Add json dumping to AssetDumperMaterial again

This commit is contained in:
Jan 2023-07-30 19:16:54 +02:00
parent f506beca34
commit 02581ae698
2 changed files with 465 additions and 408 deletions

View File

@ -5,7 +5,6 @@
#include <string>
#include <type_traits>
#include <vector>
#include <nlohmann/json.hpp>
#include "Utils/ClassUtils.h"
#include "Game/IW4/MaterialConstantsIW4.h"
@ -13,12 +12,9 @@
#include "Game/IW4/TechsetConstantsIW4.h"
#include "Math/Vector.h"
#define DUMP_AS_JSON 1
//#define DUMP_AS_GDT 1
//#define FLAGS_DEBUG 1
using namespace IW4;
using json = nlohmann::json;
using namespace std::string_literals;
namespace IW4
@ -30,342 +26,6 @@ namespace IW4
return name;
}
template <size_t S>
json ArrayEntry(const char* (&a)[S], const size_t index)
{
assert(index < S);
if (index < S)
return a[index];
return json{};
}
json BuildComplexTableJson(const complex_s* complexTable, const size_t count)
{
auto jArray = json::array();
if (complexTable)
{
for (auto index = 0u; index < count; index++)
{
const auto& entry = complexTable[index];
jArray.emplace_back(json{
{"real", entry.real},
{"imag", entry.imag}
});
}
}
return jArray;
}
json BuildWaterJson(water_t* water)
{
if (!water)
return json{};
return json{
{"floatTime", water->writable.floatTime},
{"H0", BuildComplexTableJson(water->H0, water->M * water->N)},
{"wTerm", water->wTerm ? json{std::vector(water->wTerm, water->wTerm + (water->M * water->N))} : json::array()},
{"M", water->M},
{"N", water->N},
{"Lx", water->Lx},
{"Lz", water->Lz},
{"windvel", water->windvel},
{"winddir", std::vector(std::begin(water->winddir), std::end(water->winddir))},
{"amplitude", water->amplitude},
{"codeConstant", std::vector(std::begin(water->codeConstant), std::end(water->codeConstant))},
{"image", water->image && water->image->name ? AssetName(water->image->name) : nullptr}
};
}
json BuildSamplerStateJson(unsigned char samplerState)
{
static const char* samplerFilterNames[]
{
"none",
"nearest",
"linear",
"aniso2x",
"aniso4x"
};
static const char* samplerMipmapNames[]
{
"disabled",
"nearest",
"linear"
};
return json{
{"filter", ArrayEntry(samplerFilterNames, (samplerState & SAMPLER_FILTER_MASK) >> SAMPLER_FILTER_SHIFT)},
{"mipmap", ArrayEntry(samplerMipmapNames, (samplerState & SAMPLER_MIPMAP_MASK) >> SAMPLER_MIPMAP_SHIFT)},
{"clampU", (samplerState & SAMPLER_CLAMP_U) ? true : false},
{"clampV", (samplerState & SAMPLER_CLAMP_V) ? true : false},
{"clampW", (samplerState & SAMPLER_CLAMP_W) ? true : false},
};
}
json BuildTextureTableJson(MaterialTextureDef* textureTable, const size_t count)
{
static const char* semanticNames[]
{
"2d",
"function",
"colorMap",
"detailMap",
"unused2",
"normalMap",
"unused3",
"unused4",
"specularMap",
"unused5",
"unused6",
"waterMap"
};
auto jArray = json::array();
if (textureTable)
{
for (auto index = 0u; index < count; index++)
{
const auto& entry = textureTable[index];
json jEntry = {
{"samplerState", BuildSamplerStateJson(entry.samplerState)},
{"semantic", ArrayEntry(semanticNames, entry.semantic)}
};
const auto knownMaterialSourceName = knownTextureMaps.find(entry.nameHash);
