Avoid non-ASCII characters when not necessary

This commit is contained in:
Rangi42
2025-07-23 21:18:21 -04:00
parent 1849a35e61
commit ded4ef4072
4 changed files with 5 additions and 5 deletions

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@@ -1,6 +1,6 @@
The MIT License The MIT License
Copyright (c) 1997-2024, Carsten Sørensen and RGBDS contributors. Copyright (c) 1996-2025, Carsten Sørensen and RGBDS contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to of this software and associated documentation files (the "Software"), to

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@@ -6,7 +6,7 @@ for the Game Boy and Game Boy Color. It consists of:
- RGBASM (assembler) - RGBASM (assembler)
- RGBLINK (linker) - RGBLINK (linker)
- RGBFIX (checksum/header fixer) - RGBFIX (checksum/header fixer)
- RGBGFX (PNGtoGame Boy graphics converter) - RGBGFX (PNG-to-Game Boy graphics converter)
This is a fork of the original RGBDS which aims to make the programs more like This is a fork of the original RGBDS which aims to make the programs more like
other UNIX tools. other UNIX tools.
@@ -143,7 +143,7 @@ The RGBDS source code file structure is as follows:
- 2010-09-25: Sørensen continues development of - 2010-09-25: Sørensen continues development of
[ASMotor](https://github.com/asmotor/asmotor) to this day. [ASMotor](https://github.com/asmotor/asmotor) to this day.
- 2015-01-18: stag019 begins implementing [RGBGFX](https://github.com/stag019/rgbgfx), - 2015-01-18: stag019 begins implementing [RGBGFX](https://github.com/stag019/rgbgfx),
a PNGtoGame Boy graphics converter, for eventual integration into RGBDS. a PNG-to-Game Boy graphics converter, for eventual integration into RGBDS.
- 2016-09-05: RGBGFX is - 2016-09-05: RGBGFX is
[integrated](https://github.com/gbdev/rgbds/commit/c3c31138ddbd8680d4e67957e387f2816798a71b) [integrated](https://github.com/gbdev/rgbds/commit/c3c31138ddbd8680d4e67957e387f2816798a71b)
into Bentley's repository. into Bentley's repository.

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@@ -57,7 +57,7 @@ to this day.
.It .It
2015-01-18: 2015-01-18:
.An stag019 .An stag019
begins implementing RGBGFX, a PNGtoGame Boy graphics converter, for eventual integration into RGBDS. begins implementing RGBGFX, a PNG-to-Game Boy graphics converter, for eventual integration into RGBDS.
.It .It
2016-09-05: RGBGFX is integrated into Bentley's repository. 2016-09-05: RGBGFX is integrated into Bentley's repository.
.It .It

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@@ -169,7 +169,7 @@ private:
// This function should stay private because it returns a reference to a unique object // This function should stay private because it returns a reference to a unique object
std::unordered_set<uint16_t> &uniqueColors() const { std::unordered_set<uint16_t> &uniqueColors() const {
// We check for *distinct* colors by stuffing them into a `set`; this should be // We check for *distinct* colors by stuffing them into a `set`; this should be
// faster than "back-checking" on every element (O(n²)) // faster than "back-checking" on every element (O(n^2))
static std::unordered_set<uint16_t> colors; static std::unordered_set<uint16_t> colors;
colors.clear(); colors.clear();