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Don’t unnecessarily escape hyphens in manpages.
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@@ -49,7 +49,7 @@ Be verbose.
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.Sh EXAMPLES
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Assembling a basic source file is simple:
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.Pp
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.D1 $ rgbasm \-o bar.o foo.asm
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.D1 $ rgbasm -o bar.o foo.asm
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.Pp
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The resulting object file is not yet a usable ROM image \(em it must first be
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run through
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@@ -109,7 +109,7 @@ It is a good idea to pad the image to a valid size as well
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The following will make a plain, no-color Game Boy game without checking for
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a valid size:
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.Pp
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.D1 $ rgbfix \-v foo.gb
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.D1 $ rgbfix -v foo.gb
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.Pp
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The following will make a SGB-enabled, color-enabled game with a title of
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.Dq foobar ,
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@@ -119,14 +119,15 @@ The Game Boy itself does not use the title, but some emulators or ROM managers
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might.
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.Pc
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.Pp
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.D1 $ rgbfix \-vcs \-l 0x33 \-p 0 \-t foobar baz.gb
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.D1 $ rgbfix -vcs -l 0x33 -p 0 -t foobar baz.gb
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.Pp
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The following will duplicate the header
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.Pq sans global checksum
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of the game
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.Dq Survival Kids :
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.Pp
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.D1 $ rgbfix \-cjsv \-k A4 \-l 0x33 \-m 0x1B \-p 0xFF \-r 3 \-t SURVIVALKIDAVKE SurvivalKids.gbc
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.D1 $ rgbfix -cjsv -k A4 -l 0x33 -m 0x1B -p 0xFF -r 3 -t SURVIVALKIDAVKE \
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SurvivalKids.gbc
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.Sh SEE ALSO
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.Xr rgbds 7 ,
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.Xr rgbasm 1 ,
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@@ -50,7 +50,7 @@ section size from 16KiB to 32KiB.
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All you need for a basic ROM is an object file, which can be made into a ROM
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image like so:
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.Pp
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.D1 $ rgblink \-o bar.gb foo.o
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.D1 $ rgblink -o bar.gb foo.o
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.Pp
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The resulting bar.gb will not have correct checksums
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.Pq unless you put them in the assembly source .
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@@ -58,7 +58,7 @@ You should use
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.Xr rgbfix 1
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to fix these so that the program will actually run in a Game Boy:
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.Pp
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.D1 $ rgbfix \-v bar.gb
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.D1 $ rgbfix -v bar.gb
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.Sh SEE ALSO
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.Xr rgbds 7 ,
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.Xr rgbasm 1 ,
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