if (knownMaterialSourceName != knownTextureMaps.end())
{
jEntry["name"] = knownMaterialSourceName->second.m_name;
}
else
{
jEntry.merge_patch({
{"nameHash", entry.nameHash},
{"nameStart", entry.nameStart},
{"nameEnd", entry.nameEnd},
});
}
if (entry.semantic == TS_WATER_MAP)
{
jEntry["water"] = BuildWaterJson(entry.u.water);
}
else
{
jEntry["image"] = entry.u.image && entry.u.image->name ? AssetName(entry.u.image->name) : nullptr;
}
jArray.emplace_back(std::move(jEntry));
}
}
return jArray;
}
json BuildConstantTableJson(const MaterialConstantDef* constantTable, const size_t count)
{
auto jArray = json::array();
if (constantTable)
{
for (auto index = 0u; index < count; index++)
{
const auto& entry = constantTable[index];
json jEntry = {
{"literal", std::vector(std::begin(entry.literal), std::end(entry.literal))}
};
const auto nameLen = strnlen(entry.name, std::extent_v<decltype(MaterialConstantDef::name)>);
if (nameLen == std::extent_v<decltype(MaterialConstantDef::name)>)
{
std::string fullLengthName(entry.name, std::extent_v<decltype(MaterialConstantDef::name)>);
const auto fullLengthHash = Common::R_HashString(fullLengthName.c_str(), 0);
if (fullLengthHash == entry.nameHash)
{
jEntry["name"] = fullLengthName;
}
else
{
const auto knownMaterialSourceName = knownConstantNames.find(entry.nameHash);
if (knownMaterialSourceName != knownConstantNames.end())
{
jEntry["name"] = knownMaterialSourceName->second;
}
else
{
jEntry.merge_patch({
{"nameHash", entry.nameHash},
{"namePart", fullLengthName}
});
}
}
}
else
{
jEntry["name"] = std::string(entry.name, nameLen);
}
jArray.emplace_back(std::move(jEntry));
}
}
return jArray;
}
json BuildStateBitsTableJson(const GfxStateBits* stateBitsTable, const size_t count)
{
static const char* blendNames[]
{
"disabled",
"zero",
"one",
"srcColor",
"invSrcColor",
"srcAlpha",
"invSrcAlpha",
"destAlpha",
"invDestAlpha",
"destColor",
"invDestColor",
};
static const char* blendOpNames[]
{
"disabled",
"add",
"subtract",
"revSubtract",
"min",
"max"
};
static const char* depthTestNames[]
{
"always",
"less",
"equal",
"lessEqual",
};
static const char* polygonOffsetNames[]
{
"0",
"1",
"2",
"shadowMap",
};
static const char* stencilOpNames[]
{
"keep",
"zero",
"replace",
"incrSat",
"decrSat",
"invert",
"incr",
"decr"
};
static const char* stencilFuncNames[]
{
"never",
"less",
"equal",
"lessEqual",
"greater",
"notEqual",
"greaterEqual",
"always"
};
auto jArray = json::array();
if (stateBitsTable)
{
for (auto index = 0u; index < count; index++)
{
const auto& entry = stateBitsTable[index];
const auto srcBlendRgb = (entry.loadBits[0] & GFXS0_SRCBLEND_RGB_MASK) >> GFXS0_SRCBLEND_RGB_SHIFT;
const auto dstBlendRgb = (entry.loadBits[0] & GFXS0_DSTBLEND_RGB_MASK) >> GFXS0_DSTBLEND_RGB_SHIFT;
const auto blendOpRgb = (entry.loadBits[0] & GFXS0_BLENDOP_RGB_MASK) >> GFXS0_BLENDOP_RGB_SHIFT;
const auto srcBlendAlpha = (entry.loadBits[0] & GFXS0_SRCBLEND_ALPHA_MASK) >> GFXS0_SRCBLEND_ALPHA_SHIFT;
const auto dstBlendAlpha = (entry.loadBits[0] & GFXS0_DSTBLEND_ALPHA_MASK) >> GFXS0_DSTBLEND_ALPHA_SHIFT;
