576 lines
14 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/engine/sv_game.hpp"
#include "game/dvars.hpp"
#include "party.hpp"
#include "console.hpp"
#include "command.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include "server_list.hpp"
#include "steam/steam.hpp"
#include <utils/string.hpp>
#include <utils/info_string.hpp>
#include <utils/cryptography.hpp>
#include <utils/hook.hpp>
#include <version.hpp>
namespace party
{
namespace
{
struct
{
game::netadr_s host{};
std::string challenge{};
bool hostDefined{false};
} connect_state;
std::string sv_motd;
int sv_maxclients;
utils::info_string get_info()
{
utils::info_string info;
info.set("gamename", "S1");
info.set("hostname", dvars::get_dvar_string("sv_hostname"));
info.set("gametype", dvars::get_dvar_string("g_gametype"));
info.set("sv_motd", dvars::get_dvar_string("sv_motd"));
info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
info.set("mapname", dvars::get_dvar_string("mapname"));
info.set("isPrivate", dvars::get_dvar_string("g_password").empty() ? "0" : "1");
info.set("clients", std::to_string(get_client_count()));
info.set("bots", std::to_string(get_bot_count()));
info.set("sv_maxclients", std::to_string(game::Dvar_FindVar("sv_maxclients")->current.integer));
info.set("protocol", std::to_string(PROTOCOL));
info.set("shortversion", SHORTVERSION);
info.set("playmode", utils::string::va("%i", game::Com_GetCurrentCoDPlayMode()));
info.set("sv_running", std::to_string(dvars::get_dvar_bool("sv_running")));
info.set("dedicated", std::to_string(dvars::get_dvar_bool("dedicated")));
return info;
}
void perform_game_initialization()
{
command::execute("onlinegame 1", true);
command::execute("xstartprivateparty", true);
command::execute("xblive_privatematch 1", true);
command::execute("startentitlements", true);
}
void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype)
{
if (game::environment::is_sp())
{
return;
}
if (game::Live_SyncOnlineDataFlags(0) != 0)
{
// initialize the game after onlinedataflags is 32 (workaround)
if (game::Live_SyncOnlineDataFlags(0) == 32)
{
scheduler::once([=]()
{
command::execute("xstartprivateparty", true);
command::execute("disconnect", true); // 32 -> 0
connect_to_party(target, mapname, gametype);
}, scheduler::pipeline::main, 1s);
return;
}
else
{
scheduler::once([=]()
{
connect_to_party(target, mapname, gametype);
}, scheduler::pipeline::main, 1s);
return;
}
}
perform_game_initialization();
// exit from virtuallobby
reinterpret_cast<void(*)()>(0x14020EB90)();
// CL_ConnectFromParty
char session_info[0x100] = {};
reinterpret_cast<void(*)(int, char*, const game::netadr_s*, const char*, const char*)>(0x140209360)(0, session_info, &target, mapname.data(), gametype.data());
}
void didyouknow_stub(const char* dvar_name, const char* string)
{
if (!party::sv_motd.empty())
{
string = party::sv_motd.data();
}
// This function either does Dvar_SetString or Dvar_RegisterString for the given dvar
reinterpret_cast<void(*)(const char*, const char*)>(0x1404C39B0)(dvar_name, string);
}
void disconnect_stub()
{
if (!game::VirtualLobby_Loaded())
{
if (game::CL_IsCgameInitialized())
{
game::CL_ForwardCommandToServer(0, "disconnect");
game::CL_WritePacket(0);
}
game::CL_Disconnect(0);
}
}
utils::hook::detour cl_disconnect_hook;
void cl_disconnect_stub(int a1)
{
clear_sv_motd();
cl_disconnect_hook.invoke<void>(a1);
}
const auto drop_reason_stub = utils::hook::assemble([](utils::hook::assembler& a)
{
a.mov(rdx, rdi);
a.mov(ecx, 2);
a.jmp(0x140209DD9);
});
}
void clear_sv_motd()
{
sv_motd.clear();
}
int get_client_num_by_name(const std::string& name)
{
for (auto i = 0; !name.empty() && i < *game::mp::svs_numclients; ++i)
{
if (game::mp::g_entities[i].client)
{
char client_name[16] = {0};
strncpy_s(client_name, game::mp::g_entities[i].client->name, sizeof(client_name));
game::I_CleanStr(client_name);
if (client_name == name)
{
return i;
}
}
}
return -1;
}
