forked from alterware/s1-mod
Compare commits
4 Commits
Author | SHA1 | Date | |
---|---|---|---|
6239fb8a10 | |||
5a4f180986 | |||
547948a324 | |||
6217a48a0d |
2
deps/GSL
vendored
2
deps/GSL
vendored
@ -1 +1 @@
|
||||
Subproject commit 355982daf6c54ccb11bef8a1c511be2622dec402
|
||||
Subproject commit 3325bbd33d24d1f8f5a0f69e782c92ad5a39a68e
|
2
deps/asmjit
vendored
2
deps/asmjit
vendored
@ -1 +1 @@
|
||||
Subproject commit cfc9f813cc6ccda63cad872edb32b38e0662bedb
|
||||
Subproject commit e8c8e2e48a1a38154c8e8864eb3bc61db80a1e31
|
2
deps/gsc-tool
vendored
2
deps/gsc-tool
vendored
@ -1 +1 @@
|
||||
Subproject commit e4cb6a7819726d9ea33cd6a52f0dcd9382258b47
|
||||
Subproject commit 2d9781ce0ce9e8551eaf040d7761fd986f33cfdc
|
2
deps/libtomcrypt
vendored
2
deps/libtomcrypt
vendored
@ -1 +1 @@
|
||||
Subproject commit 2e9f2b5e44dd498dba60e5175c6c7effa5ff3728
|
||||
Subproject commit a6b9aff7aab857fe1b491710a5c5b9e2be49cb08
|
2
deps/libtommath
vendored
2
deps/libtommath
vendored
@ -1 +1 @@
|
||||
Subproject commit 5809141a3a6ec1bf3443c927c02b955e19224016
|
||||
Subproject commit e823b0c34cea291bdb94d672731e1c1f08525557
|
2
deps/minhook
vendored
2
deps/minhook
vendored
@ -1 +1 @@
|
||||
Subproject commit c1a7c3843bd1a5fe3eb779b64c0d823bca3dc339
|
||||
Subproject commit c3fcafdc10146beb5919319d0683e44e3c30d537
|
2
deps/rapidjson
vendored
2
deps/rapidjson
vendored
@ -1 +1 @@
|
||||
Subproject commit d621dc9e9c77f81e5c8a35b8dcc16dcd63351321
|
||||
Subproject commit 24b5e7a8b27f42fa16b96fc70aade9106cf7102f
|
2
deps/zlib
vendored
2
deps/zlib
vendored
@ -1 +1 @@
|
||||
Subproject commit ef24c4c7502169f016dcd2a26923dbaf3216748c
|
||||
Subproject commit 5a82f71ed1dfc0bec044d9702463dbdf84ea3b71
|
@ -259,7 +259,7 @@ filter "configurations:Release"
|
||||
buildoptions {"/GL"}
|
||||
linkoptions {"/IGNORE:4702", "/LTCG"}
|
||||
defines {"NDEBUG"}
|
||||
flags {"FatalCompileWarnings"}
|
||||
fatalwarnings {"All"}
|
||||
filter {}
|
||||
|
||||
filter "configurations:Debug"
|
||||
|
@ -30,8 +30,7 @@ namespace binding
|
||||
|
||||
if (value && value < get_num_keys())
|
||||
{
|
||||
const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
|
||||
"bind %s \"%s\"\n", key_button, game::command_whitelist[value]);
|
||||
const auto len = game::Com_sprintf(&buffer[bytes_used], (buffer_size_align - bytes_used), "bind %s \"%s\"\n", key_button, game::command_whitelist[value]);
|
||||
|
||||
if (len < 0)
|
||||
{
|
||||
@ -45,8 +44,7 @@ namespace binding
|
||||
value -= get_num_keys();
|
||||
if (static_cast<size_t>(value) < custom_binds.size() && !custom_binds[value].empty())
|
||||
{
|
||||
const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
|
||||
"bind %s \"%s\"\n", key_button, custom_binds[value].data());
|
||||
const auto len = game::Com_sprintf(&buffer[bytes_used], (buffer_size_align - bytes_used), "bind %s \"%s\"\n", key_button, custom_binds[value].data());
|
||||
|
||||
if (len < 0)
|
||||
{
|
||||
|
@ -62,7 +62,6 @@ namespace bots
|
||||
return;
|
||||
}
|
||||
|
||||
// SV_BotGetRandomName
|
||||
const auto* const bot_name = game::SV_BotGetRandomName();
|
||||
const auto* bot_ent = game::SV_AddBot(bot_name);
|
||||
if (bot_ent)
|
||||
|
@ -1,14 +1,13 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "game/engine/sv_game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include "command.hpp"
|
||||
#include "console.hpp"
|
||||
#include "game_console.hpp"
|
||||
#include "scheduler.hpp"
|
||||
#include "fastfiles.hpp"
|
||||
#include "game_console.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
@ -236,15 +235,13 @@ namespace command
|
||||
{
|
||||
if (!dvars::sv_cheats->current.enabled)
|
||||
{
|
||||
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
|
||||
"f \"Cheats are not enabled on this server\"");
|
||||
game::engine::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\"");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ent->health < 1)
|
||||
{
|
||||
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
|
||||
"f \"You must be alive to use this command\"");
|
||||
game::engine::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE, "f \"You must be alive to use this command\"");
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -582,8 +579,7 @@ namespace command
|
||||
|
||||
ent->flags ^= game::FL_GODMODE;
|
||||
|
||||
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
|
||||
utils::string::va("f \"godmode %s\"", (ent->flags & game::FL_GODMODE) ? "^2on" : "^1off"));
|
||||
game::engine::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE, utils::string::va("f \"godmode %s\"", (ent->flags & game::FL_GODMODE) ? "^2on" : "^1off"));
|
||||
});
|
||||
|
||||
add_sv("demigod", [](game::mp::gentity_s* ent, const params_sv&)
|
||||
@ -593,8 +589,7 @@ namespace command
|
||||
|
||||
ent->flags ^= game::FL_DEMI_GODMODE;
|
||||
|
||||
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
|
||||
utils::string::va("f \"demigod mode %s\"", (ent->flags & game::FL_DEMI_GODMODE) ? "^2on" : "^1off"));
|
||||
game::engine::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE, utils::string::va("f \"demigod mode %s\"", (ent->flags & game::FL_DEMI_GODMODE) ? "^2on" : "^1off"));
|
||||
});
|
||||
|
||||
add_sv("notarget", [](game::mp::gentity_s* ent, const params_sv&)
|
||||
@ -604,8 +599,7 @@ namespace command
|
||||
|
||||
ent->flags ^= game::FL_NOTARGET;
|
||||
|
||||
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
|
||||
utils::string::va("f \"notarget %s\"", (ent->flags & game::FL_NOTARGET) ? "^2on" : "^1off"));
|
||||
game::engine::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE, utils::string::va("f \"notarget %s\"", (ent->flags & game::FL_NOTARGET) ? "^2on" : "^1off"));
|
||||
});
|
||||
|
||||
add_sv("noclip", [](game::mp::gentity_s* ent, const params_sv&)
|
||||
@ -615,8 +609,7 @@ namespace command
|
||||
|
||||
ent->client->flags ^= 1;
|
||||
|
||||
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
|
||||
utils::string::va("f \"noclip %s\"", ent->client->flags & 1 ? "^2on" : "^1off"));
|
||||
game::engine::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE, utils::string::va("f \"noclip %s\"", ent->client->flags & 1 ? "^2on" : "^1off"));
|
||||
});
|
||||
|
||||
add_sv("ufo", [](game::mp::gentity_s* ent, const params_sv&)
|
||||
@ -626,8 +619,7 @@ namespace command
|
||||
|
||||
ent->client->flags ^= 2;
|
||||
|
||||
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
|
||||
utils::string::va("f \"ufo %s\"", ent->client->flags & 2 ? "^2on" : "^1off"));
|
||||
game::engine::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE, utils::string::va("f \"ufo %s\"", ent->client->flags & 2 ? "^2on" : "^1off"));
|
||||
});
|
||||
|
||||
add_sv("give", [](game::mp::gentity_s* ent, const params_sv& params)
|
||||
@ -637,8 +629,7 @@ namespace command
|
||||
|
||||
if (params.size() < 2)
|
||||
{
|
||||
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
|
||||
"f \"You did not specify a weapon name\"");
|
||||
game::engine::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE, "f \"You did not specify a weapon name\"");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -661,8 +652,7 @@ namespace command
|
||||
|
||||
if (params.size() < 2)
|
||||
{
|
||||
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
|
||||
"f \"You did not specify a weapon name\"");
|
||||
game::engine::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE, "f \"You did not specify a weapon name\"");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -42,7 +42,7 @@ namespace console
|
||||
{
|
||||
static thread_local char buffer[0x1000];
|
||||
|
||||
const auto count = vsnprintf_s(buffer, _TRUNCATE, message, *ap);
|
||||
const auto count = vsnprintf(buffer, sizeof(buffer), message, *ap);
|
||||
|
||||
if (count < 0) return {};
|
||||
return {buffer, static_cast<size_t>(count)};
|
||||
@ -84,15 +84,14 @@ namespace console
|
||||
|
||||
void print_stub(const char* fmt, ...)
