8 Commits

21 changed files with 710 additions and 99 deletions

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@ -21,7 +21,7 @@ namespace bots
bool can_add() bool can_add()
{ {
return party::get_client_count() < *game::mp::svs_clientCount; return party::get_client_count() < game::mp::svs->clientCount;
} }
void bot_team_join(const int entity_num) void bot_team_join(const int entity_num)
@ -29,14 +29,14 @@ namespace bots
// schedule the select team call // schedule the select team call
scheduler::once([entity_num]() scheduler::once([entity_num]()
{ {
game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num], game::SV_ExecuteClientCommand(&game::mp::svs->clients[entity_num],
utils::string::va("lui 68 2 %i", *game::mp::sv_serverId_value), utils::string::va("lui 68 2 %i", *game::mp::sv_serverId_value),
false); false);
// scheduler the select class call // scheduler the select class call
scheduler::once([entity_num]() scheduler::once([entity_num]()
{ {
game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num], game::SV_ExecuteClientCommand(&game::mp::svs->clients[entity_num],
utils::string::va("lui 5 %i %i", (rand() % 5) + 10, utils::string::va("lui 5 %i %i", (rand() % 5) + 10,
*game::mp::sv_serverId_value), false); *game::mp::sv_serverId_value), false);
}, scheduler::pipeline::server, 1s); }, scheduler::pipeline::server, 1s);
@ -175,7 +175,7 @@ namespace bots
num_bots = std::strtoul(params.get(1), nullptr, 10); num_bots = std::strtoul(params.get(1), nullptr, 10);
} }
num_bots = std::min(num_bots, static_cast<std::size_t>(*game::mp::svs_clientCount)); num_bots = std::min(num_bots, static_cast<std::size_t>(game::mp::svs->clientCount));
console::info("Spawning %zu %s\n", num_bots, (num_bots == 1 ? "bot" : "bots")); console::info("Spawning %zu %s\n", num_bots, (num_bots == 1 ? "bot" : "bots"));

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@ -41,8 +41,7 @@ namespace branding
localized_strings::override("LUA_MENU_LEGAL_COPYRIGHT", "iw6-mod: " VERSION " by AlterWare.\n"); localized_strings::override("LUA_MENU_LEGAL_COPYRIGHT", "iw6-mod: " VERSION " by AlterWare.\n");
utils::hook::call(SELECT_VALUE(0x1403BDABA, 0x140414424), dvar_set_string_stub); utils::hook::call(SELECT_VALUE(0x1403BDABA, 0x140414424), dvar_set_string_stub);
ui_get_formatted_build_number_hook.create( ui_get_formatted_build_number_hook.create(game::LiveStorage_FetchFFotD, ui_get_formatted_build_number_stub);
SELECT_VALUE(0x140415FD0, 0x1404D7C00), ui_get_formatted_build_number_stub);
scheduler::loop([]() scheduler::loop([]()
{ {

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@ -86,14 +86,14 @@ namespace colors
return string; return string;
} }
size_t get_client_name_stub(const int local_client_num, const int index, char* buf, const int size, size_t get_client_name_stub(const int local_client_num, const int index, char* name_buf,
const size_t unk, const size_t unk2) const int max_name_size, char* clan_buf, const int max_clan_size)
{ {
// CL_GetClientName (CL_GetClientNameAndClantag?) // CL_GetClientNameAndClanTag (wrapper for CL_GetClientNameAndClanTagColorize)
const auto result = reinterpret_cast<size_t(*)(int, int, char*, int, size_t, size_t)>(0x1402CF790)( const auto result = reinterpret_cast<size_t(*)(int, int, char*, int, char*, int)>(0x1402CF790)(
local_client_num, index, buf, size, unk, unk2); local_client_num, index, name_buf, max_name_size, clan_buf, max_clan_size);
utils::string::strip(buf, buf, size); utils::string::strip(name_buf, name_buf, static_cast<size_t>(max_name_size));
return result; return result;
} }

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@ -41,7 +41,7 @@ namespace dedicated_info
for (auto i = 0; i < sv_maxclients->current.integer; i++) for (auto i = 0; i < sv_maxclients->current.integer; i++)
{ {
auto* client = &game::mp::svs_clients[i]; auto* client = &game::mp::svs->clients[i];
auto* self = &game::mp::g_entities[i]; auto* self = &game::mp::g_entities[i];
if (client->header.state > game::CS_FREE && self && self->client) if (client->header.state > game::CS_FREE && self && self->client)

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@ -54,8 +54,8 @@ namespace discord
discord_presence.details = utils::string::va("%s on %s", gametype, map); discord_presence.details = utils::string::va("%s on %s", gametype, map);
discord_presence.partySize = game::mp::cgArray->snap != nullptr discord_presence.partySize = game::mp::cg->snap != nullptr
? game::mp::cgArray->snap->numClients ? game::mp::cg->snap->numClients
: 1; : 1;
if (game::Dvar_GetBool("xblive_privatematch")) if (game::Dvar_GetBool("xblive_privatematch"))
@ -65,7 +65,7 @@ namespace discord
} }
else else
{ {
auto* host_name = reinterpret_cast<char*>(0x14187EBC4); auto* host_name = game::mp::cgs->szHostName;
utils::string::strip(host_name, host_name, std::strlen(host_name) + 1); utils::string::strip(host_name, host_name, std::strlen(host_name) + 1);
discord_presence.state = host_name; discord_presence.state = host_name;

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@ -505,7 +505,7 @@ namespace game_console
{ {
if (key == game::keyNum_t::K_F10) if (key == game::keyNum_t::K_F10)
{ {
if(game::mp::svs_clients[localClientNum].header.state > game::CS_FREE) if(game::mp::svs->clients[localClientNum].header.state > game::CS_FREE)
{ {
return false; return false;
} }

View File

@ -50,8 +50,8 @@ namespace input
return; return;
} }
cl_char_event_hook.create(SELECT_VALUE(0x14023CE50, 0x1402C2AE0), cl_char_event_stub); cl_char_event_hook.create(game::CL_CharEvent, cl_char_event_stub);
cl_key_event_hook.create(SELECT_VALUE(0x14023D070, 0x1402C2CE0), cl_key_event_stub); cl_key_event_hook.create(game::CL_KeyEvent, cl_key_event_stub);
} }
}; };
} }

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@ -61,7 +61,7 @@ namespace notifies
scheduler::once([params, message, client_num] scheduler::once([params, message, client_num]
{ {
const auto* guid = game::SV_GetGuid(client_num); const auto* guid = game::SV_GetGuid(client_num);
const auto* name = game::mp::svs_clients[client_num].name; const auto* name = game::mp::svs->clients[client_num].name;
game_log::g_log_printf("%s;%s;%i;%s;%s\n", game_log::g_log_printf("%s;%s;%i;%s;%s\n",
params.get(0), params.get(0),

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@ -120,9 +120,9 @@ namespace party
int get_client_count() int get_client_count()
{ {
auto count = 0; auto count = 0;
for (auto i = 0; i < *game::mp::svs_clientCount; ++i) for (auto i = 0; i < game::mp::svs->clientCount; ++i)
{ {
if (game::mp::svs_clients[i].header.state >= game::CS_CONNECTED) if (game::mp::svs->clients[i].header.state >= game::CS_CONNECTED)
{ {
++count; ++count;
} }
@ -134,10 +134,10 @@ namespace party
int get_bot_count() int get_bot_count()
{ {
auto count = 0; auto count = 0;
for (auto i = 0; i < *game::mp::svs_clientCount; ++i) for (auto i = 0; i < game::mp::svs->clientCount; ++i)
{ {
if (game::mp::svs_clients[i].header.state >= game::CS_CONNECTED && if (game::mp::svs->clients[i].header.state >= game::CS_CONNECTED &&
game::mp::svs_clients[i].testClient != game::TC_NONE) game::mp::svs->clients[i].testClient != game::TC_NONE)
{ {
++count; ++count;
} }
@ -158,7 +158,7 @@ namespace party
int get_client_num_from_name(const std::string& name) int get_client_num_from_name(const std::string& name)
{ {
for (auto i = 0; !name.empty() && i < *game::mp::svs_clientCount; ++i) for (auto i = 0; !name.empty() && i < game::mp::svs->clientCount; ++i)
{ {
if (game::mp::g_entities[i].client) if (game::mp::g_entities[i].client)
{ {
@ -283,7 +283,7 @@ namespace party
} }
const auto client_num = atoi(params.get(1)); const auto client_num = atoi(params.get(1));
if (client_num < 0 || client_num >= *game::mp::svs_clientCount) if (client_num < 0 || client_num >= game::mp::svs->clientCount)
{ {
return; return;
} }
@ -320,7 +320,7 @@ namespace party
const std::string name = params.get(1); const std::string name = params.get(1);
if (name == "all"s) if (name == "all"s)
{ {
for (auto i = 0; i < *game::mp::svs_clientCount; ++i) for (auto i = 0; i < game::mp::svs->clientCount; ++i)
{ {
scheduler::once([i, reason] scheduler::once([i, reason]
{ {
@ -331,7 +331,7 @@ namespace party
} }
const auto client_num = get_client_num_from_name(name); const auto client_num = get_client_num_from_name(name);
if (client_num < 0 || client_num >= *game::mp::svs_clientCount) if (client_num < 0 || client_num >= game::mp::svs->clientCount)
{ {
return; return;
} }
@ -418,7 +418,7 @@ namespace party
info.set("isPrivate", dvars::get_string("g_password").empty() ? "0" : "1"); info.set("isPrivate", dvars::get_string("g_password").empty() ? "0" : "1");
info.set("clients", std::to_string(get_client_count())); info.set("clients", std::to_string(get_client_count()));
info.set("bots", std::to_string(get_bot_count())); info.set("bots", std::to_string(get_bot_count()));
info.set("sv_maxclients", std::to_string(*game::mp::svs_clientCount)); info.set("sv_maxclients", std::to_string(game::mp::svs->clientCount));
info.set("protocol", std::to_string(PROTOCOL)); info.set("protocol", std::to_string(PROTOCOL));
info.set("shortversion", SHORTVERSION); info.set("shortversion", SHORTVERSION);

