This ensures that build breaks to any of the test projects don’t immediately cause rgbds tests to fail.
On clone, I’ve set it up to pull the commits since the day before the desired commit. Sadly, this will clone more recent commits that we’re not testing, but at least it ensures that the desired commit can be checked out. This is hopefully a good enough replacement for —depth=1.
Signed-off-by: Ben10do <[email protected]>
Two variables, pSection->Data and tSymbols, were previously set to ‘dummymem’, a global variable that was otherwise not used.
As this can potentially cause alignment warnings on Clang, this commit replaces that mechanism with a plain old NULL pointer, which is more generally used as a dummy pointer value.
Signed-off-by: Ben10do <[email protected]>
We no longer assume that the test repos don’t exist when we run run-tests.sh. This allows developers to choose to keep them, to allow them to run the tests more quickly.
- Add the test repos to the .gitignore.
- Check if the directory for each repo already exists, before trying to clone it.
- Do a `git pull` for each repo, to ensure that existing copies of repos are up-to-date.
Signed-off-by: Ben10do <[email protected]>
A regression was spotted in rgbfix 0.3.7, where we would accidentally include the first byte of the existing checksum when calculating a global checksum. We now correctly ignore both of the existing checksum bytes.
This was spotted when running rgbfix on the Pokémon Gold/Silver betas, as they have a non-zero global checksum.
Fixes#280.
Signed-off-by: Ben10do <[email protected]>
Unions allow multiple memory allocations (using ds, etc.) to share the
same space in memory.
This allows games to use the same memory for different purposes,
depending on their state.
This also adds documentation on how to use the new UNION, NEXTU, and
ENDU keywords.
This ensures that the test scripts are correctly run with the Bourne shell, regardless of the (potentially more exotic) shell that is used to invoke the script.
Local symbols can now be referenced outside the scope of their parent, by using the syntax “Parent.Chlid”.
- Local symbol names are now stored internally as “Parent.Child”.
- The symbol’s scope field no longer forms a linked list of the prior local symbols; it will now always contain the parent.
- Add the ability use EXPORT and GLOBAL with local symbols.
- Reduce duplication between findsymbol() and findpsymbol(), as well as between sym_AddLocalReloc() and sym_AddReloc().
Remove support for RGB0 and RGB1-2 object files, reducing the amount of duplicate work that needs doing when maintaining the linker in the future.
A new error message has also been implemented if an unsupported object file version has been encounted, which informs the user that they should reassemble.
- Rename the “Installing RGBDS (UNIX)” section to “Building RGBDS”, as that’s what we’re doing, regardless of platform.
- Update references of Mac OS X to macOS.
- State that only libpng and pkg-config need to be downloaded with Homebrew; the others are pre-installed along with Xcode.
- State that RGBDS itself is available through Homebrew.
This function produces a similar output to the other error handlers, including printing to stderr, and including a stack trace. However, ‘warning’ is displayed instead of ‘ERROR’, and the compilation does not fail.
This function is now used for the deprecation warnings, ensuring that these errors can be found.
Previously, some instances of the number of banks for each section remained hardcoded. These have been replaced with BANK_COUNT_* constants.
As a side-effect, this could fix a theoretical bug when using BANK(label) when the label is in a high SRAM bank (≥ 4).
Yay, more refactoring of the section assignment… This version of the linker will allocate sections by their alignment, and then by their size (largest first, in both cases).
In future, this may be improved by using dense packing (as suggested by #83).
Aligned sections can now be created with out_NewAlignedSection(). This information is stored in created object files, and read by the linker.
The names of each section are also included in the object file, enabling potential improvements to error messages in the future.
Instead of reading into a pre-sized buffer, this function now uses malloc to create a buffer, and resizes it if necessary.
This reduces the risk of memory issues if a long string (< 255 chars) was encountered.
Ensure that IF constructs, REPT blocks, and MACRO defintions are terminated with ENDC, ENDR, or ENDM respectively. If they are not, print an error and stop assembly.
As well as aiding a forgetful programmer, this reduces the risk of memory problems if the file ends less than four bytes after the block starts.
Deduplicates and generalises a lot of code in assign.c:
- Replace area_AllocAbs*AnyBank() with area_AllocAbsAnyBank() function
that accepts a section type parameter
- Replace area_Alloc*AnyBank() with area_AllocAnyBank()
- Replace FindLargest*() with FindLargestSection()
- Replace Assign*Sections() with AssignBankedSections()
- Add VerifyAndSetBank(), which enables bank checks (and addition with
BANK_*) to be centralised
- Refactor the initialisation of AssignSections(), removing some magic
numbers and only setting MaxAvail[i] once
- Overhaul the duplicated cases throughout AssignSections()
Previously, the copyrept() and copymacro() functions would halt their
first loop (in which they determine the length of the block)
prematurely, causing an underflow when setting len, eventually causing
memory issues.
Whilst this doesn’t solve the len underflow entirely (e.g. if the file
ends immediately without an ENDR/ENDM), it should help with this exact
scenario of null bytes (as #50).
Previously, if BANK is used when defining a section that’s not ROMX,
WRMAX, SRAM or VRAM, a second error message would appear, e.g. “(null)
bank value $1 out of range $5d to $0”.
This would appear due to the usage of uninitialised variables. This
change ensures that the uninitialised variables are not accessed when
using an invalid section.
This also silences compiler warnings about usage of uninitialised
variables.
GNU make actually looks for ‘GNUmakefile’, not ‘GNUMakefile’.
Consequently, GNU make would erroneously attempt to use the standard
makefile, instead of the GNU-specific one. This would cause an error
when attempting to import png.h, due to PNGFLAGS not being correctly
set.