|
||||
{
|
||||
char buffer[4096]{};
|
||||
|
||||
va_list ap;
|
||||
va_start(ap, fmt);
|
||||
|
||||
char buffer[4096]{};
|
||||
const auto res = vsnprintf_s(buffer, _TRUNCATE, fmt, ap);
|
||||
(void)res;
|
||||
print_message(buffer);
|
||||
|
||||
[[maybe_unused]] const auto res = vsnprintf(buffer, sizeof(buffer), fmt, ap);
|
||||
va_end(ap);
|
||||
|
||||
print_message(buffer);
|
||||
}
|
||||
|
||||
void append_text(const char* text)
|
||||
|
@ -1,13 +1,16 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
#include "game/engine/sv_game.hpp"
|
||||
|
||||
#include "command.hpp"
|
||||
#include "console.hpp"
|
||||
#include "dvars.hpp"
|
||||
#include "network.hpp"
|
||||
#include "scheduler.hpp"
|
||||
#include "server_list.hpp"
|
||||
#include "network.hpp"
|
||||
#include "command.hpp"
|
||||
#include "dvars.hpp"
|
||||
|
||||
#include "component/gsc/script_extension.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
@ -16,9 +19,6 @@ namespace dedicated
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour gscr_set_dynamic_dvar_hook;
|
||||
utils::hook::detour com_quit_f_hook;
|
||||
|
||||
const game::dvar_t* sv_lanOnly;
|
||||
|
||||
void init_dedicated_server()
|
||||
@ -99,8 +99,7 @@ namespace dedicated
|
||||
|
||||
for (const auto& command : queue)
|
||||
{
|
||||
game::Cbuf_AddText(0, command.data());
|
||||
game::Cbuf_AddText(0, "\n");
|
||||
command::execute(command);
|
||||
}
|
||||
}
|
||||
|
||||
@ -109,49 +108,53 @@ namespace dedicated
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
|
||||
void gscr_set_dynamic_dvar()
|
||||
void sv_kill_server_f()
|
||||
{
|
||||
auto s = game::Scr_GetString(0);
|
||||
auto* dvar = game::Dvar_FindVar(s);
|
||||
if (dvar && !std::strncmp("scr_", dvar->name, 4))
|
||||
game::Com_Shutdown("EXE_SERVERKILLED");
|
||||
}
|
||||
|
||||
void start_map(const std::string& map_name)
|
||||
{
|
||||
if (game::Live_SyncOnlineDataFlags(0) > 32)
|
||||
{
|
||||
scheduler::once([map_name]()
|
||||
{
|
||||
command::execute(std::format("map {}", map_name), false);
|
||||
}, scheduler::pipeline::main, 1s);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
gscr_set_dynamic_dvar_hook.invoke<void>();
|
||||
if (!game::SV_MapExists(map_name.c_str()))
|
||||
{
|
||||
console::info("Map '%s' doesn't exist.\n", map_name.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
void kill_server()
|
||||
auto* current_mapname = game::Dvar_FindVar("mapname");
|
||||
if (current_mapname && utils::string::to_lower(current_mapname->current.string) == utils::string::to_lower(map_name) && (game::SV_Loaded() && !game::VirtualLobby_Loaded()))
|
||||
{
|
||||
for (auto i = 0; i < *game::mp::svs_numclients; ++i)
|
||||
{
|
||||
if (game::mp::svs_clients[i].header.state >= 3)
|
||||
{
|
||||
game::SV_GameSendServerCommand(i, game::SV_CMD_CAN_IGNORE,
|
||||
utils::string::va("r \"%s\"", "EXE_ENDOFGAME"));
|
||||
}
|
||||
console::info("Restarting map: %s\n", map_name.c_str());
|
||||
command::execute("map_restart", false);
|
||||
return;
|
||||
}
|
||||
|
||||
com_quit_f_hook.invoke<void>();
|
||||
console::info("Starting map: %s\n", map_name.c_str());
|
||||
|
||||
auto* gametype = game::Dvar_FindVar("g_gametype");
|
||||
if (gametype && gametype->current.string)
|
||||
{
|
||||
command::execute(utils::string::va("ui_gametype %s", gametype->current.string), true);
|
||||
}
|
||||
|
||||
void sys_error_stub(const char* msg, ...)
|
||||
command::execute(utils::string::va("ui_mapname %s", map_name.c_str()), true);
|
||||
|
||||
game::SV_StartMapForParty(0, map_name.c_str(), false, false);
|
||||
}
|
||||
|
||||
void gscr_is_using_match_rules_data_stub()
|
||||
{
|
||||
char buffer[2048]{};
|
||||
|
||||
va_list ap;
|
||||
va_start(ap, msg);
|
||||
|
||||
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
|
||||
|
||||
va_end(ap);
|
||||
|
||||
scheduler::once([]
|
||||
{
|
||||
command::execute("map_rotate");
|
||||
}, scheduler::main, 3s);
|
||||
|
||||
game::Com_Error(game::ERR_DROP, "%s", buffer);
|
||||
game::Scr_AddInt(0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -190,12 +193,12 @@ namespace dedicated
|
||||
// Don't allow sv_hostname to be changed by the game
|
||||
dvars::disable::set_string("sv_hostname");
|
||||
|
||||
// Stop crashing from sys_errors
|
||||
utils::hook::jump(0x1404D6260, sys_error_stub);
|
||||
|
||||
// Hook R_SyncGpu
|
||||
utils::hook::jump(0x1405A7630, sync_gpu_stub);
|
||||
|
||||
// Make GScr_IsUsingMatchRulesData return 0 so the game doesn't override the cfg
|
||||
gsc::override_function("isusingmatchrulesdata", gscr_is_using_match_rules_data_stub);
|
||||
|
||||
utils::hook::jump(0x14020C6B0, init_dedicated_server);
|
||||
|
||||
// delay startup commands until the initialization is done
|
||||
@ -205,9 +208,6 @@ namespace dedicated
|
||||
utils::hook::call(0x1403CEC35, execute_console_command);
|
||||
utils::hook::nop(0x1403CEC4B, 5);
|
||||
|
||||
// patch GScr_SetDynamicDvar to behave better
|
||||
gscr_set_dynamic_dvar_hook.create(0x140312D00, &gscr_set_dynamic_dvar);
|
||||
|
||||
utils::hook::nop(0x1404AE6AE, 5); // don't load config file
|
||||
utils::hook::nop(0x1403AF719, 5); // ^
|
||||
utils::hook::set<uint8_t>(0x1403D2490, 0xC3); // don't save config file
|
||||
@ -306,7 +306,7 @@ namespace dedicated
|
||||
console::info("==================================\n");
|
||||
|
||||
// remove disconnect command
|
||||
game::Cmd_RemoveCommand(reinterpret_cast<const char*>(751));
|
||||
game::Cmd_RemoveCommand(751);
|
||||
|
||||
execute_startup_command_queue();
|
||||
execute_console_command_queue();
|
||||
@ -317,8 +317,38 @@ namespace dedicated
|
||||
command::add("heartbeat", send_heartbeat);
|
||||
}, scheduler::pipeline::main, 1s);
|
||||
|
||||
command::add("killserver", kill_server);
|
||||
com_quit_f_hook.create(0x1403D08C0, &kill_server);
|
||||
command::add("killserver", sv_kill_server_f);
|
||||
|
||||
command::add("map", [](const command::params& argument)
|
||||
{
|
||||
if (argument.size() != 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
start_map(argument[1]);
|
||||
});
|
||||
|
||||
command::add("map_restart", []()
|
||||
{
|
||||
if (!game::SV_Loaded() || game::VirtualLobby_Loaded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
*reinterpret_cast<int*>(0x1488692B0) = 1; // sv_map_restart
|
||||
*reinterpret_cast<int*>(0x1488692B4) = 1; // sv_loadScripts
|
||||
*reinterpret_cast<int*>(0x1488692B8) = 0; // sv_migrate
|
||||
reinterpret_cast<void(*)(int)>(0x140437460)(0); // SV_CheckLoadGame
|
||||
});
|
||||
|
||||
command::add("fast_restart", []()
|
||||
{
|
||||
if (game::SV_Loaded() && !game::VirtualLobby_Loaded())
|
||||
{
|
||||
game::SV_FastRestart(0);
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -348,15 +348,14 @@ namespace demonware
|
||||
return;
|
||||
}
|
||||
|
||||
char buffer[2048];
|
||||
char buffer[2048]{};
|
||||
|
||||
va_list ap;
|
||||
va_start(ap, msg);
|
||||
|
||||
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
|
||||
