Merge pull request #14 from 4doorsmorehoes/main

Rework Gamesettings folder
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21 changed files with 913 additions and 398 deletions

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@ -3,18 +3,20 @@ Config for T7 Dedicated Servers for use with the BOIII Client.
# How to use # How to use
1. Download the BO3 Unranked Dedicated Server via Steam (It's located in the "Tools" section in your steam library.) 1. Download the BO3 Unranked Dedicated Server via Steam (It's located in the "Tools" section in your steam library.)
2. Open the Unranked Server folder in windows explorer (Ff you own BO3 on Steam and have it installed it will be in your BO3 Game Folder) 2. Open the Unranked Server folder in windows explorer (if you own BO3 on Steam and have it installed it will be in your BO3 Game Folder)
3. Add boiii.exe to the UnrankedServer Folder 3. Add boiii.exe to the UnrankedServer Folder
4. Download this repository and extract startup batch files as well as the boiii and zone folder to the UnrankedServer Folder 4. Download this repository and extract startup batch files as well as the boiii and zone folder to the UnrankedServer Folder
5. Edit the config(s) in /zone to your liking. 5. Edit the config(s) in /zone to your liking.
6. (Optional) Edit your game rules under boiii/gamesettings/mp.
6. Port forward UDP 27017. 6. Port forward UDP 27017.
7. Start the Server using BOIII_MP_Server.bat or BOIII_ZM_Server.bat 7. Start the Server using BOIII_MP_Server.bat or BOIII_ZM_Server.bat
# Additional Steps required for hosting Zombies Dedicated Servers # Additional Steps required for hosting Zombies Dedicated Servers
As of right now you need to take additional Steps to host Zombies Servers. As of right now you need to take additional Steps to host Zombies Servers.
For Zombie Dedis to work they need to have the Zombies Maps and common FastFiles, these do not come with the UnrankedServer Files. This means you need to copy those over from your BO3 Game Folder. For Zombie Dedis to work they need to have the Zombies Maps and common FastFiles, these do not come with the UnrankedServer Files. This means you need to copy those over from your installed BO3 game folder.
Copy common fastfiles that is needed for zombies.
Copy common fastfiles:
``` ```
zone/en_zm_patch.ff zone/en_zm_patch.ff
zone/en_zm_common.ff zone/en_zm_common.ff
@ -23,6 +25,7 @@ zone/zm_common.fd
zone/zm_common.ff zone/zm_common.ff
zone/zm_levelcommon.ff zone/zm_levelcommon.ff
``` ```
Now for the map. Shadows of Evil is zm_zod. Now for the map. Shadows of Evil is zm_zod.
``` ```

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@ -1,24 +1,59 @@
gametype_setting timelimit 5 //Don't touch the first 2 lines below here.
gametype_setting roundScoreLimit 10 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting scorelimit 0 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting roundlimit 2
gametype_setting ballCount 1 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting carryScore 2 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting throwScore 1
gametype_setting carrierArmor 100
gametype_setting idleFlagResetTime 15
gametype_setting scoreHeroPowerGainFactor 0.684 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in BALL gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gametype_setting scoreHeroPowerTimeFactor 0.684 gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gametype_setting enemyCarrierVisible 2 // delayed can see person with ball on map gts timelimit "5" // Time limit of the game.
gts roundScoreLimit "10" // Round score limit reach
gts scorelimit "0" // Score limit.
gts roundlimit "2" // The number of rounds that will be played before the game ends.
gts ballCount "1" // How many balls you can handle?
gts carryScore "2"
gts throwScore "1"
gts carrierArmor "100"
gts idleFlagResetTime "15" // The time before a ball is automatically returned to base. (0-60 seconds)
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gametype_setting captureTime 0 gts scoreHeroPowerGainFactor "0.684" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in BALL
gametype_setting defuseTime 0 gts scoreHeroPowerTimeFactor "0.684"
gametype_setting spawntraptriggertime 10 gts enemyCarrierVisible "2" // delayed can see person with ball on map
gametype_setting gameAdvertisementRuleTimeLeft 4 gts captureTime "0" // Pickup Time. The amount of time it takes to pickup the ball.
gametype_setting gameAdvertisementRuleRound 3 gts defuseTime "0" // Return Time. How long it takes to return ball. (-1 = off. 0 = Instant. (Default) 10 = limit of seconds.)
gts spawntraptriggertime "10"
gts gameAdvertisementRuleTimeLeft "4"
gts gameAdvertisementRuleRound "3"

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@ -1,12 +1,29 @@
gametype_setting scorelimit 60 //Don't touch the first 2 lines below here.
gametype_setting timelimit 10 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting teamCount 2 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting teamScorePerKill 0
gametype_setting teamScorePerCleanDeposit 1
gametype_setting cleanDepositOfflineTime 0
gametype_setting cleanDepositOnlineTime 60
gametype_setting cleanDepositRotation 1
// Copied from KOTH // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting scoreHeroPowerTimeFactor 0.646
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gts timelimit "10" // Time limit of the game.
gts scorelimit "60" // Score limit reach to end the game.
gts teamCount "2"
gts teamScorePerKill "0"
gts teamScorePerCleanDeposit "1" // Points awarded to the team when depositing a fragment.
gts cleanDepositOfflineTime "0"
gts cleanDepositOnlineTime "60" // The amount of team each fracture site is active.
gts cleanDepositRotation "1"
gts scoreHeroPowerGainFactor "0.646" // Score earned towards Hero Weapons and Abilities are multiplied by this factor
gts scoreHeroPowerTimeFactor "0.646"

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@ -1,11 +1,53 @@
gametype_setting antiBoostDistance 100 //Don't touch the first 2 lines below here.
