mirror of
https://github.com/Dss0/t7-server-config.git
synced 2025-07-01 08:41:53 +00:00
Update for BOIII²
This commit is contained in:
19
boiii/bots.txt
Normal file
19
boiii/bots.txt
Normal file
@ -0,0 +1,19 @@
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Snake,BOT
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Diamante,BOT
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Dss0,BOT
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st0rm,BOT
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Louvenarde,BOT
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serious,BOT
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JariK,BOT
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xensik,BOT
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Jebus3211,BOT
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FragsAreUs,BOT
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Fry,BOT
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X3RX35,BOT
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Brent,BOT
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Joel,BOT
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RektInator,BOT
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Doctor,BOT
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Jimbo,BOT
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Laupetin,BOT
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|
16
boiii/gamesettings/cp/gamesettings_coop.cfg
Normal file
16
boiii/gamesettings/cp/gamesettings_coop.cfg
Normal file
@ -0,0 +1,16 @@
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gametype_setting scorelimit 7500
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gametype_setting timelimit 10
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gametype_setting prematchperiod 0
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gametype_setting roundlimit 1
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gametype_setting playerNumlives 0
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gametype_setting playerrespawndelay 0
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gametype_setting waverespawndelay 0
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gametype_setting disableweapondrop 1
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gametype_setting allowAnnouncer 0
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gametype_setting startRound 1
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gametype_setting magic 1
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gametype_setting headshotsonly 0
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gametype_setting allowdogs 0
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gametype_setting disableClassSelection 0
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gametype_setting disableCompass 1
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gametype_setting characterCustomization 0
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16
boiii/gamesettings/cp/gamesettings_cpzm.cfg
Normal file
16
boiii/gamesettings/cp/gamesettings_cpzm.cfg
Normal file
@ -0,0 +1,16 @@
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gametype_setting scorelimit 7500
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gametype_setting timelimit 10
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gametype_setting prematchperiod 0
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gametype_setting roundlimit 1
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gametype_setting playerNumlives 0
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gametype_setting playerrespawndelay 0
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gametype_setting waverespawndelay 0
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gametype_setting disableweapondrop 1
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gametype_setting allowAnnouncer 0
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gametype_setting startRound 1
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gametype_setting magic 1
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gametype_setting headshotsonly 0
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gametype_setting allowdogs 0
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gametype_setting disableClassSelection 1
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gametype_setting disableCompass 1
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gametype_setting characterCustomization 0
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108
boiii/gamesettings/cp/gamesettings_default.cfg
Normal file
108
boiii/gamesettings/cp/gamesettings_default.cfg
Normal file
@ -0,0 +1,108 @@
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gametype_setting allowAnnouncer 1
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gametype_setting allowBattleChatter 1
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gametype_setting allowFinalKillcam 1
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gametype_setting allowHitMarkers 2
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gametype_setting allowInGameTeamChange 0
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gametype_setting allowKillcam 1
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gametype_setting allowSpectating 0
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gametype_setting autoDestroyTime 0
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gametype_setting autoTeamBalance 0
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gametype_setting bombTimer 0
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gametype_setting bulletDamageScalar 1.0
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gametype_setting captureTime 10
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gametype_setting crateCaptureTime 3
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gametype_setting cumulativeRoundScores 0
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gametype_setting deathPointLoss 0
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gametype_setting defuseTime 0
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gametype_setting delayPlayer 0
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gametype_setting destroyTime 0
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gametype_setting disableAmbientFx 0
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gametype_setting disableAttachments 0
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gametype_setting disableCAC 0
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gametype_setting disableContracts 0
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gametype_setting disableTacInsert 0
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gametype_setting disableweapondrop 1
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gametype_setting disallowaimslowdown 0
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gametype_setting disallowprone 0
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gametype_setting enemyCarrierVisible 0
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gametype_setting extraTime 0
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gametype_setting flagCaptureGracePeriod 0
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gametype_setting flagDecayTime 0
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gametype_setting flagRespawnTime 0
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gametype_setting forceRadar 0
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gametype_setting friendlyfiretype 0
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gametype_setting hardcoremode 0
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gametype_setting hotPotato 0
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gametype_setting idleFlagDecay 0
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gametype_setting idleFlagResetTime 0
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gametype_setting inactivityKick 0
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gametype_setting kothMode 0
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gametype_setting leaderBonus 0
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gametype_setting loadoutKillstreaksEnabled 0
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gametype_setting maxAllocation 10
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gametype_setting maxObjectiveEventsPerMinute 0
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gametype_setting maxPlayerDefensive 0
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gametype_setting maxPlayerEventsPerMinute 0
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gametype_setting maxPlayerOffensive 0
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gametype_setting multiBomb 0
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gametype_setting objectivePingTime 6
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gametype_setting objectiveSpawnTime 0
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gametype_setting onlyHeadshots 0
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gametype_setting perksEnabled 0
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gametype_setting plantTime 0
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gametype_setting playerForceRespawn 1
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gametype_setting playerHealthRegenTime 5
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gametype_setting playerKillsMax 0
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gametype_setting playerMaxHealth 100
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gametype_setting playerNumlives 0
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gametype_setting playerObjectiveHeldRespawnDelay 0
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gametype_setting playerQueuedRespawn 0
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gametype_setting playerRespawnDelay 0
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gametype_setting playerSprintTime 4
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gametype_setting pregameAlwaysShowCACEdit 1
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gametype_setting pregameAlwaysShowStreakEdit 1
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gametype_setting pregameCACModifyTime 0
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gametype_setting pregameDraftEnabled 0
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gametype_setting pregameDraftRoundTime 0
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gametype_setting pregameItemMaxVotes 0
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gametype_setting pregameItemVoteEnabled 0
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gametype_setting pregameItemVoteRoundTime 0
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gametype_setting pregamePositionShuffleMethod 0
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gametype_setting pregamePositionSortType 0
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gametype_setting pregamePostRoundTime 0
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gametype_setting pregamePostStageTime 0
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gametype_setting pregamePreStageTime 0
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gametype_setting pregameScorestreakModifyTime 0
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gametype_setting randomObjectiveLocations 0
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gametype_setting roundlimit 1
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gametype_setting roundStartExplosiveDelay 5
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gametype_setting roundStartKillstreakDelay 0
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gametype_setting roundswitch 1 // rounds between switching teams
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gametype_setting roundwinlimit 0
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gametype_setting scoreHeroPowerGainFactor 1.0
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gametype_setting scoreHeroPowerTimeFactor 1.0
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gametype_setting scorelimit 100
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gametype_setting spectateType 1
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gametype_setting teamCount 1
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gametype_setting teamKillPenalty 2
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gametype_setting teamKillPointLoss 0
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gametype_setting teamKillPunishCount 3
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gametype_setting teamKillReducedPenalty 0.25
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gametype_setting teamKillScore 4
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gametype_setting teamKillSpawnDelay 20
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gametype_setting timelimit 10
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gametype_setting totalKillsMax 0
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gametype_setting vehiclesEnabled 1
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gametype_setting vehiclesTimed 1
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gametype_setting voipDeadChatWithDead 0
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gametype_setting voipDeadChatWithTeam 1
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gametype_setting voipDeadHearAllLiving 0
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gametype_setting voipDeadHearKiller 0
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gametype_setting voipDeadHearTeamLiving 1
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gametype_setting voipEveryoneHearsEveryone 0
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gametype_setting voipKillersHearVictim 1
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gametype_setting waverespawndelay 0
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gametype_setting zmDifficulty 1
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// player movement
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gametype_setting trm_maxHeight 144.0
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4
boiii/gamesettings/cp/gamesettings_doa.cfg
Normal file
4
boiii/gamesettings/cp/gamesettings_doa.cfg
Normal file
@ -0,0 +1,4 @@
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gametype_setting disableClassSelection 1
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gametype_setting disableCompass 1
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gametype_setting characterCustomization 1
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gametype_setting spectateType 0
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59
boiii/gamesettings/mp/gamesettings_ball.cfg
Normal file
59
boiii/gamesettings/mp/gamesettings_ball.cfg
Normal file
@ -0,0 +1,59 @@
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//Don't touch the first 2 lines below here.
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exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
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exec "gamedata/configs/common/default_xboxlive.cfg"
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// Below this line you may uncomment the " // " commands and edit to your liking.
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// If you unsure the default command. you can always " // " them back for later custom gameplay.
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gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
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gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
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gts prematchperiod "15" // The amount of time before the game starts.
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gts preroundperiod "5" // The amount of time before a round starts.
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gts inactivityKick "120" // Kick players that's AFK
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gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
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gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
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gts allowInGameTeamChange "1" // Allow players to switch teams?
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gts autoTeamBalance "1" // Automatically assign players to teams
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gts allowFinalKillcam "1" // Controls whether the final killcam is played.
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gts timelimit "5" // Time limit of the game.
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gts roundScoreLimit "10" // Round score limit reach
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gts scorelimit "0" // Score limit.
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gts roundlimit "2" // The number of rounds that will be played before the game ends.
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gts ballCount "1" // How many balls you can handle?
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gts carryScore "2"
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gts throwScore "1"
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gts carrierArmor "100"
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gts idleFlagResetTime "15" // The time before a ball is automatically returned to base. (0-60 seconds)
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//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
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//gts perksEnabled "1" // Disable Perks by setting this to 0
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//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
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//gts disableweapondrop "0" // No weapons on the ground.
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//gts disallowprone "0" // Don't allow players to lay down.
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//Hardcore Mode
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//gts hardcoreMode "1" // Enable hardcore mode.
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//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
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//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
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//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
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//gts onlyHeadshots "0" // Headshots only
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//gts allowKillcam "0" // Allow Killcam.