printf("%s: %s\n", function, buffer);
|
||||
|
||||
vsnprintf(buffer, sizeof(buffer), msg, ap);
|
||||
va_end(ap);
|
||||
|
||||
printf("%s: %s\n", function, buffer);
|
||||
}
|
||||
|
||||
void startup_dw()
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "game/engine/sv_game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include "console.hpp"
|
||||
@ -130,7 +130,7 @@ namespace dvar_cheats
|
||||
const auto* dvar = game::Scr_GetString(0); // grab the original dvar again since it's never stored on stack
|
||||
const auto* command = utils::string::va("q %s \"%s\"", dvar, value);
|
||||
|
||||
game::SV_GameSendServerCommand(entity_num, game::SV_CMD_RELIABLE, command);
|
||||
game::engine::SV_GameSendServerCommand(static_cast<char>(entity_num), game::SV_CMD_RELIABLE, command);
|
||||
}
|
||||
|
||||
const auto player_cmd_set_client_dvar = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
|
@ -64,20 +64,22 @@ namespace filesystem
|
||||
|
||||
void startup()
|
||||
{
|
||||
register_path("s1");
|
||||
const auto base = std::filesystem::current_path();
|
||||
|
||||
register_path(base / "s1");
|
||||
register_path(get_binary_directory() + "\\data");
|
||||
|
||||
if (get_binary_directory() != std::filesystem::current_path())
|
||||
if (get_binary_directory() != base)
|
||||
{
|
||||
register_path(std::filesystem::current_path() / "data");
|
||||
register_path(base / "data");
|
||||
}
|
||||
|
||||
// game's search paths
|
||||
register_path("devraw");
|
||||
register_path("devraw_shared");
|
||||
register_path("raw_shared");
|
||||
register_path("raw");
|
||||
register_path("main");
|
||||
register_path(base / "devraw");
|
||||
register_path(base / "devraw_shared");
|
||||
register_path(base / "raw_shared");
|
||||
register_path(base / "raw");
|
||||
register_path(base / "main");
|
||||
}
|
||||
|
||||
void check_for_startup()
|
||||
|
@ -63,7 +63,7 @@ namespace game_console
|
||||
|
||||
void clear()
|
||||
{
|
||||
strncpy_s(con.buffer, "", sizeof(con.buffer));
|
||||
game::I_strncpyz(con.buffer, "", sizeof(con.buffer));
|
||||
con.cursor = 0;
|
||||
|
||||
fixed_input = "";
|
||||
@ -249,7 +249,7 @@ namespace game_console
|
||||
dvars::con_inputDvarInactiveValueColor->current.vector, offset);
|
||||
}
|
||||
|
||||
strncpy_s(con.globals.auto_complete_choice, matches[0].data(), 64);
|
||||
game::I_strncpyz(con.globals.auto_complete_choice, matches[0].data(), 64);
|
||||
con.globals.may_auto_complete = true;
|
||||
}
|
||||
else if (matches.size() > 1)
|
||||
@ -274,7 +274,7 @@ namespace game_console
|
||||
}
|
||||
}
|
||||
|
||||
strncpy_s(con.globals.auto_complete_choice, matches[0].data(), 64);
|
||||
game::I_strncpyz(con.globals.auto_complete_choice, matches[0].data(), 64);
|
||||
con.globals.may_auto_complete = true;
|
||||
}
|
||||
}
|
||||
@ -365,11 +365,11 @@ namespace game_console
|
||||
|
||||
void print_internal(const char* fmt, ...)
|
||||
{
|
||||
char va_buffer[0x200]{};
|
||||
char va_buffer[1024]{};
|
||||
|
||||
va_list ap;
|
||||
va_start(ap, fmt);
|
||||
vsprintf_s(va_buffer, fmt, ap);
|
||||
vsnprintf(va_buffer, sizeof(va_buffer), fmt, ap);
|
||||
va_end(ap);
|
||||
|
||||
const auto formatted = std::string(va_buffer);
|
||||
@ -425,7 +425,7 @@ namespace game_console
|
||||
con.buffer[1] = '\0';
|
||||
}
|
||||
|
||||
strncat_s(con.buffer, con.globals.auto_complete_choice, 64);
|
||||
game::I_strncat(con.buffer, sizeof(con.buffer), con.globals.auto_complete_choice);
|
||||
con.cursor = static_cast<int>(std::string(con.buffer).length());
|
||||
|
||||
if (con.cursor != 254)
|
||||
@ -550,7 +550,7 @@ namespace game_console
|
||||
|
||||
if (history_index != -1)
|
||||
{
|
||||
strncpy_s(con.buffer, history.at(history_index).c_str(), sizeof(con.buffer));
|
||||
game::I_strncpyz(con.buffer, history.at(history_index).c_str(), sizeof(con.buffer));
|
||||
con.cursor = static_cast<int>(strlen(con.buffer));
|
||||
}
|
||||
}
|
||||
@ -565,7 +565,7 @@ namespace game_console
|
||||
|
||||
if (history_index != -1)
|
||||
{
|
||||
strncpy_s(con.buffer, history.at(history_index).c_str(), sizeof(con.buffer));
|
||||
game::I_strncpyz(con.buffer, history.at(history_index).c_str(), sizeof(con.buffer));
|
||||
con.cursor = static_cast<int>(strlen(con.buffer));
|
||||
}
|
||||
}
|
||||
@ -720,7 +720,7 @@ namespace game_console
|
||||
con.output_visible = false;
|
||||
con.display_line_offset = 0;
|
||||
con.line_count = 0;
|
||||
strncpy_s(con.buffer, "", sizeof(con.buffer));
|
||||
game::I_strncpyz(con.buffer, "", sizeof(con.buffer));
|
||||
|
||||
con.globals.x = 0.0f;
|
||||
con.globals.y = 0.0f;
|
||||
@ -728,7 +728,7 @@ namespace game_console
|
||||
con.globals.font_height = 0.0f;
|
||||
con.globals.may_auto_complete = false;
|
||||
con.globals.info_line_count = 0;
|
||||
strncpy_s(con.globals.auto_complete_choice, "", 64);
|
||||
game::I_strncpyz(con.globals.auto_complete_choice, "", 64);
|
||||
|
||||
// add clear command
|
||||
command::add("clear", [&]()
|
||||
|
@ -10,7 +10,6 @@
|
||||
|
||||
#include "gsc/script_extension.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/io.hpp>
|
||||
#include <utils/string.hpp>
|
||||
|
||||
@ -23,7 +22,7 @@ namespace game_log
|
||||
char buf[1024]{};
|
||||
std::size_t out_chars = 0;
|
||||
|
||||
for (auto i = 0u; i < game::Scr_GetNumParam(); ++i)
|
||||
for (std::uint32_t i = 0; i < game::Scr_GetNumParam(); ++i)
|
||||
{
|
||||
const auto* value = game::Scr_GetString(i);
|
||||
const auto len = std::strlen(value);
|
||||
@ -34,7 +33,7 @@ namespace game_log
|
||||
break;
|
||||
}
|
||||
|
||||
strncat_s(buf, value, _TRUNCATE);
|
||||
game::I_strncat(buf, sizeof(buf), value);
|
||||
}
|
||||
|
||||
g_log_printf("%s", buf);
|
||||
@ -53,18 +52,11 @@ namespace game_log
|
||||
|
||||
va_list ap;
|
||||
va_start(ap, fmt);
|
||||
|
||||
vsnprintf_s(buffer, _TRUNCATE, fmt, ap);
|
||||
|
||||
vsnprintf(buffer, sizeof(buffer), fmt, ap);
|
||||
va_end(ap);
|
||||
|
||||
const auto time = *game::level_time / 1000;
|
||||
utils::io::write_file(log, utils::string::va("%3i:%i%i %s",
|
||||
time / 60,
|
||||
time % 60 / 10,
|
||||
time % 60 % 10,
|
||||
buffer
|
||||
), true);
|
||||
utils::io::write_file(log, utils::string::va("%3i:%i%i %s", time / 60, time % 60 / 10, time % 60 % 10, buffer), true);
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
|
@ -419,7 +419,7 @@ namespace gsc
|
||||
public:
|
||||
void post_load() override
|
||||
{
|
||||
gsc_ctx = std::make_unique<xsk::gsc::s1_pc::context>();
|
||||
gsc_ctx = std::make_unique<xsk::gsc::s1_pc::context>(xsk::gsc::instance::server);
|
||||
}
|
||||
|
||||
void post_unpack() override
|
||||
|
@ -2,7 +2,6 @@
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "party.hpp"
|
||||
#include "console.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
@ -11,57 +10,15 @@ namespace logger
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour com_error_hook;
|
||||
|
||||
game::dvar_t* logger_dev = nullptr;
|
||||
|
||||
void print_error(const char* msg, ...)