gametype_setting scorelimit 100 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting timelimit 10 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting teamCount 2
gametype_setting teamScorePerKill 0
gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting scoreHeroPowerTimeFactor 0.646 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting gameAdvertisementRuleScorePercent 15 gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gametype_setting gameAdvertisementRuleTimeLeft 2 gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gts timelimit "10" // Time limit of the game.
gts scorelimit "100" // Score limit reach to end the game.
gts teamCount "2" // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6)
//gts roundLimit "1" // The number of rounds that will be played before the game ends.
gts teamScorePerKill "0" // Points per Kill - The number of points for each kill. (0-25)
//gts teamScorePerKillConfirmed "1" // Points per Kills Confirmed. - The number of points for each kill confirmed. (0-25)
//gts teamScorePerKillDenied "0" // Points per Kill Denied - The number of points for each kill denied. (0-25)
//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
//gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
gts antiBoostDistance "100"
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts scoreHeroPowerGainFactor "0.646" //Score earned towards Hero Weapons and Abilities are multiplied by this factor
gts scoreHeroPowerTimeFactor "0.646"
gts gameAdvertisementRuleScorePercent "15"
gts gameAdvertisementRuleTimeLeft "2"

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@ -1,20 +1,50 @@
gametype_setting captureTime 0 //Don't touch the first 2 lines below here.
gametype_setting defuseTime 0 // touch return time, -1 = Off, 0 = Instant exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting cumulativeRoundScores 0 // 0 = Round Wins, 1 = Total Flag Captures exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting timelimit 5
gametype_setting scorelimit 3 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting roundlimit 2 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting roundwinlimit 2
gametype_setting enemyCarrierVisible 2 // delayed gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gametype_setting idleFlagResetTime 30 gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gametype_setting flagCaptureCondition 1 gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "5" // The amount of time before the round start.
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts inactivityKick "120" // Kick players that's AFK
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts allowFinalKillcam "1" // Controls whether the final killcam is played
gametype_setting playerrespawndelay 5 gts timelimit "5" // Time limit of the game.
gts scorelimit "3" // The number of flags needed to win the round.
gts roundLimit "2" // The number of rounds that will be played before the game ends.
gts roundwinlimit "2" // Round Win Limit. The number of rounds a team needs to win before the game ends.
gts enemyCarrierVisible "2" // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed)
gts idleFlagResetTime "30" // The time before a flag is automatically returned to base. (0-60 seconds)
gts captureTime "0" // Pickup Time. The amount of time it takes to pickup the enemy flag.
gts defuseTime "0" // Return Time. How long it takes to return a flag. (-1 = off. 0 = Instant. (Default) 10 = limit of seconds.)
gts playerRespawnDelay "5" // The amount of time a player has to wait before respawning.
gametype_setting scoreHeroPowerGainFactor 0.835 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF //gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
gametype_setting scoreHeroPowerTimeFactor 0.835 //gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
gametype_setting gameAdvertisementRuleTimeLeft 4 //Hardcore Mode
gametype_setting gameAdvertisementRuleRound 3 //gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts scoreHeroPowerGainFactor "0.835" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF
gts scoreHeroPowerTimeFactor "0.835"
gts gameAdvertisementRuleTimeLeft "4"
gts gameAdvertisementRuleRound "3"

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@ -1,27 +1,56 @@
gametype_setting timelimit 2.5 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting scorelimit 2 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit exec "gamedata/configs/common/default_xboxlive.cfg"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts allowFinalKillcam "1" // Controls whether the final killcam is played
gametype_setting bombTimer 45 gts timelimit "2.5" // Time limit of the game.
gametype_setting plantTime 5 gts scorelimit "2" // Score limit reach to end the game.
gametype_setting defuseTime 5 gts roundlimit "0" // The number of rounds that will be played before the game ends.
gametype_setting extraTime 2 gts bombTimer "45" // Bomb Timer. The amount of time before the bomb detonates. (2.5-150 seconds)
gametype_setting OvertimetimeLimit 2 gts plantTime "5" // Plant Time. The amount of time it takes to plant the bomb. (1-10 seconds)
gts defuseTime "5" // Defuse Time. The amount of time it takes to defuse the bomb.(1-10 seconds)
gts extraTime "2" // Extra Time. The amount of time added on to the current time when a bomb site is destroyed.
gts OvertimetimeLimit "2" // Overtime. The amount of time the Overtime round will last before it ends.
gts silentPlant "0" // Silent Plant. Players can hear the bomb being planted.
gts roundStartExplosiveDelay "2" // Delay explosive weapon use at the start of the round.
gts roundStartKillstreakDelay "15" // Delay scorestreaks start of the round.
gametype_setting maxObjectiveEventsPerMinute 5 gts maxObjectiveEventsPerMinute "5" // Used to determine whether a player is scoreboosting.
gametype_setting maxPlayerDefensive 128 gts maxPlayerDefensive "128" // Used to determine whether a player is scoreboosting.
gametype_setting maxPlayerOffensive 128 gts maxPlayerEventsPerMinute "2.5" // Used to determine whether a player is scoreboosting.
gametype_setting maxPlayerEventsPerMinute 2.5
gametype_setting multiBomb 1 // This needs to be set for the bomb carry icon to show up on the HUD
gametype_setting roundlimit 0
gametype_setting cumulativeRoundScores 0 // Winning is round-based
gametype_setting roundStartExplosiveDelay 2
gametype_setting roundStartKillstreakDelay 15
gametype_setting scoreHeroPowerGainFactor 0.679 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Demolition gts spawntraptriggertime "10"
gametype_setting scoreHeroPowerTimeFactor 0.679 //gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
gametype_setting spawntraptriggertime 10
gametype_setting gameAdvertisementRuleRound 3 //Hardcore Mode
gametype_setting gameAdvertisementRuleTimeLeft 1 //gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts scoreHeroPowerGainFactor "0.679" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Demolition
gts scoreHeroPowerTimeFactor "0.679"
gts gameAdvertisementRuleRound "3"
gts gameAdvertisementRuleTimeLeft "1"

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@ -1,11 +1,50 @@
gametype_setting disableTacInsert 1 //Don't touch the first 2 lines below here.