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@ -191,7 +191,7 @@ namespace patches
{ {
command::params_sv params{}; command::params_sv params{};
const auto menu_id = atoi(params.get(1)); const auto menu_id = atoi(params.get(1));
const auto client = &game::mp::svs_clients[ent->s.clientNum]; const auto client = &game::mp::svs->clients[ent->s.clientNum];
// 9 => "end_game" // 9 => "end_game"
if (menu_id == 9 && client->header.netchan.remoteAddress.type != game::NA_LOOPBACK) if (menu_id == 9 && client->header.netchan.remoteAddress.type != game::NA_LOOPBACK)

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@ -50,7 +50,7 @@ namespace rcon
for (int i = 0; i < sv_maxclients->current.integer; i++) for (int i = 0; i < sv_maxclients->current.integer; i++)
{ {
const auto client = &game::mp::svs_clients[i]; const auto client = &game::mp::svs->clients[i];
auto self = &game::mp::g_entities[i]; auto self = &game::mp::g_entities[i];
char clean_name[32]{}; char clean_name[32]{};

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@ -50,8 +50,8 @@ namespace slowmotion
for (auto i = 0; i < game::Dvar_FindVar("sv_maxclients")->current.integer; i++) for (auto i = 0; i < game::Dvar_FindVar("sv_maxclients")->current.integer; i++)
{ {
auto* client = &game::mp::svs_clients[i]; auto* client = &game::mp::svs->clients[i];
client->nextSnapshotTime = *game::mp::serverTime - 1; client->nextSnapshotTime = game::mp::svs->time - 1;
} }
} }
} }
@ -66,7 +66,7 @@ namespace slowmotion
utils::hook::jump(0x1403B4A10, scr_cmd_set_slow_motion); utils::hook::jump(0x1403B4A10, scr_cmd_set_slow_motion);
// Detour used here instead of call hook because Com_TimeScaleMsec is called from arxan encrypted function // Detour used here instead of call hook because Com_TimeScaleMsec is called from arxan encrypted function
com_timescale_msec_hook.create(0x140415D50, com_timescale_msec); com_timescale_msec_hook.create(game::Com_TimeScaleMsec, com_timescale_msec);
} }
}; };
} }

