Files
rgbds/doc/ASM/POPS.HTM
Carsten Sorensen e895832b2b Initial revision: imported RGBDS source code
The code comes from the RGBDS source and documentation zip files found
on this website:

http://www.otakunozoku.com/1999/08/01/rednex-gameboy-development-system/

The same website reports:

	"Best of all, it’s free! That’s right! Free! The executables
	are free to use, either for personal hobby use, or full blown
	commercial productions — I know of at least a dozen commercial
	games you can purchase that are written with RGBDS — and the
	source code is free to modify.

	"The only thing I ask is that you do not charge for either
	distributing the executables or source code, and any derivative
	works you give credit to the original authors of the tools.
	That means you have to say “Thanks” to the original authors
	SurfSmurf and Otaku."

Signed-off-by: Vegard Nossum <vegard.nossum@gmail.com>
2009-06-11 06:00:24 +02:00

22 lines
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HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<HTML>
<HEAD>
<TITLE>xAsm POPS, PUSHS</TITLE>
</HEAD>
<BODY BGCOLOR="#692764" TEXT="#F5A0D8" LINK="#8AAEE6" VLINK="#2B9DA4" ALINK="#95F0DA">
<I><H2>POPS<BR>
PUSHS
</H2></I>
<HR>
<P>POPS and PUSHS provide the interface to the section stack. PUSHS will push the current section context on the section stack. POPS can then later be used to restore it. Useful for defining sections in included files when you don't want to destroy the section context for the program that included your file. The stacks number of entries is limited only by the amount of memory in your machine.
<H3>See also:</H3>
<UL>
<LI><A HREF="section.htm">Sections</A>
</UL>
<BR><HR>
<FONT SIZE="-1"><I><P ALIGN=RIGHT>Last updated 18 July 1997 by <A HREF="mailto:surfsmurf@matilde.demon.co.uk">Carsten Sorensen</A></P></I></FONT>