mirror of
https://github.com/gbdev/rgbds.git
synced 2025-11-25 12:32:07 +00:00
In manuals, use wrapping macros instead of literal parens, etc.
This commit is contained in:
@@ -94,8 +94,8 @@ and the global checksum
|
||||
Most values in the ROM header are only cosmetic.
|
||||
The bare minimum requirements for a workable image are checksums, the Nintendo
|
||||
logo, and (if needed) the CGB/SGB flags.
|
||||
It is a good idea to pad the image to a valid size as well ("valid" meaning a
|
||||
multiple of 32KiB).
|
||||
It is a good idea to pad the image to a valid size as well
|
||||
.Pq Dq valid No meaning a multiple of 32KiB .
|
||||
.Pp
|
||||
The following will make a plain, no-color Game Boy game without checking for
|
||||
a valid size:
|
||||
@@ -103,14 +103,19 @@ a valid size:
|
||||
.D1 $ rgbfix \-v foo.gb
|
||||
.Pp
|
||||
The following will make a SGB-enabled, color-enabled game with a title of
|
||||
"foobar", and pad it to a multiple of 32KiB.
|
||||
(The Game Boy itself does not use the title, but some emulators or ROM managers
|
||||
might.)
|
||||
.Dq foobar ,
|
||||
and pad it to a multiple of 32KiB.
|
||||
.Po
|
||||
The Game Boy itself does not use the title, but some emulators or ROM managers
|
||||
might.
|
||||
.Pc
|
||||
.Pp
|
||||
.D1 $ rgbfix \-vcs \-p 0 \-t foobar baz.gb
|
||||
.Pp
|
||||
The following will duplicate the header (sans global checksum) of the game
|
||||
"Survival Kids":
|
||||
The following will duplicate the header
|
||||
.Pq sans global checksum
|
||||
of the game
|
||||
.Dq Survival Kids :
|
||||
.Pp
|
||||
.D1 $ rgbfix \-cjsv \-k A4 \-m 0x1B \-p 0xFF \-r 3 \-t SURVIVALKIDAVKE SurvivalKids.gbc
|
||||
.Sh SEE ALSO
|
||||
|
||||
Reference in New Issue
Block a user