gametype_setting roundStartExplosiveDelay 2 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting roundStartKillstreakDelay 0 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting teamCount 1
gametype_setting timelimit 10
gametype_setting scorelimit 30
gametype_setting useEmblemInsteadOfFactionIcon 1
gametype_setting voipEveryoneHearsEveryone 1
gametype_setting gameAdvertisementRuleScorePercent 50 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting gameAdvertisementRuleTimeLeft 2 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gts timelimit "10" // Time limit of the game.
gts scorelimit "30" // Score limit reach to end the game.
gts disableTacInsert "1" // Disable Tactical Insertion. 3arc have this set 1 by default to keep players for boosting.
//gts roundLimit "1" // The number of rounds that will be played before the game ends.
//gts teamScorePerKill "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamScorePerDeath "0" // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
//gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
//gts roundStartExplosiveDelay "2" // Delay explosive weapon use at the start of the round.
//gts roundStartKillstreakDelay "0" // Delay killstreaks at the start of the round.
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts useEmblemInsteadOfFactionIcon "1" // Show player's art on scoreboard
gts voipEveryoneHearsEveryone "1" // Everyone on voice chat hear you.
gts gameAdvertisementRuleScorePercent 50
gts gameAdvertisementRuleTimeLeft 2

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@ -1,19 +1,55 @@
gametype_setting timelimit 0 //Don't touch the first 2 lines below here.
gametype_setting scorelimit 0 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting roundScoreLimit 100 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting captureTime 10 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting roundlimit 2 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting maxObjectiveEventsPerMinute 3 gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gametype_setting maxPlayerDefensive 128 gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gametype_setting maxPlayerOffensive 128 gts prematchperiod "15" // The amount of time before the game starts.
gametype_setting maxPlayerEventsPerMinute 3 gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gametype_setting flagCanBeNeutralized 0 gts timelimit "10" // Time limit of the game.
gts scorelimit "100" // Score limit.
gts roundScoreLimit "100" // Round score limit reach
gametype_setting scoreHeroPowerGainFactor 0.616 //Score earned towards Hero Weapons and Abilities are multiplied by this factor gts captureTime "10" // Capture Time. The amount of time it takes to capture an objective.
gametype_setting scoreHeroPowerTimeFactor 0.616 gts roundlimit "2" // The number of rounds that will be played before the game ends.
gts maxObjectiveEventsPerMinute "3"
gts maxPlayerDefensive "128"
gts maxPlayerOffensive "128"
gts maxPlayerEventsPerMinute "3"
gametype_setting gameAdvertisementRuleScorePercent 10 gts flagCanBeNeutralized "0"
gametype_setting gameAdvertisementRuleRound 3
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
gts scoreHeroPowerGainFactor "0.616" //Score earned towards Hero Weapons and Abilities are multiplied by this factor
gts scoreHeroPowerTimeFactor "0.616"
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts gameAdvertisementRuleScorePercent 10
gts gameAdvertisementRuleRound 3

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@ -1,26 +1,64 @@
gametype_setting timelimit 5 //Don't touch the first 2 lines below here.
gametype_setting scorelimit 0 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting roundscorelimit 1 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting roundwinlimit 2
gametype_setting roundlimit 2
gametype_setting preroundperiod 10
gametype_setting teamCount 2
gametype_setting shutdownDamage 3 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting bootTime 5 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting rebootTime 15
gametype_setting rebootPlayers 0 gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gametype_setting movePlayers 1 gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gametype_setting robotSpeed 1 gts prematchperiod "15" // The amount of time before the game starts.
gametype_setting robotShield 0 gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gametype_setting scoreHeroPowerGainFactor 0.788 //Score earned towards Hero Weapons and Abilities are multiplied by this factor gts timelimit "5" // Time limit of the game.
gametype_setting scoreHeroPowerTimeFactor 0.788 gts scorelimit "0" // Score limit.
gts roundscorelimit "1" // Round score limit reach
gts roundwinlimit "2"
gts roundlimit "2" // The number of rounds that will be played before the game ends.
gts teamCount "2"
gametype_setting spawntraptriggertime 5 gts shutdownDamage "3"
gts bootTime "5"
gts rebootTime "15" // How long it takes the robot to reboot after being shut down
gts rebootPlayers "0"
gts movePlayers "1"
gts robotSpeed "1" // Movment speed of the robot
gts robotShield "0"
gametype_setting disableVehicleSpawners 1 //gts teamScorePerDeath "0" // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
//gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
gametype_setting gameAdvertisementRuleTimeLeft 3.5 //Hardcore Mode
gametype_setting gameAdvertisementRuleRound 3 //gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts scoreHeroPowerGainFactor "0.788" // Score earned towards Hero Weapons and Abilities are multiplied by this factor
gts scoreHeroPowerTimeFactor "0.788"
gts spawntraptriggertime "5"
gts gameAdvertisementRuleTimeLeft "3.5"
gts gameAdvertisementRuleRound "3"

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@ -1,11 +1,33 @@
gametype_setting allowFinalKillcam 0 //Don't touch the first 2 lines below here.
gametype_setting disableTacInsert 1 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting disableCAC 0 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting disableClassSelection 1
gametype_setting loadoutKillstreaksEnabled 0 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting prematchperiod 0 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting roundswitch 0
gametype_setting scorelimit 0 gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gametype_setting teamCount 1 gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gametype_setting timelimit 0 gts prematchperiod "0" // The amount of time before the game starts.
gametype_setting allowInGameTeamChange 0 gts preroundperiod "10" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
//gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "0" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "0" // Controls whether the final killcam is played.
