basic custom fastfile support

This commit is contained in:
m 2025-01-20 15:18:35 -06:00
parent 4dd9eb2419
commit 664a6b644a
7 changed files with 780 additions and 32 deletions

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@ -2,18 +2,43 @@
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "game/dvars.hpp" #include "game/dvars.hpp"
#include "fastfiles.hpp"
#include "command.hpp" #include "command.hpp"
#include "console.hpp" #include "console.hpp"
#include "fastfiles.hpp"
#include <utils/concurrency.hpp>
#include <utils/hook.hpp> #include <utils/hook.hpp>
#include <utils/io.hpp> #include <utils/io.hpp>
#include <utils/concurrency.hpp> #include <utils/string.hpp>
namespace fastfiles namespace fastfiles
{ {
static utils::concurrency::container<std::string> current_fastfile; static utils::concurrency::container<std::string> current_fastfile;
namespace
{
template <typename T>
inline void merge(std::vector<T>* target, T* source, size_t length)
{
if (source)
{
for (size_t i = 0; i < length; ++i)
{
target->push_back(source[i]);
}
}
}
template <typename T>
inline void merge(std::vector<T>* target, std::vector<T> source)
{
for (auto& entry : source)
{
target->push_back(entry);
}
}
}
namespace namespace
{ {
utils::hook::detour db_try_load_x_file_internal_hook; utils::hook::detour db_try_load_x_file_internal_hook;
@ -21,11 +46,21 @@ namespace fastfiles
void db_try_load_x_file_internal(const char* zone_name, const int flags) void db_try_load_x_file_internal(const char* zone_name, const int flags)
{ {
static std::unordered_map<std::string, std::string> zone_overrides = {};
auto override_zone_name = zone_overrides.find(zone_name);
if (override_zone_name != zone_overrides.end())
{
console::info("Overriding fastfile %s with %s\n", zone_name, override_zone_name->second.c_str());
zone_name = override_zone_name->second.c_str();
}
console::info("Loading fastfile %s\n", zone_name); console::info("Loading fastfile %s\n", zone_name);
current_fastfile.access([&](std::string& fastfile) current_fastfile.access([&](std::string& fastfile)
{ {
fastfile = zone_name; fastfile = zone_name;
}); });
return db_try_load_x_file_internal_hook.invoke<void>(zone_name, flags); return db_try_load_x_file_internal_hook.invoke<void>(zone_name, flags);
} }
@ -56,10 +91,12 @@ namespace fastfiles
const auto result = db_find_x_asset_header_hook.invoke<game::XAssetHeader>(type, name, allow_create_default); const auto result = db_find_x_asset_header_hook.invoke<game::XAssetHeader>(type, name, allow_create_default);
const auto diff = game::Sys_Milliseconds() - start; const auto diff = game::Sys_Milliseconds() - start;
#ifdef DEBUG
if (type == game::ASSET_TYPE_SCRIPTFILE) if (type == game::ASSET_TYPE_SCRIPTFILE)
{ {
dump_gsc_script(name, result); dump_gsc_script(name, result);
} }
#endif
if (diff > 100) if (diff > 100)
{ {
@ -73,6 +110,223 @@ namespace fastfiles
return result; return result;
} }
utils::hook::detour db_link_xasset_entry1_hook;
game::XAssetEntry* db_link_xasset_entry1(game::XAssetType type, game::XAssetHeader* header)
{
if (type == game::ASSET_TYPE_SCRIPTFILE)
{
dump_gsc_script(header->scriptfile->name, *header);
}
return db_link_xasset_entry1_hook.invoke<game::XAssetEntry*>(type, header);
}
namespace mp
{
void skip_extra_zones_stub(utils::hook::assembler& a)
{
const auto skip = a.newLabel();
const auto original = a.newLabel();
a.pushad64();
