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Update for AlterWare T7x
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t7x/gamesettings/mp/gamesettings_ctf.cfg
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50
t7x/gamesettings/mp/gamesettings_ctf.cfg
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//Don't touch the first 2 lines below here.
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exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
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exec "gamedata/configs/common/default_xboxlive.cfg"
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// Below this line you may uncomment the " // " commands and edit to your liking.
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// If you unsure the default command. you can always " // " them back for later custom gameplay.
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gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
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gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
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gts prematchperiod "15" // The amount of time before the game starts.
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gts preroundperiod "5" // The amount of time before the round start.
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gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
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gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
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gts inactivityKick "120" // Kick players that's AFK
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gts allowInGameTeamChange "1" // Allow players to switch teams?
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gts allowFinalKillcam "1" // Controls whether the final killcam is played
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gts timelimit "5" // Time limit of the game.
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gts scorelimit "3" // The number of flags needed to win the round.
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gts roundLimit "2" // The number of rounds that will be played before the game ends.
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gts roundwinlimit "2" // Round Win Limit. The number of rounds a team needs to win before the game ends.
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gts enemyCarrierVisible "2" // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed)
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gts idleFlagResetTime "30" // The time before a flag is automatically returned to base. (0-60 seconds)
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gts captureTime "0" // Pickup Time. The amount of time it takes to pickup the enemy flag.
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gts defuseTime "0" // Return Time. How long it takes to return a flag. (-1 = off. 0 = Instant. (Default) 10 = limit of seconds.)
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gts playerRespawnDelay "5" // The amount of time a player has to wait before respawning.
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//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
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//gts perksEnabled "1" // Disable Perks by setting this to 0
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//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
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//gts disableweapondrop "0" // No weapons on the ground.
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//gts disallowprone "0" // Don't allow players to lay down.
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//gts allowHitMarkers "2" // Rather or not to show hitmakers?
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//gts allowAnnouncer "1" // Annouce enemy team actions
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//Hardcore Mode
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//gts hardcoreMode "1" // Enable hardcore mode.
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//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
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//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
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//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
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//gts onlyHeadshots "0" // Headshots only
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//gts allowKillcam "0" // Allow Killcam.
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//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
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//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
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//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
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gts scoreHeroPowerGainFactor "0.835" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF
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gts scoreHeroPowerTimeFactor "0.835"
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gts gameAdvertisementRuleTimeLeft "4"
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gts gameAdvertisementRuleRound "3"
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