In manuals, use wrapping macros instead of literal parens, etc.

This commit is contained in:
Anthony J. Bentley
2011-04-10 00:37:58 -06:00
parent abf8f8255a
commit ba30863b73
2 changed files with 17 additions and 10 deletions

View File

@@ -46,7 +46,9 @@ When padding an image, pad with this value. The default is 0x00.
.It Fl s Ar symbol
???
.It Fl t
Write a tiny (32KiB) ROM file. This forces all DATA/CODE sections to be of
Write a tiny
.Pq 32KiB
ROM file. This forces all DATA/CODE sections to be of
type HOME, and increases the HOME section size from 16KiB to 32KiB.
.El
.Sh EXAMPLES
@@ -55,8 +57,8 @@ image like so:
.Pp
.D1 $ rgblink \-o bar.gb foo.o
.Pp
The resulting bar.gb will not have correct checksums (unless you put them in
the assembly source).
The resulting bar.gb will not have correct checksums
.Pq unless you put them in the assembly source .
You should use
.Xr rgbfix 1
to fix these so that the program will actually run in a Game Boy: