576 lines
14 KiB
C++
576 lines
14 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/engine/sv_game.hpp"
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#include "game/dvars.hpp"
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#include "party.hpp"
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#include "console.hpp"
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#include "command.hpp"
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#include "network.hpp"
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#include "scheduler.hpp"
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#include "server_list.hpp"
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#include "steam/steam.hpp"
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#include <utils/string.hpp>
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#include <utils/info_string.hpp>
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#include <utils/cryptography.hpp>
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#include <utils/hook.hpp>
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#include <version.hpp>
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namespace party
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{
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namespace
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{
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struct
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{
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game::netadr_s host{};
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std::string challenge{};
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bool hostDefined{false};
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} connect_state;
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std::string sv_motd;
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int sv_maxclients;
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utils::info_string get_info()
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{
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utils::info_string info;
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info.set("gamename", "S1");
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info.set("hostname", dvars::get_dvar_string("sv_hostname"));
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info.set("gametype", dvars::get_dvar_string("g_gametype"));
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info.set("sv_motd", dvars::get_dvar_string("sv_motd"));
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info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
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info.set("mapname", dvars::get_dvar_string("mapname"));
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info.set("isPrivate", dvars::get_dvar_string("g_password").empty() ? "0" : "1");
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info.set("clients", std::to_string(get_client_count()));
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info.set("bots", std::to_string(get_bot_count()));
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info.set("sv_maxclients", std::to_string(game::Dvar_FindVar("sv_maxclients")->current.integer));
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info.set("protocol", std::to_string(PROTOCOL));
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info.set("shortversion", SHORTVERSION);
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info.set("playmode", utils::string::va("%i", game::Com_GetCurrentCoDPlayMode()));
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info.set("sv_running", std::to_string(dvars::get_dvar_bool("sv_running")));
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info.set("dedicated", std::to_string(dvars::get_dvar_bool("dedicated")));
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return info;
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}
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void perform_game_initialization()
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{
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command::execute("onlinegame 1", true);
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command::execute("xstartprivateparty", true);
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command::execute("xblive_privatematch 1", true);
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command::execute("startentitlements", true);
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}
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void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype)
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{
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if (game::environment::is_sp())
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{
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return;
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}
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if (game::Live_SyncOnlineDataFlags(0) != 0)
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{
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// initialize the game after onlinedataflags is 32 (workaround)
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if (game::Live_SyncOnlineDataFlags(0) == 32)
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{
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scheduler::once([=]()
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{
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command::execute("xstartprivateparty", true);
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command::execute("disconnect", true); // 32 -> 0
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connect_to_party(target, mapname, gametype);
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}, scheduler::pipeline::main, 1s);
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return;
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}
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else
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{
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scheduler::once([=]()
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{
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connect_to_party(target, mapname, gametype);
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}, scheduler::pipeline::main, 1s);
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return;
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}
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}
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perform_game_initialization();
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// exit from virtuallobby
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reinterpret_cast<void(*)()>(0x14020EB90)();
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// CL_ConnectFromParty
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char session_info[0x100] = {};
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reinterpret_cast<void(*)(int, char*, const game::netadr_s*, const char*, const char*)>(0x140209360)(0, session_info, &target, mapname.data(), gametype.data());
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}
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void didyouknow_stub(const char* dvar_name, const char* string)
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{
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if (!party::sv_motd.empty())
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{
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string = party::sv_motd.data();
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}
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// This function either does Dvar_SetString or Dvar_RegisterString for the given dvar
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reinterpret_cast<void(*)(const char*, const char*)>(0x1404C39B0)(dvar_name, string);
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}
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void disconnect_stub()
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{
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if (!game::VirtualLobby_Loaded())
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{
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if (game::CL_IsCgameInitialized())
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{
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game::CL_ForwardCommandToServer(0, "disconnect");
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game::CL_WritePacket(0);
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}
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game::CL_Disconnect(0);
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}
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}
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utils::hook::detour cl_disconnect_hook;
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void cl_disconnect_stub(int a1)
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{
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clear_sv_motd();
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cl_disconnect_hook.invoke<void>(a1);
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}
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const auto drop_reason_stub = utils::hook::assemble([](utils::hook::assembler& a)
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{
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a.mov(rdx, rdi);
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a.mov(ecx, 2);
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a.jmp(0x140209DD9);
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});
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}
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void clear_sv_motd()
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{
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sv_motd.clear();
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}
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int get_client_num_by_name(const std::string& name)
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{
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for (auto i = 0; !name.empty() && i < *game::mp::svs_numclients; ++i)
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{
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if (game::mp::g_entities[i].client)
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{
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char client_name[16] = {0};
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strncpy_s(client_name, game::mp::g_entities[i].client->name, sizeof(client_name));
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game::I_CleanStr(client_name);
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if (client_name == name)
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{
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return i;
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}
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}
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}
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return -1;
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}
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void reset_connect_state()
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{
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connect_state = {};
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}
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int get_client_count()
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{
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auto count = 0;
