mirror of
https://github.com/gbdev/rgbds.git
synced 2026-05-08 10:59:36 +00:00
Use CPack for Windows packaging
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@@ -21,7 +21,8 @@ case "${1%-*}" in
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pkg install -y bash bison cmake git png
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;;
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windows)
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choco install -y winflexbison3
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# GitHub Actions' hosted runners ship CMake 3.x, but versions prior to 4.0.0 ignore `CPACK_PACKAGE_FILE_NAME`.
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choco install -y winflexbison3 cmake
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# The below expects the base name, not the Windows-specific name.
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bison() { win_bison "$@"; } # An alias doesn't work, so we use a function instead.
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;;
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@@ -24,11 +24,6 @@ jobs:
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strategy:
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matrix:
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bits: [32, 64]
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include:
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- bits: 32
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arch: x86
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- bits: 64
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arch: x86_x64
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fail-fast: false
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steps:
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- name: Checkout repo
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@@ -42,14 +37,14 @@ jobs:
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cmake -S . -B build --preset msvc${{ matrix.bits }} -DFETCHCONTENT_BASE_DIR="${{ env.DEPS_ROOT_DIR }}"
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cmake --build build --config Release
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- name: Package binaries
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working-directory: build
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run: |
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cmake --install build --config Release --prefix install_dir --verbose
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Compress-Archive -LiteralPath @("install_dir/bin/rgbasm.exe", "install_dir/bin/rgblink.exe", "install_dir/bin/rgbfix.exe", "install_dir/bin/rgbgfx.exe", "install_dir/bin/z.dll", "install_dir/bin/libpng16.dll") "rgbds-win${{ matrix.bits }}.zip"
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cpack -DCPACK_PACKAGE_FILE_NAME=rgbds-win${{ matrix.bits }} -G ZIP -C Release --verbose
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- name: Upload Windows binaries
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uses: actions/upload-artifact@v7
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with:
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name: win${{ matrix.bits }}
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path: rgbds-win${{ matrix.bits }}.zip
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path: build/rgbds-win${{ matrix.bits }}.zip
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if-no-files-found: error
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macos:
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@@ -155,11 +155,6 @@ jobs:
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matrix:
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bits: [32, 64]
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os: [windows-2022, windows-2025]
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include:
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- bits: 32
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arch: x86
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- bits: 64
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arch: x86_x64
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fail-fast: false
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runs-on: ${{ matrix.os }}
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steps:
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@@ -175,21 +170,19 @@ jobs:
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key: dep-srcs-${{ hashFiles('cmake/deps.cmake') }}
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enableCrossOsArchive: true # Currently only used on Windows, but the contents are OS-agnostic.
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- name: Build Windows binaries
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shell: bash
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run: | # ASan seems to be broken on Windows, so we disable it.
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cmake -S . -B build --preset develop-msvc${{ matrix.bits }} -DFETCHCONTENT_BASE_DIR="${{ env.DEPS_ROOT_DIR }}" -DSANITIZERS=OFF
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cmake --build build
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- name: Package binaries
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working-directory: build
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shell: bash
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run: |
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cmake --install build --config Debug --prefix install_dir --verbose
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mkdir bins
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cp -v install_dir/bin/{rgb*.exe,*.dll} bins
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cpack -DCPACK_PACKAGE_FILE_NAME=rgbds-win${{ matrix.bits }} -G ZIP -C Debug --verbose
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- name: Upload Windows binaries
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uses: actions/upload-artifact@v7
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with:
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name: rgbds-canary-w${{ matrix.bits }}-${{ matrix.os }}
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path: bins
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path: build/rgbds-win${{ matrix.bits }}.zip
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if-no-files-found: error
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- name: Compute test dependency cache params
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id: test-deps-cache-params
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@@ -218,8 +211,6 @@ jobs:
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- name: Run tests
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shell: bash
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run: |
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cp bins/* .
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cp bins/*.dll test/gfx
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test/run-tests.sh --os ${{ matrix.os }}
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windows-mingw-build:
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+21
-1
@@ -176,5 +176,25 @@ set(man7 "man/gbz80.7"
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"man/rgbds.7")
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foreach(SECTION "man1" "man5" "man7")
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install(FILES ${${SECTION}} DESTINATION "${CMAKE_INSTALL_MANDIR}/${SECTION}")
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install(FILES ${${SECTION}} DESTINATION "${CMAKE_INSTALL_MANDIR}/${SECTION}" COMPONENT man)
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endforeach()
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## Packaging.
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# We only specify here the package-agnostic options;
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# the rest is rather convention from our side, and thus more appropriate for presets or CLI flags.
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## CPACK_PACKAGE_NAME: copied from `project()`
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set(CPACK_PACKAGE_VENDOR "GBDev")
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set(CPACK_PACKAGE_VERSION "${CMAKE_PROJECT_VERSION}") # The individual components are defined implicitly.
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set(CPACK_PACKAGE_DESCRIPTION "An assembly toolchain for the Nintendo Game Boy and Game Boy Color") # Same as our repo's description.
