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Correct documentation for rgbgfx -x re: interaction with -N (#2126)
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+10
-2
@@ -491,9 +491,17 @@ deduplication if
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.Fl u
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was enabled, so you probably don't want to use this option in combination with
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.Fl u .
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Note also that the tiles that don't get output will not count towards
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.Pp
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Also note that the tiles that don't get output in the tile data
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.Em do
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still count towards
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.Fl N Ap s
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limit.
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limit, since they may get output in the tilemap or attribute map.
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If you need to omit input tiles from all output in a way that does not count towards
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.Fl N ,
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use
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.Fl B
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background tiles.
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.It Fl Y , Fl \-mirror-y
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Deduplicate tiles that are vertically symmetrical mirror images of each other across the Y axis.
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Implies
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@@ -0,0 +1,2 @@
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FATAL: Image contains 9 tiles, exceeding the limit of 4 + 4
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Conversion aborted after 1 error
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@@ -0,0 +1 @@
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-N 4,4 -x 1 -c dmg
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