void reset_connect_state()
{
connect_state = {};
}
int get_client_count()
{
auto count = 0;
for (auto i = 0; i < *game::mp::svs_numclients; ++i)
{
if (game::mp::svs_clients[i].header.state >= 1)
{
++count;
}
}
return count;
}
int get_bot_count()
{
auto count = 0;
for (auto i = 0; i < *game::mp::svs_numclients; ++i)
{
if (game::mp::svs_clients[i].header.state >= 1 &&
game::SV_BotIsBot(i))
{
++count;
}
}
return count;
}
game::netadr_s& get_target()
{
return connect_state.host;
}
void connect(const game::netadr_s& target)
{
if (game::environment::is_sp())
{
return;
}
command::execute("lui_open_popup popup_acceptinginvite", false);
connect_state.host = target;
connect_state.challenge = utils::cryptography::random::get_challenge();
connect_state.hostDefined = true;
network::send(target, "getInfo", connect_state.challenge);
}
int server_client_count()
{
return sv_maxclients;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
// hook disconnect command function
utils::hook::jump(0x14020A010, disconnect_stub);
// detour CL_Disconnect to clear motd
cl_disconnect_hook.create(0x140209EC0, cl_disconnect_stub);
if (game::environment::is_mp())
{
// show custom drop reason
utils::hook::nop(0x140209D5C, 13);
utils::hook::jump(0x140209D5C, drop_reason_stub, true);
}
// enable custom kick reason in GScr_KickPlayer
utils::hook::set<uint8_t>(0x14032ED80, 0xEB);
command::add("reconnect", [](const command::params& argument)
{
if (!connect_state.hostDefined)
{
console::info("Cannot connect to server.\n");
return;
}
if (game::CL_IsCgameInitialized())
{
command::execute("disconnect");
command::execute("reconnect");
}
else
{
connect(connect_state.host);
}
});
command::add("connect", [](const command::params& argument)
{
if (argument.size() != 2)
{
return;
}
game::netadr_s target{};
if (game::NET_StringToAdr(argument[1], &target))
{
connect(target);
}
});
command::add("kickClient", [](const command::params& params)
{
if (params.size() < 2)
{
console::info("usage: kickClient <num>, <reason>(optional)\n");
return;
}
if (!game::SV_Loaded() || game::VirtualLobby_Loaded())
{
return;
}
std::string reason;
if (params.size() > 2)
{
reason = params.join(2);
}
if (reason.empty())
{
reason = "EXE_PLAYERKICKED";
}
const auto client_num = atoi(params.get(1));
if (client_num < 0 || client_num >= *game::mp::svs_numclients)
{
return;
}
scheduler::once([client_num, reason]()
{
game::SV_KickClientNum(client_num, reason.data());
}, scheduler::pipeline::server);
});
command::add("kick", [](const command::params& params)
{
if (params.size() < 2)
{
console::info("usage: kick <name>, <reason>(optional)\n");
return;
}
if (!game::SV_Loaded() || game::VirtualLobby_Loaded())
{
return;
}
std::string reason;
if (params.size() > 2)
{
reason = params.join(2);
}
if (reason.empty())
{
reason = "EXE_PLAYERKICKED";
}
const std::string name = params.get(1);
if (name == "all"s)
{
for (auto i = 0; i < *game::mp::svs_numclients; ++i)
{
scheduler::once([i, reason]
{
game::SV_KickClientNum(i, reason.c_str());
}, scheduler::pipeline::server);
}
return;
}
const auto client_num = get_client_num_by_name(name);
if (client_num < 0 || client_num >= *game::mp::svs_numclients)
{
return;
}
scheduler::once([client_num, reason]()
{
game::SV_KickClientNum(client_num, reason.c_str());
}, scheduler::pipeline::server);
});
scheduler::once([]()
{
game::Dvar_RegisterString("sv_sayName", "console", game::DVAR_FLAG_NONE);
}, scheduler::pipeline::main);
command::add("tell", [](const command::params& params)
{
if (params.size() < 3)
{
return;
}
const auto client_num = atoi(params.get(1));
const auto message = params.join(2);
const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
game::engine::SV_GameSendServerCommand(static_cast<char>(client_num), game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.c_str()));
printf("%s -> %i: %s\n", name, client_num, message.c_str());
});
command::add("tellraw", [](const command::params& params)