a.test(esi, game::DB_ZONE_CUSTOM); // allocFlags
a.jnz(skip);
a.bind(original);
a.popad64();
a.mov(rdx, 0x140809D40);
a.mov(rcx, rbp);
a.call(0x1406FE120);
a.jmp(0x140271B63);
a.bind(skip);
a.popad64();
a.mov(r13d, game::DB_ZONE_CUSTOM);
a.not_(r13d);
a.and_(esi, r13d);
a.jmp(0x140271D02);
}
}
namespace sp
{
void skip_extra_zones_stub(utils::hook::assembler& a)
{
const auto skip = a.newLabel();
const auto original = a.newLabel();
a.pushad64();
a.test(edi, game::DB_ZONE_CUSTOM); // allocFlags
a.jnz(skip);
a.bind(original);
a.popad64();
a.call(0x140379360);
a.xor_(ecx, ecx);
a.test(eax, eax);
a.setz(cl);
a.jmp(0x1401802D6);
a.bind(skip);
a.popad64();
a.mov(r13d, game::DB_ZONE_CUSTOM);
a.not_(r13d);
a.and_(edi, r13d);
a.jmp(0x1401803EF);
}
}
utils::hook::detour db_read_stream_file_hook;
void db_read_stream_file_stub(int a1, int a2)
{
// always use lz4 compressor type when reading stream files
*game::g_compressor = 4;
return db_read_stream_file_hook.invoke<void>(a1, a2);
}
utils::hook::detour sys_createfile_hook;
HANDLE sys_create_file(game::Sys_Folder folder, const char* base_filename)
{
const auto* fs_basepath = game::Dvar_FindVar("fs_basepath");
const auto* fs_game = game::Dvar_FindVar("fs_game");
const std::string dir = fs_basepath ? fs_basepath->current.string : "";
const std::string mod_dir = fs_game ? fs_game->current.string : "";
const std::string name = base_filename;
if (name == "mod.ff")
{
if (!mod_dir.empty())
{
const auto path = utils::string::va("%s\\%s\\%s",
dir.data(), mod_dir.data(), base_filename);
if (utils::io::file_exists(path))
{
return CreateFileA(path, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING,
FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, nullptr);
}
}
return INVALID_HANDLE_VALUE;
}
return sys_createfile_hook.invoke<HANDLE>(folder, base_filename);
}
HANDLE sys_create_file_stub(game::Sys_Folder folder, const char* base_filename)
{
return sys_create_file(folder, base_filename);
}
bool try_load_zone(std::string name, bool localized, bool game = false)
{
if (localized)
{
const auto language = game::SEH_GetCurrentLanguageCode();
try_load_zone(language + "_"s + name, false);
if (game::environment::is_mp())
{
try_load_zone(language + "_"s + name + "_mp"s, false);
}
}
if (!fastfiles::exists(name))
{
return false;
}
game::XZoneInfo info{};
info.name = name.data();
info.allocFlags = (game ? game::DB_ZONE_GAME : game::DB_ZONE_COMMON) | game::DB_ZONE_CUSTOM;
info.freeFlags = 0;
game::DB_LoadXAssets(&info, 1u, game::DBSyncMode::DB_LOAD_ASYNC);
return true;
}
void load_pre_gfx_zones(game::XZoneInfo* zoneInfo, unsigned int zoneCount, game::DBSyncMode syncMode)
{
//imagefiles::close_custom_handles();
std::vector<game::XZoneInfo> data;
merge(&data, zoneInfo, zoneCount);
// code_pre_gfx
//weapon::clear_modifed_enums();
try_load_zone("mod_pre_gfx", true);
try_load_zone("s1_mod_pre_gfx", true);
game::DB_LoadXAssets(data.data(), static_cast<std::uint32_t>(data.size()), syncMode);
}
void load_post_gfx_and_ui_and_common_zones(game::XZoneInfo* zoneInfo, unsigned int zoneCount, game::DBSyncMode syncMode)
{
std::vector<game::XZoneInfo> data;
merge(&data, zoneInfo, zoneCount);
// code_post_gfx
// ui
// common
try_load_zone("s1_mod_common", true);
game::DB_LoadXAssets(data.data(), static_cast<std::uint32_t>(data.size()), syncMode);
try_load_zone("mod_common", true);
}
void load_ui_zones(game::XZoneInfo* zoneInfo, unsigned int zoneCount, game::DBSyncMode syncMode)