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@ -792,6 +792,22 @@ namespace game
enum ConfigString enum ConfigString
{ {
CS_TIMESCALE = 0xA,
CS_VISIONSET_NORMAL = 0x49C,
CS_VISIONSET_NIGHT = 0x49D,
CS_VISIONSET_MISSILECAM = 0x49E,
CS_VISIONSET_THERMAL = 0x49F,
CS_VISIONSET_PAIN = 0x4A0,
CS_VISIONSET_POST_APPLY = 0x4A1,
CS_VISIONSET_FIRST = CS_VISIONSET_NORMAL,
CS_VISIONSET_LAST = CS_VISIONSET_POST_APPLY,
CS_VISIONSET_COUNT = CS_VISIONSET_POST_APPLY - CS_VISIONSET_NORMAL + 1
// many of the indices below are incorrect
/*
CS_FIRST = 0x0, CS_FIRST = 0x0,
CS_SERVERINFO = 0x0, CS_SERVERINFO = 0x0,
CS_SYSTEMINFO = 0x1, CS_SYSTEMINFO = 0x1,
@ -863,7 +879,8 @@ namespace game
CS_MP_ANIMS_LAST = 0xD21, CS_MP_ANIMS_LAST = 0xD21,
CS_ITEMS = 0xD22, CS_ITEMS = 0xD22,
CS_LEADERBOARDS = 0xD23, CS_LEADERBOARDS = 0xD23,
MAX_CONFIGSTRINGS = 0xD24, MAX_CONFIGSTRINGS = 0xD24
*/
}; };
enum LiveClientDropType enum LiveClientDropType
@ -1289,6 +1306,16 @@ namespace game
vec2_t corridorSpeeds; vec2_t corridorSpeeds;
}; };
struct ClientArchiveData
{
int serverTime;
vec3_t origin;
vec3_t velocity;
int bobCycle;
int movementDir;
PlayerVehicleState playerVehStateClientArchive;
};
struct PlayerActiveWeaponState struct PlayerActiveWeaponState
{ {
int weapAnim; int weapAnim;
@ -1411,18 +1438,26 @@ namespace game
{ {
int overflowed; int overflowed;
int readOnly; int readOnly;
char* data; const char* data;
char* splitData; const char* splitData;
int maxsize; int maxsize;
int cursize; int cursize;
int splitSize; int splitSize;
int readcount; int readcount;
int bit; int bit;
int lastEntityRef; int lastEntityRef;
netsrc_t targetLocalNetID;
int useZlib; int useZlib;
}; };
struct gameState_t
{
int stringOffsets[3524];
char stringData[131'072];
int dataCount;
};
static_assert(sizeof(game::gameState_t) == 145'172);
struct HsvColor struct HsvColor
{ {
unsigned char h; unsigned char h;
@ -2099,7 +2134,9 @@ namespace game
int clientNum; int clientNum;
int viewmodelIndex; int viewmodelIndex;
vec3_t viewangles; vec3_t viewangles;
char _0x190[0xAC]; char _0x190[0x58];
int viewlocked_entNum;
char _0x1EC[0x50];
int locationSelectionInfo; int locationSelectionInfo;
SprintState_t sprintState; SprintState_t sprintState;
float holdBreathScale; float holdBreathScale;
@ -2131,14 +2168,11 @@ namespace game
vec3_t weapLockedPos; vec3_t weapLockedPos;
int weaponIdleTime; int weaponIdleTime;
int lastStowedWeapon; int lastStowedWeapon;
char __0x638[0x2CE8]; char __0x638[0x2CEC];
}; };
#pragma pack(pop)
struct ClientCustomizationInfo static_assert(sizeof(playerState_t) == 0x3328);
{ #pragma pack(pop)
unsigned int modelIndex[3];
};
struct ScoreInfo struct ScoreInfo
{ {
@ -2154,6 +2188,140 @@ namespace game
unsigned short adrenaline; unsigned short adrenaline;
}; };
struct ScoreboardInfo
{
int teamScores[2];
ScoreInfo clientScores[18];
};
struct clSnapshot_t
{
mp::playerState_t ps;
ScoreboardInfo scores;
int valid;
int snapFlags;
int serverTime;
int messageNum;
int deltaNum;
int ping;
int cmdNum;
int numEntities;
int numClients;
int parseEntitiesIndex;
int parseClientsIndex;
int parseOmnvarsIdx;
int numAgents;
int parseAgentsIndex;
int scriptablesParseCount;
int scriptablesParseIndex;
int serverCommandNum;
};
static_assert(sizeof(clSnapshot_t) == 0x34B8);
struct clientActive_t
{
char usingAds;
char padding1[3];
int timeoutcount;
clSnapshot_t snap;
int oldSnapServerTime;
int oldServerTime;
int extrapolatedSnapshot;
char alwaysFalse;
char padding2[3];
int serverTime;
int oldFrameServerTime;
int serverTimeDelta;
int newSnapshots;
int serverId;
char mapname[64];
int mapcrc;
int parseEntitiesIndex;
int parseClientsIndex;
int parseOmnvarsIdx;
int mouseDx[2];
int mouseDy[2];
int mouseIndex;
char stanceHeld;
char padding3[3];
int stance;
int stancePosition;
int stanceTime;
char wasSprinting;
char padding4[3];
int cgameUserCmdWeapon;
int cgameUserCmdOffHand;
int cgameUserCmdAlternate;
float cgameFOVSensitivityScale;
float cgameMaxPitchSpeed;
float cgameMaxYawSpeed;
vec3_t cgameKickAngles;
vec3_t cgameOrigin;
vec3_t cgameVelocity;
PlayerVehicleState cgamePlayerVehState;
int cgameBobCycle;
int cgameMovementDir;
int cgameExtraButtons;
int cgamePredictedDataServerTime;
vec3_t clViewangles;
char _361C[12];
usercmd_t cmds[128];
int cmdNumber;
ClientArchiveData clientArchive[256];
int clientArchiveIndex;
int packetBackupCount;
int packetBackupMask;
int parseEntitiesCount;
int parseClientsCount;
int parseOmnvarsCount;
// missing fields
};
struct clientStatic_t
{
int quit;
int hunkUsersStarted;
char servername[256];
int rendererStarted;
int soundStarted;
int inUpdateSound;
int uiStarted;
int frametime;
int frametime_base;
int realtime;
char _0x124[0x80DBC];
gameState_t gameState;
// missing fields
};
struct clientConnection_t
{
int qport;
int clientNum;
netadr_t serverAddress;
int connectLastSendTime;
int connectPacketCount;
char serverMessage[256];
int challenge;
int checksumFeed;
int reliableSequence;
int reliableAcknowledge;
char reliableCommands[128][1024];
int serverMessageSequence;
int serverCommandSequence;
int lastExecutedServerCommand;
char serverCommands[128][1024];
char isServerRestarting;
char padding[3];
// missing fields
};
struct ClientCustomizationInfo
{
unsigned int modelIndex[3];
};
union OmnvarValue union OmnvarValue
{ {
bool enabled; bool enabled;
@ -2186,44 +2354,51 @@ namespace game
int modelindex; int modelindex;
int dualWielding; int dualWielding;
char _0x10[0x30]; char _0x10[0x30];
char name[0x10]; char name[16];
int rank; int rank;
int prestige; int prestige;
char _0x00[0x10];
int nameplateFriendlyIndex; int nameplateFriendlyIndex;
int nameplateEnemyIndex; int nameplateEnemyIndex;
unsigned int perks[2]; unsigned int perks[2];
char _0x78[0x80]; char _0x68[0x40];
char clanAbbrev[8];
char _0xB0[0x28];
}; };
static_assert(sizeof(clientState_t) == 0xD8);
struct clientSession_t struct clientSession_t
{ {
int sessionState; int sessionState;
int forceSpectatorClient; int forceSpectatorClient;
int killCamEntity; int killCamEntity;
int isInKillcam; int isInKillcam;
char __0x332C[0x14]; char _0x10[0x10];
usercmd_t cmd; usercmd_t cmd;
usercmd_t oldcmd; usercmd_t oldcmd;
int localClient; int localClient;
char __0x33C4[0x24]; char _0x9C[0x34];
float moveSpeedScaleMultiplier; float moveSpeedScaleMultiplier;
int viewmodelIndex; int viewmodelIndex;
int noSpectate; int noSpectate;
clientState_t cs; clientState_t cs;
ScoreInfo scores; ScoreInfo scores;
char __pad[0x1B0]; char _0x1E6[0x1C0];
}; };
static_assert(sizeof(clientSession_t) == 0x388);
struct gclient_t struct gclient_t
{ {
playerState_t ps; playerState_t ps;
clientSession_t sess; clientSession_t sess;
int flags; int flags;
int spectatorClient; int spectatorClient;
