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Fix RGBGFX man page
- Add color curve option to synopsis - Fix ordering of `-d`'d description
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@@ -13,7 +13,7 @@
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.Nd Game Boy graphics converter
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.Nd Game Boy graphics converter
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.Sh SYNOPSIS
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.Sh SYNOPSIS
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.Nm rgbgfx
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.Nm rgbgfx
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.Op Fl ADfFhmPTuVv
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.Op Fl ACDfFhmPTuVv
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.Op Fl o Ar outfile
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.Op Fl o Ar outfile
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.Op Fl a Ar attrmap
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.Op Fl a Ar attrmap
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.Op Fl d Ar depth
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.Op Fl d Ar depth
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@@ -65,6 +65,9 @@ the file extension, and appending
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Use the color curve of the Game Boy Color when generating palettes.
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Use the color curve of the Game Boy Color when generating palettes.
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.It Fl D
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.It Fl D
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Debug features are enabled.
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Debug features are enabled.
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.It Fl d Ar depth
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The bit depth of the output image (either 1 or 2).
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By default, the bit depth is 2 (two bits per pixel).
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.It Fl f
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.It Fl f
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Fix the input PNG file to be a correctly indexed image.
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Fix the input PNG file to be a correctly indexed image.
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.It Fl F
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.It Fl F
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@@ -72,9 +75,6 @@ Same as
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.Fl f ,
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.Fl f ,
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but additionally, the supplied command line parameters are saved within the PNG
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but additionally, the supplied command line parameters are saved within the PNG
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and will be loaded and automatically used next time.
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and will be loaded and automatically used next time.
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.It Fl d Ar depth
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The bit depth of the output image (either 1 or 2).
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By default, the bit depth is 2 (two bits per pixel).
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.It Fl h
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.It Fl h
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Lay out tiles horizontally rather than vertically.
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Lay out tiles horizontally rather than vertically.
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.It Fl m
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.It Fl m
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