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for (auto i = 0; i < *game::mp::svs_numclients; ++i)
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{
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if (game::mp::svs_clients[i].header.state >= 1)
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{
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++count;
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}
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}
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return count;
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}
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int get_bot_count()
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{
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auto count = 0;
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for (auto i = 0; i < *game::mp::svs_numclients; ++i)
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{
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if (game::mp::svs_clients[i].header.state >= 1 &&
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game::SV_BotIsBot(i))
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{
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++count;
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}
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}
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return count;
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}
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game::netadr_s& get_target()
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{
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return connect_state.host;
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}
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void connect(const game::netadr_s& target)
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{
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if (game::environment::is_sp())
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{
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return;
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}
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command::execute("lui_open_popup popup_acceptinginvite", false);
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connect_state.host = target;
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connect_state.challenge = utils::cryptography::random::get_challenge();
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connect_state.hostDefined = true;
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network::send(target, "getInfo", connect_state.challenge);
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}
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int server_client_count()
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{
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return sv_maxclients;
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (game::environment::is_sp())
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{
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return;
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}
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// hook disconnect command function
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utils::hook::jump(0x14020A010, disconnect_stub);
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// detour CL_Disconnect to clear motd
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cl_disconnect_hook.create(0x140209EC0, cl_disconnect_stub);
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if (game::environment::is_mp())
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{
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// show custom drop reason
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utils::hook::nop(0x140209D5C, 13);
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utils::hook::jump(0x140209D5C, drop_reason_stub, true);
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}
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// enable custom kick reason in GScr_KickPlayer
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utils::hook::set<uint8_t>(0x14032ED80, 0xEB);
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command::add("reconnect", [](const command::params& argument)
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{
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if (!connect_state.hostDefined)
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{
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console::info("Cannot connect to server.\n");
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return;
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}
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if (game::CL_IsCgameInitialized())
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{
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command::execute("disconnect");
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command::execute("reconnect");
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}
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else
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{
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connect(connect_state.host);
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}
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});
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command::add("connect", [](const command::params& argument)
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{
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if (argument.size() != 2)
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{
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return;
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}
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game::netadr_s target{};
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if (game::NET_StringToAdr(argument[1], &target))
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{
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connect(target);
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}
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});
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command::add("kickClient", [](const command::params& params)
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{
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if (params.size() < 2)
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{
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console::info("usage: kickClient <num>, <reason>(optional)\n");
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return;
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}
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if (!game::SV_Loaded() || game::VirtualLobby_Loaded())
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{
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return;
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}
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std::string reason;
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if (params.size() > 2)
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{
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reason = params.join(2);
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}
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if (reason.empty())
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{
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reason = "EXE_PLAYERKICKED";
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}
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const auto client_num = atoi(params.get(1));
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if (client_num < 0 || client_num >= *game::mp::svs_numclients)
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{
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return;
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}
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scheduler::once([client_num, reason]()
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{
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game::SV_KickClientNum(client_num, reason.data());
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}, scheduler::pipeline::server);
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});
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command::add("kick", [](const command::params& params)
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{
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if (params.size() < 2)
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{
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console::info("usage: kick <name>, <reason>(optional)\n");
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return;
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}
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if (!game::SV_Loaded() || game::VirtualLobby_Loaded())
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{
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return;
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}
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std::string reason;
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if (params.size() > 2)
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{
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reason = params.join(2);
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}
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if (reason.empty())
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{
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reason = "EXE_PLAYERKICKED";
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}
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const std::string name = params.get(1);
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if (name == "all"s)
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{
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for (auto i = 0; i < *game::mp::svs_numclients; ++i)
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{
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scheduler::once([i, reason]
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{
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game::SV_KickClientNum(i, reason.c_str());
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}, scheduler::pipeline::server);
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}
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return;
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}
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const auto client_num = get_client_num_by_name(name);
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if (client_num < 0 || client_num >= *game::mp::svs_numclients)
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{
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return;
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}
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scheduler::once([client_num, reason]()
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{
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game::SV_KickClientNum(client_num, reason.c_str());
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}, scheduler::pipeline::server);
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});
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scheduler::once([]()
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{
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game::Dvar_RegisterString("sv_sayName", "console", game::DVAR_FLAG_NONE);
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}, scheduler::pipeline::main);