gts disableCAC "0"
gts disableClassSelection "1"
gts loadoutKillstreaksEnabled "0" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
gts disableTacInsert "1" // Disable Tactical Insertion.
gts timelimit "15" // Time limit of the game.
gts scorelimit "0" // Score limit reach to end the game.
gts roundswitch "0"
gts teamCount "1"

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@ -1,17 +1,37 @@
gametype_setting disableClassSelection 1 //Don't touch the first 3 lines below here.
gametype_setting disableVehicleSpawners 1 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting disableweapondrop 1 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting loadoutKillStreaksEnabled 0 gts wagermatchhud "1"
gametype_setting playerNumlives 0
gametype_setting perksEnabled 0 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting playerrespawndelay 0 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting roundlimit 1
gametype_setting scorelimit 200
gametype_setting setbacks 1 gts gunSelection 3 // Ladder. Determines which set of weapons the game uses (0 = Normal. 1 = Close Quarters. 2 = Marksman. 3 = Random.)
gametype_setting spectateType 3 set black_market_gun_game "0" // Toggle 1 if you want Blackjack's GunGame. leave it 0 for regular. (This might conflect with gunselection set)
gametype_setting timelimit 0 gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gametype_setting wagermatchhud 1 gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gametype_setting waverespawndelay 0 gts prematchperiod 20 // The amount of time before the game starts. (Give weak potato players a chance to load in and not spawn.)
gametype_setting teamCount 1 gts preroundperiod "10" // The amount of time before a round starts.
gametype_setting forceRadar 1 gts disableClassSelection "1" // Disable CAC for GunGame.
gametype_setting voipEveryoneHearsEveryone 1 gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts timelimit "10" // Time limit of the game.
gts scorelimit "30" // Score limit reach to end the game.
gts setbacks 1 // Setbacks. How much weapon progression a player loses when knifed. (1-10)
gts forceRadar "1" // Enable UAV all the time
gts loadoutKillstreaksEnabled "0" // Disable Killstreaks for GunGame.
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1
gts disableweapondrop "1" // No weapons on the ground for GunGame.
gts perksEnabled "0" // Disable Perks on GunGame
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
//gts playerMaxHealth "100" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
gts useEmblemInsteadOfFactionIcon "1" // Show player's art on scoreboard
gts voipEveryoneHearsEveryone "1" // Everyone on voice chat hear you.

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@ -1,11 +1,32 @@
gametype_setting timelimit 2 //Don't touch the first 2 lines below here.
gametype_setting scorelimit 0 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting preroundperiod 10 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting teamCount 2
gametype_setting loadoutKillstreaksEnabled 0
gametype_setting disableVehicleSpawners 1
gametype_setting gameAdvertisementRuleScorePercent 15 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting gameAdvertisementRuleTimeLeft 2 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting gameAdvertisementRuleRound 0
gametype_setting gameAdvertisementRuleRoundsWon 0 gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "10" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gts timelimit "2" // Time limit of the game.
gts scorelimit "0" // Score limit reach to end the game.
gts teamCount "2"
gts loadoutKillstreaksEnabled "0" // Disable Killstreaks by setting this to 0.
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1.
//gts disallowprone "0" // Don't allow players to lay down.
//gts disableTacInsert "1" // Disable Tactical Insertion. Now that would be a dick move for the infected players.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
gts gameAdvertisementRuleScorePercent "15"
gts gameAdvertisementRuleTimeLeft "2"
gts gameAdvertisementRuleRound "0"
gts gameAdvertisementRuleRoundsWon "0"

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@ -1,18 +1,55 @@
gametype_setting timelimit 5 //Don't touch the first 3 lines below here.
gametype_setting scorelimit 250 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting teamCount 2 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting maxPlayerEventsPerMinute 8 gts kothMode "1"
gametype_setting autoDestroyTime 60 // Lifetime
gametype_setting captureTime 0
gametype_setting objectiveSpawnTime 0 // Activation Delay
gametype_setting randomObjectiveLocations 0 // 2 = Linear
gametype_setting scorePerPlayer 0 // 0 = Constant, 1 = Additive (score for each player)
gametype_setting timePausesWhenInZone 1
gametype_setting kothMode 1 // Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting scoreHeroPowerGainFactor 0.45 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Hardpoint gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gametype_setting scoreHeroPowerTimeFactor 0.45 gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gametype_setting gameAdvertisementRuleScorePercent 20 gts timelimit "5" // Time limit of the game.
gametype_setting gameAdvertisementRuleTimeLeft 1.5 gts scorelimit "250" // Score limit reach to end the game.
gts teamCount "2"
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
gts maxPlayerEventsPerMinute "8"
gts autoDestroyTime "60" // Lifetime. The amount of time hardpoint is active.
gts captureTime "0" // Capture Time. The amount of time it takes to capture hardpoint.
gts objectiveSpawnTime "0" // Activation Delay Time. The amount of time before the next objective becomes active.
gts randomObjectiveLocations "0" // Hardpoint Locations. The order in which the hardpoint will appear. (0 = Liner 2 = Random After First)
gts scorePerPlayer "0" // Scoring. Determines if the team gets score at a constant rate or if more points are awarded when more players occupy the hardpoint.
gts timePausesWhenInZone "1" // timelimit pauses when you capture the hardpoint.