const auto blendOpAlpha = (entry.loadBits[0] & GFXS0_BLENDOP_ALPHA_MASK) >> GFXS0_BLENDOP_ALPHA_SHIFT;
const auto depthTest = (entry.loadBits[1] & GFXS1_DEPTHTEST_MASK) >> GFXS1_DEPTHTEST_SHIFT;
const auto polygonOffset = (entry.loadBits[1] & GFXS1_POLYGON_OFFSET_MASK) >> GFXS1_POLYGON_OFFSET_SHIFT;
const auto* alphaTest = "disable";
if ((entry.loadBits[0] & GFXS0_ATEST_MASK) == GFXS0_ATEST_GT_0)
alphaTest = "gt0";
else if ((entry.loadBits[0] & GFXS0_ATEST_MASK) == GFXS0_ATEST_LT_128)
alphaTest = "lt128";
else if ((entry.loadBits[0] & GFXS0_ATEST_MASK) == GFXS0_ATEST_GE_128)
alphaTest = "ge128";
else
assert(entry.loadBits[0] & GFXS0_ATEST_DISABLE);
const auto* cullFace = "none";
if ((entry.loadBits[0] & GFXS0_CULL_MASK) == GFXS0_CULL_BACK)
cullFace = "back";
else if ((entry.loadBits[0] & GFXS0_CULL_MASK) == GFXS0_CULL_FRONT)
cullFace = "front";
else
assert((entry.loadBits[0] & GFXS0_CULL_MASK) == GFXS0_CULL_NONE);
jArray.emplace_back(json{
{"srcBlendRgb", ArrayEntry(blendNames, srcBlendRgb)},
{"dstBlendRgb", ArrayEntry(blendNames, dstBlendRgb)},
{"blendOpRgb", ArrayEntry(blendOpNames, blendOpRgb)},
{"alphaTest", alphaTest},
{"cullFace", cullFace},
{"srcBlendAlpha", ArrayEntry(blendNames, srcBlendAlpha)},
{"dstBlendAlpha", ArrayEntry(blendNames, dstBlendAlpha)},
{"blendOpAlpha", ArrayEntry(blendOpNames, blendOpAlpha)},
{"colorWriteRgb", (entry.loadBits[0] & GFXS0_COLORWRITE_RGB) ? true : false},
{"colorWriteAlpha", (entry.loadBits[0] & GFXS0_COLORWRITE_ALPHA) ? true : false},
{"gammaWrite", (entry.loadBits[0] & GFXS0_GAMMAWRITE) ? true : false},
{"polymodeLine", (entry.loadBits[0] & GFXS0_POLYMODE_LINE) ? true : false},
{"depthWrite", (entry.loadBits[1] & GFXS1_DEPTHWRITE) ? true : false},
{"depthTest", (entry.loadBits[1] & GFXS1_DEPTHTEST_DISABLE) ? json("disable") : ArrayEntry(depthTestNames, depthTest)},
{"polygonOffset", ArrayEntry(polygonOffsetNames, polygonOffset)},
{"stencilFrontEnabled", (entry.loadBits[1] & GFXS1_STENCIL_FRONT_ENABLE) ? true : false},
{"stencilBackEnabled", (entry.loadBits[1] & GFXS1_STENCIL_BACK_ENABLE) ? true : false},
{"stencilFrontPass", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_FRONT_PASS_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilFrontFail", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_FRONT_FAIL_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilFrontZFail", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_FRONT_ZFAIL_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilFrontFunc", ArrayEntry(stencilFuncNames, (entry.loadBits[1] >> GFXS1_STENCIL_FRONT_FUNC_SHIFT) & GFXS_STENCILFUNC_MASK)},
{"stencilBackPass", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_BACK_PASS_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilBackFail", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_BACK_FAIL_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilBackZFail", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_BACK_ZFAIL_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilBackFunc", ArrayEntry(stencilFuncNames, (entry.loadBits[1] >> GFXS1_STENCIL_BACK_FUNC_SHIFT) & GFXS_STENCILFUNC_MASK)},