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## CPACK_PACKAGE_DESCRIPTION_SUMMARY: copied from `project()`
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set(CPACK_PACKAGE_HOMEPAGE_URL "https://rgbds.gbdev.io")
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## CPACK_PACKAGE_FILE_NAME: should be provided at runtime (`cpack -P`)
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set(CPACK_PACKAGE_CHECKSUM SHA256)
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set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE")
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set(CPACK_RESOURCE_FILE_README "${CMAKE_SOURCE_DIR}/README.md")
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set(CPACK_STRIP_FILES ON) # Only applies to binary packages, not sources.
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set(CPACK_VERBATIM_VARIABLES ON)
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set(CPACK_THREADS 0) # Use all available CPU cores.
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set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
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include(CPack)
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@@ -5,6 +5,7 @@
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FetchContent_Declare(PNG
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URL https://download.sourceforge.net/libpng/libpng-1.6.56.tar.xz
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URL_HASH SHA256=f7d8bf1601b7804f583a254ab343a6549ca6cf27d255c302c47af2d9d36a6f18
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EXCLUDE_FROM_ALL # We only install the runtime dependencies, and do so separately.
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FIND_PACKAGE_ARGS 1.5.4)
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set(PNG_TESTS OFF CACHE INTERNAL "") # We do not care for these two (and they can even cause compile errors!)
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@@ -15,6 +16,7 @@ set(PNG_STATIC OFF CACHE INTERNAL "")
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FetchContent_Declare(ZLIB
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URL https://www.zlib.net/zlib-1.3.2.tar.xz
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URL_HASH SHA256=d7a0654783a4da529d1bb793b7ad9c3318020af77667bcae35f95d0e42a792f3
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EXCLUDE_FROM_ALL # We only install the runtime dependencies, and do so separately.
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# libpng documents requiring "zlib 1.0.4 or later (1.2.13 or later recommended for performance and security reasons)".
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# We thus enforce 1.0.4, but note that the libpng source code mentions that "it may work with versions as old as zlib 0.95".
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FIND_PACKAGE_ARGS 1.0.4)
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+31
-1
@@ -102,9 +102,39 @@ add_executable(rgbgfx $<TARGET_OBJECTS:common>
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"verbosity.cpp"
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)
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install(TARGETS rgbasm rgblink rgbfix rgbgfx RUNTIME)
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install(TARGETS rgbasm rgblink rgbfix rgbgfx RUNTIME COMPONENT binaries)
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# Tests expect the binaries to end up in-source; this is more acceptable than the entire artifact dir.
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set_target_properties(rgbasm rgblink rgbfix rgbgfx PROPERTIES
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# The generator expression (even if a no-op) stops muti-config generators using a of "per-configuration subdirectory".
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RUNTIME_OUTPUT_DIRECTORY $<1:${CMAKE_SOURCE_DIR}>)
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target_link_libraries(rgbgfx PRIVATE PNG::PNG)
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# On Windows, you don't link against DLLs directly, but against an import library for that DLL.
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# This leads to, sometimes, the DLL being stored in a directory far away from the import library itself!
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set(DLL_SEARCH_DIRS CACHE PATH "List of directories in which DLLs will be searched")
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cmake_path(CONVERT "${DLL_SEARCH_DIRS}" TO_CMAKE_PATH_LIST search_dirs NORMALIZE)
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# TODO: we've only tested this with MinGW, but it may not work with other uses of the variable.
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# Anyone who knows how to handle this better, feel free to submit a patch!
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if(DEFINED CMAKE_FIND_ROOT_PATH)
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list(APPEND search_dirs "${CMAKE_FIND_ROOT_PATH}/bin")
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endif()
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# Escape the search paths in a form that makes them suitable for splatting into the CMake install script.
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list(TRANSFORM search_dirs REPLACE "([\\$\"])" "\\\\1") # Neutralize escapes and variable refs...
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list(TRANSFORM search_dirs REPLACE "^(.+)\$" "\"\\1\"") # ...and quote each argument.
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list(JOIN search_dirs " " search_dirs_splat)
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# This is a modified version of the install code generated by
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# `install(TARGETS rgbgfx RUNTIME_DEPENDENCIES)`.
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# Unfortunately, that `install(TARGETS)` is outright not supported when cross-compiling,
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# and working around that has CMake fail to resolve the DLL locations with MinGW,
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# due to not specifying any `DIRECTORIES` and the system search path being ineffective.
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install(CODE "\
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file(GET_RUNTIME_DEPENDENCIES
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RESOLVED_DEPENDENCIES_VAR rgbgfx_deps
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EXECUTABLES \"$<TARGET_FILE:rgbgfx>\"
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DIRECTORIES ${search_dirs_splat} \"$<TARGET_FILE_DIR:ZLIB::ZLIB>\" \"$<TARGET_FILE_DIR:PNG::PNG>\"
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PRE_EXCLUDE_REGEXES \"^kernel32\\\\.dll$\" \"^msvcrt.?.?\\\\.dll\" \"^api-ms-win-.*\\\\.dll$\")
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foreach(rgbgfx_dep IN LISTS rgbgfx_deps)
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file(INSTALL DESTINATION \"$<INSTALL_PREFIX>/${CMAKE_INSTALL_BINDIR}\" TYPE SHARED_LIBRARY FILES \${rgbgfx_dep}
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FOLLOW_SYMLINK_CHAIN)
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endforeach()"
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COMPONENT shared-libs EXCLUDE_FROM_ALL) # Most platforms install those separately.
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