19 lines
352 B
C++

#pragma once
namespace party
{
void reset_connect_state();
void connect(const game::netadr_s& target);
void clear_sv_motd();
int server_client_count();
[[nodiscard]] int get_client_num_by_name(const std::string& name);
[[nodiscard]] int get_client_count();
[[nodiscard]] int get_bot_count();
[[nodiscard]] game::netadr_s& get_target();
}