});
}
}
return jArray;
}
json BuildCharFlagsJson(const std::string& prefix, const unsigned char gameFlags)
{
std::vector<std::string> values;
for (auto i = 0u; i < (sizeof(gameFlags) * 8u); i++)
{
if (gameFlags & (1 << i))
{
std::ostringstream ss;
ss << prefix << " 0x" << std::hex << (1 << i);
values.emplace_back(ss.str());
}
}
return json(values);
}
std::string CreateSurfaceTypeString(const unsigned surfaceTypeBits)
{
if (!surfaceTypeBits)
@ -394,62 +54,6 @@ namespace IW4
return ss.str();
}
void DumpMaterialAsJson(Material* material, std::ostream& stream)
{
static const char* cameraRegionNames[]
{
"litOpaque",
"litTrans",
"emissive",
"depthHack",
"none"
};
const json j = {
{
"info", {
#if defined(FLAGS_DEBUG) && FLAGS_DEBUG == 1
{"gameFlags", BuildCharFlagsJson("gameFlag", material->info.gameFlags)}, // TODO: Find out what gameflags mean
#else
{"gameFlags", material->info.gameFlags}, // TODO: Find out what gameflags mean
#endif
{"sortKey", material->info.sortKey},
{"textureAtlasRowCount", material->info.textureAtlasRowCount},
{"textureAtlasColumnCount", material->info.textureAtlasColumnCount},
{
"drawSurf", {
{"objectId", static_cast<unsigned>(material->info.drawSurf.fields.objectId)},
{"reflectionProbeIndex", static_cast<unsigned>(material->info.drawSurf.fields.reflectionProbeIndex)},
{"hasGfxEntIndex", static_cast<unsigned>(material->info.drawSurf.fields.hasGfxEntIndex)},
{"customIndex", static_cast<unsigned>(material->info.drawSurf.fields.customIndex)},
{"materialSortedIndex", static_cast<unsigned>(material->info.drawSurf.fields.materialSortedIndex)},
{"prepass", static_cast<unsigned>(material->info.drawSurf.fields.prepass)},
{"useHeroLighting", static_cast<unsigned>(material->info.drawSurf.fields.useHeroLighting)},
{"sceneLightIndex", static_cast<unsigned>(material->info.drawSurf.fields.sceneLightIndex)},
{"surfType", static_cast<unsigned>(material->info.drawSurf.fields.surfType)},
{"primarySortKey", static_cast<unsigned>(material->info.drawSurf.fields.primarySortKey)}
}
},
{"surfaceTypeBits", CreateSurfaceTypeString(material->info.surfaceTypeBits)},
{"hashIndex", material->info.hashIndex}
}
},
{"stateBitsEntry", std::vector(std::begin(material->stateBitsEntry), std::end(material->stateBitsEntry))},
#if defined(FLAGS_DEBUG) && FLAGS_DEBUG == 1
{"stateFlags", BuildCharFlagsJson("stateFlag", material->stateFlags)},
#else
{"stateFlags", material->stateFlags},
#endif
{"cameraRegion", ArrayEntry(cameraRegionNames, material->cameraRegion)},
{"techniqueSet", material->techniqueSet && material->techniqueSet->name ? AssetName(material->techniqueSet->name) : json{}},
{"textureTable", BuildTextureTableJson(material->textureTable, material->textureCount)},
{"constantTable", BuildConstantTableJson(material->constantTable, material->constantCount)},
{"stateBitsTable", BuildStateBitsTableJson(material->stateBitsTable, material->stateBitsCount)}
};
stream << std::setw(4) << j;
}
class TechsetInfo
{
public:
