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A regression was spotted in rgbfix 0.3.7, where we would accidentally include the first byte of the existing checksum when calculating a global checksum. We now correctly ignore both of the existing checksum bytes. This was spotted when running rgbfix on the Pokémon Gold/Silver betas, as they have a non-zero global checksum. Fixes #280. Signed-off-by: Ben10do <Ben10do@users.noreply.github.com>
11 KiB
11 KiB