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts scoreHeroPowerGainFactor "0.45" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Hardpoint
gts scoreHeroPowerTimeFactor "0.45"
gts gameAdvertisementRuleScorePercent "20"
gts gameAdvertisementRuleTimeLeft "1.5"

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@ -1,15 +1,30 @@
gametype_setting timeLimit 4 //Don't touch the first 2 lines below here.
gametype_setting scoreLimit 0 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting teamCount 2 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting roundLimit 4
gametype_setting roundWinLimit 3
gametype_setting roundSwitch 1
gametype_setting playerNumlives 1
gametype_setting spectateType 3
gametype_setting disableClassSelection 1
gametype_setting disableVehicleSpawners 1
gametype_setting preroundperiod 3
gametype_setting voipDeadChatWithDead 1
gametype_setting voipDeadChatWithTeam 0 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting voipDeadHearTeamLiving 0 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "10" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gts spectateType "3" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts disableClassSelection "1" // Disable CAC for prop hunt.
gts timelimit "4" // Time limit of the game.
gts scorelimit "0" // Score limit reach to end the game.
gts teamCount "2"
gts roundLimit "4" // The number of rounds that will be played before the game ends.
gts roundwinlimit "3"
gts roundSwitch "1"
gts playerNumLives "1" // Number of Lives - Keep it 1!
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1 - keep it 1!
gts voipDeadChatWithDead "1"
gts voipDeadChatWithTeam "0"
gts voipDeadHearTeamLiving "0"

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// from dm //Don't touch the first 3 lines below here.
gametype_setting useEmblemInsteadOfFactionIcon 1 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting voipEveryoneHearsEveryone 1 exec "gamedata/configs/common/default_xboxlive.cfg"
gts wagermatchhud "1"
// sas // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting allowInGameTeamChange 0 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting disableClassSelection 1
gametype_setting disableweapondrop 1
gametype_setting gunSelection 1
gametype_setting loadoutKillStreaksEnabled 0
gametype_setting playerNumlives 0
gametype_setting pointsPerPrimaryKill 10
gametype_setting pointsPerSecondaryKill 10
gametype_setting pointsPerPrimaryGrenadeKill 5
gametype_setting pointsPerMeleeKill 5
gametype_setting roundlimit 1
gametype_setting spectateType 3
gametype_setting scorelimit 0
gametype_setting roundStartExplosiveDelay 0
gametype_setting timelimit 5
gametype_setting wagermatchhud 1
gametype_setting teamCount 1
gametype_setting forceRadar 1
gametype_setting roundStartExplosiveDelay 0
gametype_setting disableVehicleSpawners 1
gametype_setting gameAdvertisementRuleScorePercent 35 gts gunSelection "1" // Setback Weapon. The weapon that will set players back in points. (0 = None 1 = Combat Axe 2 = Crossbow 3 = Ballistic Knife)
gametype_setting gameAdvertisementRuleTimeLeft 1.5 gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod 20 // The amount of time before the game starts. (Give weak potato players a chance to load in and not spawn.)
gts preroundperiod "10" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowInGameTeamChange "0" // Allow team change..not sure why this is on SAS
gts disableClassSelection "1" // Disable CAC for GunGame.
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts timelimit "5" // Time limit of the game.
gts scorelimit "0" // Score limit reach to end the game.
gts roundlimit "1"
gts forceRadar "1" // Enable UAV all the time
gts timecount "1"
gts loadoutKillstreaksEnabled "0" // Disable Killstreaks for SAS.
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1
gts disableweapondrop "1" // No weapons on the ground for SAS.
gts perksEnabled "0" // Disable Perks on SAS
//gts disallowprone "0" // Don't allow players to lay down.
gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
//gts playerMaxHealth "100" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
gts useEmblemInsteadOfFactionIcon "1" // Show player's art on scoreboard
gts voipEveryoneHearsEveryone "1" // Everyone on voice chat hear you.
gts pointsPerPrimaryKill "10"
gts pointsPerSecondaryKill "10"
gts pointsPerPrimaryGrenadeKill "5"
gts pointsPerMeleeKill "5"
gts roundStartExplosiveDelay "0"
gts gameAdvertisementRuleScorePercent "35"
gts gameAdvertisementRuleTimeLeft "1.5"

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gametype_setting timelimit 2 //Don't touch the first 2 lines below here.
gametype_setting scorelimit 4 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting preroundperiod 3 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting bombTimer 45 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting plantTime 5 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting defuseTime 5
gametype_setting multiBomb 0
gametype_setting roundswitch 1 // Rounds between switching teams. Usually set to 1.
gametype_setting playerNumlives 1 // Search is always played Elimination style. You can not customize this in Custom Games. gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "3" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gts spectateType "3" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gametype_setting playerKillsMax 6 gts timelimit "2 // Time limit of the game.
gametype_setting totalKillsMax 11 gts scorelimit "4" // Score limit reach to end the game.
gametype_setting teamKillScore 4
gametype_setting spectateType 3 gts bombTimer 45 // Bomb Timer. The amount of time before the bomb detonates.
gts plantTime 5 // Plant Time. The amount of time it takes to plant the bomb.
gts defuseTime 5 // Defuse Time. The amount of time it takes to defuse the bomb.
gts multiBomb 0 // Multi Bomb. Every attacking player gets a bomb.
gts roundswitch 1 // The number of rounds to play before teams switch sides.
gts roundlimit 0
//gts silentPlant 0 // Players can hear the bomb being planted.
gametype_setting voipDeadChatWithDead 1 //gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
gametype_setting voipDeadChatWithTeam 0 //gts perksEnabled "1" // Disable Perks by setting this to 0
gametype_setting voipDeadHearTeamLiving 0 gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
gametype_setting roundlimit 0
gametype_setting scoreHeroPowerGainFactor 0.8 gts playerKillsMax "6"
gametype_setting scoreHeroPowerTimeFactor 0.3 gts totalKillsMax "11"
gts teamKillScore "4"
gametype_setting disableVehicleSpawners 1 gts voipDeadChatWithDead "1"
gts voipDeadChatWithTeam "0"
gts voipDeadHearTeamLiving "0"
gametype_setting gameAdvertisementRuleRoundsWon 3 gts scoreHeroPowerGainFactor "0.8"
gts scoreHeroPowerTimeFactor "0.3"
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts gameAdvertisementRuleRoundsWon 3

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@ -1,158 +1,197 @@
// from tdm //Don't touch the first 2 lines below here.