@ -1463,18 +1067,6 @@ void DecompilerMaterial::DumpAsset(DecompilingContext& context, XAssetInfo<Mater
{
auto* material = asset->Asset();
#if defined(DUMP_AS_JSON) && DUMP_AS_JSON == 1
{
std::ostringstream ss;
ss << "materials/" << asset->m_name << ".json";
const auto assetFile = context.OpenAssetFile(ss.str());
if (!assetFile)
return;
auto& stream = *assetFile;
DumpMaterialAsJson(material, stream);
}
#endif
#if defined(DUMP_AS_GDT) && DUMP_AS_GDT == 1
{
std::ostringstream ss;

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@ -1,6 +1,447 @@
#include "AssetDumperMaterial.h"
#include <sstream>
#include <nlohmann/json.hpp>
#include "Game/IW4/MaterialConstantsIW4.h"
#include "Game/IW4/TechsetConstantsIW4.h"
#include "Material/MaterialCommon.h"
using namespace IW4;
using json = nlohmann::json;
#define DUMP_AS_JSON 1
//#define FLAGS_DEBUG 1
namespace IW4
{
const char* AssetName(const char* name)
{
if (name && name[0] == ',')
return &name[1];
return name;
}
std::string CreateSurfaceTypeString(const unsigned surfaceTypeBits)
{
if (!surfaceTypeBits)
return "<none>";
static constexpr auto NON_SURFACE_TYPE_BITS = ~(std::numeric_limits<unsigned>::max() >> ((sizeof(unsigned) * 8) - (static_cast<unsigned>(SURF_TYPE_NUM) - 1)));
assert((surfaceTypeBits & NON_SURFACE_TYPE_BITS) == 0);
std::ostringstream ss;
auto firstSurfaceType = true;
for (auto surfaceTypeIndex = static_cast<unsigned>(SURF_TYPE_BARK); surfaceTypeIndex < SURF_TYPE_NUM; surfaceTypeIndex++)
{
if ((surfaceTypeBits & (1 << (surfaceTypeIndex - 1))) == 0)
continue;
if (firstSurfaceType)
firstSurfaceType = false;
else
ss << ",";
ss << surfaceTypeNames[surfaceTypeIndex];
}
if (firstSurfaceType)
return "<none>";
return ss.str();
}
template <size_t S>
json ArrayEntry(const char* (&a)[S], const size_t index)
{
assert(index < S);
if (index < S)
return a[index];
return json{};
}
json BuildComplexTableJson(const complex_s* complexTable, const size_t count)
{
auto jArray = json::array();
if (complexTable)
{
for (auto index = 0u; index < count; index++)
{
const auto& entry = complexTable[index];
jArray.emplace_back(json{
{"real", entry.real},
{"imag", entry.imag}
});
}
}
return jArray;
}
json BuildWaterJson(water_t* water)
{
if (!water)
return json{};
return json{
{"floatTime", water->writable.floatTime},
{"H0", BuildComplexTableJson(water->H0, water->M * water->N)},
{"wTerm", water->wTerm ? json{std::vector(water->wTerm, water->wTerm + (water->M * water->N))} : json::array()},
{"M", water->M},
{"N", water->N},
{"Lx", water->Lx},
{"Lz", water->Lz},
{"windvel", water->windvel},
{"winddir", std::vector(std::begin(water->winddir), std::end(water->winddir))},
{"amplitude", water->amplitude},
{"codeConstant", std::vector(std::begin(water->codeConstant), std::end(water->codeConstant))},
{"image", water->image && water->image->name ? AssetName(water->image->name) : nullptr}
};
}
json BuildSamplerStateJson(unsigned char samplerState)
{
static const char* samplerFilterNames[]
{
"none",
"nearest",
"linear",
"aniso2x",
"aniso4x"
};
static const char* samplerMipmapNames[]
{
"disabled",
"nearest",
"linear"
