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Allows sections (and labels within) to be defined that correspond to the Game Boy’s Object Attributes Memory.
38 lines
972 B
C
38 lines
972 B
C
#ifndef RGBDS_LINK_ASSIGN_H
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#define RGBDS_LINK_ASSIGN_H
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#include "types.h"
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enum eBankCount {
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BANK_COUNT_ROM0 = 1,
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BANK_COUNT_ROMX = 511,
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BANK_COUNT_WRAM0 = 1,
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BANK_COUNT_WRAMX = 7,
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BANK_COUNT_VRAM = 2,
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BANK_COUNT_OAM = 1,
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BANK_COUNT_HRAM = 1,
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BANK_COUNT_SRAM = 16
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};
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enum eBankDefine {
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BANK_ROM0 = 0,
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BANK_ROMX = BANK_ROM0 + BANK_COUNT_ROM0,
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BANK_WRAM0 = BANK_ROMX + BANK_COUNT_ROMX,
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BANK_WRAMX = BANK_WRAM0 + BANK_COUNT_WRAM0,
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BANK_VRAM = BANK_WRAMX + BANK_COUNT_WRAMX,
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BANK_OAM = BANK_VRAM + BANK_COUNT_VRAM,
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BANK_HRAM = BANK_OAM + BANK_COUNT_OAM,
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BANK_SRAM = BANK_HRAM + BANK_COUNT_HRAM
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};
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#define MAXBANKS (BANK_COUNT_ROM0 + BANK_COUNT_ROMX + BANK_COUNT_WRAM0 + BANK_COUNT_WRAMX \
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+ BANK_COUNT_VRAM + BANK_COUNT_OAM + BANK_COUNT_HRAM + BANK_COUNT_SRAM)
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extern SLONG area_Avail(SLONG bank);
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extern void AssignSections(void);
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extern void CreateSymbolTable(void);
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extern SLONG MaxBankUsed;
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extern SLONG MaxAvail[MAXBANKS];
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#endif
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