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//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
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//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
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//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
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gts scoreHeroPowerGainFactor "0.684" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in BALL
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gts scoreHeroPowerTimeFactor "0.684"
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gts enemyCarrierVisible "2" // delayed can see person with ball on map
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gts captureTime "0" // Pickup Time. The amount of time it takes to pickup the ball.
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gts defuseTime "0" // Return Time. How long it takes to return ball. (-1 = off. 0 = Instant. (Default) 10 = limit of seconds.)
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gts spawntraptriggertime "10"
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gts gameAdvertisementRuleTimeLeft "4"
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gts gameAdvertisementRuleRound "3"
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29
boiii/gamesettings/mp/gamesettings_clean.cfg
Normal file
29
boiii/gamesettings/mp/gamesettings_clean.cfg
Normal file
@ -0,0 +1,29 @@
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//Don't touch the first 2 lines below here.
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exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
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exec "gamedata/configs/common/default_xboxlive.cfg"
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// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||
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gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
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gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
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gts prematchperiod "15" // The amount of time before the game starts.
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gts preroundperiod "5" // The amount of time before a round starts.
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gts inactivityKick "120" // Kick players that's AFK
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gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
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gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
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gts allowInGameTeamChange "1" // Allow players to switch teams?
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gts autoTeamBalance "1" // Automatically assign players to teams
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gts allowFinalKillcam "1" // Controls whether the final killcam is played.
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gts timelimit "10" // Time limit of the game.
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gts scorelimit "60" // Score limit reach to end the game.
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gts teamCount "2"
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gts teamScorePerKill "0"
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gts teamScorePerCleanDeposit "1" // Points awarded to the team when depositing a fragment.
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gts cleanDepositOfflineTime "0"
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gts cleanDepositOnlineTime "60" // The amount of team each fracture site is active.
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gts cleanDepositRotation "1"
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gts scoreHeroPowerGainFactor "0.646" // Score earned towards Hero Weapons and Abilities are multiplied by this factor
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gts scoreHeroPowerTimeFactor "0.646"
|
53
boiii/gamesettings/mp/gamesettings_conf.cfg
Normal file
53
boiii/gamesettings/mp/gamesettings_conf.cfg
Normal file
@ -0,0 +1,53 @@
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//Don't touch the first 2 lines below here.
|
||||
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
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exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||
|
||||
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||
|
||||
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||
gts prematchperiod "15" // The amount of time before the game starts.
|
||||
gts preroundperiod "5" // The amount of time before a round starts.
|
||||
gts inactivityKick "120" // Kick players that's AFK
|
||||
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||
gts allowInGameTeamChange "1" // Allow players to switch teams?
|
||||
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
|
||||
|
||||
|
||||
gts timelimit "10" // Time limit of the game.
|
||||
gts scorelimit "100" // Score limit reach to end the game.
|
||||
gts teamCount "2" // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6)
|
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//gts roundLimit "1" // The number of rounds that will be played before the game ends.
|
||||
gts teamScorePerKill "0" // Points per Kill - The number of points for each kill. (0-25)
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||||
//gts teamScorePerKillConfirmed "1" // Points per Kills Confirmed. - The number of points for each kill confirmed. (0-25)
|
||||
//gts teamScorePerKillDenied "0" // Points per Kill Denied - The number of points for each kill denied. (0-25)
|
||||
//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
|
||||
//gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
|
||||
|
||||
gts antiBoostDistance "100"
|
||||
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
|
||||
//gts perksEnabled "1" // Disable Perks by setting this to 0
|
||||
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||
//gts disableweapondrop "0" // No weapons on the ground.
|
||||
//gts disallowprone "0" // Don't allow players to lay down.
|
||||
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
|
||||
//gts allowAnnouncer "1" // Annouce enemy team actions
|
||||
|
||||
//Hardcore Mode
|
||||
//gts hardcoreMode "1" // Enable hardcore mode.
|
||||
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
|
||||
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
|
||||
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
|
||||
//gts onlyHeadshots "0" // Headshots only
|
||||
//gts allowKillcam "0" // Allow Killcam.
|
||||
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
|
||||
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
|
||||
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
|
||||
|
||||
|
||||
gts scoreHeroPowerGainFactor "0.646" //Score earned towards Hero Weapons and Abilities are multiplied by this factor
|
||||
gts scoreHeroPowerTimeFactor "0.646"
|
||||
|
||||
gts gameAdvertisementRuleScorePercent "15"
|
||||
gts gameAdvertisementRuleTimeLeft "2"
|
50
boiii/gamesettings/mp/gamesettings_ctf.cfg
Normal file
50
boiii/gamesettings/mp/gamesettings_ctf.cfg
Normal file
@ -0,0 +1,50 @@
|
||||
//Don't touch the first 2 lines below here.
|
||||
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||
|
||||
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||
|
||||
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||
gts prematchperiod "15" // The amount of time before the game starts.
|
||||
gts preroundperiod "5" // The amount of time before the round start.
|
||||
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
|
||||
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||
gts inactivityKick "120" // Kick players that's AFK
|
||||
gts allowInGameTeamChange "1" // Allow players to switch teams?
|
||||
gts allowFinalKillcam "1" // Controls whether the final killcam is played
|
||||
|
||||
gts timelimit "5" // Time limit of the game.
|
||||
gts scorelimit "3" // The number of flags needed to win the round.
|
||||
gts roundLimit "2" // The number of rounds that will be played before the game ends.
|
||||
gts roundwinlimit "2" // Round Win Limit. The number of rounds a team needs to win before the game ends.
|
||||
gts enemyCarrierVisible "2" // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed)
|
||||
gts idleFlagResetTime "30" // The time before a flag is automatically returned to base. (0-60 seconds)
|
||||
gts captureTime "0" // Pickup Time. The amount of time it takes to pickup the enemy flag.
|
||||
gts defuseTime "0" // Return Time. How long it takes to return a flag. (-1 = off. 0 = Instant. (Default) 10 = limit of seconds.)
|
||||
gts playerRespawnDelay "5" // The amount of time a player has to wait before respawning.
|
||||
|
||||
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
|
||||
//gts perksEnabled "1" // Disable Perks by setting this to 0
|
||||
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||
//gts disableweapondrop "0" // No weapons on the ground.
|
||||
//gts disallowprone "0" // Don't allow players to lay down.
|
||||
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
|
||||
//gts allowAnnouncer "1" // Annouce enemy team actions
|
||||
|
||||
//Hardcore Mode
|
||||
//gts hardcoreMode "1" // Enable hardcore mode.
|
||||
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
|
||||
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
|
||||
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
|
||||
//gts onlyHeadshots "0" // Headshots only
|
||||
//gts allowKillcam "0" // Allow Killcam.
|
||||
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
|
||||
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
|
||||
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
|
||||
|
||||
gts scoreHeroPowerGainFactor "0.835" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF
|
||||
gts scoreHeroPowerTimeFactor "0.835"
|
||||
gts gameAdvertisementRuleTimeLeft "4"
|
||||
gts gameAdvertisementRuleRound "3"
|
175
boiii/gamesettings/mp/gamesettings_default.cfg
Normal file
175
boiii/gamesettings/mp/gamesettings_default.cfg
Normal file
@ -0,0 +1,175 @@
|
||||
|
||||
gametype_setting allowAnnouncer 1
|
||||
gametype_setting allowBattleChatter 1
|
