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Avoid non-ASCII characters when not necessary
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2
LICENSE
2
LICENSE
@@ -1,6 +1,6 @@
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The MIT License
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Copyright (c) 1997-2024, Carsten Sørensen and RGBDS contributors.
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Copyright (c) 1996-2025, Carsten Sørensen and RGBDS contributors.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to
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@@ -6,7 +6,7 @@ for the Game Boy and Game Boy Color. It consists of:
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- RGBASM (assembler)
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- RGBLINK (linker)
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- RGBFIX (checksum/header fixer)
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- RGBGFX (PNG‐to‐Game Boy graphics converter)
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- RGBGFX (PNG-to-Game Boy graphics converter)
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This is a fork of the original RGBDS which aims to make the programs more like
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other UNIX tools.
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@@ -143,7 +143,7 @@ The RGBDS source code file structure is as follows:
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- 2010-09-25: Sørensen continues development of
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[ASMotor](https://github.com/asmotor/asmotor) to this day.
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- 2015-01-18: stag019 begins implementing [RGBGFX](https://github.com/stag019/rgbgfx),
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a PNG‐to‐Game Boy graphics converter, for eventual integration into RGBDS.
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a PNG-to-Game Boy graphics converter, for eventual integration into RGBDS.
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- 2016-09-05: RGBGFX is
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[integrated](https://github.com/gbdev/rgbds/commit/c3c31138ddbd8680d4e67957e387f2816798a71b)
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into Bentley's repository.
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@@ -57,7 +57,7 @@ to this day.
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.It
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2015-01-18:
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.An stag019
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begins implementing RGBGFX, a PNG‐to‐Game Boy graphics converter, for eventual integration into RGBDS.
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begins implementing RGBGFX, a PNG-to-Game Boy graphics converter, for eventual integration into RGBDS.
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.It
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2016-09-05: RGBGFX is integrated into Bentley's repository.
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.It
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@@ -169,7 +169,7 @@ private:
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// This function should stay private because it returns a reference to a unique object
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std::unordered_set<uint16_t> &uniqueColors() const {
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// We check for *distinct* colors by stuffing them into a `set`; this should be
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// faster than "back-checking" on every element (O(n²))
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// faster than "back-checking" on every element (O(n^2))
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static std::unordered_set<uint16_t> colors;
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colors.clear();
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