|
||||
{
|
||||
char buffer[2048]{};
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, msg);
|
||||
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
|
||||
va_end(ap);
|
||||
|
||||
console::error("%s", buffer);
|
||||
}
|
||||
|
||||
void print_com_error(int, const char* msg, ...)
|
||||
{
|
||||
char buffer[2048]{};
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, msg);
|
||||
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
|
||||
va_end(ap);
|
||||
|
||||
console::error("%s", buffer);
|
||||
}
|
||||
|
||||
void com_error_stub(const int error, const char* msg, ...)
|
||||
{
|
||||
char buffer[2048]{};
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, msg);
|
||||
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
|
||||
va_end(ap);
|
||||
|
||||
console::error("Error: %s\n", buffer);
|
||||
|
||||
party::clear_sv_motd(); // clear sv_motd on error if it exists
|
||||
|
||||
com_error_hook.invoke<void>(error, "%s", buffer);
|
||||
}
|
||||
|
||||
void print_warning(const char* msg, ...)
|
||||
{
|
||||
char buffer[2048]{};
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, msg);
|
||||
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
|
||||
vsnprintf(buffer, sizeof(buffer), msg, ap);
|
||||
va_end(ap);
|
||||
|
||||
console::warn("%s", buffer);
|
||||
@ -73,7 +30,7 @@ namespace logger
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, msg);
|
||||
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
|
||||
vsnprintf(buffer, sizeof(buffer), msg, ap);
|
||||
va_end(ap);
|
||||
|
||||
console::info("%s", buffer);
|
||||
@ -90,7 +47,7 @@ namespace logger
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, msg);
|
||||
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
|
||||
vsnprintf(buffer, sizeof(buffer), msg, ap);
|
||||
va_end(ap);
|
||||
|
||||
console::info("%s", buffer);
|
||||
@ -157,13 +114,6 @@ namespace logger
|
||||
utils::hook::jump(0x140701A1C, print);
|
||||
}
|
||||
|
||||
if (!game::environment::is_sp())
|
||||
{
|
||||
utils::hook::call(0x1404D8543, print_com_error);
|
||||
}
|
||||
|
||||
com_error_hook.create(game::Com_Error, com_error_stub);
|
||||
|
||||
logger_dev = game::Dvar_RegisterBool("logger_dev", false, game::DVAR_FLAG_SAVED);
|
||||
}
|
||||
};
|
||||
|
@ -29,7 +29,7 @@ namespace lui
|
||||
{
|
||||
if (params.size() <= 1)
|
||||
{
|
||||
console::info("usage: lui_open <name>\n");
|
||||
console::info("USAGE: %s <name>\n", params.get(0));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -40,7 +40,7 @@ namespace lui
|
||||
{
|
||||
if (params.size() <= 1)
|
||||
{
|
||||
console::info("usage: lui_open_popup <name>\n");
|
||||
console::info("USAGE: %s <name>\n", params.get(0));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
#include "game/engine/sv_game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include "party.hpp"
|
||||
@ -159,7 +160,7 @@ namespace party
|
||||
if (game::mp::g_entities[i].client)
|
||||
{
|
||||
char client_name[16] = {0};
|
||||
strncpy_s(client_name, game::mp::g_entities[i].client->name, sizeof(client_name));
|
||||
game::I_strncpyz(client_name, game::mp::g_entities[i].client->name, sizeof(client_name));
|
||||
game::I_CleanStr(client_name);
|
||||
|
||||
if (client_name == name)
|
||||
@ -226,64 +227,6 @@ namespace party
|
||||
network::send(target, "getInfo", connect_state.challenge);
|
||||
}
|
||||
|
||||
void start_map(const std::string& mapname)
|
||||
{
|
||||
if (game::Live_SyncOnlineDataFlags(0) > 32)
|
||||
{
|
||||
scheduler::once([=]()
|
||||
{
|
||||
command::execute("map " + mapname, false);
|
||||
}, scheduler::pipeline::main, 1s);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!game::SV_MapExists(mapname.data()))
|
||||
{
|
||||
console::info("Map '%s' doesn't exist.\n", mapname.data());
|
||||
return;
|
||||
}
|
||||
|
||||
auto* current_mapname = game::Dvar_FindVar("mapname");
|
||||
if (current_mapname && utils::string::to_lower(current_mapname->current.string) ==
|
||||
utils::string::to_lower(mapname) && (game::SV_Loaded() && !game::VirtualLobby_Loaded()))
|
||||
{
|
||||
console::info("Restarting map: %s\n", mapname.data());
|
||||
command::execute("map_restart", false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!game::environment::is_dedi())
|
||||
{
|
||||
if (game::SV_Loaded())
|
||||
{
|
||||
const auto* args = "Leave";
|
||||
game::UI_RunMenuScript(0, &args);
|
||||
}
|
||||
|
||||
perform_game_initialization();
|
||||
}
|
||||
|
||||
console::info("Starting map: %s\n", mapname.data());
|
||||
|
||||
auto* gametype = game::Dvar_FindVar("g_gametype");
|
||||
if (gametype && gametype->current.string)
|
||||
{
|
||||
command::execute(utils::string::va("ui_gametype %s", gametype->current.string), true);
|
||||
}
|
||||
command::execute(utils::string::va("ui_mapname %s", mapname.data()), true);
|
||||
|
||||
/*auto* maxclients = game::Dvar_FindVar("sv_maxclients");
|
||||
if (maxclients)
|
||||
{
|
||||
command::execute(utils::string::va("ui_maxclients %i", maxclients->current.integer), true);
|
||||
command::execute(utils::string::va("party_maxplayers %i", maxclients->current.integer), true);
|
||||
}*/
|
||||
|
||||
const auto* args = "StartServer";
|
||||
game::UI_RunMenuScript(0, &args);
|
||||
}
|
||||
}
|
||||
|
||||
int server_client_count()
|
||||
{
|
||||
return sv_maxclients;
|
||||
@ -314,36 +257,6 @@ namespace party
|
||||
// enable custom kick reason in GScr_KickPlayer
|
||||
utils::hook::set<uint8_t>(0x14032ED80, 0xEB);
|
||||
|
||||
command::add("map", [](const command::params& argument)
|
||||
{
|
||||
if (argument.size() != 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
start_map(argument[1]);
|
||||
});
|
||||
|
||||
command::add("map_restart", []()
|
||||
{
|
||||
if (!game::SV_Loaded() || game::VirtualLobby_Loaded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
*reinterpret_cast<int*>(0x1488692B0) = 1; // sv_map_restart
|
||||
*reinterpret_cast<int*>(0x1488692B4) = 1; // sv_loadScripts
|
||||
*reinterpret_cast<int*>(0x1488692B8) = 0; // sv_migrate
|
||||
reinterpret_cast<void(*)(int)>(0x140437460)(0); // SV_CheckLoadGame
|
||||
});
|
||||
|
||||
command::add("fast_restart", []()
|
||||
{
|
||||
if (game::SV_Loaded() && !game::VirtualLobby_Loaded())
|
||||
{
|
||||
game::SV_FastRestart(0);
|
||||
}
|
||||
});
|
||||
|
||||
command::add("reconnect", [](const command::params& argument)
|
||||
{
|
||||
if (!connect_state.hostDefined)
|
||||
@ -442,7 +355,7 @@ namespace party
|
||||
{
|
||||
scheduler::once([i, reason]
|
||||
{
|
||||
game::SV_KickClientNum(i, reason.data());
|
||||
game::SV_KickClientNum(i, reason.c_str());
