mirror of
https://github.com/gbdev/rgbds.git
synced 2025-11-20 18:22:07 +00:00
The code comes from the RGBDS source and documentation zip files found on this website: http://www.otakunozoku.com/1999/08/01/rednex-gameboy-development-system/ The same website reports: "Best of all, it’s free! That’s right! Free! The executables are free to use, either for personal hobby use, or full blown commercial productions — I know of at least a dozen commercial games you can purchase that are written with RGBDS — and the source code is free to modify. "The only thing I ask is that you do not charge for either distributing the executables or source code, and any derivative works you give credit to the original authors of the tools. That means you have to say “Thanks” to the original authors SurfSmurf and Otaku." Signed-off-by: Vegard Nossum <vegard.nossum@gmail.com>
30 lines
947 B
HTML
30 lines
947 B
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
|
|
<HTML>
|
|
<HEAD>
|
|
<TITLE>xAsm DS</TITLE>
|
|
</HEAD>
|
|
|
|
<BODY BGCOLOR="#692764" TEXT="#F5A0D8" LINK="#8AAEE6" VLINK="#2B9DA4" ALINK="#95F0DA">
|
|
<I><H2>DS
|
|
</H2></I>
|
|
<HR>
|
|
|
|
<P>DS allocates a number of bytes. The content is undefined. This is the preferred method of allocationg space in a <A HREF="section.htm">BSS section</A>. You can however also use DB and DW without any arguments.<BR>
|
|
<BR>
|
|
<TABLE BORDER=0 BGCOLOR="Black" CELLPADDING=8 WIDTH="50%">
|
|
<TR>
|
|
<TD><FONT COLOR="#00FF00">
|
|
<PRE>DS str_SIZEOF ;allocate str_SIZEOF bytes</PRE>
|
|
</FONT></TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<H3>See also:</H3>
|
|
<UL>
|
|
<LI><A HREF="db.htm">Defining constant data (DB/DW)</A>
|
|
<LI><A HREF="expr_int.htm">Integer and Boolean expressions</A>
|
|
</UL>
|
|
|
|
<BR><HR>
|
|
<FONT SIZE="-1"><I><P ALIGN=RIGHT>Last updated 02 July 1997 by <A HREF="mailto:surfsmurf@matilde.demon.co.uk">Carsten Sorensen</A></P></I></FONT>
|