char __0x36B4[0x3B0]; char _0x36B8[0x3B0];
}; };
static_assert(sizeof(gclient_t) == 0x3A68);
struct LerpEntityState struct LerpEntityState
{ {
int entFlags; int entFlags;
@ -2258,6 +2433,8 @@ namespace game
char _0xD8[0x30]; char _0xD8[0x30];
}; };
static_assert(sizeof(EntityState) == 0x108);
struct EntityShared struct EntityShared
{ {
char _0x108[0x38]; char _0x108[0x38];
@ -2266,6 +2443,13 @@ namespace game
char _0x14C[0xC]; char _0x14C[0xC];
}; };
struct centity_t
{
char _0x0[0x238];
};
static_assert(sizeof(centity_t) == 0x238);
struct gentity_t struct gentity_t
{ {
EntityState s; EntityState s;
@ -2281,19 +2465,230 @@ namespace game
struct snapshot_t struct snapshot_t
{ {
char _0x0[0x3C78]; playerState_t ps;
ScoreboardInfo scores;
OmnvarData omnvars[256];
int snapFlags;
int ping; int ping;
int serverTime; int serverTime;
int numEntities; int numEntities;
int numClients; int numClients;
// missing fields
}; };
enum DemoType
{
DEMO_TYPE_NONE = 0x0,
DEMO_TYPE_CLIENT = 0x1,
DEMO_TYPE_SERVER = 0x2
};
struct characterInfo_t
{
char _0x0[0x5D8];
};
static_assert(sizeof(characterInfo_t) == 0x5D8);
struct clientInfo_t
{
char _0x0[0x70];
};
static_assert(sizeof(clientInfo_t) == 0x70);
struct bgs_t
{
char _0x0[0x459F0];
characterInfo_t characterinfo[42];
clientInfo_t clientinfo[18];
};
static_assert(sizeof(bgs_t) == 0x55740);
struct visionSetVarsBase_t
{
int filmEnable;
float filmBrightness;
float filmContrast;
float filmDesaturation;
float filmDesaturationDark;
float filmInvert;
vec3_t filmLightTint;
vec3_t filmMediumTint;
vec3_t filmDarkTint;
int charPrimaryUseTweaks;
float charPrimaryDiffuseScale;
float charPrimarySpecularScale;
vec3_t charLightAmbient;
int viewModelPrimaryUseTweaks;
float viewModelPrimaryDiffuseScale;
float viewModelPrimarySpecularScale;
vec3_t viewModelLightAmbient;
float primaryLightOverride;
int materialBloomHQEnable;
float materialBloomHQHaziness;
float materialBloomHQGamma;
float materialBloomHQDesaturation;
float materialBloomIntensity;
float materialBloomRadius;
float materialBloomPinch;
float materialBloomLuminanceCutoff;
float materialBloomDesaturation;
int volumeLightScatter;
float volumeLightScatterLinearAtten;
float volumeLightScatterQuadraticAtten;
float volumeLightScatterAngularAtten;
float volumeLightScatterDepthAttenNear;
float volumeLightScatterDepthAttenFar;
float volumeLightScatterBackgroundDistance;
vec3_t volumeLightScatterColor;
float ssaoStrength;
float ssaoPower;
float ssaoBlurRadius;
int glareEnable;
float glareNormalStart;
float glareNormalEnd;
float glareNormalPower;
float glareNormalAmount;
float glareMirrorStart;
float glareMirrorEnd;
float glareMirrorPower;
float glareMirrorAmount;
float rimLightPitch;
float rimLightHeading;
float rimLightDiffuseIntensity;
float rimLightSpecIntensity;
float rimLightBias;
float rimLightPower;
vec3_t rimLightColor;
int overrideExistingMask;
float unlitSurfaceHDRScalar;
float litSurfaceHDRScalar;
float hdrSkyIntensity;
vec3_t hdrSkyColorTint;
};
static_assert(sizeof(visionSetVarsBase_t) == 0x12C);
struct visionSetVars_t
{
visionSetVarsBase_t baseclass_0;
void* _0x12C[3];
};
static_assert(sizeof(visionSetVars_t) == 0x148);
struct interpolationVisionSetVars_t
{
visionSetVarsBase_t baseclass_0;
void* _0x12C[0x2F];
};
static_assert(sizeof(interpolationVisionSetVars_t) == 0x2A8);
struct visionSetLerpData_t
{
int timeStart;
int timeDuration;
int style;
};
struct GfxFog
{
char _0x0[0x38];
int startTime;
int finishTime;
int color;
float density;
int sunColor;
};
struct ClientVisionSetData
{
visionSetVars_t visionSetPreLoaded[4];
char visionSetPreLoadedName[4][64];
int visionSetPreLoadedUsedTime[4];
interpolationVisionSetVars_t visionSetFrom[6];
interpolationVisionSetVars_t visionSetTo[6];
interpolationVisionSetVars_t visionSetCurrent[6];
interpolationVisionSetVars_t visionSetPrevious;
visionSetLerpData_t visionSetLerpData[6];
char visionName[6][64];
char visionBlendActive[6];
char thermalVisionActive;
char remoteMissileCam;
char painVisionActive;
float painVisionLerp;
int postApplyLerpTimeStart;
int postApplyLerpTimeDuration;
float postApplyLerpStart;
float postApplyLerpDest;
float postApplyLerpCurrent;
GfxFog lastClientFog;
int scriptFogActive;
int scriptFogLerpStartTime;
int scriptFogLerpEndTime;
};
static_assert(sizeof(ClientVisionSetData) == 0x3AF0);
struct cpose_t
{
char _0x0[0x90];
};
static_assert(sizeof(cpose_t) == 0x90);
struct cg_t struct cg_t
{ {
playerState_t ps; playerState_t ps;
char _0x3324[0x64]; char _0x3324[0x38];
int clientNum;
int localClientNum;
DemoType demoType;
char _0x336C[0x1C];
snapshot_t* snap; snapshot_t* snap;
snapshot_t* nextSnap; // theres alot after this cba rn snapshot_t* nextSnap;
char _0x3398[0xA66F8];
vec3_t refdefViewAngles;
char _0xA9A9C[0x8CC4];
int clientSideVisionSetsEnabled;
int voiceTime;
Weapon weaponSelect;
char _0xB276C[0x2C10];
int inKillCam;
char _0xB5380[0x148];
bgs_t bgs;
cpose_t viewModelPose;
cpose_t viewModelPoseLeftHand;
ClientVisionSetData cvsData;
int stagedVisionStateTo;
int stagedVisionStateFrom;
int stagedVisionStateEndTime;
int stagedVisionStateStartTime;
// missing fields
};
struct cgs_t
{
int viewX;
int viewY;
int viewWidth;
int viewHeight;
float viewAspect;
float _0x14;
int serverCommandSequence;
int processedSnapshotNum;
int localServer;
char gametype[32];
char szHostName[256];
int hardcore;
int maxclients;
int privateClients;
char mapname[64];
int gameEndTime;
// missing fields
}; };
struct netProfilePacket_t struct netProfilePacket_t
@ -2343,7 +2738,7 @@ namespace game
struct __declspec(align(8)) clientHeader_t struct __declspec(align(8)) clientHeader_t
{ {
int state; clientstate_t state;
int sendAsActive; int sendAsActive;
int deltaMessage; int deltaMessage;
int rateDelayed; int rateDelayed;
@ -2377,7 +2772,10 @@ namespace game
int reliableAcknowledge; int reliableAcknowledge;
int reliableSent; int reliableSent;
int messageAcknowledge; int messageAcknowledge;
char _0xC30[0x41238]; int largeCommandSequence;
int gamestateMessageNum;
int challenge;
char _0xC3C[0x4122C];
gentity_t* gentity; gentity_t* gentity;
char name[16]; char name[16];
int lastPacketTime; int lastPacketTime;
@ -2400,6 +2798,8 @@ namespace game
char _0x41E94[0x416A0]; char _0x41E94[0x416A0];
}; };
static_assert(sizeof(client_t) == 0x83570);
struct XZone struct XZone
{ {
char name[64]; char name[64];
@ -2419,9 +2819,18 @@ namespace game
}; };
static_assert(sizeof(missileFireParms) == 0x20); static_assert(sizeof(missileFireParms) == 0x20);
}
static_assert(sizeof(mp::client_t) == 0x83570); struct serverStatic_t
{
char _0x0[0x1681D00];
int time;
int loopbackProcessStopTime;
int snapFlagServerBit;
int clientCount;
client_t clients[18];
// missing fields
};
}
union playerState_t union playerState_t
{ {