{
std::vector<game::XZoneInfo> data;
merge(&data, zoneInfo, zoneCount);
// ui
game::DB_LoadXAssets(data.data(), static_cast<std::uint32_t>(data.size()), syncMode);
}
void load_lua_file_asset_stub(void* a1)
{
const auto fastfile = fastfiles::get_current_fastfile();
if (fastfile == "mod")
{
console::error("Mod tried to load a lua file!\n");
return;
}
// TODO: add usermap LUI loading checks
/*
const auto usermap = fastfiles::get_current_usermap();
if (usermap.has_value())
{
const auto& usermap_value = usermap.value();
const auto usermap_load = usermap_value + "_load";
if (fastfile == usermap_value || fastfile == usermap_load)
{
console::error("Usermap tried to load a lua file!\n");
return;
}
}
*/
utils::hook::invoke<void>(0x140276480, a1);
}
utils::hook::detour db_level_load_add_zone_hook;
void db_level_load_add_zone_stub(void* load, const char* name, const unsigned int alloc_flags,
const size_t size_est)
{
if (!strcmp(name, "mp_terminal_cls"))
{
db_level_load_add_zone_hook.invoke<void>(load, name, alloc_flags | game::DB_ZONE_CUSTOM, size_est);
return;
}
db_level_load_add_zone_hook.invoke<void>(load, name, alloc_flags, size_est);
; }
} }
std::string get_current_fastfile() std::string get_current_fastfile()
@ -85,37 +339,35 @@ namespace fastfiles
return fastfile_copy; return fastfile_copy;
} }
constexpr int get_asset_type_size(const game::XAssetType type) bool exists(const std::string& zone)
{ {
constexpr int asset_type_sizes[] = const auto is_localized = game::DB_IsLocalized(zone.data());
{ const auto handle = sys_create_file((is_localized ? game::SF_ZONE_LOC : game::SF_ZONE),
96, 88, 128, 56, 40, 216, 56, 680, utils::string::va("%s.ff", zone.data()));
480, 32, 32, 32, 32, 32, 352, 1456,
104, 32, 24, 152, 152, 152, 16, 64,
640, 40, 16, 408, 24, 288, 176, 2800,
48, -1, 40, 24, 200, 88, 16, 120,
3560, 32, 64, 16, 16, -1, -1, -1,
-1, 24, 40, 24, 40, 24, 128, 2256,
136, 32, 72, 24, 64, 88, 48, 32,
96, 152, 64, 32,
};
return asset_type_sizes[type]; if (handle != INVALID_HANDLE_VALUE)
{
CloseHandle(handle);
return true;
} }
template <game::XAssetType Type, size_t Size> return false;
char* reallocate_asset_pool() }
{
constexpr auto element_size = get_asset_type_size(Type);
static char new_pool[element_size * Size] = {0};
assert(get_asset_type_size(Type) == game::DB_GetXAssetTypeSize(Type));
void reallocate_asset_pool(game::XAssetType Type, size_t Size)
{
const size_t element_size = game::DB_GetXAssetTypeSize(Type);
auto* new_pool = utils::memory::get_allocator()->allocate(Size * element_size);
std::memmove(new_pool, game::DB_XAssetPool[Type], game::g_poolSize[Type] * element_size); std::memmove(new_pool, game::DB_XAssetPool[Type], game::g_poolSize[Type] * element_size);
game::DB_XAssetPool[Type] = new_pool; game::DB_XAssetPool[Type] = new_pool;
game::g_poolSize[Type] = Size; game::g_poolSize[Type] = static_cast<int>(Size);
}
return new_pool; template <game::XAssetType Type, size_t Multiplier>
void reallocate_asset_pool_multiplier()
{
reallocate_asset_pool(Type, Multiplier * game::g_poolSize[Type]);
} }
void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool include_override) void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool include_override)
@ -127,6 +379,75 @@ namespace fastfiles
}), &callback, include_override); }), &callback, include_override);
} }
const char* get_zone_name(const unsigned int index)