gametype_setting timelimit 10 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting scorelimit 75 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting teamCount 2
gametype_setting gameAdvertisementRuleScorePercent 15
gametype_setting gameAdvertisementRuleTimeLeft 2
gametype_setting gameAdvertisementRuleRound 0
gametype_setting gameAdvertisementRuleRoundsWon 0
// from gun
gametype_setting disableVehicleSpawners 1 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting loadoutKillStreaksEnabled 0 // If you unsure the default command. you can always " // " them back for later custom gameplay
gametype_setting playerNumlives 0
gametype_setting disableVehicleSpawners 1 gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gts timelimit "10" // Time limit of the game.
gts scorelimit "75" // Score limit reach to end the game.
gts teamCount "2"
//gts teamScorePerDeath "0" // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
gts loadoutKillstreaksEnabled "0" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts gameAdvertisementRuleScorePercent "15"
gts gameAdvertisementRuleTimeLeft "2"
gts gameAdvertisementRuleRound "0"
gts gameAdvertisementRuleRoundsWon "0"
//Unsure about this. Maybe someone figure out what restricted items of each weapon is..Would be useful for other game modes..
//Please PR on Github if you have a list!
// sniper only // sniper only
gametype_setting restrictedItems 0 1 gts restrictedItems 0 1
gametype_setting restrictedItems 1 1 gts restrictedItems 1 1
gametype_setting restrictedItems 2 1 gts restrictedItems 2 1
gametype_setting restrictedItems 3 1 gts restrictedItems 3 1
gametype_setting restrictedItems 4 1 gts restrictedItems 4 1
gametype_setting restrictedItems 5 1 gts restrictedItems 5 1
gametype_setting restrictedItems 6 1 gts restrictedItems 6 1
gametype_setting restrictedItems 7 1 gts restrictedItems 7 1
gametype_setting restrictedItems 8 1 gts restrictedItems 8 1
gametype_setting restrictedItems 9 1 gts restrictedItems 9 1
gametype_setting restrictedItems 10 1 gts restrictedItems 10 1
gametype_setting restrictedItems 11 1 gts restrictedItems 11 1
gametype_setting restrictedItems 12 1 gts restrictedItems 12 1
gametype_setting restrictedItems 13 1 gts restrictedItems 13 1
gametype_setting restrictedItems 14 1 gts restrictedItems 14 1
gametype_setting restrictedItems 15 1 gts restrictedItems 15 1
gametype_setting restrictedItems 16 1 gts restrictedItems 16 1
gametype_setting restrictedItems 17 1 gts restrictedItems 17 1
gametype_setting restrictedItems 18 1 gts restrictedItems 18 1
gametype_setting restrictedItems 19 1 gts restrictedItems 19 1
gametype_setting restrictedItems 20 1 gts restrictedItems 20 1
gametype_setting restrictedItems 21 1 gts restrictedItems 21 1
gametype_setting restrictedItems 22 1 gts restrictedItems 22 1
gametype_setting restrictedItems 23 1 gts restrictedItems 23 1
gametype_setting restrictedItems 24 1 gts restrictedItems 24 1
gametype_setting restrictedItems 25 1 gts restrictedItems 25 1
gametype_setting restrictedItems 26 1 gts restrictedItems 26 1
gametype_setting restrictedItems 27 1 gts restrictedItems 27 1
gametype_setting restrictedItems 28 1 gts restrictedItems 28 1
gametype_setting restrictedItems 29 1 gts restrictedItems 29 1
gametype_setting restrictedItems 30 1 gts restrictedItems 30 1
gametype_setting restrictedItems 31 1 gts restrictedItems 31 1
gametype_setting restrictedItems 32 1 gts restrictedItems 32 1
gametype_setting restrictedItems 33 1 gts restrictedItems 33 1
gametype_setting restrictedItems 34 1 gts restrictedItems 34 1
gametype_setting restrictedItems 35 1 gts restrictedItems 35 1
gametype_setting restrictedItems 36 1 gts restrictedItems 36 1
gametype_setting restrictedItems 37 1 gts restrictedItems 37 1
gametype_setting restrictedItems 38 1 gts restrictedItems 38 1
gametype_setting restrictedItems 39 1 gts restrictedItems 39 1
gametype_setting restrictedItems 44 1 gts restrictedItems 44 1
gametype_setting restrictedItems 47 1 gts restrictedItems 47 1
gametype_setting restrictedItems 48 1 gts restrictedItems 48 1
gametype_setting restrictedItems 49 1 gts restrictedItems 49 1
gametype_setting restrictedItems 50 1 gts restrictedItems 50 1
gametype_setting restrictedItems 51 1 gts restrictedItems 51 1
gametype_setting restrictedItems 52 1 gts restrictedItems 52 1
gametype_setting restrictedItems 53 1 gts restrictedItems 53 1
gametype_setting restrictedItems 54 1 gts restrictedItems 54 1
gametype_setting restrictedItems 55 1 gts restrictedItems 55 1
gametype_setting restrictedItems 56 1 gts restrictedItems 56 1
gametype_setting restrictedItems 57 1 gts restrictedItems 57 1
gametype_setting restrictedItems 58 1 gts restrictedItems 58 1
gametype_setting restrictedItems 59 1 gts restrictedItems 59 1
gametype_setting restrictedItems 60 1 gts restrictedItems 60 1
gametype_setting restrictedItems 61 1 gts restrictedItems 61 1
gametype_setting restrictedItems 62 1 gts restrictedItems 62 1
gametype_setting restrictedItems 63 1 gts restrictedItems 63 1
gametype_setting restrictedItems 64 1 gts restrictedItems 64 1
gametype_setting restrictedItems 65 1 gts restrictedItems 65 1
gametype_setting restrictedItems 66 1 gts restrictedItems 66 1
gametype_setting restrictedItems 67 1 gts restrictedItems 67 1
gametype_setting restrictedItems 68 1 gts restrictedItems 68 1
gametype_setting restrictedItems 69 1 gts restrictedItems 69 1
gametype_setting restrictedItems 70 1 gts restrictedItems 70 1