View File

@ -36,15 +36,31 @@ namespace game
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1403B3050, 0x1403F6B50}; WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1403B3050, 0x1403F6B50};
WEAK symbol<void(int localClientNum, int controllerIndex, const char* buffer, void (int, int, const char*))> Cbuf_ExecuteBufferInternal{0x1403B3160, 0x1403F6C60}; WEAK symbol<void(int localClientNum, int controllerIndex, const char* buffer, void (int, int, const char*))> Cbuf_ExecuteBufferInternal{0x1403B3160, 0x1403F6C60};
WEAK symbol<bool()> CL_IsCgameInitialized{0x140234DA0, 0x1402B9A70}; WEAK symbol<void(int localClientNum, int latestSequence)> CG_ExecuteNewServerCommands{0, 0x140288500};
WEAK symbol<void(int localClientNum, const char* message)> CG_GameMessage{0x1401F2E20, 0x140271320}; WEAK symbol<void(int localClientNum, const char* message)> CG_GameMessage{0x1401F2E20, 0x140271320};
WEAK symbol<void(int localClientNum, mp::cg_t* cg, const char* dvar, const char* value)> CG_SetClientDvarFromServer{0x0, 0x14028A2C0}; WEAK symbol<void*(const mp::playerState_t* ps)> CG_GetVehicleDef{0, 0x140229760};
WEAK symbol<void(int localClientNum, const mp::centity_t* cent, unsigned int event, unsigned int eventParm, bool isPlayerView)> CG_HandleTurretFire{0, 0x140269DF0};
WEAK symbol<void(int localClientNum, mp::cg_t* cg, const char* dvar, const char* value)> CG_SetClientDvarFromServer{0, 0x14028A2C0};
WEAK symbol<void(int localClientNum, const mp::snapshot_t* oldSnap, const mp::snapshot_t* newSnap)> CG_UpdateOmnvars{0, 0x14028E770};
WEAK symbol<void(int localClientNum, int key)> CL_CharEvent{0x14023CE50, 0x1402C2AE0};
WEAK symbol<bool(int localClientNum, int clientNum, char* buffer, int length)> CL_GetClientNameColorize{0, 0x1402CFA60};
WEAK symbol<bool(const mp::clientActive_t* cl, const int serverTime,
mp::playerState_t* to)> CL_GetPredictedPlayerInformationForServerTime{0, 0x1402CC710};
WEAK symbol<bool(const mp::clientActive_t* cl, const int serverTime,
PlayerVehicleState* predictedPlayerVehState)> CL_GetPredictedVehicleForServerTime{0, 0x1402CC7F0};
WEAK symbol<bool()> CL_IsCgameInitialized{0x140234DA0, 0x1402B9A70};
WEAK symbol<void(int localClientNum, int key, int down, unsigned int time)> CL_KeyEvent{0x14023D070, 0x1402C2CE0};
WEAK symbol<void(int localClientNum, msg_t*)> CL_ParseServerMessage{0, 0x1402CDFC0};
WEAK symbol<bool(int localClientNum, int weapon, int useAltMode)> CG_SelectWeapon{0, 0x1402AB310};
WEAK symbol<void(int localClientNum)> CL_SetCGameTime{0, 0x1402B9D80};
WEAK symbol<void(int localClientNum)> CL_WritePacket{0, 0x1402C1E70};
WEAK symbol<void(const char* cmdName, void (), cmd_function_t* allocedCmd)> Cmd_AddCommandInternal{0x1403B3570, 0x1403F7070}; WEAK symbol<void(const char* cmdName, void (), cmd_function_t* allocedCmd)> Cmd_AddCommandInternal{0x1403B3570, 0x1403F7070};
WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x1403B3B10, 0x1403F7680}; WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x1403B3B10, 0x1403F7680};
WEAK symbol<int(int msec)> Com_TimeScaleMsec{0, 0x140415D50};
WEAK symbol<void (XAssetType type, void (__cdecl *func)(XAssetHeader, void*), void* inData, bool includeOverride)> DB_EnumXAssets_FastFile{0x140271F50, 0x14031EF90}; WEAK symbol<void(XAssetType type, void (__cdecl *func)(XAssetHeader, void*), void* inData, bool includeOverride)> DB_EnumXAssets_FastFile{0x140271F50, 0x14031EF90};
WEAK symbol<void(XAssetType type, void(__cdecl* func)(XAssetHeader, void*), const void* inData, bool includeOverride)> DB_EnumXAssets_Internal{0x140271FC0, 0x14031F000}; WEAK symbol<void(XAssetType type, void(__cdecl* func)(XAssetHeader, void*), const void* inData, bool includeOverride)> DB_EnumXAssets_Internal{0x140271FC0, 0x14031F000};
WEAK symbol<XAssetEntry*(XAssetType type, const char* name)> DB_FindXAssetEntry{0x140272230, 0x14031F2D0}; WEAK symbol<XAssetEntry*(XAssetType type, const char* name)> DB_FindXAssetEntry{0x140272230, 0x14031F2D0};
WEAK symbol<const char* (const XAsset* asset)> DB_GetXAssetName{0x14024FB10, 0x1402FB160}; WEAK symbol<const char* (const XAsset* asset)> DB_GetXAssetName{0x14024FB10, 0x1402FB160};
@ -54,11 +70,11 @@ namespace game
WEAK symbol<XAssetHeader(XAssetType type, const char* name, int allowCreateDefault)> DB_FindXAssetHeader{0x140272300, 0x14031F3A0}; WEAK symbol<XAssetHeader(XAssetType type, const char* name, int allowCreateDefault)> DB_FindXAssetHeader{0x140272300, 0x14031F3A0};
WEAK symbol<int(XAssetType type, const char* name)> DB_XAssetExists{0x140276200, 0x1403245E0}; WEAK symbol<int(XAssetType type, const char* name)> DB_XAssetExists{0x140276200, 0x1403245E0};
WEAK symbol<int(XAssetType type, const char* name)> DB_IsXAssetDefault{0x140273480 , 0x1403204D0}; WEAK symbol<int(XAssetType type, const char* name)> DB_IsXAssetDefault{0x140273480 , 0x1403204D0};
WEAK symbol<int(const RawFile* rawfile)> DB_GetRawFileLen{0x0140272E80, 0x14031FF80}; WEAK symbol<int(const RawFile* rawfile)> DB_GetRawFileLen{0x140272E80, 0x14031FF80};
WEAK symbol<void(const RawFile* rawfile, char* buf, int size)> DB_GetRawBuffer{0x140272D50, 0x14031FE50}; WEAK symbol<void(const RawFile* rawfile, char* buf, int size)> DB_GetRawBuffer{0x140272D50, 0x14031FE50};
WEAK symbol<int(const char* zoneName)> DB_IsLocalized{0x140273210, 0x140320360}; WEAK symbol<int(const char* zoneName)> DB_IsLocalized{0x140273210, 0x140320360};
WEAK symbol<void*(unsigned int size, unsigned int alignment, unsigned int type, PMem_Source source)> PMem_AllocFromSource_NoDebug{0x0140430B80, 0x001404F46C0}; WEAK symbol<void*(unsigned int size, unsigned int alignment, unsigned int type, PMem_Source source)> PMem_AllocFromSource_NoDebug{0x140430B80, 0x001404F46C0};
WEAK symbol<void(const char* name, PMem_Direction allocDir)> PMem_Free{0x140430EC0 , 0x1404F4A30}; WEAK symbol<void(const char* name, PMem_Direction allocDir)> PMem_Free{0x140430EC0 , 0x1404F4A30};
WEAK symbol<void*(unsigned int size)> Hunk_AllocateTempMemoryHighInternal{0x140423C70, 0x1404E4E20}; WEAK symbol<void*(unsigned int size)> Hunk_AllocateTempMemoryHighInternal{0x140423C70, 0x1404E4E20};
@ -93,6 +109,8 @@ namespace game
WEAK symbol<void(const char *path, const char *dir, int bLanguageDirectory, int iLanguage)> FS_AddGameDirectory{0x14041A120, 0x1404DC570}; WEAK symbol<void(const char *path, const char *dir, int bLanguageDirectory, int iLanguage)> FS_AddGameDirectory{0x14041A120, 0x1404DC570};
WEAK symbol<void(const char *path, const char *dir)> FS_AddLocalizedGameDirectory{0x14041A2F0, 0x1404DC760}; WEAK symbol<void(const char *path, const char *dir)> FS_AddLocalizedGameDirectory{0x14041A2F0, 0x1404DC760};
WEAK symbol<bool(int localClientNum)> GetRemoteEyeValues{0, 0x1402A0190};
WEAK symbol<Weapon(const char* pickupName, int model)> G_FindItem{0x140462490, 0x14021B7E0}; WEAK symbol<Weapon(const char* pickupName, int model)> G_FindItem{0x140462490, 0x14021B7E0};
WEAK symbol<int(playerState_t* ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore)> G_GivePlayerWeapon{0x140359E20, 0x1403DA5E0}; WEAK symbol<int(playerState_t* ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore)> G_GivePlayerWeapon{0x140359E20, 0x1403DA5E0};
WEAK symbol<Weapon(const char* name)> G_GetWeaponForName{0x140359890, 0x1403DA060}; WEAK symbol<Weapon(const char* name)> G_GetWeaponForName{0x140359890, 0x1403DA060};
@ -101,10 +119,10 @@ namespace game
WEAK symbol<void(int clientNum, Weapon weapon)> G_SelectWeapon{0x14035A200, 0x1403DA880}; WEAK symbol<void(int clientNum, Weapon weapon)> G_SelectWeapon{0x14035A200, 0x1403DA880};
WEAK symbol<int(playerState_t* ps, Weapon weapon)> G_TakePlayerWeapon{0x14035A350, 0x1403DA9C0}; WEAK symbol<int(playerState_t* ps, Weapon weapon)> G_TakePlayerWeapon{0x14035A350, 0x1403DA9C0};