{
if (game::environment::is_sp())
{
return "";
}
else
{
return game::g_zones[index].name;
}
}
void reallocate_asset_pools()
{
reallocate_asset_pool(game::ASSET_TYPE_FONT, 48);
if (!game::environment::is_sp())
{
reallocate_asset_pool_multiplier<game::ASSET_TYPE_LUA_FILE, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_WEAPON, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_LOCALIZE_ENTRY, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_XANIMPARTS, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_ATTACHMENT, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_FONT, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_SNDDRIVER_GLOBALS, 4>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_EQUIPMENT_SND_TABLE, 4>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_SOUND, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_LOADED_SOUND, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_LEADERBOARD, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_VERTEXDECL, 6>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_COMPUTESHADER, 4>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_REVERB_PRESET, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_IMPACT_FX, 10>();
}
}
void enum_asset_entries(const game::XAssetType type, const std::function<void(game::XAssetEntry*)>& callback, bool include_override)
{
constexpr auto max_asset_count = 0x1D8A8;
auto hash = &game::db_hashTable[0];
for (auto c = 0; c < max_asset_count; c++)
{
for (auto i = *hash; i; )
{
const auto entry = &game::g_assetEntryPool[i];
if (entry->asset.type == type)
{
callback(entry);
if (include_override && entry->nextOverride)
{
auto next_ovveride = entry->nextOverride;
while (next_ovveride)
{
const auto override = &game::g_assetEntryPool[next_ovveride];
callback(override);
next_ovveride = override->nextOverride;
}
}
}
i = entry->nextHash;
}
++hash;
}
}
class component final : public component_interface class component final : public component_interface
{ {
public: public:
@ -135,6 +456,7 @@ namespace fastfiles
db_try_load_x_file_internal_hook.create(SELECT_VALUE(0x1401816F0, 0x1402741C0), &db_try_load_x_file_internal); db_try_load_x_file_internal_hook.create(SELECT_VALUE(0x1401816F0, 0x1402741C0), &db_try_load_x_file_internal);
db_find_x_asset_header_hook.create(game::DB_FindXAssetHeader, db_find_x_asset_header_stub); db_find_x_asset_header_hook.create(game::DB_FindXAssetHeader, db_find_x_asset_header_stub);
db_link_xasset_entry1_hook.create(SELECT_VALUE(0x14017F390, 0x1402708F0), db_link_xasset_entry1);
dvars::g_dump_scripts = game::Dvar_RegisterBool("g_dumpScripts", false, game::DVAR_FLAG_NONE); dvars::g_dump_scripts = game::Dvar_RegisterBool("g_dumpScripts", false, game::DVAR_FLAG_NONE);
command::add("loadzone", [](const command::params& params) command::add("loadzone", [](const command::params& params)
@ -147,7 +469,7 @@ namespace fastfiles
game::XZoneInfo info{}; game::XZoneInfo info{};
info.name = params.get(1); info.name = params.get(1);
info.allocFlags = 1; info.allocFlags = game::DB_ZONE_COMMON | game::DB_ZONE_CUSTOM;
info.freeFlags = 0; info.freeFlags = 0;
game::DB_LoadXAssets(&info, 1u, game::DBSyncMode::DB_LOAD_SYNC); game::DB_LoadXAssets(&info, 1u, game::DBSyncMode::DB_LOAD_SYNC);
}); });
@ -160,16 +482,50 @@ namespace fastfiles
} }
}); });
reallocate_asset_pool<game::ASSET_TYPE_FONT, 48>(); #ifdef DEBUG