||||
gametype_setting allowFinalKillcam 1
|
||||
gametype_setting allowHitMarkers 2
|
||||
gametype_setting allowInGameTeamChange 1
|
||||
gametype_setting allowKillcam 1
|
||||
gametype_setting allowMapScripting 1
|
||||
gametype_setting allowSpectating 1
|
||||
gametype_setting antiBoostDistance 100
|
||||
gametype_setting autoDestroyTime 0
|
||||
gametype_setting autoTeamBalance 0
|
||||
gametype_setting ballCount 1
|
||||
gametype_setting bombTimer 0
|
||||
gametype_setting bootTime 5
|
||||
gametype_setting bulletDamageScalar 1.0
|
||||
gametype_setting captureTime 10
|
||||
gametype_setting carryScore 0
|
||||
gametype_setting carrierArmor 100
|
||||
gametype_setting crateCaptureTime 3
|
||||
gametype_setting cumulativeRoundScores 1
|
||||
gametype_setting deathPointLoss 0
|
||||
gametype_setting defuseTime 0
|
||||
gametype_setting delayPlayer 0
|
||||
gametype_setting destroyTime 0
|
||||
gametype_setting disableAmbientFx 0
|
||||
gametype_setting disableAttachments 0
|
||||
gametype_setting disableCAC 0
|
||||
gametype_setting disableClassSelection 0
|
||||
gametype_setting disableContracts 0
|
||||
gametype_setting disableTacInsert 0
|
||||
gametype_setting disableThirdPersonSpectating 0
|
||||
gametype_setting disableVehicleSpawners 0
|
||||
gametype_setting disableweapondrop 0
|
||||
gametype_setting disallowaimslowdown 0
|
||||
gametype_setting disallowprone 0
|
||||
gametype_setting droppedTagRespawn 0
|
||||
gametype_setting enemyCarrierVisible 2
|
||||
gametype_setting extraTime 0
|
||||
gametype_setting flagCanBeNeutralized 0
|
||||
gametype_setting flagCaptureCondition 1
|
||||
gametype_setting flagCaptureGracePeriod 0
|
||||
gametype_setting flagDecayTime 0
|
||||
gametype_setting flagRespawnTime 0
|
||||
gametype_setting forceRadar 0
|
||||
gametype_setting friendlyfiretype 0
|
||||
gametype_setting gameAdvertisementRuleScorePercent 0
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 0
|
||||
gametype_setting gameAdvertisementRuleRound 0
|
||||
gametype_setting gameAdvertisementRuleRoundsWon 0
|
||||
gametype_setting gunSelection 0
|
||||
gametype_setting hardcoremode 0
|
||||
gametype_setting hotPotato 0
|
||||
gametype_setting idleFlagDecay 0
|
||||
gametype_setting idleFlagResetTime 0
|
||||
gametype_setting inactivityKick 0
|
||||
gametype_setting incrementalSpawnDelay 0
|
||||
gametype_setting infectionMode 0
|
||||
gametype_setting killEventScoreMultiplier 1
|
||||
gametype_setting kothMode 0
|
||||
gametype_setting leaderBonus 0
|
||||
gametype_setting loadoutKillstreaksEnabled 1
|
||||
gametype_setting killstreaksGiveGameScore 1
|
||||
gametype_setting maxAllocation 10
|
||||
gametype_setting maxObjectiveEventsPerMinute 0
|
||||
gametype_setting maxPlayerDefensive 0
|
||||
gametype_setting maxPlayerEventsPerMinute 0
|
||||
gametype_setting maxPlayerOffensive 0
|
||||
gametype_setting maxSuicidesBeforeKick 0
|
||||
gametype_setting movePlayers 1
|
||||
gametype_setting multiBomb 0
|
||||
gametype_setting objectivePingTime 4
|
||||
gametype_setting objectiveSpawnTime 0
|
||||
gametype_setting oldschoolMode 0
|
||||
gametype_setting classicMode 0
|
||||
gametype_setting onlyHeadshots 0
|
||||
gametype_setting OvertimetimeLimit 2
|
||||
gametype_setting perksEnabled 1
|
||||
gametype_setting plantTime 0
|
||||
gametype_setting playerForceRespawn 1
|
||||
gametype_setting playerHealthRegenTime 5
|
||||
gametype_setting playerKillsMax 0
|
||||
gametype_setting playerMaxHealth 100
|
||||
gametype_setting playerNumlives 0
|
||||
gametype_setting playerObjectiveHeldRespawnDelay 0
|
||||
gametype_setting playerQueuedRespawn 0
|
||||
gametype_setting playerRespawnDelay 0
|
||||
gametype_setting playerSprintTime 4
|
||||
gametype_setting pointsForSurvivalBonus 0
|
||||
gametype_setting pointsPerMeleeKill 0
|
||||
gametype_setting pointsPerPrimaryGrenadeKill 0
|
||||
gametype_setting pointsPerPrimaryKill 0
|
||||
gametype_setting pointsPerSecondaryKill 0
|
||||
gametype_setting pointsPerWeaponKill 0
|
||||
gametype_setting pregameAlwaysShowCACEdit 1
|
||||
gametype_setting pregameAlwaysShowStreakEdit 1
|
||||
gametype_setting pregameCACModifyTime 90
|
||||
gametype_setting pregameDraftEnabled 0
|
||||
gametype_setting pregameDraftRoundTime 30
|
||||
gametype_setting pregameDraftType 0
|
||||
gametype_setting pregameItemMaxVotes 1
|
||||
gametype_setting pregameItemVoteEnabled 0
|
||||
gametype_setting pregameItemVoteRoundTime 30
|
||||
gametype_setting pregamePositionShuffleMethod 0
|
||||
gametype_setting pregamePositionSortType 0
|
||||
gametype_setting pregamePostRoundTime 3
|
||||
gametype_setting pregamePostStageTime 3
|
||||
gametype_setting pregamePreStageTime 5
|
||||
gametype_setting pregameScorestreakModifyTime 30
|
||||
gametype_setting prematchperiod 15
|
||||
gametype_setting preroundperiod 5
|
||||
gametype_setting prematchrequirement 0
|
||||
gametype_setting prematchrequirementtime 0
|
||||
gametype_setting randomObjectiveLocations 0
|
||||
gametype_setting rebootPlayers 0
|
||||
gametype_setting rebootTime 15
|
||||
gametype_setting robotSpeed 1
|
||||
gametype_setting robotShield 0
|
||||
gametype_setting roundlimit 1
|
||||
gametype_setting roundScoreLimit 0
|
||||
gametype_setting roundStartExplosiveDelay 10
|
||||
gametype_setting roundStartKillstreakDelay 15
|
||||
gametype_setting roundswitch 1 // rounds between switching teams
|
||||
gametype_setting roundwinlimit 0
|
||||
gametype_setting scoreHeroPowerGainFactor 1.0
|
||||
gametype_setting scoreHeroPowerTimeFactor 1.0
|
||||
gametype_setting scoreThiefPowerGainFactor 1.0
|
||||
gametype_setting scorelimit 100
|
||||
gametype_setting scorePerPlayer 0
|
||||
gametype_setting scoreResetOnDeath 1
|
||||
gametype_setting setbacks 0
|
||||
gametype_setting shutdownDamage 2
|
||||
gametype_setting silentPlant 0
|
||||
gametype_setting spawnprotectiontime 3
|
||||
gametype_setting spawnsuicidepenalty 0
|
||||
gametype_setting spawnteamkilledpenalty 0
|
||||
gametype_setting spawntraptriggertime 5
|
||||
gametype_setting spectateType 1
|
||||
gametype_setting cleanDepositOnlineTime 60
|
||||
gametype_setting cleanDepositRotation 1
|
||||
gametype_setting teamAssignment 2
|
||||
gametype_setting teamCount 2
|
||||
gametype_setting teamKillPenalty 2
|
||||
gametype_setting teamKillPointLoss 1
|
||||
gametype_setting teamKillPunishCount 0
|
||||
gametype_setting teamKillReducedPenalty 1
|
||||
gametype_setting teamKillScore 4
|
||||
gametype_setting teamKillSpawnDelay 20
|
||||
gametype_setting teamNumLives 0
|
||||
gametype_setting teamScorePerCleanDeposit 1
|
||||
gametype_setting teamScorePerDeath 0
|
||||
gametype_setting teamScorePerHeadshot 0
|
||||
gametype_setting teamScorePerKill 1
|
||||
gametype_setting teamScorePerKillConfirmed 1
|
||||
gametype_setting teamScorePerKillDenied 0
|
||||
gametype_setting throwScore 0
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting timePausesWhenInZone 0
|
||||
gametype_setting useEmblemInsteadOfFactionIcon 0
|
||||
gametype_setting vehiclesEnabled 1
|
||||
gametype_setting vehiclesTimed 1
|
||||
gametype_setting voipDeadChatWithDead 0
|
||||
gametype_setting voipDeadChatWithTeam 1
|
||||
gametype_setting voipDeadHearAllLiving 0
|
||||
gametype_setting voipDeadHearKiller 0
|
||||
gametype_setting voipDeadHearTeamLiving 1
|
||||
gametype_setting voipEveryoneHearsEveryone 0
|
||||
gametype_setting voipKillersHearVictim 1
|
||||
gametype_setting waverespawndelay 0
|
||||
gametype_setting weaponCount 0
|
||||
gametype_setting weaponTimer 0
|
||||
|
||||
// player movement
|
||||
gametype_setting trm_maxHeight 95.0
|
56
boiii/gamesettings/mp/gamesettings_dem.cfg
Normal file
56
boiii/gamesettings/mp/gamesettings_dem.cfg
Normal file
@ -0,0 +1,56 @@
|
||||
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||
|
||||
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||
|
||||
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||
gts prematchperiod "15" // The amount of time before the game starts.
|
||||
gts preroundperiod "5" // The amount of time before a round starts.
|
||||
gts inactivityKick "120" // Kick players that's AFK
|
||||
gts allowInGameTeamChange "1" // Allow players to switch teams?
|
||||
gts allowFinalKillcam "1" // Controls whether the final killcam is played
|
||||
|
||||
|
||||
gts timelimit "2.5" // Time limit of the game.
|
||||
gts scorelimit "2" // Score limit reach to end the game.
|
||||
gts roundlimit "0" // The number of rounds that will be played before the game ends.
|
||||
gts bombTimer "45" // Bomb Timer. The amount of time before the bomb detonates. (2.5-150 seconds)
|
||||
gts plantTime "5" // Plant Time. The amount of time it takes to plant the bomb. (1-10 seconds)
|
||||
gts defuseTime "5" // Defuse Time. The amount of time it takes to defuse the bomb.(1-10 seconds)
|
||||
gts extraTime "2" // Extra Time. The amount of time added on to the current time when a bomb site is destroyed.
|
||||
gts OvertimetimeLimit "2" // Overtime. The amount of time the Overtime round will last before it ends.
|
||||
gts silentPlant "0" // Silent Plant. Players can hear the bomb being planted.
|
||||
gts roundStartExplosiveDelay "2" // Delay explosive weapon use at the start of the round.
|
||||
gts roundStartKillstreakDelay "15" // Delay scorestreaks start of the round.
|
||||
|
||||
gts maxObjectiveEventsPerMinute "5" // Used to determine whether a player is scoreboosting.
|
||||
gts maxPlayerDefensive "128" // Used to determine whether a player is scoreboosting.
|
||||
gts maxPlayerEventsPerMinute "2.5" // Used to determine whether a player is scoreboosting.
|
||||
|
||||
gts spawntraptriggertime "10"
|
||||
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
|
||||
//gts perksEnabled "1" // Disable Perks by setting this to 0
|
||||
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||
//gts disableweapondrop "0" // No weapons on the ground.
|
||||
//gts disallowprone "0" // Don't allow players to lay down.
|
||||
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
|
||||
//gts allowAnnouncer "1" // Annouce enemy team actions
|
||||
|
||||
|
||||
//Hardcore Mode
|
||||
//gts hardcoreMode "1" // Enable hardcore mode.
|
||||
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
|
||||
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
|
||||
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
|
||||
//gts allowKillcam "0" // Allow Killcam.
