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Final cleanup
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@ -13,15 +13,12 @@ gametype_setting maxPlayerDefensive 128
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gametype_setting maxPlayerOffensive 128
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gametype_setting maxPlayerOffensive 128
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gametype_setting maxPlayerEventsPerMinute 2.5
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gametype_setting maxPlayerEventsPerMinute 2.5
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gametype_setting multiBomb 1 // This needs to be set for the bomb carry icon to show up on the HUD
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gametype_setting multiBomb 1 // This needs to be set for the bomb carry icon to show up on the HUD
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gametype_setting roundlimit 0
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gametype_setting roundlimit 0
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gametype_setting cumulativeRoundScores 0 // Winning is round-based
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gametype_setting cumulativeRoundScores 0 // Winning is round-based
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gametype_setting roundStartExplosiveDelay 2
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gametype_setting roundStartExplosiveDelay 2
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gametype_setting roundStartKillstreakDelay 15
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gametype_setting roundStartKillstreakDelay 15
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gametype_setting scoreHeroPowerGainFactor 0.679 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Demolition
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gametype_setting scoreHeroPowerGainFactor 0.679 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Demolition
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gametype_setting scoreHeroPowerTimeFactor 0.679
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gametype_setting scoreHeroPowerTimeFactor 0.679
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gametype_setting spawntraptriggertime 10
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gametype_setting spawntraptriggertime 10
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@ -13,7 +13,6 @@ gametype_setting maxPlayerEventsPerMinute 3
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gametype_setting flagCanBeNeutralized 0
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gametype_setting flagCanBeNeutralized 0
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gametype_setting scoreHeroPowerGainFactor 0.616 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
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gametype_setting scoreHeroPowerGainFactor 0.616 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
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gametype_setting scoreHeroPowerTimeFactor 0.616
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gametype_setting scoreHeroPowerTimeFactor 0.616
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gametype_setting gameAdvertisementRuleScorePercent 10
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gametype_setting gameAdvertisementRuleScorePercent 10
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@ -3,20 +3,15 @@ gametype_setting scorelimit 250
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gametype_setting teamCount 2
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gametype_setting teamCount 2
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gametype_setting maxPlayerEventsPerMinute 8
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gametype_setting maxPlayerEventsPerMinute 8
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gametype_setting autoDestroyTime 60 // Lifetime
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gametype_setting autoDestroyTime 60 // Lifetime
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gametype_setting captureTime 0
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gametype_setting captureTime 0
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gametype_setting objectiveSpawnTime 0 // Activation Delay
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gametype_setting objectiveSpawnTime 0 // Activation Delay
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gametype_setting randomObjectiveLocations 0 // 2 = Linear
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gametype_setting randomObjectiveLocations 0 // 2 = Linear
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gametype_setting scorePerPlayer 0 // 0 = Constant, 1 = Additive (score for each player)
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gametype_setting scorePerPlayer 0 // 0 = Constant, 1 = Additive (score for each player)
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gametype_setting timePausesWhenInZone 1
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gametype_setting timePausesWhenInZone 1
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gametype_setting kothMode 1
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gametype_setting kothMode 1
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gametype_setting scoreHeroPowerGainFactor 0.45 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Hardpoint
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gametype_setting scoreHeroPowerGainFactor 0.45 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Hardpoint
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gametype_setting scoreHeroPowerTimeFactor 0.45
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gametype_setting scoreHeroPowerTimeFactor 0.45
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gametype_setting gameAdvertisementRuleScorePercent 20
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gametype_setting gameAdvertisementRuleScorePercent 20
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