In manuals, use wrapping macros instead of literal parens, etc.

This commit is contained in:
Anthony J. Bentley
2011-04-10 00:37:58 -06:00
parent abf8f8255a
commit ba30863b73
2 changed files with 17 additions and 10 deletions

View File

@@ -94,8 +94,8 @@ and the global checksum
Most values in the ROM header are only cosmetic.
The bare minimum requirements for a workable image are checksums, the Nintendo
logo, and (if needed) the CGB/SGB flags.
It is a good idea to pad the image to a valid size as well ("valid" meaning a
multiple of 32KiB).
It is a good idea to pad the image to a valid size as well
.Pq Dq valid No meaning a multiple of 32KiB .
.Pp
The following will make a plain, no-color Game Boy game without checking for
a valid size:
@@ -103,14 +103,19 @@ a valid size:
.D1 $ rgbfix \-v foo.gb
.Pp
The following will make a SGB-enabled, color-enabled game with a title of
"foobar", and pad it to a multiple of 32KiB.
(The Game Boy itself does not use the title, but some emulators or ROM managers
might.)
.Dq foobar ,
and pad it to a multiple of 32KiB.
.Po
The Game Boy itself does not use the title, but some emulators or ROM managers
might.
.Pc
.Pp
.D1 $ rgbfix \-vcs \-p 0 \-t foobar baz.gb
.Pp
The following will duplicate the header (sans global checksum) of the game
"Survival Kids":
The following will duplicate the header
.Pq sans global checksum
of the game
.Dq Survival Kids :
.Pp
.D1 $ rgbfix \-cjsv \-k A4 \-m 0x1B \-p 0xFF \-r 3 \-t SURVIVALKIDAVKE SurvivalKids.gbc
.Sh SEE ALSO