|
||||
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
|
||||
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
|
||||
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
|
||||
|
||||
gts scoreHeroPowerGainFactor "0.679" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Demolition
|
||||
gts scoreHeroPowerTimeFactor "0.679"
|
||||
|
||||
gts gameAdvertisementRuleRound "3"
|
||||
gts gameAdvertisementRuleTimeLeft "1"
|
51
boiii/gamesettings/mp/gamesettings_dm.cfg
Normal file
51
boiii/gamesettings/mp/gamesettings_dm.cfg
Normal file
@ -0,0 +1,51 @@
|
||||
//Don't touch the first 2 lines below here.
|
||||
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||
|
||||
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||
|
||||
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||
gts prematchperiod "15" // The amount of time before the game starts.
|
||||
gts preroundperiod "5" // The amount of time before a round starts.
|
||||
gts inactivityKick "120" // Kick players that's AFK
|
||||
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||
gts allowInGameTeamChange "1" // Allow players to switch teams?
|
||||
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
|
||||
|
||||
gts timelimit "10" // Time limit of the game.
|
||||
gts scorelimit "30" // Score limit reach to end the game.
|
||||
gts disableTacInsert "1" // Disable Tactical Insertion. 3arc have this set 1 by default to keep players for boosting.
|
||||
//gts roundLimit "1" // The number of rounds that will be played before the game ends.
|
||||
//gts teamScorePerKill "1" // Points per Kill - The number of points for each kill. (0-25)
|
||||
//gts teamScorePerDeath "0" // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
|
||||
//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
|
||||
//gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
|
||||
//gts roundStartExplosiveDelay "2" // Delay explosive weapon use at the start of the round.
|
||||
//gts roundStartKillstreakDelay "0" // Delay killstreaks at the start of the round.
|
||||
|
||||
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
|
||||
//gts perksEnabled "1" // Disable Perks by setting this to 0
|
||||
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||
//gts disableweapondrop "0" // No weapons on the ground.
|
||||
//gts disallowprone "0" // Don't allow players to lay down.
|
||||
|
||||
//Hardcore Mode
|
||||
//gts hardcoreMode "1" // Enable hardcore mode.
|
||||
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
|
||||
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
|
||||
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
|
||||
//gts onlyHeadshots "0" // Headshots only
|
||||
//gts allowKillcam "0" // Allow Killcam.
|
||||
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
|
||||
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
|
||||
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
|
||||
|
||||
gts useEmblemInsteadOfFactionIcon "1" // Show player's art on scoreboard
|
||||
gts voipEveryoneHearsEveryone "1" // Everyone on voice chat hear you.
|
||||
|
||||
|
||||
gts gameAdvertisementRuleScorePercent 50
|
||||
gts gameAdvertisementRuleTimeLeft 2
|
||||
gts teamCount 1
|
55
boiii/gamesettings/mp/gamesettings_dom.cfg
Normal file
55
boiii/gamesettings/mp/gamesettings_dom.cfg
Normal file
@ -0,0 +1,55 @@
|
||||
//Don't touch the first 2 lines below here.
|
||||
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||
|
||||
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||
|
||||
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||
gts prematchperiod "15" // The amount of time before the game starts.
|
||||
gts preroundperiod "5" // The amount of time before a round starts.
|
||||
gts inactivityKick "120" // Kick players that's AFK
|
||||
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
|
||||
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||
gts allowInGameTeamChange "1" // Allow players to switch teams?
|
||||
gts autoTeamBalance "1" // Automatically assign players to teams
|
||||
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
|
||||
|
||||
gts timelimit "10" // Time limit of the game.
|
||||
gts scorelimit "100" // Score limit.
|
||||
gts roundScoreLimit "100" // Round score limit reach
|
||||
|
||||
gts captureTime "10" // Capture Time. The amount of time it takes to capture an objective.
|
||||
gts roundlimit "2" // The number of rounds that will be played before the game ends.
|
||||
gts maxObjectiveEventsPerMinute "3"
|
||||
gts maxPlayerDefensive "128"
|
||||
gts maxPlayerOffensive "128"
|
||||
gts maxPlayerEventsPerMinute "3"
|
||||
|
||||
gts flagCanBeNeutralized "0"
|
||||
|
||||
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
|
||||
//gts perksEnabled "1" // Disable Perks by setting this to 0
|
||||
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||
//gts disableweapondrop "0" // No weapons on the ground.
|
||||
//gts disallowprone "0" // Don't allow players to lay down.
|
||||
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
|
||||
//gts allowAnnouncer "1" // Annouce enemy team actions
|
||||
|
||||
gts scoreHeroPowerGainFactor "0.616" //Score earned towards Hero Weapons and Abilities are multiplied by this factor
|
||||
gts scoreHeroPowerTimeFactor "0.616"
|
||||
|
||||
//Hardcore Mode
|
||||
//gts hardcoreMode "1" // Enable hardcore mode.
|
||||
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
|
||||
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
|
||||
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
|
||||
//gts onlyHeadshots "0" // Headshots only
|
||||
//gts allowKillcam "0" // Allow Killcam.
|
||||
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
|
||||
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
|
||||
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
|
||||
|
||||
gts gameAdvertisementRuleScorePercent 10
|
||||
gts gameAdvertisementRuleRound 3
|
64
boiii/gamesettings/mp/gamesettings_escort.cfg
Normal file
64
boiii/gamesettings/mp/gamesettings_escort.cfg
Normal file
@ -0,0 +1,64 @@
|
||||
//Don't touch the first 2 lines below here.
|
||||
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||
|
||||
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||
|
||||
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||
gts prematchperiod "15" // The amount of time before the game starts.
|
||||
gts preroundperiod "5" // The amount of time before a round starts.
|
||||
gts inactivityKick "120" // Kick players that's AFK
|
||||
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
|
||||
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||
gts allowInGameTeamChange "1" // Allow players to switch teams?
|
||||
gts autoTeamBalance "1" // Automatically assign players to teams
|
||||
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
|
||||
|
||||
|
||||
gts timelimit "5" // Time limit of the game.
|
||||
gts scorelimit "0" // Score limit.
|
||||
gts roundscorelimit "1" // Round score limit reach
|
||||
gts roundwinlimit "2"
|
||||
gts roundlimit "2" // The number of rounds that will be played before the game ends.
|
||||
gts teamCount "2"
|
||||
|
||||
gts shutdownDamage "3"
|
||||
gts bootTime "5"
|
||||
gts rebootTime "15" // How long it takes the robot to reboot after being shut down
|
||||
gts rebootPlayers "0"
|
||||
gts movePlayers "1"
|
||||
gts robotSpeed "1" // Movment speed of the robot
|
||||
gts robotShield "0"
|
||||
|
||||
//gts teamScorePerDeath "0" // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
|
||||
//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
|
||||
//gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
|
||||
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
|
||||
//gts perksEnabled "1" // Disable Perks by setting this to 0
|
||||
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||
//gts disableweapondrop "0" // No weapons on the ground.
|
||||
//gts disallowprone "0" // Don't allow players to lay down.
|
||||
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
|
||||
//gts allowAnnouncer "1" // Annouce enemy team actions
|
||||
|
||||
//Hardcore Mode
|
||||
//gts hardcoreMode "1" // Enable hardcore mode.
|
||||
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
|
||||
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
|
||||
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
|
||||
//gts onlyHeadshots "0" // Headshots only
|
||||
//gts allowKillcam "0" // Allow Killcam.
|
||||
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
|
||||
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
|
||||
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
|
||||
|
||||
|
||||
gts scoreHeroPowerGainFactor "0.788" // Score earned towards Hero Weapons and Abilities are multiplied by this factor
|
||||
gts scoreHeroPowerTimeFactor "0.788"
|
||||
|
||||
gts spawntraptriggertime "5"
|
||||
|
||||
gts gameAdvertisementRuleTimeLeft "3.5"
|
||||
gts gameAdvertisementRuleRound "3"
|
33
boiii/gamesettings/mp/gamesettings_fr.cfg
Normal file
33
boiii/gamesettings/mp/gamesettings_fr.cfg
Normal file
@ -0,0 +1,33 @@
|
||||
//Don't touch the first 2 lines below here.
|
||||
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||
|
||||
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||
|
||||
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||
gts prematchperiod "0" // The amount of time before the game starts.
|
||||
gts preroundperiod "10" // The amount of time before a round starts.
|
||||
gts inactivityKick "120" // Kick players that's AFK
|
||||
gts allowSpectating "1" // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
|
||||
//gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||
gts allowInGameTeamChange "0" // Allow players to switch teams?
|
||||
gts autoTeamBalance "1" // Automatically assign players to teams
|
||||
gts allowFinalKillcam "0" // Controls whether the final killcam is played.
|
||||
gts disableCAC "0"
|
||||
gts disableClassSelection "1"
|
||||
gts loadoutKillstreaksEnabled "0" // Disable Killstreaks by setting this to 0
|
||||
//gts perksEnabled "1" // Disable Perks by setting this to 0
|
||||
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||
//gts disableweapondrop "0" // No weapons on the ground.
|
||||
//gts disallowprone "0" // Don't allow players to lay down.
|
||||
gts disableTacInsert "1" // Disable Tactical Insertion.
|
||||
|
||||
|
||||
|
||||
gts timelimit "15" // Time limit of the game.
|
||||
gts scorelimit "0" // Score limit reach to end the game.
|
||||
gts roundswitch "0"
|
||||
gts teamCount "1"
|
||||
|
38
boiii/gamesettings/mp/gamesettings_gun.cfg
Normal file
38
boiii/gamesettings/mp/gamesettings_gun.cfg
Normal file
@ -0,0 +1,38 @@
|
||||
//Don't touch the first 3 lines below here.
|
||||
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||
gts wagermatchhud "1"
|
||||
|
||||
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||
|
||||
|
||||
gts gunSelection 3 // Ladder. Determines which set of weapons the game uses (0 = Normal. 1 = Close Quarters. 2 = Marksman. 3 = Random.)