gametype_setting restrictedItems 71 1 gts restrictedItems 71 1
gametype_setting restrictedItems 72 1 gts restrictedItems 72 1
gametype_setting restrictedItems 73 1 gts restrictedItems 73 1
gametype_setting restrictedItems 74 1 gts restrictedItems 74 1
gametype_setting restrictedItems 75 1 gts restrictedItems 75 1
gametype_setting restrictedItems 76 1 gts restrictedItems 76 1
gametype_setting restrictedItems 77 1 gts restrictedItems 77 1
gametype_setting restrictedItems 78 1 gts restrictedItems 78 1
gametype_setting restrictedItems 79 1 gts restrictedItems 79 1
gametype_setting restrictedItems 83 1 gts restrictedItems 83 1
gametype_setting restrictedItems 84 1 gts restrictedItems 84 1
gametype_setting restrictedItems 85 1 gts restrictedItems 85 1
gametype_setting restrictedItems 93 1 gts restrictedItems 93 1
gametype_setting restrictedItems 94 1 gts restrictedItems 94 1
gametype_setting restrictedItems 95 1 gts restrictedItems 95 1
gametype_setting restrictedItems 96 1 gts restrictedItems 96 1
gametype_setting restrictedItems 97 1 gts restrictedItems 97 1
gametype_setting restrictedItems 99 1 gts restrictedItems 99 1
gametype_setting restrictedItems 100 1 gts restrictedItems 100 1
gametype_setting restrictedItems 101 1 gts restrictedItems 101 1
gametype_setting restrictedItems 102 1 gts restrictedItems 102 1
gametype_setting restrictedItems 103 1 gts restrictedItems 103 1
gametype_setting restrictedItems 104 1 gts restrictedItems 104 1
gametype_setting restrictedItems 105 1 gts restrictedItems 105 1
gametype_setting restrictedItems 106 1 gts restrictedItems 106 1
gametype_setting restrictedItems 107 1 gts restrictedItems 107 1
gametype_setting restrictedItems 108 1 gts restrictedItems 108 1
gametype_setting restrictedItems 109 1 gts restrictedItems 109 1
gametype_setting restrictedItems 110 1 gts restrictedItems 110 1
gametype_setting restrictedItems 111 1 gts restrictedItems 111 1
gametype_setting restrictedItems 112 1 gts restrictedItems 112 1
gametype_setting restrictedItems 113 1 gts restrictedItems 113 1
gametype_setting restrictedItems 114 1 gts restrictedItems 114 1
gametype_setting restrictedItems 115 1 gts restrictedItems 115 1
gametype_setting restrictedItems 116 1 gts restrictedItems 116 1
gametype_setting restrictedItems 117 1 gts restrictedItems 117 1
gametype_setting restrictedItems 118 1 gts restrictedItems 118 1
gametype_setting restrictedItems 119 1 gts restrictedItems 119 1
gametype_setting restrictedItems 120 1 gts restrictedItems 120 1
gametype_setting restrictedItems 121 1 gts restrictedItems 121 1
gametype_setting restrictedItems 122 1 gts restrictedItems 122 1
gametype_setting restrictedItems 123 1 gts restrictedItems 123 1
gametype_setting restrictedItems 124 1 gts restrictedItems 124 1
gametype_setting restrictedItems 125 1 gts restrictedItems 125 1
gametype_setting restrictedItems 126 1 gts restrictedItems 126 1
gametype_setting restrictedItems 127 1 gts restrictedItems 127 1
gametype_setting restrictedItems 128 1 gts restrictedItems 128 1
gametype_setting restrictedItems 129 1 gts restrictedItems 129 1
gametype_setting restrictedItems 131 1 gts restrictedItems 131 1
gametype_setting restrictedItems 132 1 gts restrictedItems 132 1
gametype_setting restrictedItems 133 1 gts restrictedItems 133 1
gametype_setting restrictedItems 134 1 gts restrictedItems 134 1
gametype_setting restrictedItems 135 1 gts restrictedItems 135 1
gametype_setting restrictedItems 136 1 gts restrictedItems 136 1
gametype_setting restrictedItems 137 1 gts restrictedItems 137 1
gametype_setting restrictedItems 138 1 gts restrictedItems 138 1
gametype_setting restrictedItems 139 1 gts restrictedItems 139 1
gametype_setting restrictedItems 140 1 gts restrictedItems 140 1
gametype_setting restrictedItems 141 1 gts restrictedItems 141 1
gametype_setting restrictedItems 142 1 gts restrictedItems 142 1
gametype_setting restrictedItems 143 1 gts restrictedItems 143 1
gametype_setting restrictedItems 144 1 gts restrictedItems 144 1
gametype_setting restrictedItems 145 1 gts restrictedItems 145 1
gametype_setting restrictedItems 146 1 gts restrictedItems 146 1
gametype_setting restrictedItems 147 1 gts restrictedItems 147 1
// Restrict Red Dot // Restrict Red Dot
gametype_setting restrictedattachments 32 weaponindex 40 1 gts restrictedattachments 32 weaponindex 40 1
gametype_setting restrictedattachments 32 weaponindex 41 1 gts restrictedattachments 32 weaponindex 41 1
gametype_setting restrictedattachments 32 weaponindex 42 1 gts restrictedattachments 32 weaponindex 42 1
gametype_setting restrictedattachments 32 weaponindex 43 1 gts restrictedattachments 32 weaponindex 43 1
gametype_setting restrictedattachments 32 weaponindex 45 1 gts restrictedattachments 32 weaponindex 45 1
gametype_setting restrictedattachments 22 weaponindex 46 1 gts restrictedattachments 22 weaponindex 46 1
gametype_setting restrictedattachments 32 weaponindex 46 1 gts restrictedattachments 32 weaponindex 46 1
gametype_setting restrictedattachments 33 weaponindex 46 1 gts restrictedattachments 33 weaponindex 46 1
gametype_setting restrictedattachments 32 weaponindex 98 1 gts restrictedattachments 32 weaponindex 98 1
gametype_setting restrictedattachments 32 weaponindex 130 1 gts restrictedattachments 32 weaponindex 130 1

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@ -1,8 +1,50 @@
gametype_setting timelimit 10 //Don't touch the first 2 lines below here.
