Files
rgbds/include/link/assign.h
Ben10do 3dcfe2b9f6 Add support for OAM Sections
Allows sections (and labels within) to be defined that correspond to the Game Boy’s Object Attributes Memory.
2017-03-10 22:18:14 +00:00

38 lines
972 B
C

#ifndef RGBDS_LINK_ASSIGN_H
#define RGBDS_LINK_ASSIGN_H
#include "types.h"
enum eBankCount {
BANK_COUNT_ROM0 = 1,
BANK_COUNT_ROMX = 511,
BANK_COUNT_WRAM0 = 1,
BANK_COUNT_WRAMX = 7,
BANK_COUNT_VRAM = 2,
BANK_COUNT_OAM = 1,
BANK_COUNT_HRAM = 1,
BANK_COUNT_SRAM = 16
};
enum eBankDefine {
BANK_ROM0 = 0,
BANK_ROMX = BANK_ROM0 + BANK_COUNT_ROM0,
BANK_WRAM0 = BANK_ROMX + BANK_COUNT_ROMX,
BANK_WRAMX = BANK_WRAM0 + BANK_COUNT_WRAM0,
BANK_VRAM = BANK_WRAMX + BANK_COUNT_WRAMX,
BANK_OAM = BANK_VRAM + BANK_COUNT_VRAM,
BANK_HRAM = BANK_OAM + BANK_COUNT_OAM,
BANK_SRAM = BANK_HRAM + BANK_COUNT_HRAM
};
#define MAXBANKS (BANK_COUNT_ROM0 + BANK_COUNT_ROMX + BANK_COUNT_WRAM0 + BANK_COUNT_WRAMX \
+ BANK_COUNT_VRAM + BANK_COUNT_OAM + BANK_COUNT_HRAM + BANK_COUNT_SRAM)
extern SLONG area_Avail(SLONG bank);
extern void AssignSections(void);
extern void CreateSymbolTable(void);
extern SLONG MaxBankUsed;
extern SLONG MaxAvail[MAXBANKS];
#endif