Not hooked to all RGBGFX flags yet, but good enough for most use cases
(and as a base for future development, should I need to `reset --hard`.)
TODOs marked appropriately.
Force version.c to be compiled as C++ (bodge, will need a proper fix for `version.c`)
Remove user-defined `ProtoPalette` assignment operator (same as default, anyway)
Currently missing from the old version:
- `-f` ("fixing" the input image to be indexed)
- `-m` (the code for detecting mirrored tiles is missing, but all of the
"plumbing" is otherwise there)
- `-C`
- `-d`
- `-x` (though I need to check the exact functionality the old one has)
- Also the man page is still a draft and needs to be fleshed out
More planned features are not implemented yet either:
- Explicit palette spec
- Better error messages, also error "images"
- Better 8x16 support, as well as other "dedup unit" sizes
- Support for arbitrary number of palettes & colors per palette
- Other output formats (for example, a "full" palette map for "streaming"
use cases like gb-open-world)
- Quantization?
Some things may also be bugged:
- Transparency support
- Tile offsets (not exposed yet)
- Tile counts per bank (not exposed yet)
...and performance remains to be checked.
We need to set up some tests, honestly.
With permission from the main authors [1], most of the code has been
relicensed under the MIT license.
SPDX license identifiers are used so that the license headers in source
code files aren't too large.
Add CONTRIBUTORS.rst file.
[1] https://github.com/rednex/rgbds/issues/128
Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>