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command::add("tell", [](const command::params& params)
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{
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if (params.size() < 3)
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{
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return;
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}
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const auto client_num = atoi(params.get(1));
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const auto message = params.join(2);
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const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
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game::engine::SV_GameSendServerCommand(static_cast<char>(client_num), game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.c_str()));
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printf("%s -> %i: %s\n", name, client_num, message.c_str());
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});
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command::add("tellraw", [](const command::params& params)
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{
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if (params.size() < 3)
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{
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return;
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}
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const auto client_num = atoi(params.get(1));
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const auto message = params.join(2);
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game::engine::SV_GameSendServerCommand(static_cast<char>(client_num), game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s\"", 84, message.c_str()));
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printf("%i: %s\n", client_num, message.c_str());
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});
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command::add("say", [](const command::params& params)
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{
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if (params.size() < 2)
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{
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return;
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}
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const auto message = params.join(1);
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const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
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game::engine::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.c_str()));
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printf("%s: %s\n", name, message.c_str());
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});
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command::add("sayraw", [](const command::params& params)
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{
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if (params.size() < 2)
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{
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return;
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}
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const auto message = params.join(1);
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game::engine::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s\"", 84, message.c_str()));
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printf("%s\n", message.data());
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});
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utils::hook::call(0x14048811C, didyouknow_stub); // allow custom didyouknow based on sv_motd
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network::on("getInfo", [](const game::netadr_s& target, const std::string& data)
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{
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utils::info_string info = get_info();
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info.set("challenge", data);
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network::send(target, "infoResponse", info.build(), '\n');
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});
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network::on("getStatus", [](const game::netadr_s& target, const std::string& data)
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{
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std::string player_list;
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utils::info_string info = get_info();
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info.set("challenge", data);
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const auto* sv_running = game::Dvar_FindVar("sv_running");
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if (!sv_running || !sv_running->current.enabled)
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{
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return;
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}
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for (auto i = 0; i < game::Dvar_FindVar("sv_maxclients")->current.integer; ++i)
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{
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auto* client = &game::mp::svs_clients[i];
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auto* self = &game::mp::g_entities[i];
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if (client->header.state < 5)
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{
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continue;
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}
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if (!self || !self->client)
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{
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continue;
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}
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if (game::SV_BotIsBot(i))
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{
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continue;
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}
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const auto score = game::G_GetClientScore(i);
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const auto ping = game::SV_GetClientPing(i);
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const std::string name = game::mp::svs_clients[i].name;
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player_list.append(std::format("{} {} \"{}\"\n", score, ping, name));
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}
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network::send(target, "statusResponse", info.build() + "\n"s + player_list + "\n"s, '\n');
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});
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if (game::environment::is_dedi())
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{
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return;
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}
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network::on("infoResponse", [](const game::netadr_s& target, const std::string& data)
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{
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const utils::info_string info(data);
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server_list::handle_info_response(target, info);
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if (connect_state.host != target)
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{
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return;
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}
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if (info.get("challenge") != connect_state.challenge)
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{
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const auto* error_msg = "Invalid challenge.";
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console::error("%s\n", error_msg);
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game::Com_Error(game::ERR_DROP, "%s", error_msg);
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return;
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}
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const auto gamename = info.get("gamename");
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if (gamename != "S1"s)
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{
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const auto* error_msg = "Invalid gamename.";
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console::error("%s\n", error_msg);
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game::Com_Error(game::ERR_DROP, "%s", error_msg);
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return;
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}
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const auto playmode = info.get("playmode");
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if (std::atoi(playmode.data()) != game::Com_GetCurrentCoDPlayMode())
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{
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const auto* error_msg = "Invalid playmode.";
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console::error("%s\n", error_msg);
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game::Com_Error(game::ERR_DROP, "%s", error_msg);
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return;
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}
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const auto sv_running = info.get("sv_running");
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if (sv_running != "1"s)
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{
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const auto* error_msg = "Server not running.";
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console::error("%s\n", error_msg);
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game::Com_Error(game::ERR_DROP, "%s", error_msg);
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return;
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}
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const auto mapname = info.get("mapname");
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if (mapname.empty())
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{
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const auto* error_msg = "Invalid map.";
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console::error("%s\n", error_msg);
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game::Com_Error(game::ERR_DROP, "%s", error_msg);
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return;
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}
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const auto gametype = info.get("gametype");
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if (gametype.empty())
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{
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const auto* error_msg = "Invalid gametype.";
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console::error("%s\n", error_msg);
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game::Com_Error(game::ERR_DROP, "%s", error_msg);
|
|
return;
|
|
}
|
|
|
|
sv_motd = info.get("sv_motd");
|
|
|
|
try
|
|
{
|
|
sv_maxclients = std::stoi(info.get("sv_maxclients"));
|
|
}
|
|
catch([[maybe_unused]] const std::exception& ex)
|
|
{
|
|
sv_maxclients = 1;
|
|
}
|
|
|
|
connect_to_party(target, mapname, gametype);
|
|
});
|
|
}
|
|
};
|
|
}
|
|
|
|
REGISTER_COMPONENT(party::component)
|