//reallocate_asset_pools();
#endif
// Allow loading of unsigned fastfiles
if (!game::environment::is_sp()) if (!game::environment::is_sp())
{ {
const auto* xmodel_pool = reallocate_asset_pool<game::ASSET_TYPE_XMODEL, 8832>(); utils::hook::nop(0x1402427A5, 2); // DB_InflateInit
utils::hook::inject(0x14026FD63, xmodel_pool + 8); }
utils::hook::inject(0x14026FDB3, xmodel_pool + 8);
utils::hook::inject(0x14026FFAC, xmodel_pool + 8); // Don't load extra zones with loadzone
utils::hook::inject(0x14027463C, xmodel_pool + 8); if (game::environment::is_sp())
utils::hook::inject(0x140274689, xmodel_pool + 8); {
utils::hook::nop(0x1401802CA, 12);
utils::hook::jump(0x1401802CA, utils::hook::assemble(sp::skip_extra_zones_stub), true);
}
else
{
utils::hook::nop(0x140271B54, 15);
utils::hook::jump(0x140271B54, utils::hook::assemble(mp::skip_extra_zones_stub), true);
// dont load localized zone for custom maps (proper patch for this is here: https://github.com/auroramod/h1-mod/blob/develop/src/client/component/fastfiles.cpp#L442)
db_level_load_add_zone_hook.create(0x1402705C0, db_level_load_add_zone_stub);
}
// Allow loading of mixed compressor types
utils::hook::nop(SELECT_VALUE(0x1401536D7, 0x140242DF7), 2);
// Fix compressor type on streamed file load
db_read_stream_file_hook.create(SELECT_VALUE(0x140187450, 0x14027AA70), db_read_stream_file_stub);
// Add custom zone paths
sys_createfile_hook.create(game::Sys_CreateFile, sys_create_file_stub);
// load our custom ui and common zones
utils::hook::call(SELECT_VALUE(0x140487CF8, 0x1405A562A), load_post_gfx_and_ui_and_common_zones);
// load our custom ui zones
utils::hook::call(SELECT_VALUE(0x1402F91D4, 0x1403D06FC), load_ui_zones);
// prevent mod.ff from loading lua files
if (game::environment::is_mp())
{
utils::hook::call(0x14024F1B4, load_lua_file_asset_stub);
} }
} }
}; };

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@ -6,5 +6,11 @@ namespace fastfiles
{ {
std::string get_current_fastfile(); std::string get_current_fastfile();
bool exists(const std::string& zone);
void enum_assets(game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, bool include_override); void enum_assets(game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, bool include_override);
const char* get_zone_name(const unsigned int index);
void enum_asset_entries(const game::XAssetType type, const std::function<void(game::XAssetEntry*)>& callback, bool include_override);
} }

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@ -0,0 +1,239 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "console.hpp"
#include "filesystem.hpp"
#include "fastfiles.hpp"
#include "scheduler.hpp"
#include "imagefiles.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/io.hpp>
#include <utils/concurrency.hpp>
#define CUSTOM_IMAGE_FILE_INDEX 96
namespace imagefiles
{
namespace
{
utils::memory::allocator image_file_allocator;
std::unordered_map<std::string, HANDLE> image_file_handles;
std::string get_image_file_name()
{
return fastfiles::get_current_fastfile();
}
namespace mp
{
struct image_file_unk
{
char __pad0[112]; // 120 in H1
};
std::unordered_map<std::string, image_file_unk*> image_file_unk_map;
void* get_image_file_unk_mp(unsigned int index)
{
if (index != CUSTOM_IMAGE_FILE_INDEX)
{
return &reinterpret_cast<image_file_unk*>(
SELECT_VALUE(0x0, 0x143DC4E90))[index];
}
const auto name = get_image_file_name();
