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Fix a few charmap bugs maybe?
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@@ -23,7 +23,7 @@
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#include "asm/main.h"
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#include "asm/output.h"
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struct Charmap globalCharmap;
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struct Charmap globalCharmap = {0};
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extern struct Section *pCurrentSection;
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@@ -67,7 +67,7 @@ int
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charmap_Add(char *input, UBYTE output)
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{
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int i, input_length;
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char temp1i[CHARMAPLENGTH + 1], temp2i[CHARMAPLENGTH + 1], temp1o, temp2o;
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char temp1i[CHARMAPLENGTH + 1], temp2i[CHARMAPLENGTH + 1], temp1o = 0, temp2o = 0;
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struct Charmap *charmap;
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@@ -79,7 +79,7 @@ charmap_Add(char *input, UBYTE output)
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}
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else
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{
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if((charmap = (struct Charmap *) malloc(sizeof(struct Charmap))) == NULL)
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if((charmap = (struct Charmap *) calloc(1, sizeof(struct Charmap))) == NULL)
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{
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fatalerror("Not enough memory for charmap");
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}
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@@ -110,7 +110,7 @@ charmap_Add(char *input, UBYTE output)
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if(input_length > strlen(charmap -> input[i]))
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{
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memcpy(temp1i, charmap -> input[i], CHARMAPLENGTH + 1);
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memcpy(charmap -> input[i], input, CHARMAPLENGTH + 1);
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memcpy(charmap -> input[i], input, input_length);
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temp1o = charmap -> output[i];
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charmap -> output[i] = output;
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i++;
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@@ -133,7 +133,7 @@ charmap_Add(char *input, UBYTE output)
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}
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else
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{
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memcpy(charmap -> input[charmap -> count], input, CHARMAPLENGTH + 1);
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memcpy(charmap -> input[charmap -> count], input, input_length);
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charmap -> output[charmap -> count] = output;
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}
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return ++charmap -> count;
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@@ -157,7 +157,6 @@ charmap_Convert(char **input)
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charmap = &globalCharmap;
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}
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length = 0;
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input_temp = *input;
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if((buffer = (char *) malloc(strlen(*input))) == NULL)
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{
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