|
||||
set black_market_gun_game "0" // Toggle 1 if you want Blackjack's GunGame. leave it 0 for regular. (This might conflect with gunselection set)
|
||||
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||
gts prematchperiod 20 // The amount of time before the game starts. (Give weak potato players a chance to load in and not spawn.)
|
||||
gts preroundperiod "10" // The amount of time before a round starts.
|
||||
gts disableClassSelection "1" // Disable CAC for GunGame.
|
||||
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
|
||||
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||
|
||||
gts timelimit "10" // Time limit of the game.
|
||||
gts scorelimit "30" // Score limit reach to end the game.
|
||||
|
||||
|
||||
gts setbacks 1 // Setbacks. How much weapon progression a player loses when knifed. (1-10)
|
||||
gts forceRadar "1" // Enable UAV all the time
|
||||
gts loadoutKillstreaksEnabled "0" // Disable Killstreaks for GunGame.
|
||||
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||
gts disableweapondrop "1" // No weapons on the ground for GunGame.
|
||||
gts perksEnabled "0" // Disable Perks on GunGame
|
||||
//gts disallowprone "0" // Don't allow players to lay down.
|
||||
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
|
||||
gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
|
||||
//gts playerMaxHealth "100" // Percent of Health players will have on Respawn.
|
||||
//gts onlyHeadshots "0" // Headshots only
|
||||
|
||||
gts useEmblemInsteadOfFactionIcon "1" // Show player's art on scoreboard
|
||||
gts voipEveryoneHearsEveryone "1" // Everyone on voice chat hear you.
|
||||
teamCount 1
|
32
boiii/gamesettings/mp/gamesettings_infect.cfg
Normal file
32
boiii/gamesettings/mp/gamesettings_infect.cfg
Normal file
@ -0,0 +1,32 @@
|
||||
//Don't touch the first 2 lines below here.
|
||||
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||
|
||||
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||
|
||||
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||
gts prematchperiod "15" // The amount of time before the game starts.
|
||||
gts preroundperiod "10" // The amount of time before a round starts.
|
||||
gts inactivityKick "120" // Kick players that's AFK
|
||||
gts allowSpectating "1" // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
|
||||
gts allowInGameTeamChange "1" // Allow players to switch teams?
|
||||
gts autoTeamBalance "1" // Automatically assign players to teams
|
||||
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
|
||||
|
||||
gts timelimit "2" // Time limit of the game.
|
||||
gts scorelimit "0" // Score limit reach to end the game.
|
||||
gts teamCount "2"
|
||||
|
||||
gts loadoutKillstreaksEnabled "0" // Disable Killstreaks by setting this to 0.
|
||||
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1.
|
||||
//gts disallowprone "0" // Don't allow players to lay down.
|
||||
//gts disableTacInsert "1" // Disable Tactical Insertion. Now that would be a dick move for the infected players.
|
||||
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
|
||||
//gts allowAnnouncer "1" // Annouce enemy team actions
|
||||
|
||||
gts gameAdvertisementRuleScorePercent "15"
|
||||
gts gameAdvertisementRuleTimeLeft "2"
|
||||
gts gameAdvertisementRuleRound "0"
|
||||
gts gameAdvertisementRuleRoundsWon "0"
|
55
boiii/gamesettings/mp/gamesettings_koth.cfg
Normal file
55
boiii/gamesettings/mp/gamesettings_koth.cfg
Normal file
@ -0,0 +1,55 @@
|
||||
//Don't touch the first 3 lines below here.
|
||||
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||
gts kothMode "1"
|
||||
|
||||
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||
|
||||
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||
gts prematchperiod "15" // The amount of time before the game starts.
|
||||
gts preroundperiod "5" // The amount of time before a round starts.
|
||||
gts inactivityKick "120" // Kick players that's AFK
|
||||
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
|
||||
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||
gts allowInGameTeamChange "1" // Allow players to switch teams?
|
||||
gts autoTeamBalance "1" // Automatically assign players to teams
|
||||
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
|
||||
|
||||
gts timelimit "5" // Time limit of the game.
|
||||
gts scorelimit "250" // Score limit reach to end the game.
|
||||
gts teamCount "2"
|
||||
|
||||
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
|
||||
//gts perksEnabled "1" // Disable Perks by setting this to 0
|
||||
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||
//gts disableweapondrop "0" // No weapons on the ground.
|
||||
//gts disallowprone "0" // Don't allow players to lay down.
|
||||
|
||||
gts maxPlayerEventsPerMinute "8"
|
||||
|
||||
gts autoDestroyTime "60" // Lifetime. The amount of time hardpoint is active.
|
||||
gts captureTime "0" // Capture Time. The amount of time it takes to capture hardpoint.
|
||||
gts objectiveSpawnTime "0" // Activation Delay Time. The amount of time before the next objective becomes active.
|
||||
gts randomObjectiveLocations "0" // Hardpoint Locations. The order in which the hardpoint will appear. (0 = Liner 2 = Random After First)
|
||||
gts scorePerPlayer "0" // Scoring. Determines if the team gets score at a constant rate or if more points are awarded when more players occupy the hardpoint.
|
||||
gts timePausesWhenInZone "1" // timelimit pauses when you capture the hardpoint.
|
||||
|
||||
|
||||
//Hardcore Mode
|
||||
//gts hardcoreMode "1" // Enable hardcore mode.
|
||||
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
|
||||
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
|
||||
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
|
||||
//gts onlyHeadshots "0" // Headshots only
|
||||
//gts allowKillcam "0" // Allow Killcam.
|
||||
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
|
||||
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
|
||||
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
|
||||
|
||||
gts scoreHeroPowerGainFactor "0.45" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Hardpoint
|
||||
gts scoreHeroPowerTimeFactor "0.45"
|
||||
|
||||
gts gameAdvertisementRuleScorePercent "20"
|
||||
gts gameAdvertisementRuleTimeLeft "1.5"
|
47
boiii/gamesettings/mp/gamesettings_prop.cfg
Normal file
47
boiii/gamesettings/mp/gamesettings_prop.cfg
Normal file
@ -0,0 +1,47 @@
|
||||
//Don't touch the first 2 lines below here.
|
||||
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
// Please note that only these maps support Prop Hunt //
|
||||
// Make sure to change your sv_maprotation to only them! //
|
||||
////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// Aquarium - mp_biodome //
|
||||
// Combine - mp_sector //
|
||||
// Evac - mp_apartments //
|
||||
// Exodus - mp_chinatown //
|
||||
// Fringe - mp_veiled //
|
||||
// Hunted - mp_ethiopia //
|
||||
// Infection - mp_infection //
|
||||
// Redwood - mp_redwood //
|
||||
// Spire - mp_aerospace //
|
||||
// //
|
||||
////////////////////////////////////////////////////////////////
|
||||
|
||||
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||
|
||||
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||
gts prematchperiod "15" // The amount of time before the game starts.
|
||||
gts preroundperiod "10" // The amount of time before a round starts.
|
||||
gts inactivityKick "120" // Kick players that's AFK
|
||||
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
|
||||
gts spectateType "3" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||
gts disableClassSelection "1" // Disable CAC for prop hunt.
|
||||
gts allowInGameTeamChange "0" // Keep it 0
|
||||
|
||||
gts timelimit "4" // Time limit of the game.
|
||||
gts scorelimit "0" // Score limit reach to end the game.
|
||||
gts teamCount "2"
|
||||
gts roundLimit "4" // The number of rounds that will be played before the game ends.
|
||||
gts roundwinlimit "3"
|
||||
gts roundSwitch "1"
|
||||
gts playerNumLives "1" // Number of Lives - Keep it 1!
|
||||
|
||||
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1 - keep it 1!
|
||||
|
||||
gts voipDeadChatWithDead "1"
|
||||
gts voipDeadChatWithTeam "0"
|
||||
gts voipDeadHearTeamLiving "0"
|
48
boiii/gamesettings/mp/gamesettings_sas.cfg
Normal file
48
boiii/gamesettings/mp/gamesettings_sas.cfg
Normal file
@ -0,0 +1,48 @@
|
||||
//Don't touch the first 3 lines below here.
|
||||
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||
gts wagermatchhud "1"
|
||||
|
||||
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||
|
||||
gts gunSelection "1" // Setback Weapon. The weapon that will set players back in points. (0 = None 1 = Combat Axe 2 = Crossbow 3 = Ballistic Knife)
|
||||
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||
gts prematchperiod 20 // The amount of time before the game starts. (Give weak potato players a chance to load in and not spawn.)
|
||||
gts preroundperiod "10" // The amount of time before a round starts.
|
||||
gts inactivityKick "120" // Kick players that's AFK
|
||||
gts allowInGameTeamChange "0" // Allow team change..not sure why this is on SAS
|
||||
gts disableClassSelection "1" // Disable CAC for GunGame.
|
||||
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
|
||||
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||
|
||||
gts timelimit "5" // Time limit of the game.
|
||||
gts scorelimit "0" // Score limit reach to end the game.
|
||||
gts roundlimit "1"
|
||||
|
||||
|
||||
gts forceRadar "1" // Enable UAV all the time
|
||||
gts timecount "1"
|
||||
gts loadoutKillstreaksEnabled "0" // Disable Killstreaks for SAS.
|
||||
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||
gts disableweapondrop "1" // No weapons on the ground for SAS.
|
||||
gts perksEnabled "0" // Disable Perks on SAS
|
||||
//gts disallowprone "0" // Don't allow players to lay down.
|
||||
gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
|
||||
//gts playerMaxHealth "100" // Percent of Health players will have on Respawn.
|
||||
//gts onlyHeadshots "0" // Headshots only
|
||||
|
||||
gts useEmblemInsteadOfFactionIcon "1" // Show player's art on scoreboard
|
||||
gts voipEveryoneHearsEveryone "1" // Everyone on voice chat hear you.