if (image_file_unk_map.find(name) == image_file_unk_map.end())
{
const auto unk = image_file_allocator.allocate<image_file_unk>();
image_file_unk_map[name] = unk;
return unk;
}
return image_file_unk_map[name];
}
}
/*
namespace sp
{
struct image_file_unk
{
char __pad0[96];
};
std::unordered_map<std::string, image_file_unk*> image_file_unk_map;
void* get_image_file_unk_mp(unsigned int index)
{
if (index != CUSTOM_IMAGE_FILE_INDEX)
{
return &reinterpret_cast<image_file_unk*>(
SELECT_VALUE(0x0, 0x143DC4E90))[index];
}
const auto name = get_image_file_name();
if (image_file_unk_map.find(name) == image_file_unk_map.end())
{
const auto unk = image_file_allocator.allocate<image_file_unk>();
image_file_unk_map[name] = unk;
return unk;
}
return image_file_unk_map[name];
}
}
*/
HANDLE get_image_file_handle(unsigned int index)
{
if (index != CUSTOM_IMAGE_FILE_INDEX)
{
return reinterpret_cast<HANDLE*>(
SELECT_VALUE(0x0, 0x143B74E80))[index];
}
const auto name = get_image_file_name();
return image_file_handles[name];
}
void db_create_gfx_image_stream_stub(utils::hook::assembler& a)
{
const auto handle_is_open = a.newLabel();
a.movzx(eax, cx);
a.mov(esi, eax);
a.imul(rsi, 0x70);
a.add(rsi, r15);
a.push(rax);
a.push(rax);
a.pushad64();
a.mov(rcx, rax);
a.call_aligned(mp::get_image_file_unk_mp);
a.mov(qword_ptr(rsp, 0x80), rax);
a.popad64();
a.pop(rax);
a.mov(rsi, rax);
a.pop(rax);
a.push(rax);
a.push(rax);
a.pushad64();
a.mov(rcx, rax);
a.call_aligned(get_image_file_handle);
a.mov(qword_ptr(rsp, 0x80), rax);
a.popad64();
a.pop(rax);
a.mov(r12, rax);
a.pop(rax);
a.cmp(r12, r13);
a.jnz(handle_is_open);
a.jmp(SELECT_VALUE(0x0, 0x140279C8B));
a.bind(handle_is_open);
a.jmp(SELECT_VALUE(0x0, 0x140279CDB));
}
void* pakfile_open_stub(void* /*handles*/, unsigned int count, int is_imagefile,
unsigned int index, short is_localized)
{
#ifdef DEBUG
console::info("Opening %s%d.pak (localized:%d)\n", is_imagefile ? "imagefile" : "soundfile", index, is_localized);
#endif
if (index != CUSTOM_IMAGE_FILE_INDEX)
{
return utils::hook::invoke<void*>(
SELECT_VALUE(0x0, 0x1404CC180),
SELECT_VALUE(0x0, 0x143B74E80),
count, is_imagefile, index, is_localized
);
}
const auto name = get_image_file_name();
const auto handle = game::Sys_CreateFile(is_localized ? game::SF_PAKFILE_LOC : game::SF_PAKFILE, utils::string::va("%s.pak", name.data()));
if (handle != nullptr)
{
image_file_handles[name] = handle;
}
return handle;
}
int com_sprintf_stub(char* buffer, const int len, const char* fmt, unsigned int index)
{
if (index != CUSTOM_IMAGE_FILE_INDEX)
{
return game::Com_sprintf(buffer, len, fmt, index);
}
const auto name = get_image_file_name();
return game::Com_sprintf(buffer, len, "%s.pak", name.data());
}
}
void close_custom_handles()
{
for (const auto& handle : image_file_handles)
{
if (handle.second != nullptr)
{
utils::hook::invoke<void>(0x140608A20, handle.second); // Sys_CloseFile
}
}
image_file_handles.clear();
//sp::image_file_unk_map.clear();
mp::image_file_unk_map.clear();
image_file_allocator.clear();
}
void close_handle(const std::string& fastfile)
{
if (!image_file_handles.contains(fastfile))
{
return;
}
const auto handle = image_file_handles[fastfile];
if (handle != nullptr)
{
utils::hook::invoke<void>(0x140608A20, handle);
}
image_file_handles.erase(fastfile);
if (game::environment::is_sp())
{
//image_file_allocator.free(sp::image_file_unk_map[fastfile]);
//sp::image_file_unk_map.erase(fastfile);