};
return json{
{"filter", ArrayEntry(samplerFilterNames, (samplerState & SAMPLER_FILTER_MASK) >> SAMPLER_FILTER_SHIFT)},
{"mipmap", ArrayEntry(samplerMipmapNames, (samplerState & SAMPLER_MIPMAP_MASK) >> SAMPLER_MIPMAP_SHIFT)},
{"clampU", (samplerState & SAMPLER_CLAMP_U) ? true : false},
{"clampV", (samplerState & SAMPLER_CLAMP_V) ? true : false},
{"clampW", (samplerState & SAMPLER_CLAMP_W) ? true : false},
};
}
json BuildTextureTableJson(MaterialTextureDef* textureTable, const size_t count)
{
static const char* semanticNames[]
{
"2d",
"function",
"colorMap",
"detailMap",
"unused2",
"normalMap",
"unused3",
"unused4",
"specularMap",
"unused5",
"unused6",
"waterMap"
};
auto jArray = json::array();
if (textureTable)
{
for (auto index = 0u; index < count; index++)
{
const auto& entry = textureTable[index];
json jEntry = {
{"samplerState", BuildSamplerStateJson(entry.samplerState)},
{"semantic", ArrayEntry(semanticNames, entry.semantic)}
};
const auto knownMaterialSourceName = knownTextureMaps.find(entry.nameHash);
if (knownMaterialSourceName != knownTextureMaps.end())
{
jEntry["name"] = knownMaterialSourceName->second.m_name;
}
else
{
jEntry.merge_patch({
{"nameHash", entry.nameHash},
{"nameStart", entry.nameStart},
{"nameEnd", entry.nameEnd},
});
}
if (entry.semantic == TS_WATER_MAP)
{
jEntry["water"] = BuildWaterJson(entry.u.water);
}
else
{
jEntry["image"] = entry.u.image && entry.u.image->name ? AssetName(entry.u.image->name) : nullptr;
}
jArray.emplace_back(std::move(jEntry));
}
}
return jArray;
}
json BuildConstantTableJson(const MaterialConstantDef* constantTable, const size_t count)
{
auto jArray = json::array();
if (constantTable)
{
for (auto index = 0u; index < count; index++)
{
const auto& entry = constantTable[index];
json jEntry = {
{"literal", std::vector(std::begin(entry.literal), std::end(entry.literal))}
};
const auto nameLen = strnlen(entry.name, std::extent_v<decltype(MaterialConstantDef::name)>);
if (nameLen == std::extent_v<decltype(MaterialConstantDef::name)>)
{
std::string fullLengthName(entry.name, std::extent_v<decltype(MaterialConstantDef::name)>);
const auto fullLengthHash = Common::R_HashString(fullLengthName.c_str(), 0);
if (fullLengthHash == entry.nameHash)
{
jEntry["name"] = fullLengthName;
}
else
{
const auto knownMaterialSourceName = knownConstantNames.find(entry.nameHash);
if (knownMaterialSourceName != knownConstantNames.end())
{
jEntry["name"] = knownMaterialSourceName->second;
}
else
{
jEntry.merge_patch({
{"nameHash", entry.nameHash},
{"namePart", fullLengthName}
});
}
}
}
else
{
jEntry["name"] = std::string(entry.name, nameLen);
}
jArray.emplace_back(std::move(jEntry));
}
}
return jArray;
}
json BuildStateBitsTableJson(const GfxStateBits* stateBitsTable, const size_t count)
{
static const char* blendNames[]
{
"disabled",
"zero",
"one",
"srcColor",
"invSrcColor",
"srcAlpha",
"invSrcAlpha",
"destAlpha",
"invDestAlpha",
"destColor",
"invDestColor",
};
static const char* blendOpNames[]
{
"disabled",
"add",
"subtract",
"revSubtract",
"min",
"max"
};
static const char* depthTestNames[]
