Final cleanup

This commit is contained in:
BrentVL-1952840 2023-04-09 21:12:33 +02:00
parent 965d9e4a7c
commit 6024e16e47
3 changed files with 0 additions and 9 deletions

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@ -13,15 +13,12 @@ gametype_setting maxPlayerDefensive 128
gametype_setting maxPlayerOffensive 128
gametype_setting maxPlayerEventsPerMinute 2.5
gametype_setting multiBomb 1 // This needs to be set for the bomb carry icon to show up on the HUD
gametype_setting roundlimit 0
gametype_setting cumulativeRoundScores 0 // Winning is round-based
gametype_setting roundStartExplosiveDelay 2
gametype_setting roundStartKillstreakDelay 15
gametype_setting scoreHeroPowerGainFactor 0.679 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Demolition
gametype_setting scoreHeroPowerTimeFactor 0.679
gametype_setting spawntraptriggertime 10

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@ -13,7 +13,6 @@ gametype_setting maxPlayerEventsPerMinute 3
gametype_setting flagCanBeNeutralized 0
gametype_setting scoreHeroPowerGainFactor 0.616 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
gametype_setting scoreHeroPowerTimeFactor 0.616
gametype_setting gameAdvertisementRuleScorePercent 10

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@ -3,20 +3,15 @@ gametype_setting scorelimit 250
gametype_setting teamCount 2
gametype_setting maxPlayerEventsPerMinute 8
gametype_setting autoDestroyTime 60 // Lifetime
gametype_setting captureTime 0
gametype_setting objectiveSpawnTime 0 // Activation Delay
gametype_setting randomObjectiveLocations 0 // 2 = Linear
gametype_setting scorePerPlayer 0 // 0 = Constant, 1 = Additive (score for each player)
gametype_setting timePausesWhenInZone 1
gametype_setting kothMode 1
gametype_setting scoreHeroPowerGainFactor 0.45 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Hardpoint
gametype_setting scoreHeroPowerTimeFactor 0.45
gametype_setting gameAdvertisementRuleScorePercent 20