gametype_setting scorelimit 100 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting teamCount 2 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting gameAdvertisementRuleScorePercent 15
gametype_setting gameAdvertisementRuleTimeLeft 2 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting gameAdvertisementRuleRound 0 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting gameAdvertisementRuleRoundsWon 0
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gts timelimit "10" // Time limit of the game.
gts scorelimit "100" // Score limit reach to end the game.
gts teamCount "2"
gts roundLimit "1" // The number of rounds that will be played before the game ends.
//gts teamScorePerDeath "0" // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
//gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts gameAdvertisementRuleScorePercent "15"
gts gameAdvertisementRuleTimeLeft "2"
gts gameAdvertisementRuleRound "0"
gts gameAdvertisementRuleRoundsWon "0"

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@ -37,6 +37,8 @@ set sv_floodProtect "1" // Chat Spam Protection
set g_log "boiii/games_mp.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. set g_log "boiii/games_mp.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot.
set sv_lobby_mode "mp" // Sets the lobby type to multiplayer. set sv_lobby_mode "mp" // Sets the lobby type to multiplayer.
set sv_skip_lobby "1" // Makes the server load the map immediately instead of waiting at the lobby. Turn this off if you want to use playlists instead(currently required for custom maps). set sv_skip_lobby "1" // Makes the server load the map immediately instead of waiting at the lobby. Turn this off if you want to use playlists instead(currently required for custom maps).
set sv_lanonly "0" // Keep your server from bordcasting to the public list and Local LAN only.
////////////////////////////////////////////////// //////////////////////////////////////////////////
// BOT CONFIGURATION // // BOT CONFIGURATION //
@ -72,16 +74,12 @@ set bot_difficulty "1" // Bot Skill. (0 - Easy, 1 - Nor
// // // //
////////////////////////////////////////////////// //////////////////////////////////////////////////
exec "gamedata/gamesettings/mp/gamesettings_default.cfg" // Leave this as is
exec "gamedata/configs/common/default_xboxlive.cfg" // Leave this as is
exec "gamedata/gamesettings/mp/gamesettings_tdm.cfg" // Change this to the gametype config of the mode you want to run (e.g. ../gamesettings_conf.cfg, ../gamesettings_escort.cfg) exec "gamedata/gamesettings/mp/gamesettings_tdm.cfg" // Change this to the gametype config of the mode you want to run (e.g. ../gamesettings_conf.cfg, ../gamesettings_escort.cfg)
//set gametype "tdm" // Set the gametype in the map rotation for now //set gametype "tdm" // Set the gametype in the map rotation for now
set scr_teambalance "1" // Enable or Disable auto balance. set scr_teambalance "1" // Enable or Disable auto balance.
set cg_thirdPerson "0" // third-person mode set cg_thirdPerson "0" // third-person mode
set g_deadChat "0" // Dead Players' Chat Messages can be seen by everyone set g_deadChat "0" // Dead Players' Chat Messages can be seen by everyone
set black_market_gun_game "0" // Toggle 1 if you want Blackjack's GunGame. leave it 0 for regular.
///////////////////////////////////////////////////// /////////////////////////////////////////////////////
// MAP SHORT NAMES ROTATION LIST // // MAP SHORT NAMES ROTATION LIST //

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@ -37,6 +37,7 @@ set sv_floodProtect "1" // Chat Spam Protection
set g_log "boiii/games_cp.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. set g_log "boiii/games_cp.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot.
set sv_lobby_mode "cp" // Sets the lobby type to camapaign set sv_lobby_mode "cp" // Sets the lobby type to camapaign
set sv_skip_lobby "1" // Makes the server load the map immediately instead of waiting at the lobby. Turn this off if you want to use playlists instead(currently required for custom maps). set sv_skip_lobby "1" // Makes the server load the map immediately instead of waiting at the lobby. Turn this off if you want to use playlists instead(currently required for custom maps).
set sv_lanonly "0" // Keep your server from bordcasting to the public list and Local LAN only.
////////////////////////////////////////////////// //////////////////////////////////////////////////
// BASE GAME CONFIGURATION // // BASE GAME CONFIGURATION //

View File

@ -37,6 +37,7 @@ set sv_floodProtect "1" // Chat Spam Protection
set g_log "boiii/games_zm.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. set g_log "boiii/games_zm.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot.
set sv_lobby_mode "zm" // Sets the lobby type to zombies set sv_lobby_mode "zm" // Sets the lobby type to zombies
set sv_skip_lobby "1" // Makes the server load the map immediately instead of waiting at the lobby. Turn this off if you want to use playlists instead(currently required for custom maps). set sv_skip_lobby "1" // Makes the server load the map immediately instead of waiting at the lobby. Turn this off if you want to use playlists instead(currently required for custom maps).
set sv_lanonly "0" // Keep your server from bordcasting to the public list and Local LAN only.
////////////////////////////////////////////////// //////////////////////////////////////////////////
// BASE GAME CONFIGURATION // // BASE GAME CONFIGURATION //