Fix RGBGFX man page

- Add color curve option to synopsis
- Fix ordering of `-d`'d description
This commit is contained in:
ISSOtm
2019-11-03 21:21:35 +01:00
parent ff8e38fcc6
commit d6a43f6a53

View File

@@ -13,7 +13,7 @@
.Nd Game Boy graphics converter .Nd Game Boy graphics converter
.Sh SYNOPSIS .Sh SYNOPSIS
.Nm rgbgfx .Nm rgbgfx
.Op Fl ADfFhmPTuVv .Op Fl ACDfFhmPTuVv
.Op Fl o Ar outfile .Op Fl o Ar outfile
.Op Fl a Ar attrmap .Op Fl a Ar attrmap
.Op Fl d Ar depth .Op Fl d Ar depth
@@ -65,6 +65,9 @@ the file extension, and appending
Use the color curve of the Game Boy Color when generating palettes. Use the color curve of the Game Boy Color when generating palettes.
.It Fl D .It Fl D
Debug features are enabled. Debug features are enabled.
.It Fl d Ar depth
The bit depth of the output image (either 1 or 2).
By default, the bit depth is 2 (two bits per pixel).
.It Fl f .It Fl f
Fix the input PNG file to be a correctly indexed image. Fix the input PNG file to be a correctly indexed image.
.It Fl F .It Fl F
@@ -72,9 +75,6 @@ Same as
.Fl f , .Fl f ,
but additionally, the supplied command line parameters are saved within the PNG but additionally, the supplied command line parameters are saved within the PNG
and will be loaded and automatically used next time. and will be loaded and automatically used next time.
.It Fl d Ar depth
The bit depth of the output image (either 1 or 2).
By default, the bit depth is 2 (two bits per pixel).
.It Fl h .It Fl h
Lay out tiles horizontally rather than vertically. Lay out tiles horizontally rather than vertically.
.It Fl m .It Fl m