mirror of
https://github.com/gbdev/rgbds.git
synced 2026-01-21 07:51:51 +00:00
Simplify some C++ abstractions (#1518)
* Remove namespaces * Prefer `bool operator==`, not `friend auto operator==` * Prefer not to use `using` * Use a `constexpr` function instead of a template for `flipTable`
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@@ -107,20 +107,18 @@ struct Palette {
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uint8_t size() const;
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};
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namespace detail {
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template<typename T, T... i>
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static constexpr auto flipTable(std::integer_sequence<T, i...>) {
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return std::array{[](uint8_t byte) {
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// Flipping tends to happen fairly often, so take a bite out of dcache to speed it up
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static constexpr auto flipTable = ([]() constexpr {
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std::array<uint16_t, 256> table{};
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for (uint16_t i = 0; i < table.size(); i++) {
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// To flip all the bits, we'll flip both nibbles, then each nibble half, etc.
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uint16_t byte = i;
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byte = (byte & 0b0000'1111) << 4 | (byte & 0b1111'0000) >> 4;
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byte = (byte & 0b0011'0011) << 2 | (byte & 0b1100'1100) >> 2;
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byte = (byte & 0b0101'0101) << 1 | (byte & 0b1010'1010) >> 1;
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return byte;
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}(i)...};
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}
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} // namespace detail
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// Flipping tends to happen fairly often, so take a bite out of dcache to speed it up
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static constexpr auto flipTable = detail::flipTable(std::make_integer_sequence<uint16_t, 256>());
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table[i] = byte;
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}
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return table;
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})();
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#endif // RGBDS_GFX_MAIN_HPP
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@@ -6,19 +6,15 @@
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#include <tuple>
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#include <vector>
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#include "defaultinitalloc.hpp"
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#include "defaultinitvec.hpp"
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struct Palette;
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class ProtoPalette;
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namespace packing {
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/*
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* Returns which palette each proto-palette maps to, and how many palettes are necessary
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*/
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std::tuple<DefaultInitVec<size_t>, size_t>
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overloadAndRemove(std::vector<ProtoPalette> const &protoPalettes);
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} // namespace packing
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#endif // RGBDS_GFX_PAL_PACKING_HPP
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@@ -12,20 +12,16 @@
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struct Palette;
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namespace sorting {
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void indexed(
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void sortIndexed(
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std::vector<Palette> &palettes,
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int palSize,
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png_color const *palRGB,
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int palAlphaSize,
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png_byte *palAlpha
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);
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void grayscale(
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void sortGrayscale(
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std::vector<Palette> &palettes, std::array<std::optional<Rgba>, 0x8001> const &colors
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);
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void rgb(std::vector<Palette> &palettes);
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} // namespace sorting
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void sortRgb(std::vector<Palette> &palettes);
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#endif // RGBDS_GFX_PAL_SORTING_HPP
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@@ -40,8 +40,8 @@ struct Rgba {
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auto shl = [](uint8_t val, unsigned shift) { return static_cast<uint32_t>(val) << shift; };
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return shl(red, 24) | shl(green, 16) | shl(blue, 8) | shl(alpha, 0);
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}
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friend bool operator==(Rgba const &lhs, Rgba const &rhs) { return lhs.toCSS() == rhs.toCSS(); }
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friend bool operator!=(Rgba const &lhs, Rgba const &rhs) { return lhs.toCSS() != rhs.toCSS(); }
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bool operator==(Rgba const &rhs) const { return toCSS() == rhs.toCSS(); }
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bool operator!=(Rgba const &rhs) const { return toCSS() != rhs.toCSS(); }
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/*
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* CGB colors are RGB555, so we use bit 15 to signify that the color is transparent instead
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@@ -6,52 +6,46 @@
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#include <tuple>
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#include <utility>
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template<typename T>
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class EnumSeqIterator {
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T _value;
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public:
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explicit EnumSeqIterator(T value) : _value(value) {}
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EnumSeqIterator &operator++() {
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_value = (T)(_value + 1);
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return *this;
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}
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auto operator*() const { return _value; }
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friend auto operator==(EnumSeqIterator const &lhs, EnumSeqIterator const &rhs) {
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return lhs._value == rhs._value;
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}
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friend auto operator!=(EnumSeqIterator const &lhs, EnumSeqIterator const &rhs) {
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return lhs._value != rhs._value;
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}