|
||||
|
||||
|
||||
gts pointsPerPrimaryKill "10"
|
||||
gts pointsPerSecondaryKill "10"
|
||||
gts pointsPerPrimaryGrenadeKill "5"
|
||||
gts pointsPerMeleeKill "5"
|
||||
gts roundStartExplosiveDelay "0"
|
||||
|
||||
gts gameAdvertisementRuleScorePercent "35"
|
||||
gts gameAdvertisementRuleTimeLeft "1.5"
|
||||
teamCount 1
|
62
boiii/gamesettings/mp/gamesettings_sd.cfg
Normal file
62
boiii/gamesettings/mp/gamesettings_sd.cfg
Normal file
@ -0,0 +1,62 @@
|
||||
//Don't touch the first 2 lines below here.
|
||||
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||
|
||||
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||
|
||||
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||
gts prematchperiod "15" // The amount of time before the game starts.
|
||||
gts preroundperiod "3" // The amount of time before a round starts.
|
||||
gts inactivityKick "120" // Kick players that's AFK
|
||||
gts allowSpectating "1" // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
|
||||
gts allowInGameTeamChange "1" // Allow players to switch teams?
|
||||
gts autoTeamBalance "1" // Automatically assign players to teams
|
||||
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
|
||||
gts spectateType "3" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||
|
||||
gts timelimit "2 // Time limit of the game.
|
||||
gts scorelimit "4" // Score limit reach to end the game.
|
||||
|
||||
gts bombTimer 45 // Bomb Timer. The amount of time before the bomb detonates.
|
||||
gts plantTime 5 // Plant Time. The amount of time it takes to plant the bomb.
|
||||
gts defuseTime 5 // Defuse Time. The amount of time it takes to defuse the bomb.
|
||||
gts multiBomb 0 // Multi Bomb. Every attacking player gets a bomb.
|
||||
gts roundswitch 1 // The number of rounds to play before teams switch sides.
|
||||
gts roundlimit 0
|
||||
//gts silentPlant 0 // Players can hear the bomb being planted.
|
||||
|
||||
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
|
||||
//gts perksEnabled "1" // Disable Perks by setting this to 0
|
||||
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||
//gts disableweapondrop "0" // No weapons on the ground.
|
||||
//gts disallowprone "0" // Don't allow players to lay down.
|
||||
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
|
||||
//gts allowAnnouncer "1" // Annouce enemy team actions
|
||||
|
||||
gts playerLives "1"
|
||||
gts playerNumLives "1" // Correct gts to configure amount of respawns
|
||||
gts playerKillsMax "6"
|
||||
gts totalKillsMax "11"
|
||||
gts teamKillScore "4"
|
||||
|
||||
gts voipDeadChatWithDead "1"
|
||||
gts voipDeadChatWithTeam "0"
|
||||
gts voipDeadHearTeamLiving "0"
|
||||
|
||||
gts scoreHeroPowerGainFactor "0.8"
|
||||
gts scoreHeroPowerTimeFactor "0.3"
|
||||
|
||||
//Hardcore Mode
|
||||
//gts hardcoreMode "1" // Enable hardcore mode.
|
||||
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
|
||||
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
|
||||
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
|
||||
//gts onlyHeadshots "0" // Headshots only
|
||||
//gts allowKillcam "0" // Allow Killcam.
|
||||
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
|
||||
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
|
||||
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
|
||||
|
||||
gts gameAdvertisementRuleRoundsWon 3
|
229
boiii/gamesettings/mp/gamesettings_sniperonly.cfg
Normal file
229
boiii/gamesettings/mp/gamesettings_sniperonly.cfg
Normal file
@ -0,0 +1,229 @@
|
||||
//Don't touch the first 2 lines below here.
|
||||
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||
|
||||
|
||||
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||
// If you unsure the default command. you can always " // " them back for later custom gameplay
|
||||
|
||||
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||
gts prematchperiod "15" // The amount of time before the game starts.
|
||||
gts preroundperiod "5" // The amount of time before a round starts.
|
||||
gts inactivityKick "120" // Kick players that's AFK
|
||||
gts allowSpectating "1" // Allow players to spectate other players or CODcasting
|
||||
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||
gts allowInGameTeamChange "1" // Allow players to switch teams?
|
||||
gts autoTeamBalance "1" // Automatically assign players to teams
|
||||
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
|
||||
|
||||
gts timelimit "10" // Time limit of the game.
|
||||
gts scorelimit "75" // Score limit reach to end the game.
|
||||
gts teamCount "2"
|
||||
|
||||
//gts teamScorePerDeath "0" // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
|
||||
//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
|
||||
gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
|
||||
gts loadoutKillstreaksEnabled "0" // Disable Killstreaks by setting this to 0
|
||||
//gts perksEnabled "1" // Disable Perks by setting this to 0
|
||||
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||
//gts disableweapondrop "0" // No weapons on the ground.
|
||||
//gts disallowprone "0" // Don't allow players to lay down.
|
||||
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
|
||||
//gts allowAnnouncer "1" // Annouce enemy team actions
|
||||
|
||||
|
||||
//Hardcore Mode
|
||||
//gts hardcoreMode "1" // Enable hardcore mode.
|
||||
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
|
||||
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
|
||||
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
|
||||
//gts onlyHeadshots "0" // Headshots only
|
||||
//gts allowKillcam "0" // Allow Killcam.
|
||||
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
|
||||
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
|
||||
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
|
||||
|
||||
gts gameAdvertisementRuleScorePercent "15"
|
||||
gts gameAdvertisementRuleTimeLeft "2"
|
||||
gts gameAdvertisementRuleRound "0"
|
||||
gts gameAdvertisementRuleRoundsWon "0"
|
||||
|
||||
//Unsure about this. Maybe someone figure out what restricted items of each weapon is..Would be useful for other game modes..
|
||||
//Please PR on Github if you have a list!
|
||||
|
||||
// SNIPER ONLY
|
||||
|
||||
// Unknown items restrictions
|
||||
gts restrictedItems 0 1
|
||||
gts restrictedItems 4 1
|
||||
gts restrictedItems 5 1
|
||||
gts restrictedItems 6 1
|
||||
gts restrictedItems 9 1
|
||||
gts restrictedItems 49 1
|
||||
gts restrictedItems 55 1
|
||||
gts restrictedItems 60 1
|
||||
gts restrictedItems 69 1
|
||||
gts restrictedItems 73 1
|
||||
gts restrictedItems 79 1
|
||||
gts restrictedItems 93 1
|
||||
gts restrictedItems 100 1
|
||||
gts restrictedItems 101 1
|
||||
gts restrictedItems 102 1
|
||||
gts restrictedItems 104 1
|
||||
gts restrictedItems 106 1
|
||||
gts restrictedItems 107 1
|
||||
gts restrictedItems 131 1
|
||||
gts restrictedItems 132 1
|
||||
gts restrictedItems 133 1
|
||||
gts restrictedItems 134 1
|
||||
gts restrictedItems 135 1
|
||||
gts restrictedItems 136 1
|
||||
gts restrictedItems 137 1
|
||||
gts restrictedItems 138 1
|
||||
gts restrictedItems 139 1
|
||||
gts restrictedItems 140 1
|
||||
gts restrictedItems 141 1
|
||||
gts restrictedItems 142 1
|
||||
gts restrictedItems 143 1
|
||||
gts restrictedItems 144 1
|
||||
gts restrictedItems 145 1
|
||||
gts restrictedItems 146 1
|
||||
|
||||
// Submachine guns restrictions
|
||||
gts restrictedItems 10 1 // kuda
|
||||
gts restrictedItems 11 1 // pharo
|
||||