}
else
{
image_file_allocator.free(mp::image_file_unk_map[fastfile]);
mp::image_file_unk_map.erase(fastfile);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
utils::hook::jump(SELECT_VALUE(0x0, 0x140279C79),
utils::hook::assemble(db_create_gfx_image_stream_stub), true);
utils::hook::call(SELECT_VALUE(0x0, 0x140279CBD), pakfile_open_stub);
utils::hook::call(SELECT_VALUE(0x0, 0x140279C9F), com_sprintf_stub);
}
};
}
REGISTER_COMPONENT(imagefiles::component)

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@ -0,0 +1,7 @@
#pragma once
namespace imagefiles
{
void close_custom_handles();
void close_handle(const std::string& fastfile);
}

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@ -0,0 +1,113 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "console.hpp"
#include "fastfiles.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
#include <utils/memory.hpp>
namespace weapon
{
namespace
{
utils::hook::detour g_setup_level_weapon_def_hook;
void g_setup_level_weapon_def_stub()
{
// precache level weapons first
g_setup_level_weapon_def_hook.invoke<void>();
std::vector<game::WeaponDef*> weapons;
// find all weapons in asset pools
fastfiles::enum_assets(game::ASSET_TYPE_WEAPON, [&weapons](game::XAssetHeader header)
{
weapons.push_back(reinterpret_cast<game::WeaponDef*>(header.data));
}, false);
// sort weapons
std::sort(weapons.begin(), weapons.end(), [](game::WeaponDef* weapon1, game::WeaponDef* weapon2)
{
return std::string_view(weapon1->name) <
std::string_view(weapon2->name);
});
// precache items
for (std::size_t i = 0; i < weapons.size(); i++)
{
//console::info("precaching weapon \"%s\"\n", weapons[i]->name);
game::G_GetWeaponForName(weapons[i]->name);
}
}
utils::hook::detour xmodel_get_bone_index_hook;
int xmodel_get_bone_index_stub(game::XModel* model, game::scr_string_t name, unsigned int offset, char* index)
{
auto result = xmodel_get_bone_index_hook.invoke<int>(model, name, offset, index);
if (result)
{
return result;
}
const auto original_index = *index;
const auto original_result = result;
if (name == game::SL_FindString("tag_weapon_right") ||
name == game::SL_FindString("tag_knife_attach"))
{
const auto tag_weapon = game::SL_FindString("tag_weapon");
result = xmodel_get_bone_index_hook.invoke<int>(model, tag_weapon, offset, index);
if (result)
{
console::info("using tag_weapon instead of %s (%s, %d, %d)\n", game::SL_ConvertToString(name), model->name, offset, *index);
return result;
}
}
*index = original_index;
result = original_result;
return result;
}
void cw_mismatch_error_stub(int, const char* msg, ...)
{
char buffer[0x100];
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
va_end(ap);
console::error(buffer);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
// precache all weapons that are loaded in zones
g_setup_level_weapon_def_hook.create(0x140340DE0, g_setup_level_weapon_def_stub);
// use tag_weapon if tag_weapon_right or tag_knife_attach are not found on model
xmodel_get_bone_index_hook.create(0x1404E2A50, xmodel_get_bone_index_stub);
// make custom weapon index mismatch not drop in CG_SetupCustomWeapon
utils::hook::call(0x1401E973D, cw_mismatch_error_stub);
}
};
}
REGISTER_COMPONENT(weapon::component)

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@ -1951,4 +1951,25 @@ namespace game
HksError m_error; HksError m_error;
}; };
} }
enum DBAllocFlags : std::int32_t
{
DB_ZONE_NONE = 0x0,
