Don’t unnecessarily escape hyphens in manpages.

This commit is contained in:
Anthony J. Bentley
2015-02-25 02:17:54 -07:00
parent bbf24916e6
commit 7055301616
3 changed files with 7 additions and 6 deletions

View File

@@ -49,7 +49,7 @@ Be verbose.
.Sh EXAMPLES .Sh EXAMPLES
Assembling a basic source file is simple: Assembling a basic source file is simple:
.Pp .Pp
.D1 $ rgbasm \-o bar.o foo.asm .D1 $ rgbasm -o bar.o foo.asm
.Pp .Pp
The resulting object file is not yet a usable ROM image \(em it must first be The resulting object file is not yet a usable ROM image \(em it must first be
run through run through

View File

@@ -109,7 +109,7 @@ It is a good idea to pad the image to a valid size as well
The following will make a plain, no-color Game Boy game without checking for The following will make a plain, no-color Game Boy game without checking for
a valid size: a valid size:
.Pp .Pp
.D1 $ rgbfix \-v foo.gb .D1 $ rgbfix -v foo.gb
.Pp .Pp
The following will make a SGB-enabled, color-enabled game with a title of The following will make a SGB-enabled, color-enabled game with a title of
.Dq foobar , .Dq foobar ,
@@ -119,14 +119,15 @@ The Game Boy itself does not use the title, but some emulators or ROM managers
might. might.
.Pc .Pc
.Pp .Pp
.D1 $ rgbfix \-vcs \-l 0x33 \-p 0 \-t foobar baz.gb .D1 $ rgbfix -vcs -l 0x33 -p 0 -t foobar baz.gb
.Pp .Pp
The following will duplicate the header The following will duplicate the header
.Pq sans global checksum .Pq sans global checksum
of the game of the game
.Dq Survival Kids : .Dq Survival Kids :
.Pp .Pp
.D1 $ rgbfix \-cjsv \-k A4 \-l 0x33 \-m 0x1B \-p 0xFF \-r 3 \-t SURVIVALKIDAVKE SurvivalKids.gbc .D1 $ rgbfix -cjsv -k A4 -l 0x33 -m 0x1B -p 0xFF -r 3 -t SURVIVALKIDAVKE \
SurvivalKids.gbc
.Sh SEE ALSO .Sh SEE ALSO
.Xr rgbds 7 , .Xr rgbds 7 ,
.Xr rgbasm 1 , .Xr rgbasm 1 ,

View File

@@ -50,7 +50,7 @@ section size from 16KiB to 32KiB.
All you need for a basic ROM is an object file, which can be made into a ROM All you need for a basic ROM is an object file, which can be made into a ROM
image like so: image like so:
.Pp .Pp
.D1 $ rgblink \-o bar.gb foo.o .D1 $ rgblink -o bar.gb foo.o
.Pp .Pp
The resulting bar.gb will not have correct checksums The resulting bar.gb will not have correct checksums
.Pq unless you put them in the assembly source . .Pq unless you put them in the assembly source .
@@ -58,7 +58,7 @@ You should use
.Xr rgbfix 1 .Xr rgbfix 1
to fix these so that the program will actually run in a Game Boy: to fix these so that the program will actually run in a Game Boy:
.Pp .Pp
.D1 $ rgbfix \-v bar.gb .D1 $ rgbfix -v bar.gb
.Sh SEE ALSO .Sh SEE ALSO
.Xr rgbds 7 , .Xr rgbds 7 ,
.Xr rgbasm 1 , .Xr rgbasm 1 ,