singleplayer needs addresses in order to load MP maps without error (check for db_find_aipaths_stub in fastfiles.cpp)
this will simply load custom fastfiles from the zone folder
to be used with https://github.com/Joelrau/x64-zt
this PR does not include code for
- parsing custom arena files (https://github.com/auroramod/h1-mod/blob/develop/src/client/component/arena.cpp#L83)
- using a `usermaps` folder (https://github.com/auroramod/h1-mod/blob/develop/src/client/component/fastfiles.cpp#L223-L352)
- mod downloading (https://github.com/auroramod/h1-mod/blob/develop/src/client/component/party.cpp#L242)
- checking the current usermap being played (https://github.com/auroramod/h1-mod/blob/develop/src/client/component/fastfiles.cpp#L1255-L1262)
TODO:
- singleplayer needs addresses in order to load MP maps without error (check for `db_find_aipaths_stub` in fastfiles.cpp)
this will simply load custom fastfiles from the `zone` folder
Initial progress (mods/custom weapon support here) b25aeb38a5
Needs testing to see if it can work like this initially
Initial progress (mods/custom weapon support here)
https://git.alterware.dev/alterware/s1-mod/commit/b25aeb38a5f1781ff8c9aa888663d9166f764ec4
Needs testing to see if it can work like this initially
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to be used with https://github.com/Joelrau/x64-zt
this PR does not include code for
usermapsfolder (https://github.com/auroramod/h1-mod/blob/develop/src/client/component/fastfiles.cpp#L223-L352)TODO:
db_find_aipaths_stubin fastfiles.cpp)this will simply load custom fastfiles from the
zonefolderInitial progress (mods/custom weapon support here)
b25aeb38a5Needs testing to see if it can work like this initially
closed in favor of rewrote mod loading
Pull request closed