DB_ZONE_COMMON = 0x1,
DB_ZONE_UI = 0x2,
DB_ZONE_GAME = 0x4,
DB_ZONE_LOAD = 0x8,
DB_ZONE_DEV = 0x10,
DB_ZONE_BASEMAP = 0x20,
DB_ZONE_TRANSIENT_POOL = 0x40,
DB_ZONE_TRANSIENT_MASK = 0x40,
DB_ZONE_CUSTOM = 0x1000 // added for custom zone loading
};
struct XZone
{
char name[64];
char pad_0040[432];
};
static_assert(sizeof(XZone) == 496);
} }

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@ -58,6 +58,7 @@ namespace game
WEAK symbol<int(const RawFile* rawfile)> DB_GetRawFileLen{0x14017E890, 0x14026FCC0}; WEAK symbol<int(const RawFile* rawfile)> DB_GetRawFileLen{0x14017E890, 0x14026FCC0};
WEAK symbol<void(const RawFile* rawfile, char* buf, int size)> DB_GetRawBuffer{0x14017E750, 0x14026FB90}; WEAK symbol<void(const RawFile* rawfile, char* buf, int size)> DB_GetRawBuffer{0x14017E750, 0x14026FB90};
WEAK symbol<char*(const char* filename, char* buf, int size)> DB_ReadRawFile{0x140180E30, 0x140273080}; WEAK symbol<char*(const char* filename, char* buf, int size)> DB_ReadRawFile{0x140180E30, 0x140273080};
WEAK symbol<bool(const char* filename)> DB_IsLocalized{0x14017EC80, 0x140270190};
WEAK symbol<dvar_t*(const char* name)> Dvar_FindVar{0x140370860, 0x1404BF8B0}; WEAK symbol<dvar_t*(const char* name)> Dvar_FindVar{0x140370860, 0x1404BF8B0};
WEAK symbol<void(const dvar_t* dvar)> Dvar_ClearModified{0x140370700, 0x1404BF690}; WEAK symbol<void(const dvar_t* dvar)> Dvar_ClearModified{0x140370700, 0x1404BF690};
@ -212,6 +213,7 @@ namespace game
WEAK symbol<void(unsigned int localClientNum, const char** args)> UI_RunMenuScript{0, 0x140490060}; WEAK symbol<void(unsigned int localClientNum, const char** args)> UI_RunMenuScript{0, 0x140490060};
WEAK symbol<int(const char* text, int maxChars, Font_s* font, float scale)> UI_TextWidth{0, 0x140492380}; WEAK symbol<int(const char* text, int maxChars, Font_s* font, float scale)> UI_TextWidth{0, 0x140492380};
WEAK symbol<const char* ()> SEH_GetCurrentLanguageCode{0x140339280, 0x140474560};
WEAK symbol<const char*()> SEH_GetCurrentLanguageName{0x140339300, 0x1404745C0}; WEAK symbol<const char*()> SEH_GetCurrentLanguageName{0x140339300, 0x1404745C0};
WEAK symbol<void*(unsigned int size, unsigned int alignment, unsigned int type, int source)> PMem_AllocFromSource_NoDebug{0x1403775F0, 0x1404C7BA0}; WEAK symbol<void*(unsigned int size, unsigned int alignment, unsigned int type, int source)> PMem_AllocFromSource_NoDebug{0x1403775F0, 0x1404C7BA0};
@ -260,6 +262,7 @@ namespace game
WEAK symbol<XAssetEntry> g_assetEntryPool{0x142CC2400, 0x14379F100}; WEAK symbol<XAssetEntry> g_assetEntryPool{0x142CC2400, 0x14379F100};
WEAK symbol<int> g_poolSize{0x140804140, 0x1409B4B90}; WEAK symbol<int> g_poolSize{0x140804140, 0x1409B4B90};
WEAK symbol<const char*> g_assetNames{0x140803C90, 0x1409B3180}; WEAK symbol<const char*> g_assetNames{0x140803C90, 0x1409B3180};
WEAK symbol<int> g_compressor{0x141598580, 0x141E0B080};
WEAK symbol<DWORD> threadIds{0x149632EC0, 0x147DCEA30}; WEAK symbol<DWORD> threadIds{0x149632EC0, 0x147DCEA30};
@ -267,6 +270,9 @@ namespace game
WEAK symbol<unsigned int> tls_index{0x14F65DAF0, 0x150085C44}; WEAK symbol<unsigned int> tls_index{0x14F65DAF0, 0x150085C44};
WEAK symbol<unsigned int> g_zoneCount{0x0, 0x14379DBCC};
WEAK symbol<XZone> g_zones{0x0, 0x143B50618};
namespace mp namespace mp
{ {
WEAK symbol<gentity_s> g_entities{0, 0x144758C70}; WEAK symbol<gentity_s> g_entities{0, 0x144758C70};