Files
rgbds/doc/ASM/DS.HTM
Carsten Sorensen e895832b2b Initial revision: imported RGBDS source code
The code comes from the RGBDS source and documentation zip files found
on this website:

http://www.otakunozoku.com/1999/08/01/rednex-gameboy-development-system/

The same website reports:

	"Best of all, it’s free! That’s right! Free! The executables
	are free to use, either for personal hobby use, or full blown
	commercial productions — I know of at least a dozen commercial
	games you can purchase that are written with RGBDS — and the
	source code is free to modify.

	"The only thing I ask is that you do not charge for either
	distributing the executables or source code, and any derivative
	works you give credit to the original authors of the tools.
	That means you have to say “Thanks” to the original authors
	SurfSmurf and Otaku."

Signed-off-by: Vegard Nossum <vegard.nossum@gmail.com>
2009-06-11 06:00:24 +02:00

30 lines
947 B
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<HTML>
<HEAD>
<TITLE>xAsm DS</TITLE>
</HEAD>
<BODY BGCOLOR="#692764" TEXT="#F5A0D8" LINK="#8AAEE6" VLINK="#2B9DA4" ALINK="#95F0DA">
<I><H2>DS
</H2></I>
<HR>
<P>DS allocates a number of bytes. The content is undefined. This is the preferred method of allocationg space in a <A HREF="section.htm">BSS section</A>. You can however also use DB and DW without any arguments.<BR>
<BR>
<TABLE BORDER=0 BGCOLOR="Black" CELLPADDING=8 WIDTH="50%">
<TR>
<TD><FONT COLOR="#00FF00">
<PRE>DS str_SIZEOF ;allocate str_SIZEOF bytes</PRE>
</FONT></TD>
</TR>
</TABLE>
<H3>See also:</H3>
<UL>
<LI><A HREF="db.htm">Defining constant data (DB/DW)</A>
<LI><A HREF="expr_int.htm">Integer and Boolean expressions</A>
</UL>
<BR><HR>
<FONT SIZE="-1"><I><P ALIGN=RIGHT>Last updated 02 July 1997 by <A HREF="mailto:surfsmurf@matilde.demon.co.uk">Carsten Sorensen</A></P></I></FONT>