{
if (params.size() < 3)
{
return;
}
const auto client_num = atoi(params.get(1));
const auto message = params.join(2);
game::engine::SV_GameSendServerCommand(static_cast<char>(client_num), game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s\"", 84, message.c_str()));
printf("%i: %s\n", client_num, message.c_str());
});
command::add("say", [](const command::params& params)
{
if (params.size() < 2)
{
return;
}
const auto message = params.join(1);
const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
game::engine::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.c_str()));
printf("%s: %s\n", name, message.c_str());
});
command::add("sayraw", [](const command::params& params)
{
if (params.size() < 2)
{
return;
}
const auto message = params.join(1);
game::engine::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s\"", 84, message.c_str()));
printf("%s\n", message.data());
});
utils::hook::call(0x14048811C, didyouknow_stub); // allow custom didyouknow based on sv_motd
network::on("getInfo", [](const game::netadr_s& target, const std::string& data)
{
utils::info_string info = get_info();
info.set("challenge", data);
network::send(target, "infoResponse", info.build(), '\n');
});
network::on("getStatus", [](const game::netadr_s& target, const std::string& data)
{
std::string player_list;
utils::info_string info = get_info();
info.set("challenge", data);
const auto* sv_running = game::Dvar_FindVar("sv_running");
if (!sv_running || !sv_running->current.enabled)
{
return;
}
for (auto i = 0; i < game::Dvar_FindVar("sv_maxclients")->current.integer; ++i)
{
auto* client = &game::mp::svs_clients[i];
auto* self = &game::mp::g_entities[i];
if (client->header.state < 5)
{
continue;
}
if (!self || !self->client)
{
continue;
}
if (game::SV_BotIsBot(i))
{
continue;
}
const auto score = game::G_GetClientScore(i);
const auto ping = game::SV_GetClientPing(i);
const std::string name = game::mp::svs_clients[i].name;
player_list.append(std::format("{} {} \"{}\"\n", score, ping, name));
}
network::send(target, "statusResponse", info.build() + "\n"s + player_list + "\n"s, '\n');
});
if (game::environment::is_dedi())
{
return;
}
network::on("infoResponse", [](const game::netadr_s& target, const std::string& data)
{
const utils::info_string info(data);
server_list::handle_info_response(target, info);
if (connect_state.host != target)
{
return;
}
if (info.get("challenge") != connect_state.challenge)
{
const auto* error_msg = "Invalid challenge.";
console::error("%s\n", error_msg);
game::Com_Error(game::ERR_DROP, "%s", error_msg);
return;
}
const auto gamename = info.get("gamename");
if (gamename != "S1"s)
{
const auto* error_msg = "Invalid gamename.";
console::error("%s\n", error_msg);
game::Com_Error(game::ERR_DROP, "%s", error_msg);
return;
}
const auto playmode = info.get("playmode");
if (std::atoi(playmode.data()) != game::Com_GetCurrentCoDPlayMode())
{
const auto* error_msg = "Invalid playmode.";
console::error("%s\n", error_msg);
game::Com_Error(game::ERR_DROP, "%s", error_msg);
return;
}
const auto sv_running = info.get("sv_running");
if (sv_running != "1"s)
{
const auto* error_msg = "Server not running.";
console::error("%s\n", error_msg);
game::Com_Error(game::ERR_DROP, "%s", error_msg);
return;
}
const auto mapname = info.get("mapname");
if (mapname.empty())
{
const auto* error_msg = "Invalid map.";
console::error("%s\n", error_msg);
game::Com_Error(game::ERR_DROP, "%s", error_msg);
return;
}
const auto gametype = info.get("gametype");
if (gametype.empty())
{
const auto* error_msg = "Invalid gametype.";
console::error("%s\n", error_msg);
game::Com_Error(game::ERR_DROP, "%s", error_msg);
return;
}
sv_motd = info.get("sv_motd");
try
{
sv_maxclients = std::stoi(info.get("sv_maxclients"));
}
catch([[maybe_unused]] const std::exception& ex)
{
sv_maxclients = 1;
}
connect_to_party(target, mapname, gametype);
});
}
};
}
REGISTER_COMPONENT(party::component)