WEAK symbol<unsigned int (const char* name, /*ConfigString*/ unsigned int start, unsigned int max, int create, WEAK symbol<unsigned int (const char* name, /*ConfigString*/ unsigned int start, unsigned int max, int create,
const char* errormsg)> G_FindConfigstringIndex{0x0, 0x140161F90}; const char* errormsg)> G_FindConfigstringIndex{0, 0x140161F90};
WEAK symbol<int(int server_time)> G_RunFrame{0x0, 0x1403A05E0}; WEAK symbol<int(int server_time)> G_RunFrame{0, 0x1403A05E0};
WEAK symbol<game_hudelem_t*(int clientNum, int teamNum)> HudElem_Alloc{0x0, 0x1403997E0}; WEAK symbol<game_hudelem_t*(int clientNum, int teamNum)> HudElem_Alloc{0, 0x1403997E0};
WEAK symbol<char*(char* string)> I_CleanStr{0x140432460, 0x1404F63C0}; WEAK symbol<char*(char* string)> I_CleanStr{0x140432460, 0x1404F63C0};
@ -116,6 +134,7 @@ namespace game
WEAK symbol<unsigned int (int)> Live_SyncOnlineDataFlags{0, 0x1405ABF70}; WEAK symbol<unsigned int (int)> Live_SyncOnlineDataFlags{0, 0x1405ABF70};
WEAK symbol<const char*()> LiveStorage_FetchFFotD{0x140415FD0, 0x1404D7C00};
WEAK symbol<bool(int controllerIndex, unsigned int name, int value, StatsGroup statsGroup)> LiveStorage_PlayerDataSetIntByName{0x1403B8C20, 0x140404730}; WEAK symbol<bool(int controllerIndex, unsigned int name, int value, StatsGroup statsGroup)> LiveStorage_PlayerDataSetIntByName{0x1403B8C20, 0x140404730};
WEAK symbol<bool(std::uint8_t* persistentData, const char* lookupString, int value, std::uint8_t* modifiedFlags, StatsGroup statsGroup)> LiveStorage_PlayerDataSetReservedInt{0x1403B8D00, 0x140404820}; WEAK symbol<bool(std::uint8_t* persistentData, const char* lookupString, int value, std::uint8_t* modifiedFlags, StatsGroup statsGroup)> LiveStorage_PlayerDataSetReservedInt{0x1403B8D00, 0x140404820};
WEAK symbol<std::int64_t(std::uint8_t* persistentData, const char* lookupString, const StatsGroup statsGroup)> LiveStorage_PlayerDataGetReservedInt{0x1403B84F0, 0x140403CF0}; WEAK symbol<std::int64_t(std::uint8_t* persistentData, const char* lookupString, const StatsGroup statsGroup)> LiveStorage_PlayerDataGetReservedInt{0x1403B84F0, 0x140403CF0};
@ -135,24 +154,30 @@ namespace game
WEAK symbol<const char*(const StringTable* table, const int row, const int column)> StringTable_GetColumnValueForRow{0, 0x1404E61A0}; WEAK symbol<const char*(const StringTable* table, const int row, const int column)> StringTable_GetColumnValueForRow{0, 0x1404E61A0};
WEAK symbol<int(const StringTable* table, const int comparisonColumn, const char* value)> StringTable_LookupRowNumForValue{0, 0x1404E6260}; WEAK symbol<int(const StringTable* table, const int comparisonColumn, const char* value)> StringTable_LookupRowNumForValue{0, 0x1404E6260};
WEAK symbol<bool(int localClientNum, void* lua_vm)> LUI_IntermissionBegan{0, 0x1401CEB40};
WEAK symbol<void(int localClientNum, const char* menuName, int isPopup, int isModal, unsigned int isExclusive)> LUI_OpenMenu{0x1403FD460, 0x1404B3610}; WEAK symbol<void(int localClientNum, const char* menuName, int isPopup, int isModal, unsigned int isExclusive)> LUI_OpenMenu{0x1403FD460, 0x1404B3610};
// Made up name, replaced by ScopedCriticalSection on Black Ops 3 // Made up name, replaced by ScopedCriticalSection on Black Ops 3
WEAK symbol<void()> LUI_EnterCriticalSection{0x1401AE940, 0x1401CD040}; WEAK symbol<void()> LUI_EnterCriticalSection{0x1401AE940, 0x1401CD040};
WEAK symbol<void()> LUI_LeaveCriticalSection{0x1401B0AA0, 0x1401CF1A0}; WEAK symbol<void()> LUI_LeaveCriticalSection{0x1401B0AA0, 0x1401CF1A0};
WEAK symbol<bool(int localClientNum, const char* menuName)> Menu_IsMenuOpenAndVisible{0x0, 0x1404B38A0}; WEAK symbol<bool(int localClientNum, const char* menuName)> Menu_IsMenuOpenAndVisible{0, 0x1404B38A0};
WEAK symbol<Material*(const char* material)> Material_RegisterHandle{0x140523D90, 0x1405F0E20}; WEAK symbol<Material*(const char* material)> Material_RegisterHandle{0x140523D90, 0x1405F0E20};
WEAK symbol<int(msg_t*)> MSG_ReadLong{0, 0x1404181C0};
WEAK symbol<void(msg_t*, int, unsigned int)> MSG_WriteBits{0, 0x140418740};
WEAK symbol<void(netsrc_t, netadr_t*, const char*)> NET_OutOfBandPrint{0, 0x14041D5C0}; WEAK symbol<void(netsrc_t, netadr_t*, const char*)> NET_OutOfBandPrint{0, 0x14041D5C0};
WEAK symbol<void(netsrc_t sock, int length, const void* data, const netadr_t* to)> NET_SendLoopPacket{0, 0x14041D780}; WEAK symbol<void(netsrc_t sock, int length, const void* data, const netadr_t* to)> NET_SendLoopPacket{0, 0x14041D780};
WEAK symbol<bool(const char* s, netadr_t* a)> NET_StringToAdr{0, 0x14041D870}; WEAK symbol<bool(const char* s, netadr_t* a)> NET_StringToAdr{0, 0x14041D870};
WEAK symbol<void(netadr_t*, sockaddr*)> NetadrToSockadr{0, 0x1404E53D0}; WEAK symbol<void(netadr_t*, sockaddr*)> NetadrToSockadr{0, 0x1404E53D0};
WEAK symbol<void*(int)> Omnvar_GetDef{0, 0x1404F3E80};
WEAK symbol<void(float x, float y, float width, float height, float s0, float t0, float s1, float t1, WEAK symbol<void(float x, float y, float width, float height, float s0, float t0, float s1, float t1,
float* color, Material* material)> R_AddCmdDrawStretchPic{0x140234460, 0x140600BE0}; float* color, Material* material)> R_AddCmdDrawStretchPic{0x140234460, 0x140600BE0};
WEAK symbol<void(const char*, int, Font_t*, float, float, float, float, float, float*, int)> R_AddCmdDrawText{0x140533E40, 0x140601070}; WEAK symbol<void(const char*, int, const Font_t*, float, float, float, float, float, const float*, int)> R_AddCmdDrawText{0x140533E40, 0x140601070};
WEAK symbol<void(const char*, int, Font_t*, float, float, float, float, float, const float*, int, int, char)> R_AddCmdDrawTextWithCursor{0x140534170, 0x1406013A0}; WEAK symbol<void(const char*, int, const Font_t*, float, float, float, float, float, const float*, int, int, char)> R_AddCmdDrawTextWithCursor{0x140534170, 0x1406013A0};
WEAK symbol<Font_t*(const char* font)> R_RegisterFont{0x1405130B0, 0x1405DFAC0}; WEAK symbol<Font_t*(const char* font)> R_RegisterFont{0x1405130B0, 0x1405DFAC0};
WEAK symbol<void()> R_SyncRenderThread{0x140535AF0, 0x140602D30}; WEAK symbol<void()> R_SyncRenderThread{0x140535AF0, 0x140602D30};
WEAK symbol<int(const char* text, int maxChars, Font_t* font)> R_TextWidth{0x140513390, 0x1405DFDB0}; WEAK symbol<int(const char* text, int maxChars, Font_t* font)> R_TextWidth{0x140513390, 0x1405DFDB0};
@ -166,27 +191,27 @@ namespace game
WEAK symbol<void (VariableValue* result, unsigned int classnum, int entnum, int offset)> GetEntityFieldValue{0x1403DC810, 0x140437860}; WEAK symbol<void (VariableValue* result, unsigned int classnum, int entnum, int offset)> GetEntityFieldValue{0x1403DC810, 0x140437860};
WEAK symbol<const float*(const float* v)> Scr_AllocVector{0x1403D9AF0, 0x140434A10}; WEAK symbol<const float*(const float* v)> Scr_AllocVector{0x1403D9AF0, 0x140434A10};
WEAK symbol<const char*(unsigned int index)> Scr_GetString{0, 0x140439160}; WEAK symbol<const char*(unsigned int index)> Scr_GetString{0, 0x140439160};
WEAK symbol<void(int value)> Scr_AddInt{0x0, 0x140437E70}; WEAK symbol<void(int value)> Scr_AddInt{0, 0x140437E70};
WEAK symbol<void(const char* value)> Scr_AddString{0x0, 0x1404381D0}; WEAK symbol<void(const char* value)> Scr_AddString{0, 0x1404381D0};
WEAK symbol<int(unsigned int index)> Scr_GetInt{0x0, 0x140438E10}; WEAK symbol<int(unsigned int index)> Scr_GetInt{0, 0x140438E10};
WEAK symbol<float(unsigned int index)> Scr_GetFloat{0, 0x140438D60}; WEAK symbol<float(unsigned int index)> Scr_GetFloat{0, 0x140438D60};
WEAK symbol<unsigned int()> Scr_GetNumParam{0x1403DDF60, 0x140438EC0}; WEAK symbol<unsigned int()> Scr_GetNumParam{0x1403DDF60, 0x140438EC0};
WEAK symbol<void()> Scr_ClearOutParams{0x1403DD500, 0x140438600}; WEAK symbol<void()> Scr_ClearOutParams{0x1403DD500, 0x140438600};
WEAK symbol<scr_entref_t(unsigned int entId)> Scr_GetEntityIdRef{0x1403DBDC0, 0x140436E10}; WEAK symbol<scr_entref_t(unsigned int entId)> Scr_GetEntityIdRef{0x1403DBDC0, 0x140436E10};