gts restrictedItems 12 1 // vesper
|
||||
gts restrictedItems 13 1 // razorback
|
||||
gts restrictedItems 14 1 // vmp
|
||||
gts restrictedItems 15 1 // weevil
|
||||
gts restrictedItems 16 1 // AK-74u
|
||||
gts restrictedItems 17 1 // HG40
|
||||
gts restrictedItems 18 1 // HLX4
|
||||
gts restrictedItems 19 1 // nail gun
|
||||
gts restrictedItems 34 1 // xmc
|
||||
gts restrictedItems 38 1 // ppsh
|
||||
gts restrictedItems 110 1 // sten
|
||||
|
||||
// Assault rifles restrictions
|
||||
gts restrictedItems 7 1 // Peacekeeper MK2
|
||||
gts restrictedItems 20 1 // kn-44
|
||||
gts restrictedItems 21 1 // icr-1
|
||||
gts restrictedItems 22 1 // hvk-30
|
||||
gts restrictedItems 23 1 // man-o-war
|
||||
gts restrictedItems 24 1 // xr-2
|
||||
gts restrictedItems 25 1 // M8A7
|
||||
gts restrictedItems 26 1 // sheiva
|
||||
gts restrictedItems 27 1 // kvk99m
|
||||
gts restrictedItems 28 1 // MX Garand
|
||||
gts restrictedItems 29 1 // FFAR
|
||||
gts restrictedItems 37 1 // M16
|
||||
gts restrictedItems 36 1 // LV8 Basilisk
|
||||
gts restrictedItems 126 1 // Galil
|
||||
gts restrictedItems 129 1 // M14
|
||||
|
||||
// Machine guns restrictions
|
||||
gts restrictedItems 30 1 // Dingo
|
||||
gts restrictedItems 31 1 // Dredge
|
||||
gts restrictedItems 32 1 // BRM
|
||||
gts restrictedItems 33 1 // Gorgon
|
||||
gts restrictedItems 35 1 // R70-Ajax
|
||||
gts restrictedItems 128 1 // RPK
|
||||
|
||||
// Shotguns restrictions
|
||||
gts restrictedItems 44 1 // Olympia
|
||||
gts restrictedItems 50 1 // Haymaker
|
||||
gts restrictedItems 51 1 // Argus
|
||||
gts restrictedItems 52 1 // KRM-262
|
||||
gts restrictedItems 53 1 // Brecci
|
||||
gts restrictedItems 56 1 // Banshii
|
||||
|
||||
|
||||
// Melee weapons restrictions
|
||||
gts restrictedItems 67 1 // fury's song
|
||||
gts restrictedItems 68 1 // Skull splitter
|
||||
gts restrictedItems 77 1 // Baseball bat
|
||||
gts restrictedItems 83 1 // Carver
|
||||
gts restrictedItems 84 1 // Malice
|
||||
gts restrictedItems 85 1 // Iron jim
|
||||
gts restrictedItems 94 1 // Slash N' Burn
|
||||
gts restrictedItems 95 1 // Brass knuckles
|
||||
gts restrictedItems 96 1 // Butterfly knife
|
||||
gts restrictedItems 97 1 // Wrench
|
||||
gts restrictedItems 99 1 // Combat nife
|
||||
gts restrictedItems 103 1 // Nightbreaker
|
||||
gts restrictedItems 105 1 // Buzzcut
|
||||
gts restrictedItems 108 1 // Enforcer
|
||||
gts restrictedItems 109 1 // Nunchucks
|
||||
gts restrictedItems 120 1 // Prizefighters
|
||||
gts restrictedItems 121 1 // Katana
|
||||
gts restrictedItems 122 1 // Ace of spades
|
||||
gts restrictedItems 124 1 // L3FT.E
|
||||
gts restrictedItems 125 1 // Bushwhacker
|
||||
gts restrictedItems 147 1 // Raven's eye
|
||||
|
||||
|
||||
// Special weapons restrictions
|
||||
gts restrictedItems 54 1 // NX-Shadowclaw
|
||||
gts restrictedItems 127 1 // Ballistic knife
|
||||
gts restrictedItems 123 1 // D13-Sector
|
||||
|
||||
|
||||
// Launchers restrictions
|
||||
gts restrictedItems 39 1 // Max-GL
|
||||
gts restrictedItems 57 1 // L4-Siege
|
||||
gts restrictedItems 58 1 // XM53
|
||||
gts restrictedItems 59 1 // Blackcell
|
||||
|
||||
|
||||
// Pistols restrictions
|
||||
gts restrictedItems 1 1 // MR6
|
||||
gts restrictedItems 2 1 // RK5
|
||||
gts restrictedItems 3 1 // L-CAR 9
|
||||
gts restrictedItems 8 1 // Marshall 16
|
||||
gts restrictedItems 47 1 // Rift-E9
|
||||
gts restrictedItems 48 1 // 1911
|
||||
|
||||
|
||||
// Lethal specialists restrictions
|
||||
gts restrictedItems 111 1 // Scythe
|
||||
gts restrictedItems 112 1 // Tempest
|
||||
gts restrictedItems 113 1 // Gravity spikes
|
||||
gts restrictedItems 114 1 // Ripper
|
||||
gts restrictedItems 115 1 // Annihilator
|
||||
gts restrictedItems 116 1 // War machine
|
||||
gts restrictedItems 117 1 // Sparrow
|
||||
gts restrictedItems 118 1 // HIVE
|
||||
gts restrictedItems 119 1 // Purifier
|
||||
|
||||
|
||||
// Lethal grenades restrictions
|
||||
gts restrictedItems 61 1 // frag
|
||||
gts restrictedItems 62 1 // combat axe
|
||||
gts restrictedItems 63 1 // semtex
|
||||
gts restrictedItems 64 1 // c4
|
||||
gts restrictedItems 65 1 // trip mine
|
||||
gts restrictedItems 66 1 // thermite
|
||||
|
||||
|
||||
// Tactical grenades restrictions
|
||||
gts restrictedItems 70 1 // smoke screen
|
||||
gts restrictedItems 71 1 // concussion
|
||||
gts restrictedItems 72 1 // emp
|
||||
gts restrictedItems 74 1 // flash bang
|
||||
gts restrictedItems 75 1 // shock charge
|
||||
gts restrictedItems 76 1 // black hat
|
||||
gts restrictedItems 78 1 // trophy system
|
||||
|
||||
|
||||
// Sniper scope restrictions
|
||||
gts restrictedattachments 32 weaponindex 40 1 // Locus
|
||||
gts restrictedattachments 32 weaponindex 41 1 // Drakon
|
||||
gts restrictedattachments 32 weaponindex 42 1 // SVG-100
|
||||
gts restrictedattachments 32 weaponindex 43 1 // P0-6
|
||||
gts restrictedattachments 32 weaponindex 45 1 // Interdiction-RSA
|
||||
gts restrictedattachments 22 weaponindex 46 1 // DBSR -> 22 unknown scope id
|
||||
gts restrictedattachments 32 weaponindex 46 1 // DBSR no elo sight
|
||||
gts restrictedattachments 33 weaponindex 46 1 // DBSR -> 33 unknown scope id
|
||||
gts restrictedattachments 32 weaponindex 98 1 // XPR-50
|
||||
gts restrictedattachments 32 weaponindex 130 1 // Dragoon
|
50
boiii/gamesettings/mp/gamesettings_tdm.cfg
Normal file
50
boiii/gamesettings/mp/gamesettings_tdm.cfg
Normal file
@ -0,0 +1,50 @@
|
||||
//Don't touch the first 2 lines below here.
|
||||
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||
|
||||
|
||||
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||
|
||||
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||
gts prematchperiod "15" // The amount of time before the game starts.
|
||||
gts preroundperiod "5" // The amount of time before a round starts.
|
||||
gts inactivityKick "120" // Kick players that's AFK
|
||||
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
|
||||
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||
gts allowInGameTeamChange "1" // Allow players to switch teams?
|
||||
gts autoTeamBalance "1" // Automatically assign players to teams
|
||||
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
|
||||
|
||||
gts timelimit "10" // Time limit of the game.
|
||||
gts scorelimit "100" // Score limit reach to end the game.
|
||||
gts teamCount "2"
|
||||
gts roundLimit "1" // The number of rounds that will be played before the game ends.
|
||||
|
||||
//gts teamScorePerDeath "0" // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
|
||||
//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
|
||||
//gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
|
||||
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
|
||||
//gts perksEnabled "1" // Disable Perks by setting this to 0
|
||||
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||
//gts disableweapondrop "0" // No weapons on the ground.
|
||||
//gts disallowprone "0" // Don't allow players to lay down.
|
||||
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
|
||||
//gts allowAnnouncer "1" // Annouce enemy team actions
|
||||
|
||||
//Hardcore Mode
|
||||
//gts hardcoreMode "1" // Enable hardcore mode.
|
||||
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
|
||||
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
|
||||
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
|
||||
//gts onlyHeadshots "0" // Headshots only
|
||||
//gts allowKillcam "0" // Allow Killcam.