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};
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template<typename T>
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class EnumSeq {
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T _start;
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T _stop;
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class Iterator {
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T _value;
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public:
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explicit Iterator(T value) : _value(value) {}
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Iterator &operator++() {
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_value = (T)(_value + 1);
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return *this;
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}
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auto operator*() const { return _value; }
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bool operator==(Iterator const &rhs) const { return _value == rhs._value; }
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bool operator!=(Iterator const &rhs) const { return _value != rhs._value; }
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};
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public:
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explicit EnumSeq(T stop) : _start((T)0), _stop(stop) {}
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explicit EnumSeq(T start, T stop) : _start(start), _stop(stop) {}
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EnumSeqIterator<T> begin() { return EnumSeqIterator(_start); }
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EnumSeqIterator<T> end() { return EnumSeqIterator(_stop); }
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Iterator begin() { return Iterator(_start); }
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Iterator end() { return Iterator(_stop); }
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};
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// This is not a fully generic implementation; its current use cases only require for-loop behavior.
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// We also assume that all iterators have the same length.
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template<typename... Iters>
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class Zip {
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std::tuple<Iters...> _iters;
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template<typename... Ts>
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class ZipIterator {
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std::tuple<Ts...> _iters;
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public:
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explicit Zip(std::tuple<Iters...> &&iters) : _iters(iters) {}
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explicit ZipIterator(std::tuple<Ts...> &&iters) : _iters(iters) {}
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Zip &operator++() {
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ZipIterator &operator++() {
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std::apply([](auto &&...it) { (++it, ...); }, _iters);
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return *this;
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}
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@@ -62,26 +56,24 @@ public:
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);
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}
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friend auto operator==(Zip const &lhs, Zip const &rhs) {
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return std::get<0>(lhs._iters) == std::get<0>(rhs._iters);
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bool operator==(ZipIterator const &rhs) const {
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return std::get<0>(_iters) == std::get<0>(rhs._iters);
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}
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friend auto operator!=(Zip const &lhs, Zip const &rhs) {
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return std::get<0>(lhs._iters) != std::get<0>(rhs._iters);
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bool operator!=(ZipIterator const &rhs) const {
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return std::get<0>(_iters) != std::get<0>(rhs._iters);
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}
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};
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namespace detail {
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template<typename... Containers>
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template<typename... Ts>
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class ZipContainer {
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std::tuple<Containers...> _containers;
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std::tuple<Ts...> _containers;
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public:
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explicit ZipContainer(Containers &&...containers)
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: _containers(std::forward<Containers>(containers)...) {}
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explicit ZipContainer(Ts &&...containers) : _containers(std::forward<Ts>(containers)...) {}
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auto begin() {
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return Zip(std::apply(
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return ZipIterator(std::apply(
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[](auto &&...containers) {
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using std::begin;
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return std::make_tuple(begin(containers)...);
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@@ -91,7 +83,7 @@ public:
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}
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auto end() {
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return Zip(std::apply(
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return ZipIterator(std::apply(
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[](auto &&...containers) {
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using std::end;
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return std::make_tuple(end(containers)...);
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@@ -105,12 +97,11 @@ public:
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template<typename T>
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using Holder = std::
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conditional_t<std::is_lvalue_reference_v<T>, T, std::remove_cv_t<std::remove_reference_t<T>>>;
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} // namespace detail
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// Does the same number of iterations as the first container's iterator!
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template<typename... Containers>
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static constexpr auto zip(Containers &&...cs) {
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return detail::ZipContainer<detail::Holder<Containers>...>(std::forward<Containers>(cs)...);
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template<typename... Ts>
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static constexpr auto zip(Ts &&...cs) {
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return ZipContainer<Holder<Ts>...>(std::forward<Ts>(cs)...);
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}
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#endif // RGBDS_ITERTOOLS_HPP
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