Files
rgbds/src/fix/main.c
Ben10do 11c47570ce Fix the global checksum calculation in rgbfix
A regression was spotted in rgbfix 0.3.7, where we would accidentally include the first byte of the existing checksum when calculating a global checksum. We now correctly ignore both of the existing checksum bytes.

This was spotted when running rgbfix on the Pokémon Gold/Silver betas, as they have a non-zero global checksum.

Fixes #280.

Signed-off-by: Ben10do <Ben10do@users.noreply.github.com>
2018-06-03 10:11:55 +01:00

11 KiB