WEAK symbol<void(int entnum, unsigned int classnum)> Scr_AddEntityNum{0x0, 0x140437F60}; WEAK symbol<void(int entnum, unsigned int classnum)> Scr_AddEntityNum{0, 0x140437F60};
WEAK symbol<int(unsigned int classnum, int entnum, int offset)> Scr_SetObjectField{0x140350E70, 0x1403D3FE0}; WEAK symbol<int(unsigned int classnum, int entnum, int offset)> Scr_SetObjectField{0x140350E70, 0x1403D3FE0};
WEAK symbol<void(unsigned int id, unsigned int stringValue, unsigned int paramcount)> Scr_NotifyId{0x1403DE730, 0x140439700}; WEAK symbol<void(unsigned int id, unsigned int stringValue, unsigned int paramcount)> Scr_NotifyId{0x1403DE730, 0x140439700};
WEAK symbol<void(unsigned int stringValue, unsigned int paramcount)> Scr_NotifyLevel{0x0, 0x1404397D0}; WEAK symbol<void(unsigned int stringValue, unsigned int paramcount)> Scr_NotifyLevel{0, 0x1404397D0};
WEAK symbol<unsigned int(int entnum, unsigned int classnum)> Scr_GetEntityId{0x0, 0x140436D60}; WEAK symbol<unsigned int(int entnum, unsigned int classnum)> Scr_GetEntityId{0, 0x140436D60};
WEAK symbol<bool(VariableValue* value)> Scr_CastString{0x0, 0x140434AC0}; WEAK symbol<bool(VariableValue* value)> Scr_CastString{0, 0x140434AC0};
WEAK symbol<unsigned __int16(int handle, unsigned int paramcount)> Scr_ExecThread{0x1403DD600, 0x1404386E0}; WEAK symbol<unsigned __int16(int handle, unsigned int paramcount)> Scr_ExecThread{0x1403DD600, 0x1404386E0};
WEAK symbol<unsigned int(const char* name)> Scr_LoadScript{0x1403D3C50, 0x14042EAA0}; WEAK symbol<unsigned int(const char* name)> Scr_LoadScript{0x1403D3C50, 0x14042EAA0};
WEAK symbol<unsigned int(const char* script, unsigned int name)> Scr_GetFunctionHandle{0x1403D3AD0 , 0x14042E920}; WEAK symbol<unsigned int(const char* script, unsigned int name)> Scr_GetFunctionHandle{0x1403D3AD0 , 0x14042E920};
WEAK symbol<unsigned int(void* func, int type, unsigned int name)> Scr_RegisterFunction{0x1403D3530, 0x14042E330}; WEAK symbol<unsigned int(void* func, int type, unsigned int name)> Scr_RegisterFunction{0x1403D3530, 0x14042E330};
WEAK symbol<void()> Scr_ErrorInternal{0x0, 0x140438660}; WEAK symbol<void()> Scr_ErrorInternal{0, 0x140438660};
WEAK symbol<int(unsigned int)> GetObjectType{0x0, 0x140433CF0}; WEAK symbol<int(unsigned int)> GetObjectType{0, 0x140433CF0};
WEAK symbol<unsigned int(unsigned int localId, const char* pos, unsigned int paramcount)> VM_Execute{0, 0x14043A280}; WEAK symbol<unsigned int(unsigned int localId, const char* pos, unsigned int paramcount)> VM_Execute{0, 0x14043A280};
@ -201,7 +226,7 @@ namespace game
WEAK symbol<void(int arg, char* buffer, int bufferLength)> SV_Cmd_ArgvBuffer{0x1403B4560, 0x1403F80D0}; WEAK symbol<void(int arg, char* buffer, int bufferLength)> SV_Cmd_ArgvBuffer{0x1403B4560, 0x1403F80D0};
WEAK symbol<void(const char* text_in)> SV_Cmd_TokenizeString{0, 0x1403F8150}; WEAK symbol<void(const char* text_in)> SV_Cmd_TokenizeString{0, 0x1403F8150};
WEAK symbol<void()> SV_Cmd_EndTokenizedString{0, 0x1403F8110}; WEAK symbol<void()> SV_Cmd_EndTokenizedString{0, 0x1403F8110};
WEAK symbol<void()> SV_MatchEnd{0x0, 0x14047A090}; WEAK symbol<void()> SV_MatchEnd{0, 0x14047A090};
WEAK symbol<void(netadr_t* from)> SV_DirectConnect{0, 0x140471390}; WEAK symbol<void(netadr_t* from)> SV_DirectConnect{0, 0x140471390};
WEAK symbol<void(int, int, const char*)> SV_GameSendServerCommand{0x140490F40, 0x1404758C0}; WEAK symbol<void(int, int, const char*)> SV_GameSendServerCommand{0x140490F40, 0x1404758C0};
@ -219,6 +244,7 @@ namespace game
WEAK symbol<playerState_t*(int num)> SV_GetPlayerstateForClientNum{0x140490F80, 0x140475A10}; WEAK symbol<playerState_t*(int num)> SV_GetPlayerstateForClientNum{0x140490F80, 0x140475A10};
WEAK symbol<const char*(int clientNum)> SV_GetGuid{0, 0x140475990}; WEAK symbol<const char*(int clientNum)> SV_GetGuid{0, 0x140475990};
WEAK symbol<void(int clientNum, const char* reason)> SV_KickClientNum{0, 0x14046F730}; WEAK symbol<void(int clientNum, const char* reason)> SV_KickClientNum{0, 0x14046F730};
WEAK symbol<bool(mp::client_t*, const char*, int)> SV_Netchan_Transmit{0, 0x14047CC60};
WEAK symbol<void(int index, const char* string)> SV_SetConfigstring{0, 0x140477450}; WEAK symbol<void(int index, const char* string)> SV_SetConfigstring{0, 0x140477450};
WEAK symbol<void(const char* error, ...)> Sys_Error{0x14043AC20, 0x1404FF510}; WEAK symbol<void(const char* error, ...)> Sys_Error{0x14043AC20, 0x1404FF510};
@ -237,6 +263,9 @@ namespace game
WEAK symbol<const char*(const char*)> UI_LocalizeMapname{0, 0x1404B96D0}; WEAK symbol<const char*(const char*)> UI_LocalizeMapname{0, 0x1404B96D0};
WEAK symbol<const char*(const char*)> UI_LocalizeGametype{0, 0x1404B90F0}; WEAK symbol<const char*(const char*)> UI_LocalizeGametype{0, 0x1404B90F0};
WEAK symbol<void(int localClientNum, mp::cg_t* cg, vec3_t* outViewOrigin,
vec3_t* outViewAngles)> VehicleCam_UpdatePlayerControlCam{0, 0x140568CA0};
WEAK symbol<DWOnlineStatus(int)> dwGetLogOnStatus{0, 0x140589490}; WEAK symbol<DWOnlineStatus(int)> dwGetLogOnStatus{0, 0x140589490};
WEAK symbol<void(pmove_t* move, trace_t*, const float*, const float*, WEAK symbol<void(pmove_t* move, trace_t*, const float*, const float*,
@ -244,7 +273,7 @@ namespace game
WEAK symbol<void(const pmove_t* move, trace_t* trace, const float*, WEAK symbol<void(const pmove_t* move, trace_t* trace, const float*,
const float*, const Bounds*, int, int)> PM_trace{0, 0x140225DB0}; const float*, const Bounds*, int, int)> PM_trace{0, 0x140225DB0};
WEAK symbol<void(void* ps)> Jump_ClearState{0x0, 0x140213120}; WEAK symbol<void(void* ps)> Jump_ClearState{0, 0x140213120};
WEAK symbol<void*(jmp_buf* Buf, int Value)> longjmp{0x14062E030, 0x140738060}; WEAK symbol<void*(jmp_buf* Buf, int Value)> longjmp{0x14062E030, 0x140738060};
WEAK symbol<int (jmp_buf* Buf)> _setjmp{0x14062F030, 0x140739060}; WEAK symbol<int (jmp_buf* Buf)> _setjmp{0x14062F030, 0x140739060};
@ -294,9 +323,9 @@ namespace game
WEAK symbol<function_stack_t> scr_function_stack{0x1455BE708, 0x144D57808}; WEAK symbol<function_stack_t> scr_function_stack{0x1455BE708, 0x144D57808};
WEAK symbol<unsigned int> scr_levelEntityId{0x1452A9F30, 0x144A43020}; WEAK symbol<unsigned int> scr_levelEntityId{0x1452A9F30, 0x144A43020};
WEAK symbol<int> level_time{0x0, 0x1443F4B6C}; WEAK symbol<int> level_time{0, 0x1443F4B6C};
WEAK symbol<int> level_finished{0x0, 0x1443F6FAC}; WEAK symbol<int> level_finished{0, 0x1443F6FAC};
WEAK symbol<int> level_savepersist{0x0, 0x1443F5710}; WEAK symbol<int> level_savepersist{0, 0x1443F5710};
WEAK symbol<DWORD> threadIds{0x144DE6640, 0x1446B4960}; WEAK symbol<DWORD> threadIds{0x144DE6640, 0x1446B4960};
@ -311,19 +340,20 @@ namespace game
namespace mp namespace mp
{ {
WEAK symbol<cg_t> cgArray{0, 0x14176EC00}; WEAK symbol<cg_t> cg{0, 0x14176EC00};
WEAK symbol<cgs_t> cgs{0, 0x14187EB80};
WEAK symbol<clientActive_t> cl{0, 0x1419E1C70};
WEAK symbol<clientConnection_t> clc{0, 0x141CB5350};
WEAK symbol<clientStatic_t> cls{0, 0x141D1AB60};
WEAK symbol<serverStatic_t> svs{0, 0x144DF9580};
WEAK symbol<gentity_t> g_entities{0, 0x14427A0E0}; WEAK symbol<gentity_t> g_entities{0, 0x14427A0E0};
WEAK symbol<centity_t> centities{0, 0x141887350};
WEAK symbol<int> svs_clientCount{0, 0x14647B28C};
WEAK symbol<client_t> svs_clients{0, 0x14647B290};
WEAK symbol<std::uint32_t> sv_serverId_value{0, 0x144DF9478};
WEAK symbol<int> gameTime{0, 0x1443F4B6C};
WEAK symbol<int> serverTime{0, 0x14647B280};
WEAK symbol<XZone> g_zones_0{0, 0x143A46498}; WEAK symbol<XZone> g_zones_0{0, 0x143A46498};
WEAK symbol<connstate_t> connstate{0, 0x1419E1AE0};
WEAK symbol<int> gameTime{0, 0x1443F4B6C};
WEAK symbol<std::uint32_t> sv_serverId_value{0, 0x144DF9478};
} }
namespace hks namespace hks

