ISSOtm 0e24adcafd Rewrite RGBLINK entirely
The goal was to improve readability, but along the way a few things were
gained.
- Sorted sym and map files
- Infrastructure for supporting multiple .o versions
- Valgrind-proof, as far as my testing goes anyways
- Improved verbosity messages
- Added error checking
- Performance improvements, see end of commit message

The readability improvement was spurred while trying to make sense of the
old code while trying to implement features such as sorted sym and map
files.
I also did my best to remove hardcoded logic, such that modifications
should be doable; for example, "RAM loading" sections, which are linked
against a different location than the one they're stored at.

Some work remains to be done, see the "TODO:" and "FIXME:" comments.
Further, while regression tests pass, this new linker should be tested on
different codebases (ideally while instrumented with `make develop` and
under valgrind).
The few errors spotted in the man pages (alignment) need to be corrected.
Finally, documentation comments need to be written, I have written a lot of
them but not all.

This also provides a significant performance boost (benchmarked with a
51994-symbol project):

Current master RGBLINK:
2.02user 0.03system 0:02.06elapsed 99%CPU (0avgtext+0avgdata 84336maxresident)k
0inputs+11584outputs (0major+20729minor)pagefaults 0swaps

Rewritten RGBLINK:
0.19user 0.06system 0:00.63elapsed 40%CPU (0avgtext+0avgdata 32460maxresident)k
23784inputs+11576outputs (0major+7672minor)pagefaults 0swaps
2019-11-02 22:37:10 +01:00
2019-11-01 17:35:46 +01:00
2019-11-02 22:37:10 +01:00
2019-11-02 22:37:10 +01:00
2019-11-02 22:37:10 +01:00
2019-05-31 08:26:53 -07:00
2019-09-07 12:53:29 +00:00
2019-05-31 08:26:53 -07:00
2019-11-02 22:37:10 +01:00

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RGBDS
=====

RGBDS (Rednex Game Boy Development System) is a free assembler/linker package
for the Game Boy and Game Boy Color. It consists of:

- rgbasm (assembler)
- rgblink (linker)
- rgbfix (checksum/header fixer)
- rgbgfx (PNGtoGame Boy graphics converter)

This is a fork of the original RGBDS which aims to make the programs more like
other UNIX tools.

This toolchain is maintained on `GitHub <https://github.com/rednex/rgbds>`__.

The documentation of this toolchain can be viewed online
`here <https://rednex.github.io/rgbds/>`__, it is generated from the man pages
found in this repository.

1. Installing RGBDS
-------------------

1.1 Windows
~~~~~~~~~~~

Windows builds are available in the releases page on GitHub
`here <https://github.com/rednex/rgbds/releases>`__.

Extract the zip and then add the executable directory to the path. For example:

::

    path %PATH%;C:\Programs\rgbds-0.3.8-win64\win64

Alternatively, the RGBDS executables can be simply dropped in the folder of the project they're used in.

If you require the latest version in development, it should be possible to
compile RGBDS with MinGW or Cygwin by following the instructions to build it on
UNIX systems.

1.2 macOS
~~~~~~~~~

You can build RGBDS by following the instructions below. However, if you would
prefer not to build RGBDS yourself, you may also install it using
`Homebrew <http://brew.sh/>`__.

To install the latest release, use:

.. code:: sh

    brew install rgbds

To install RGBDS with all of the current changes in development (as seen on the
``master`` branch on GitHub), use:

.. code:: sh

    brew install rgbds --HEAD
    
1.3 Arch Linux
~~~~~~~~~~~~~~

To install RGBDS through the AUR run

.. code:: sh

    yaourt -S rgbds

1.4 Other UNIX-like systems
~~~~~~~~~~~~~~~~~~~~~~~~~~~

No official binaries of RGBDS are distributed for these systems, you must follow
the simple instructions below to compile and install it.

2. Building RGBDS from source
-----------------------------

RGBDS can be built in UNIX-like systems by following the instructions below.

2.1 Dependencies
~~~~~~~~~~~~~~~~

RGBDS requires yacc, flex, libpng and pkg-config to be installed.

On macOS, install the latter two with `Homebrew <http://brew.sh/>`__:

.. code:: sh

    brew install libpng pkg-config

On other Unixes, use the built-in package manager. For example, on Debian or
Ubuntu:

.. code:: sh

    sudo apt-get install byacc flex pkg-config libpng-dev

You can test if libpng and pkg-config are installed by running ``pkg-config
--cflags libpng``: if the output is a path, then you're good, and if it outputs
an error then you need to install them via a package manager.

2.2 Build process
~~~~~~~~~~~~~~~~~

To build the programs, run in your terminal:

.. code:: sh

    make

Then, to install the compiled programs and manual pages, run (with appropriate
privileges, e.g, with ``sudo``):

.. code:: sh

    make install

After installation, you can read the manuals with the ``man`` command. E.g.,

.. code:: sh

    man 7 rgbds

There are some variables in the Makefile that can be redefined by the user. The
variables described below can affect installation behavior when given on the
make command line. For example, to install RGBDS in your home directory instead
of systemwide, run the following:

.. code:: sh

    make install PREFIX=$HOME

To do a verbose build, run:

.. code:: sh

    make Q=

This is the complete list of user-defined variables:

- ``PREFIX``: Location where RGBDS will be installed. Defaults to
  ``/usr/local``.

- ``bindir``: Location where the binaries will be installed. Defaults to
  ``${PREFIX}/bin``.

- ``mandir``: Location where the manpages will be installed. Defaults to
  ``${PREFIX}/man``.

- ``DESTDIR``: This is prepended to all paths during the installation. It is
  mainly used for packaging.

- ``Q``: Whether to quiet the build or not. To make the build more verbose,
  clear this variable. Defaults to ``@``.

- ``STRIP``: Whether to strip the installed binaries of debug symbols or not.
  Defaults to ``-s``.

- ``BINMODE``: Permissions of the installed binaries. Defaults to ``555``.

- ``MANMODE``: Permissions of the installed manpages. Defaults to ``444``.

- ``CHECKPATCH``: Path of the script ``checkpatch.pl`` of the Linux kernel.
  Defaults to ``../linux/scripts/checkpatch.pl``.

3 History
---------

- Around 1997, Carsten Sorensen (AKA SurfSmurf) writes ASMotor as a
  general-purpose assembler/linker system for DOS/Win32

- Around 1999, Justin Lloyd (AKA Otaku no Zoku) adapts ASMotor to read and
  produce GBZ80 assembly/machine code, and releases this version as RGBDS.

- 2009, Vegard Nossum adapts the code to be more UNIX-like and releases
  this version as rgbds-linux on
  `GitHub <https://github.com/vegard/rgbds-linux>`__.

- 2010, Anthony J. Bentley forks that repository. The fork becomes the reference
  implementation of rgbds.

- 2017, Bentley's repository is moved to a neutral name.

- 2018, codebase relicensed under the MIT license.
Description
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
Readme MIT 18 MiB
Languages
C++ 68%
Assembly 18%
Shell 6.8%
Yacc 5%
CMake 1%
Other 1%