|
||||
}, scheduler::pipeline::server);
|
||||
}
|
||||
return;
|
||||
@ -456,7 +369,7 @@ namespace party
|
||||
|
||||
scheduler::once([client_num, reason]()
|
||||
{
|
||||
game::SV_KickClientNum(client_num, reason.data());
|
||||
game::SV_KickClientNum(client_num, reason.c_str());
|
||||
}, scheduler::pipeline::server);
|
||||
});
|
||||
|
||||
@ -476,9 +389,8 @@ namespace party
|
||||
const auto message = params.join(2);
|
||||
const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
|
||||
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE,
|
||||
utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
|
||||
printf("%s -> %i: %s\n", name, client_num, message.data());
|
||||
game::engine::SV_GameSendServerCommand(static_cast<char>(client_num), game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.c_str()));
|
||||
printf("%s -> %i: %s\n", name, client_num, message.c_str());
|
||||
});
|
||||
|
||||
command::add("tellraw", [](const command::params& params)
|
||||
@ -491,9 +403,8 @@ namespace party
|
||||
const auto client_num = atoi(params.get(1));
|
||||
const auto message = params.join(2);
|
||||
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE,
|
||||
utils::string::va("%c \"%s\"", 84, message.data()));
|
||||
printf("%i: %s\n", client_num, message.data());
|
||||
game::engine::SV_GameSendServerCommand(static_cast<char>(client_num), game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s\"", 84, message.c_str()));
|
||||
printf("%i: %s\n", client_num, message.c_str());
|
||||
});
|
||||
|
||||
command::add("say", [](const command::params& params)
|
||||
@ -506,9 +417,8 @@ namespace party
|
||||
const auto message = params.join(1);
|
||||
const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
|
||||
|
||||
game::SV_GameSendServerCommand(
|
||||
-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
|
||||
printf("%s: %s\n", name, message.data());
|
||||
game::engine::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.c_str()));
|
||||
printf("%s: %s\n", name, message.c_str());
|
||||
});
|
||||
|
||||
command::add("sayraw", [](const command::params& params)
|
||||
@ -520,8 +430,7 @@ namespace party
|
||||
|
||||
const auto message = params.join(1);
|
||||
|
||||
game::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE,
|
||||
utils::string::va("%c \"%s\"", 84, message.data()));
|
||||
game::engine::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s\"", 84, message.c_str()));
|
||||
printf("%s\n", message.data());
|
||||
});
|
||||
|
||||
|
@ -5,7 +5,6 @@ namespace party
|
||||
void reset_connect_state();
|
||||
|
||||
void connect(const game::netadr_s& target);
|
||||
void start_map(const std::string& mapname);
|
||||
|
||||
void clear_sv_motd();
|
||||
int server_client_count();
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
#include "game/engine/sv_game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include "command.hpp"
|
||||
@ -19,6 +20,8 @@ namespace patches
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour com_quit_f_hook;
|
||||
utils::hook::detour sv_shutdown_hook;
|
||||
utils::hook::detour live_get_local_client_name_hook;
|
||||
|
||||
const char* live_get_local_client_name()
|
||||
@ -115,7 +118,7 @@ namespace patches
|
||||
char* db_read_raw_file_stub(const char* filename, char* buf, const int size)
|
||||
{
|
||||
std::string file_name = filename;
|
||||
if (file_name.find(".cfg") == std::string::npos)
|
||||
if (!file_name.ends_with(".cfg"))
|
||||
{
|
||||
file_name.append(".cfg");
|
||||
}
|
||||
@ -124,6 +127,7 @@ namespace patches
|
||||
if (file.exists())
|
||||
{
|
||||
snprintf(buf, size, "%s\n", file.get_buffer().data());
|
||||
buf[size - 1] = '\0';
|
||||
return buf;
|
||||
}
|
||||
|
||||
@ -178,13 +182,27 @@ namespace patches
|
||||
const auto client = &game::mp::svs_clients[ent->s.number];
|
||||
|
||||
// 22 => "end_game"
|
||||
if (menu_id == 22 && client->header.remoteAddress.type != game::NA_LOOPBACK)
|
||||
if (menu_id == 22 && client->header.netchan.remoteAddress.type != game::NA_LOOPBACK)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
cmd_lui_notify_server_hook.invoke<void>(ent);
|
||||
}
|
||||
|
||||
void sv_shutdown_stub(const char* finalmsg)
|
||||
{
|
||||
console::info("----- Server Shutdown -----\n");
|
||||
|
||||
sv_shutdown_hook.invoke<void>(finalmsg);
|
||||
}
|
||||
|
||||
void com_quit_f_stub()
|
||||
{
|
||||
console::info("quitting...\n");
|
||||
|
||||
com_quit_f_hook.invoke<void>();
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
@ -239,6 +257,10 @@ namespace patches
|
||||
|
||||
static void patch_mp()
|
||||
{
|
||||
// Bypass Arxan function
|
||||
utils::hook::nop(0x14043E120, 9);
|
||||
utils::hook::jump(0x14043E120, game::engine::SV_GameSendServerCommand);
|
||||
|
||||
// Use name dvar
|
||||
live_get_local_client_name_hook.create(0x1404D47F0, &live_get_local_client_name);
|
||||
|
||||
@ -306,8 +328,14 @@ namespace patches
|
||||
|
||||
game::Dvar_RegisterInt("scr_game_spectatetype", 1, 0, 99, game::DVAR_FLAG_REPLICATED);
|
||||
|
||||
// Disable Com_Error in NET_SendPacket
|
||||
utils::hook::nop(0x1404D8543, 5);
|
||||
|
||||
// Prevent clients from ending the game as non host by sending 'end_game' lui notification
|
||||
cmd_lui_notify_server_hook.create(0x1402E9390, cmd_lui_notify_server_stub);
|
||||
|
||||
com_quit_f_hook.create(0x1403D08C0, com_quit_f_stub);
|
||||
sv_shutdown_hook.create(0x140440170, sv_shutdown_stub);
|
||||
}
|
||||
|
||||
static void patch_sp()
|
||||
|
@ -86,7 +86,7 @@ namespace rcon
|
||||
}
|
||||
|
||||
char clean_name[32]{};
|
||||
strncpy_s(clean_name, client->name, _TRUNCATE);
|
||||
game::I_strncpyz(clean_name, client->name, sizeof(clean_name));
|
||||
game::I_CleanStr(clean_name);
|
||||
|
||||
buffer.append(utils::string::va("%3i %5i %3s %s %32s %16s %21s %5i\n",
|
||||
@ -96,8 +96,8 @@ namespace rcon
|
||||
(client->header.state == 2) ? "CNCT" : (client->header.state == 1) ? "ZMBI" : utils::string::va("%4i", game::SV_GetClientPing(i)),
|
||||
game::SV_GetGuid(i),
|
||||
clean_name,
|
||||
network::net_adr_to_string(client->header.remoteAddress),
|
||||
client->header.remoteAddress.port)
|
||||
network::net_adr_to_string(client->header.netchan.remoteAddress),
|
||||
client->header.netchan.remoteAddress.port)
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -84,6 +84,36 @@ namespace security
|
||||
|
||||
ui_replace_directive_hook.invoke<void>(local_client_num, src_string, dst_string, dst_buffer_size);
|
||||
}
|
||||
|
||||
int hud_elem_set_enum_string_stub(char* string, const char* format, ...)