View File

@ -4,6 +4,7 @@
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "game/game.hpp" #include "game/game.hpp"
#include "utils/command_line.hpp"
#include <utils/flags.hpp> #include <utils/flags.hpp>
#include <utils/io.hpp> #include <utils/io.hpp>
#include <utils/string.hpp> #include <utils/string.hpp>
@ -165,11 +166,26 @@ FARPROC load_binary(const launcher::mode mode)
} }
std::string data; std::string data;
if (!utils::io::read_file(binary, &data))
{
// Check the first argument to see if the current directory needs to changed
// Required when the game is used to open a file (like a demo file)
const auto& args = utils::command_line::get_args();
if (!args.empty())
{
const auto& binary_dir = args.front();
if (binary_dir.filename().string().ends_with("iw6-mod.exe"))
{
std::filesystem::current_path(binary_dir.parent_path());
}
}
if (!utils::io::read_file(binary, &data)) if (!utils::io::read_file(binary, &data))
{ {
throw std::runtime_error( throw std::runtime_error(
"Failed to read game binary! Please select the correct path in the launcher settings."); "Failed to read game binary! Please select the correct path in the launcher settings.");
} }
}
#ifdef INJECT_HOST_AS_LIB #ifdef INJECT_HOST_AS_LIB
return loader.load_library(binary); return loader.load_library(binary);

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@ -0,0 +1,35 @@
#include "command_line.hpp"
#include "nt.hpp"
#include <shellapi.h>
#include <winrt/Windows.Foundation.h>
namespace utils::command_line
{
template <typename type, typename deleter>
constexpr std::unique_ptr<type, deleter> make_unique_ptr(type* ptr, deleter&& del)
{
return std::unique_ptr<type, deleter&&>(ptr, std::forward<deleter>(del));
}
const std::vector<std::filesystem::path>& get_args()
{
static const auto args = []()
{
auto argc = 0;
const auto cmd_line = winrt::check_pointer(::GetCommandLineW());
const auto up = make_unique_ptr(winrt::check_pointer(::CommandLineToArgvW(cmd_line, &argc)), ::LocalFree);
const auto argv = up.get();
std::vector<std::filesystem::path> vec(argc);
std::transform(argv, argv + argc, vec.begin(), [](const auto* path)
{
return std::filesystem::path(path);
});
return vec;
}();
return args;
}
}

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@ -0,0 +1,9 @@
#pragma once
#include <filesystem>
#include <vector>
namespace utils::command_line
{
[[nodiscard]] const std::vector<std::filesystem::path>& get_args();
}

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@ -109,6 +109,86 @@ namespace utils::compression
result.resize(length); result.resize(length);
return result; return result;
} }
std::vector<std::uint8_t> decompress(std::span<const std::uint8_t> input, std::size_t exp_output_size, double growth_rate)
{
auto decompress_internal = [](std::uint8_t* output, uLong* output_size, const std::uint8_t* input, uLong* input_size)
{
return uncompress2(
reinterpret_cast<Bytef*>(output), output_size,
reinterpret_cast<const Bytef*>(input), input_size
);
};
auto output_size = static_cast<uLong>(std::max(exp_output_size, std::size_t(256)));
std::vector<std::uint8_t> output(output_size);
auto input_size = static_cast<uLong>(input.size());
auto status = decompress_internal(output.data(), &output_size, input.data(), &input_size);
if (status == Z_BUF_ERROR)
{
const auto decompression_ratio = (input_size / static_cast<double>(output.size())) - 0.04;
output_size = static_cast<uLong>(std::max(input.size() / decompression_ratio, static_cast<double>(output_size)));
output.resize(output_size);
input_size = static_cast<uLong>(input.size());
status = decompress_internal(output.data(), &output_size, input.data(), &input_size);
}
for (growth_rate = std::max(growth_rate, 1.0); status == Z_BUF_ERROR;)
{
output_size = 4 + static_cast<uLong>(growth_rate * output.size());
output.resize(output_size);
input_size = static_cast<uLong>(input.size());
status = decompress_internal(output.data(), &output_size, input.data(), &input_size);
}
if (status != Z_OK)
{
output.clear();
return output;
}
output.resize(output_size);
return output;
}
std::vector<std::uint8_t> compress(std::span<const std::uint8_t> input, std::size_t exp_output_size, double growth_rate)
{
auto compress_internal = [](std::uint8_t* output, uLong* output_size, const std::uint8_t* input, uLong input_size)
{
return compress2(
reinterpret_cast<Bytef*>(output), output_size,
reinterpret_cast<const Bytef*>(input), input_size,
Z_BEST_COMPRESSION
);
};
auto output_size = static_cast<uLong>(std::max(exp_output_size, std::size_t(256)));
std::vector<std::uint8_t> output(output_size);
const auto input_size = static_cast<uLong>(input.size());
auto status = compress_internal(output.data(), &output_size, input.data(), input_size);
for (growth_rate = std::max(growth_rate, 1.0); status == Z_BUF_ERROR;)
{
output_size = 4 + static_cast<uLong>(growth_rate * output.size());
output.resize(output_size);
status = compress_internal(output.data(), &output_size, input.data(), input_size);
}
if (status != Z_OK)
{
output.clear();
return output;
}
output.resize(output_size);
return output;
}
} }
namespace zip namespace zip

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@ -1,7 +1,9 @@
#pragma once #pragma once
#include <span>
#include <string> #include <string>
#include <unordered_map> #include <unordered_map>
#include <vector>
#define CHUNK 16384u #define CHUNK 16384u
@ -11,6 +13,9 @@ namespace utils::compression
{ {
std::string compress(const std::string& data); std::string compress(const std::string& data);
std::string decompress(const std::string& data); std::string decompress(const std::string& data);
std::vector<std::uint8_t> compress(std::span<const std::uint8_t> input, std::size_t exp_output_size, double growth_rate = 2.0);
std::vector<std::uint8_t> decompress(std::span<const std::uint8_t> input, std::size_t exp_output_size, double growth_rate = 2.0);
} }
namespace zip namespace zip

View File

@ -115,13 +115,13 @@ namespace utils::string
void strip(const char* in, char* out, size_t max) void strip(const char* in, char* out, size_t max)
{ {
if (!in || !out) return; if (!in || !out || !max) return;
max--; max--;
auto current = 0u; auto current = 0u;
while (*in != 0 && current < max) while (*in != 0 && current < max)
{ {
const auto color_index = (*(in + 1) - 48) >= 0xC ? 7 : (*(in + 1) - 48); const auto color_index = (static_cast<size_t>(*(in + 1) - 48)) >= 0xC ? 7 : (*(in + 1) - 48);
if (*in == '^' && (color_index != 7 || *(in + 1) == '7')) if (*in == '^' && (color_index != 7 || *(in + 1) == '7'))
{ {
@ -140,6 +140,32 @@ namespace utils::string
*out = '\0'; *out = '\0';
} }
std::string strip(std::string_view sv, bool strip_default_color)
{
std::string in(sv);
for (std::size_t i = 0; i + 1 < in.size();)
{
if (in[i] == '^' && static_cast<std::size_t>(in[i + 1] - '0') < 0xC)
{
if (in[i + 1] != '7' || strip_default_color)
{
in.erase(in.begin() + i, in.begin() + i + 2);
}
else
{
i += 2;
}
}
else
{
i += 1;
}
}
return in;
}
std::string convert(const std::wstring& wstr) std::string convert(const std::wstring& wstr)
{ {
std::string result; std::string result;

View File

@ -1,6 +1,7 @@
#pragma once #pragma once
#include "memory.hpp" #include "memory.hpp"
#include <cstdint> #include <cstdint>
#include <span>
template <class Type, size_t n> template <class Type, size_t n>
constexpr auto ARRAY_COUNT(Type(&)[n]) { return n; } constexpr auto ARRAY_COUNT(Type(&)[n]) { return n; }
@ -91,6 +92,7 @@ namespace utils::string
std::string get_clipboard_data(); std::string get_clipboard_data();
void strip(const char* in, char* out, size_t max); void strip(const char* in, char* out, size_t max);
std::string strip(std::string_view sv, bool strip_default_color = false);
std::string convert(const std::wstring& wstr); std::string convert(const std::wstring& wstr);
std::wstring convert(const std::string& str); std::wstring convert(const std::string& str);