|
||||
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
|
||||
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
|
||||
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
|
||||
|
||||
gts gameAdvertisementRuleScorePercent "15"
|
||||
gts gameAdvertisementRuleTimeLeft "2"
|
||||
gts gameAdvertisementRuleRound "0"
|
||||
gts gameAdvertisementRuleRoundsWon "0"
|
104
boiii/gamesettings/zm/gamesettings_default.cfg
Normal file
104
boiii/gamesettings/zm/gamesettings_default.cfg
Normal file
@ -0,0 +1,104 @@
|
||||
|
||||
gametype_setting allowAnnouncer 1
|
||||
gametype_setting allowBattleChatter 1
|
||||
gametype_setting allowFinalKillcam 1
|
||||
gametype_setting allowHitMarkers 2
|
||||
gametype_setting allowInGameTeamChange 0
|
||||
gametype_setting allowKillcam 1
|
||||
gametype_setting allowSpectating 0
|
||||
gametype_setting autoDestroyTime 0
|
||||
gametype_setting autoTeamBalance 0
|
||||
gametype_setting bombTimer 0
|
||||
gametype_setting bulletDamageScalar 1.0
|
||||
gametype_setting captureTime 10
|
||||
gametype_setting crateCaptureTime 3
|
||||
gametype_setting cumulativeRoundScores 0
|
||||
gametype_setting deathPointLoss 0
|
||||
gametype_setting defuseTime 0
|
||||
gametype_setting delayPlayer 0
|
||||
gametype_setting destroyTime 0
|
||||
gametype_setting disableAmbientFx 0
|
||||
gametype_setting disableAttachments 0
|
||||
gametype_setting disableCAC 1
|
||||
gametype_setting disableContracts 0
|
||||
gametype_setting disableTacInsert 0
|
||||
gametype_setting disableweapondrop 1
|
||||
gametype_setting disallowaimslowdown 0
|
||||
gametype_setting disallowprone 0
|
||||
gametype_setting enemyCarrierVisible 0
|
||||
gametype_setting extraTime 0
|
||||
gametype_setting flagCaptureGracePeriod 0
|
||||
gametype_setting flagDecayTime 0
|
||||
gametype_setting flagRespawnTime 0
|
||||
gametype_setting forceRadar 0
|
||||
gametype_setting friendlyfiretype 0
|
||||
gametype_setting hardcoremode 0
|
||||
gametype_setting hotPotato 0
|
||||
gametype_setting idleFlagDecay 0
|
||||
gametype_setting idleFlagResetTime 0
|
||||
gametype_setting inactivityKick 0
|
||||
gametype_setting kothMode 0
|
||||
gametype_setting leaderBonus 0
|
||||
gametype_setting loadoutKillstreaksEnabled 1
|
||||
gametype_setting maxObjectiveEventsPerMinute 0
|
||||
gametype_setting maxPlayerDefensive 0
|
||||
gametype_setting maxPlayerEventsPerMinute 0
|
||||
gametype_setting maxPlayerOffensive 0
|
||||
gametype_setting multiBomb 0
|
||||
gametype_setting objectiveSpawnTime 0
|
||||
gametype_setting onlyHeadshots 0
|
||||
gametype_setting perksEnabled 0
|
||||
gametype_setting plantTime 0
|
||||
gametype_setting playerForceRespawn 1
|
||||
gametype_setting playerHealthRegenTime 5
|
||||
gametype_setting playerKillsMax 0
|
||||
gametype_setting playerMaxHealth 100
|
||||
gametype_setting playerNumlives 0
|
||||
gametype_setting playerObjectiveHeldRespawnDelay 0
|
||||
gametype_setting playerQueuedRespawn 0
|
||||
gametype_setting playerRespawnDelay 0
|
||||
gametype_setting playerSprintTime 4
|
||||
gametype_setting pregameAlwaysShowCACEdit 1
|
||||
gametype_setting pregameAlwaysShowStreakEdit 1
|
||||
gametype_setting pregameCACModifyTime 0
|
||||
gametype_setting pregameDraftEnabled 0
|
||||
gametype_setting pregameDraftRoundTime 0
|
||||
gametype_setting pregameItemMaxVotes 0
|
||||
gametype_setting pregameItemVoteEnabled 0
|
||||
gametype_setting pregameItemVoteRoundTime 0
|
||||
gametype_setting pregamePositionShuffleMethod 0
|
||||
gametype_setting pregamePositionSortType 0
|
||||
gametype_setting pregamePostRoundTime 0
|
||||
gametype_setting pregamePostStageTime 0
|
||||
gametype_setting pregamePreStageTime 0
|
||||
gametype_setting pregameScorestreakModifyTime 0
|
||||
gametype_setting randomObjectiveLocations 0
|
||||
gametype_setting roundlimit 1
|
||||
gametype_setting roundStartExplosiveDelay 5
|
||||
gametype_setting roundStartKillstreakDelay 0
|
||||
gametype_setting roundswitch 1 // rounds between switching teams
|
||||
gametype_setting roundwinlimit 0
|
||||
gametype_setting scoreHeroPowerGainFactor 1.0
|
||||
gametype_setting scoreHeroPowerTimeFactor 1.0
|
||||
gametype_setting scorelimit 100
|
||||
gametype_setting spectateType 1
|
||||
gametype_setting teamCount 1
|
||||
gametype_setting teamKillPenalty 2
|
||||
gametype_setting teamKillPointLoss 0
|
||||
gametype_setting teamKillPunishCount 3
|
||||
gametype_setting teamKillReducedPenalty 0.25
|
||||
gametype_setting teamKillScore 4
|
||||
gametype_setting teamKillSpawnDelay 20
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting totalKillsMax 0
|
||||
gametype_setting vehiclesEnabled 1
|
||||
gametype_setting vehiclesTimed 1
|
||||
gametype_setting voipDeadChatWithDead 0
|
||||
gametype_setting voipDeadChatWithTeam 1
|
||||
gametype_setting voipDeadHearAllLiving 0
|
||||
gametype_setting voipDeadHearKiller 0
|
||||
gametype_setting voipDeadHearTeamLiving 1
|
||||
gametype_setting voipEveryoneHearsEveryone 0
|
||||
gametype_setting voipKillersHearVictim 1
|
||||
gametype_setting waverespawndelay 0
|
||||
gametype_setting zmDifficulty 1
|
12
boiii/gamesettings/zm/gamesettings_zclassic.cfg
Normal file
12
boiii/gamesettings/zm/gamesettings_zclassic.cfg
Normal file
@ -0,0 +1,12 @@
|
||||
gametype_setting scorelimit 7500
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting roundlimit 1
|
||||
gametype_setting playerNumlives 0
|
||||
gametype_setting playerrespawndelay 0
|
||||
gametype_setting waverespawndelay 0
|
||||
gametype_setting disableweapondrop 1
|
||||
gametype_setting allowAnnouncer 0
|
||||
gametype_setting startRound 1
|
||||
gametype_setting magic 1
|
||||
gametype_setting headshotsonly 0
|
||||
gametype_setting allowdogs 1
|
71
boiii/lobby_scripts/server_lobby_selector/__init__.lua
Normal file
71
boiii/lobby_scripts/server_lobby_selector/__init__.lua
Normal file
@ -0,0 +1,71 @@
|
||||
Lobby.Process.CreateDedicatedModsLobby = function (controller, toTarget)
|
||||
local lobby_mode = Engine.DvarString( nil, "sv_lobby_mode" )
|
||||
if lobby_mode ~= "" then
|
||||
if lobby_mode == "zm" then
|
||||
toTarget = LobbyData.UITargets.UI_ZMLOBBYONLINECUSTOMGAME
|
||||
elseif lobby_mode == "cp" then
|
||||
toTarget = LobbyData.UITargets.UI_CPLOBBYONLINECUSTOMGAME
|
||||
elseif lobby_mode == "cpzm" then
|
||||
toTarget = LobbyData.UITargets.UI_CP2LOBBYONLINECUSTOMGAME
|
||||
elseif lobby_mode == "fr" then
|
||||
toTarget = LobbyData.UITargets.UI_FRLOBBYONLINEGAME
|
||||
toTarget.maxClients = Engine.DvarInt( nil, "com_maxclients" )
|
||||
elseif lobby_mode == "doa" then
|
||||
toTarget = LobbyData.UITargets.UI_DOALOBBYONLINE
|
||||
elseif lobby_mode == "mp" then
|
||||
toTarget = LobbyData.UITargets.UI_MPLOBBYONLINEMODGAME
|
||||
elseif lobby_mode == "arena" then
|
||||
toTarget = LobbyData.UITargets.UI_MPLOBBYONLINEARENAGAME
|
||||
end
|
||||
end
|
||||
local playlistID = Dvar.sv_playlist
|
||||
Engine.SetPlaylistID(playlistID:get())
|
||||
local lobbyInit = Lobby.Actions.ExecuteScript(function ()
|
||||
Lobby.ProcessNavigate.SetupLobbyMapAndGameType(controller, toTarget)
|
||||
end)
|
||||
local setNetworkMode = Lobby.Actions.SetNetworkMode(controller, Enum.LobbyNetworkMode.LOBBY_NETWORKMODE_LIVE)
|
||||
local lobbySettings = Lobby.Actions.LobbySettings(controller, toTarget)
|
||||
local updateUI = Lobby.Actions.UpdateUI(controller, toTarget)
|
||||
local createGameHost = Lobby.Actions.LobbyHostStart(controller, toTarget.mainMode, toTarget.lobbyType, toTarget.lobbyMode, toTarget.maxClients)
|
||||
local lobbyAdvertise = Lobby.Actions.AdvertiseLobby(true)
|
||||
local hostingEvent = Lobby.Actions.ExecuteScript(function ()
|
||||
Engine.QoSProbeListenerEnable(toTarget.lobbyType, true)
|
||||
Engine.SetDvar("live_dedicatedReady", 1)
|
||||
Engine.RunPlaylistRules(controller)
|
||||
Engine.RunPlaylistSettings(controller)
|
||||
Lobby.Timer.HostingLobby({controller = controller, lobbyType = toTarget.lobbyType, mainMode = toTarget.mainMode, lobbyTimerType = toTarget.lobbyTimerType})
|
||||
if Engine.DvarInt( nil, "sv_skip_lobby" ) == 1 then
|
||||
-- Engine.ComError( Enum.errorCode.ERROR_SCRIPT, "Using sv_skip_lobby" )
|
||||
local map_rotation_string = Engine.DvarString( nil, "sv_maprotation" )
|
||||
if map_rotation_string ~= "" then
|
||||
local map_rotation_tokens = split_string( map_rotation_string, " " )
|
||||
if map_rotation_tokens[ 1 ] == "gametype" then
|
||||
Engine.Exec(0, "lobby_setgametype " .. map_rotation_tokens[ 2 ] )
|
||||
-- Engine.ComError( Enum.errorCode.ERROR_SCRIPT, "Set gametype to " .. map_rotation_tokens[ 2 ] .. " based on map rotation" )
|
||||
if map_rotation_tokens[ 3 ] == "map" then
|
||||
Engine.Exec(0, "lobby_setmap " .. map_rotation_tokens[ 4 ] )
|
||||
-- Engine.ComError( Enum.errorCode.ERROR_SCRIPT, "Set map to " .. map_rotation_tokens[ 4 ] .. " based on map rotation" )
|
||||
end
|
||||
end
|
||||
end
|
||||
Engine.Exec(0, "launchgame")
|
||||
end
|
||||
end)
|
||||
Lobby.Process.AddActions(setNetworkMode, lobbySettings)
|
||||
Lobby.Process.AddActions(lobbySettings, lobbyInit)
|
||||
Lobby.Process.AddActions(lobbyInit, updateUI)
|
||||
Lobby.Process.AddActions(updateUI, createGameHost)
|
||||
Lobby.Process.AddActions(createGameHost, lobbyAdvertise)
|
||||
Lobby.Process.AddActions(lobbyAdvertise, hostingEvent)
|
||||
Lobby.Process.AddActions(hostingEvent, nil)
|
||||
return {head = setNetworkMode, interrupt = Lobby.Interrupt.NONE, force = true, cancellable = true}
|
||||
end
|
||||
|
||||
function split_string(str, delimiter)
|
||||
local tokens = {}
|
||||
local pattern = string.format("([^%s]+)", delimiter)
|
||||
for token in string.gmatch(str, pattern) do
|
||||
table.insert(tokens, token)
|
||||
end
|
||||
return tokens
|
||||
end
|
Reference in New Issue
Block a user