|
||||
{
|
||||
va_list ap;
|
||||
va_start(ap, format);
|
||||
const auto len = vsnprintf(string, 0x800, format, ap);
|
||||
va_end(ap);
|
||||
|
||||
return len;
|
||||
}
|
||||
|
||||
int sv_add_bot_stub(char* string, const char* format, ...)
|
||||
{
|
||||
va_list ap;
|
||||
va_start(ap, format);
|
||||
const auto len = vsnprintf(string, 0x400, format, ap);
|
||||
va_end(ap);
|
||||
|
||||
return len;
|
||||
}
|
||||
|
||||
int sv_add_test_client_stub(char* string, const char* format, ...)
|
||||
{
|
||||
va_list ap;
|
||||
va_start(ap, format);
|
||||
const auto len = vsnprintf(string, 0x400, format, ap);
|
||||
va_end(ap);
|
||||
|
||||
return len;
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
@ -91,11 +121,18 @@ namespace security
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
// sprinf
|
||||
utils::hook::call(SELECT_VALUE(0x1402203DF, 0x1402F0BAF), hud_elem_set_enum_string_stub);
|
||||
|
||||
if (game::environment::is_sp()) return;
|
||||
|
||||
// Patch vulnerability in PlayerCards_SetCachedPlayerData
|
||||
utils::hook::call(0x1401BB909, set_cached_playerdata_stub);
|
||||
|
||||
// sprinf
|
||||
utils::hook::call(0x140439075, sv_add_bot_stub);
|
||||
utils::hook::call(0x14043932A, sv_add_test_client_stub);
|
||||
|
||||
// Patch entity overflow
|
||||
utils::hook::jump(0x14044DE3A, assemble(remap_cached_entities_stub), true);
|
||||
|
||||
|
@ -26,6 +26,8 @@ namespace steam_proxy
|
||||
ownership_state state_;
|
||||
|
||||
utils::binary_resource runner_file(RUNNER, "s1-mod-runner.exe");
|
||||
|
||||
bool is_disabled() { return true; }
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
@ -33,7 +35,7 @@ namespace steam_proxy
|
||||
public:
|
||||
void post_load() override
|
||||
{
|
||||
if (game::environment::is_dedi())
|
||||
if (game::environment::is_dedi() || is_disabled())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -206,6 +206,27 @@ namespace ui_scripting
|
||||
setup_functions();
|
||||
|
||||
lua["print"] = function(reinterpret_cast<game::hks::lua_function>(0x14007CB70));
|
||||
|
||||
lua["directoryexists"] = [](const std::string& string)
|
||||
{
|
||||
return utils::io::directory_exists(string);
|
||||
};
|
||||
|
||||
lua["listfiles"] = [](const std::string& string)
|
||||
{
|
||||
return utils::io::list_files(string);
|
||||
};
|
||||
|
||||
lua["directoryisempty"] = [](const std::string& string)
|
||||
{
|
||||
return utils::io::directory_is_empty(string);
|
||||
};
|
||||
|
||||
lua["fileexists"] = [](const std::string& string)
|
||||
{
|
||||
return utils::io::file_exists(string);
|
||||
};
|
||||
|
||||
lua["table"]["unpack"] = lua["unpack"];
|
||||
lua["luiglobals"] = lua;
|
||||
|
||||
|
181
src/client/game/engine/sv_game.cpp
Normal file
181
src/client/game/engine/sv_game.cpp
Normal file
@ -0,0 +1,181 @@
|
||||
#include <std_include.hpp>
|
||||
#include <game/game.hpp>
|
||||
|
||||
#include "sv_game.hpp"
|
||||
|
||||
#include <component/console.hpp>
|
||||
|
||||
#include <utils/string.hpp>
|
||||
|
||||
namespace game::engine
|
||||
{
|
||||
char* SV_ExpandNewlines(char* in)
|
||||
{
|
||||
static char string[1024];
|
||||
|
||||
unsigned int l = 0;
|
||||
while (*in && l < sizeof(string) - 3)
|
||||
{
|
||||
if (*in == '\n')
|
||||
{
|
||||
string[l++] = '\\';
|
||||
string[l++] = 'n';
|
||||
}
|
||||
else
|
||||
{
|
||||
if (*in != '\x14' && *in != '\x15')
|
||||
{
|
||||
string[l++] = *in;
|
||||
}
|
||||
}
|
||||
|
||||
++in;
|
||||
}
|
||||
|
||||
string[l] = '\0';
|
||||
return string;
|
||||
}
|
||||
|
||||
void SV_CullIgnorableServerCommands(mp::client_t* client)
|
||||
{
|
||||
int to = client->reliableSent + 1;
|
||||
for (int from = to; from <= client->reliableSequence; ++from)
|
||||
{
|
||||
int from_index = from & 0x7F;
|
||||
assert(client->netBuf.reliableCommandInfo[from_index].time >= 0);
|
||||
if (client->netBuf.reliableCommandInfo[from_index].type)
|
||||
{
|
||||
int to_index = to & 0x7F;
|
||||
if (to_index != from_index)
|
||||
{
|
||||
client->netBuf.reliableCommandInfo[to_index] = client->netBuf.reliableCommandInfo[from_index];
|
||||
}
|
||||
|
||||
++to;
|
||||
}
|
||||
}
|
||||
|
||||
client->reliableSequence = to - 1;
|
||||
}
|
||||
|
||||
void SV_DelayDropClient(mp::client_t* drop, const char* reason)
|
||||
{
|
||||
assert(drop);
|
||||
assert(reason);
|
||||
assert(drop->header.state != mp::CS_FREE);
|
||||
if (drop->header.state == mp::CS_ZOMBIE)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
console::info("(drop->dropReason) = %s", drop->dropReason);
|
||||
#endif
|
||||
}
|
||||
else if (!drop->dropReason)
|
||||
{
|
||||
drop->dropReason = reason;
|
||||
}
|
||||
}
|
||||
|
||||
void SV_AddServerCommand(mp::client_t* client, svscmd_type type, const char* cmd)
|
||||
{
|
||||
static_assert(offsetof(mp::client_t, netBuf.reliableCommandInfo[0].cmd) == 0xC44);
|
||||
|
||||
if (client->testClient == TC_BOT)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (client->reliableSequence - client->reliableAcknowledge < 64 && client->header.state == mp::CS_ACTIVE || (SV_CullIgnorableServerCommands(client), type))
|
||||
{
|
||||
int len = static_cast<int>(std::strlen(cmd)) + 1;
|
||||
int to = SV_CanReplaceServerCommand(client, reinterpret_cast<const unsigned char*>(cmd), len);
|
||||
if (to < 0)
|
||||
{
|
||||
++client->reliableSequence;
|
||||
}
|
||||
else
|
||||
{
|
||||
int from = to + 1;
|
||||
while (from <= client->reliableSequence)
|
||||
{
|
||||
client->netBuf.reliableCommandInfo[to & 0x7F] = client->netBuf.reliableCommandInfo[from & 0x7F];
|
||||
++from;
|
||||
++to;
|
||||
}
|
||||
}
|
||||
|
||||
if (client->reliableSequence - client->reliableAcknowledge == 129)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
console::info("===== pending server commands =====\n");
|
||||
int i = 0;
|
||||
for (i = client->reliableAcknowledge + 1; i <= client->reliableSequence; ++i)
|
||||
{
|
||||
console::info("cmd %5d: %8d: %s\n", i, client->netBuf.reliableCommandInfo[i & 0x7F].time, client->netBuf.reliableCommandInfo[i & 0x7F].cmd);
|
||||
}
|
||||
console::info("cmd %5d: %8d: %s\n", i, *game::mp::serverTime, cmd);
|
||||
#endif
|
||||
NET_OutOfBandPrint(NS_SERVER, &client->header.netchan.remoteAddress, "disconnect");
|
||||
SV_DelayDropClient(client, "EXE_SERVERCOMMANDOVERFLOW");
|
||||
type = SV_CMD_RELIABLE;
|
||||
cmd = utils::string::va("%c \"EXE_SERVERCOMMANDOVERFLOW\"", 'r');
|
||||
}
|
||||
|
||||
int index = client->reliableSequence & 0x7F;
|
||||
MSG_WriteReliableCommandToBuffer(cmd, client->netBuf.reliableCommandInfo[index].cmd, sizeof(client->netBuf.reliableCommandInfo[index].cmd));
|
||||
client->netBuf.reliableCommandInfo[index].time = *game::mp::serverTime;
|
||||
client->netBuf.reliableCommandInfo[index].type = type;
|
||||
}
|
||||
}
|
||||
|
||||
void SV_SendServerCommand(mp::client_t* cl, svscmd_type type, const char* fmt, ...)
|
||||
{
|
||||
mp::client_t* client;
|
||||
int j, len;
|
||||
va_list va;
|
||||
|
||||
const auto server_command_buf_large = std::make_unique<char[]>(0x20000);
|
||||
|
||||
va_start(va, fmt);
|
||||
len = vsnprintf(server_command_buf_large.get(), 0x20000, fmt, va);
|
||||
va_end(va);
|
||||
|
||||
assert(len >= 0);
|
||||
|
||||
if (cl)
|
||||
{
|
||||
SV_AddServerCommand(cl, type, server_command_buf_large.get());
|
||||
return;
|
||||
}
|
||||
|
||||
if (environment::is_dedi() && !std::strncmp(server_command_buf_large.get(), "print", 5))
|
||||
{
|
||||
console::info("broadcast: %s\n", SV_ExpandNewlines(server_command_buf_large.get()));
|
||||
}
|
||||
|
||||
const auto* sv_maxclients = Dvar_FindVar("sv_maxclients");
|
||||
for (j = 0, client = mp::svs_clients; j < sv_maxclients->current.integer; j++, client++)
|
||||
{
|
||||
if (client->header.state < mp::CS_CLIENTLOADING)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
SV_AddServerCommand(client, type, server_command_buf_large.get());
|
||||
}
|
||||
}
|
||||
|
||||
void SV_GameSendServerCommand(char clientNum, svscmd_type type, const char* text)
|
||||
{
|
||||
[[maybe_unused]] const auto* sv_maxclients = Dvar_FindVar("sv_maxclients");
|
||||
|
||||
if (clientNum == -1)
|
||||
{
|
||||
SV_SendServerCommand(nullptr, type, "%s", text);
|
||||
return;
|
||||
}
|
||||
|
||||
assert(sv_maxclients->current.integer >= 1 && sv_maxclients->current.integer <= 18);
|
||||
assert(static_cast<unsigned>(clientNum) < sv_maxclients->current.unsignedInt);
|
||||
SV_SendServerCommand(&mp::svs_clients[clientNum], type, "%s", text);
|
||||
}
|
||||
}
|
7
src/client/game/engine/sv_game.hpp
Normal file
7
src/client/game/engine/sv_game.hpp
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
namespace game::engine
|
||||
{
|
||||
void SV_SendServerCommand(mp::client_t* cl, svscmd_type type, const char* fmt, ...);
|
||||
void SV_GameSendServerCommand(char clientNum, svscmd_type type, const char* text);
|
||||
}
|
@ -855,10 +855,11 @@ namespace game
|
||||
int readcount;
|
||||
int bit;
|
||||
int lastEntityRef;
|
||||
netsrc_t targetLocalNetID;
|
||||
int useZlib;
|
||||
};
|
||||
|
||||
static_assert(sizeof(msg_t) == 0x38);
|
||||
|
||||
enum errorParm
|
||||
{
|
||||
ERR_FATAL = 0,
|
||||
@ -1416,8 +1417,44 @@ namespace game
|
||||
|
||||
static_assert(sizeof(pml_t) == 0x130);
|
||||
|
||||
struct netProfilePacket_t
|
||||
{
|
||||
int iTime;
|
||||
int iSize;
|
||||
int bFragment;
|
||||
};
|
||||
|
||||
struct netProfileStream_t
|
||||
{
|
||||
netProfilePacket_t packets[60];
|
||||
int iCurrPacket;
|
||||
int iBytesPerSecond;
|
||||
int iLastBPSCalcTime;
|
||||
int iCountedPackets;
|
||||
int iCountedFragments;
|
||||
int iFragmentPercentage;
|
||||
int iLargestPacket;
|
||||
int iSmallestPacket;
|
||||
};
|
||||
|
||||
struct netProfileInfo_t
|
||||
{
|
||||
netProfileStream_t send;
|
||||
netProfileStream_t recieve;
|
||||
};
|
||||
|
||||
namespace mp
|
||||
{
|
||||
enum
|
||||
{
|
||||
CS_FREE = 0x0,
|
||||
CS_ZOMBIE = 0x1,
|
||||
CS_RECONNECTING = 0x2,
|
||||
CS_CONNECTED = 0x3,
|
||||
CS_CLIENTLOADING = 0x4,
|
||||
CS_ACTIVE = 0x5,
|
||||
};
|
||||
|
||||
struct cachedSnapshot_t
|
||||
{
|
||||
int archivedFrame;
|
||||
@ -1470,33 +1507,141 @@ namespace game
|
||||
{
|
||||
};
|
||||
|
||||
struct netchan_t
|
||||
{
|
||||
int outgoingSequence;
|
||||
netsrc_t sock;
|
||||
int dropped;
|
||||
int incomingSequence;
|
||||
netadr_s remoteAddress;
|
||||
int fragmentSequence;
|
||||
int fragmentLength;
|
||||
char* fragmentBuffer;
|
||||
int fragmentBufferSize;
|
||||
int unsentFragments;
|
||||
int unsentFragmentStart;
|
||||
int unsentLength;
|
||||
char* unsentBuffer;
|
||||
int unsentBufferSize;
|
||||
netProfileInfo_t prof;
|
||||
};
|
||||
|
||||
struct clientHeader_t
|
||||
{
|
||||
int state;
|
||||
char __pad0[36];
|
||||
netadr_s remoteAddress;
|
||||
}; // size = ?
|
||||
int sendAsActive;
|
||||
int deltaMessage;
|
||||
int rateDelayed;
|
||||
int hasAckedBaselineData;
|
||||
int hugeSnapshotSent;
|
||||
netchan_t netchan;
|
||||
float predictedOrigin[3];
|
||||
int predictedOriginServerTime;
|
||||
int migrationState;
|
||||
unsigned int predictedVehicleSplineId;
|
||||
int predictedVehicleTargetEntity;
|
||||
float predictedVehicleOrigin[3];
|
||||
int predictedVehicleServerTime;
|
||||
int ackedMessage[32];
|
||||
unsigned int ackedMessageCount;
|
||||
int sentMessage[32];
|
||||
int wasKillcam[32];
|
||||
unsigned int sendMessageCount;
|
||||
bool overrideDeltaMessage;
|
||||
int overrideSequenceNumber;
|
||||
int sequenceResume;
|
||||
int isInKillcam;
|
||||
};
|
||||
|
||||
struct svscmd_info_t
|
||||
{
|
||||
int time;
|
||||
int type;
|
||||
char cmd[1024];
|
||||
};
|
||||
|
||||
static_assert(sizeof(svscmd_info_t) == 0x408);
|
||||
|
||||
struct client_net_buffers_t
|
||||
{
|
||||
svscmd_info_t reliableCommandInfo[128];
|
||||
char netchanOutgoingBuffer[131072];
|
||||
char netchanIncomingBuffer[2048];
|
||||
};
|
||||
|
||||
struct usercmd_s
|
||||
{
|
||||
int serverTime;
|
||||
unsigned int buttons;
|
||||
int angles[3];
|
||||
Weapon weapon;
|
||||
Weapon offHand;
|
||||
char forwardmove;
|
||||
char rightmove;
|
||||
unsigned __int16 airburstMarkDistance;
|
||||
__int16 meleeChargeEnt;
|
||||
unsigned __int8 meleeChargeDist;
|
||||
char selectedLoc[2];
|
||||
unsigned __int8 selectedLocAngle;
|
||||
char remoteControlAngles[2];
|
||||
char remoteControlMove[3];
|
||||
unsigned int sightedClientsMask;
|
||||
unsigned __int16 spawnTraceEntIndex;
|
||||
unsigned int sightedSpawnsMask[2];
|
||||
unsigned int partialSightedSpawnsMask[2];
|
||||
};
|
||||
|
||||
static_assert(sizeof(usercmd_s) == 0x44);
|
||||
|
||||
struct client_t
|
||||
{
|
||||
clientHeader_t header;
|
||||
char __pad0[3044];
|
||||
const char* dropReason;
|
||||
char userinfo[0x400];
|
||||
int reliableSequence;
|
||||
int reliableAcknowledge;
|
||||
char __pad1[265864];
|
||||
int reliableSent;
|
||||
int messageAcknowledge;
|
||||
int largeCommandSequence;
|
||||
int gamestateMessageNum;
|
||||
int challenge;
|
||||
client_net_buffers_t netBuf;
|
||||
int cumulThinkTime;
|
||||
int beginCmdIndex;
|
||||
int currCmdIndex;
|
||||
usercmd_s lastUsercmd;
|
||||
usercmd_s cmds[8];
|
||||
int lastClientCommand;
|
||||
gentity_s* gentity; // 268976
|
||||
char name[32]; // 268984
|
||||
char __pad2[8];
|
||||
char name[32];
|
||||
int lastPacketTime;
|
||||
int lastConnectTime;
|
||||
int nextSnapshotTime; // 269024
|
||||
char __pad3[544];
|
||||
char __pad3[532];
|
||||
int pureAuthentic;
|
||||
unsigned int streamSyncWaitBits;
|
||||
unsigned int streamSyncWaitTimeout;
|
||||
LiveClientDropType liveDropRequest; // 269572
|
||||
char __pad4[24];
|
||||
TestClientType testClient; // 269600
|
||||
char __pad5[391700];
|
||||
}; // size = 661304
|
||||
|
||||
static_assert(offsetof(client_t, header.netchan.unsentFragments) == 0x54);
|
||||
static_assert(offsetof(client_t, header.migrationState) == 0x660);
|
||||
static_assert(offsetof(client_t, userinfo) == 0x820);
|
||||
static_assert(offsetof(client_t, reliableSequence) == 0xC20);
|
||||
static_assert(offsetof(client_t, reliableAcknowledge) == 0xC24);
|
||||
static_assert(offsetof(client_t, reliableSent) == 0xC28);
|
||||
static_assert(offsetof(client_t, messageAcknowledge) == 0xC2C);
|
||||
static_assert(offsetof(client_t, largeCommandSequence) == 0xC30);
|
||||
static_assert(offsetof(client_t, lastUsercmd) == 0x41848);
|
||||
static_assert(offsetof(client_t, lastClientCommand) == 0x41AAC);
|
||||
static_assert(offsetof(client_t, gentity) == 0x41AB0);
|
||||
static_assert(offsetof(client_t, name) == 0x41AB8);
|
||||
static_assert(offsetof(client_t, lastPacketTime) == 0x41AD8);
|
||||
static_assert(offsetof(client_t, nextSnapshotTime) == 0x41AE0);
|
||||
static_assert(offsetof(client_t, pureAuthentic) == 0x41CF8);
|
||||
static_assert(offsetof(client_t, liveDropRequest) == 0x41D04);
|
||||
static_assert(offsetof(client_t, testClient) == 0x41D20);
|
||||
static_assert(sizeof(client_t) == 0xA1738);
|
||||
@ -1508,7 +1653,9 @@ namespace game
|
||||
{
|
||||
char __pad[56135];
|
||||
int flags; // 56136
|
||||
};
|
||||
}; // Incomplete
|
||||
|
||||
static_assert(offsetof(gclient_s, flags) == 56136);
|
||||
|
||||
struct gentity_s
|
||||
{
|
||||
|
@ -23,12 +23,14 @@ namespace game
|
||||
WEAK symbol<CodPlayMode()> Com_GetCurrentCoDPlayMode{0, 0x1404C9690};
|
||||
WEAK symbol<void(float, float, int)> Com_SetSlowMotion{0, 0x1403D19B0};
|
||||
WEAK symbol<void()> Com_Quit_f{0x1402F9390, 0x1403D08C0};
|
||||
WEAK symbol<void(const char* finalmsg)> Com_Shutdown{0x0, 0x1403D1BF0};
|
||||
|
||||
WEAK symbol<void(const char* cmdName, void (), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x1402EDDB0, 0x1403AF2C0};
|
||||
WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x1402EE350, 0x1403AF900};
|
||||
WEAK symbol<void(const char*)> Cmd_RemoveCommand{0x1402EE910, 0x1403AFEF0};
|
||||
WEAK symbol<void(int index)> Cmd_RemoveCommand{0x1402EE910, 0x1403AFEF0};
|
||||
WEAK symbol<void(const char* text_in)> Cmd_TokenizeString{0x1402EEA30, 0x1403B0020};
|
||||
WEAK symbol<void()> Cmd_EndTokenizeString{0x1402EE000, 0x1403AF5B0};
|
||||
WEAK symbol<int(char* dest, int size, const char* fmt, ...)> Com_sprintf{0x140378E30, 0x1404C97B0};
|
||||
|
||||
WEAK symbol<void(const char* message)> Conbuf_AppendText{0x14038F220, 0x1404D9040};
|
||||
|
||||
@ -184,7 +186,7 @@ namespace game
|
||||
WEAK symbol<void(mp::client_t* client)> SV_DropClient{0, 0x140438A30};
|
||||
WEAK symbol<void(mp::client_t*, const char*, int)> SV_ExecuteClientCommand{0, 0x15121D8E6};
|
||||
WEAK symbol<void(int localClientNum)> SV_FastRestart{0, 0x1404374E0};
|
||||
WEAK symbol<void(int clientNum, svscmd_type type, const char* text)> SV_GameSendServerCommand{0x1403F3A70, 0x14043E120};
|
||||
WEAK symbol<int(mp::client_t* client, const unsigned char* cmd, int cmdSize)> SV_CanReplaceServerCommand{0x0, 0x140441A00};
|
||||
WEAK symbol<const char*(int clientNum)> SV_GetGuid{0, 0x14043E1E0};
|
||||
WEAK symbol<int(int clientNum)> SV_GetClientPing{0, 0x14043E1C0};
|
||||
WEAK symbol<playerState_s*(int num)> SV_GetPlayerstateForClientNum{0x1403F3AB0, 0x14043E260};
|
||||
@ -220,6 +222,9 @@ namespace game
|
||||
WEAK symbol<void(unsigned __int64 markPos)> LargeLocalResetToMark{0x140369C40, 0x1404B6790};
|
||||
|
||||
WEAK symbol<void(char* dest, const char* src, int destsize)> I_strncpyz{0x1403793B0, 0x1404C9E60};
|
||||
WEAK symbol<void(char* dest, int size, const char* src)> I_strncat{0x1403792E0, 0x1404C9D90};
|
||||
|
||||
WEAK symbol<void(const char* pszCommand, char* pszBuffer, int iBufferSize)> MSG_WriteReliableCommandToBuffer{0x0, 0x1403E1090};
|
||||
|
||||
WEAK symbol<void*(jmp_buf* Buf, int Value)> longjmp{0x14059C5C0, 0x1406FD930};
|
||||
WEAK symbol<int(jmp_buf* Buf)> _setjmp{0x14059CD00, 0x1406FE070};
|
||||
|
@ -64,9 +64,7 @@ LONG WINAPI exception_handler(PEXCEPTION_POINTERS exception_info)
|
||||
&exception_information, nullptr, nullptr))
|
||||
{
|
||||
char buf[4096]{};
|
||||
sprintf_s(buf, "An exception 0x%08X occurred at location 0x%p\n",
|
||||
exception_info->ExceptionRecord->ExceptionCode,
|
||||
exception_info->ExceptionRecord->ExceptionAddress);
|
||||
sprintf_s(buf, "An exception 0x%08X occurred at location 0x%p\n", exception_info->ExceptionRecord->ExceptionCode, exception_info->ExceptionRecord->ExceptionAddress);
|
||||
game::show_error(buf);
|
||||
}
|
||||
|
||||
|
@ -54,6 +54,7 @@
|
||||
#include <functional>
|
||||
#include <iostream>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <queue>
|
||||
|
Loading…
x
Reference in New Issue
Block a user