{
"always",
"less",
"equal",
"lessEqual",
};
static const char* polygonOffsetNames[]
{
"0",
"1",
"2",
"shadowMap",
};
static const char* stencilOpNames[]
{
"keep",
"zero",
"replace",
"incrSat",
"decrSat",
"invert",
"incr",
"decr"
};
static const char* stencilFuncNames[]
{
"never",
"less",
"equal",
"lessEqual",
"greater",
"notEqual",
"greaterEqual",
"always"
};
auto jArray = json::array();
if (stateBitsTable)
{
for (auto index = 0u; index < count; index++)
{
const auto& entry = stateBitsTable[index];
const auto srcBlendRgb = (entry.loadBits[0] & GFXS0_SRCBLEND_RGB_MASK) >> GFXS0_SRCBLEND_RGB_SHIFT;
const auto dstBlendRgb = (entry.loadBits[0] & GFXS0_DSTBLEND_RGB_MASK) >> GFXS0_DSTBLEND_RGB_SHIFT;
const auto blendOpRgb = (entry.loadBits[0] & GFXS0_BLENDOP_RGB_MASK) >> GFXS0_BLENDOP_RGB_SHIFT;
const auto srcBlendAlpha = (entry.loadBits[0] & GFXS0_SRCBLEND_ALPHA_MASK) >> GFXS0_SRCBLEND_ALPHA_SHIFT;
const auto dstBlendAlpha = (entry.loadBits[0] & GFXS0_DSTBLEND_ALPHA_MASK) >> GFXS0_DSTBLEND_ALPHA_SHIFT;
const auto blendOpAlpha = (entry.loadBits[0] & GFXS0_BLENDOP_ALPHA_MASK) >> GFXS0_BLENDOP_ALPHA_SHIFT;
const auto depthTest = (entry.loadBits[1] & GFXS1_DEPTHTEST_MASK) >> GFXS1_DEPTHTEST_SHIFT;
const auto polygonOffset = (entry.loadBits[1] & GFXS1_POLYGON_OFFSET_MASK) >> GFXS1_POLYGON_OFFSET_SHIFT;
const auto* alphaTest = "disable";
if ((entry.loadBits[0] & GFXS0_ATEST_MASK) == GFXS0_ATEST_GT_0)
alphaTest = "gt0";
else if ((entry.loadBits[0] & GFXS0_ATEST_MASK) == GFXS0_ATEST_LT_128)
alphaTest = "lt128";
else if ((entry.loadBits[0] & GFXS0_ATEST_MASK) == GFXS0_ATEST_GE_128)
alphaTest = "ge128";
else
assert(entry.loadBits[0] & GFXS0_ATEST_DISABLE);
const auto* cullFace = "none";
if ((entry.loadBits[0] & GFXS0_CULL_MASK) == GFXS0_CULL_BACK)
cullFace = "back";
else if ((entry.loadBits[0] & GFXS0_CULL_MASK) == GFXS0_CULL_FRONT)
cullFace = "front";
else
assert((entry.loadBits[0] & GFXS0_CULL_MASK) == GFXS0_CULL_NONE);
jArray.emplace_back(json{
{"srcBlendRgb", ArrayEntry(blendNames, srcBlendRgb)},
{"dstBlendRgb", ArrayEntry(blendNames, dstBlendRgb)},
{"blendOpRgb", ArrayEntry(blendOpNames, blendOpRgb)},
{"alphaTest", alphaTest},
{"cullFace", cullFace},
{"srcBlendAlpha", ArrayEntry(blendNames, srcBlendAlpha)},
{"dstBlendAlpha", ArrayEntry(blendNames, dstBlendAlpha)},
{"blendOpAlpha", ArrayEntry(blendOpNames, blendOpAlpha)},
{"colorWriteRgb", (entry.loadBits[0] & GFXS0_COLORWRITE_RGB) ? true : false},
{"colorWriteAlpha", (entry.loadBits[0] & GFXS0_COLORWRITE_ALPHA) ? true : false},
{"gammaWrite", (entry.loadBits[0] & GFXS0_GAMMAWRITE) ? true : false},
{"polymodeLine", (entry.loadBits[0] & GFXS0_POLYMODE_LINE) ? true : false},
{"depthWrite", (entry.loadBits[1] & GFXS1_DEPTHWRITE) ? true : false},
{"depthTest", (entry.loadBits[1] & GFXS1_DEPTHTEST_DISABLE) ? json("disable") : ArrayEntry(depthTestNames, depthTest)},
{"polygonOffset", ArrayEntry(polygonOffsetNames, polygonOffset)},
{"stencilFrontEnabled", (entry.loadBits[1] & GFXS1_STENCIL_FRONT_ENABLE) ? true : false},
{"stencilBackEnabled", (entry.loadBits[1] & GFXS1_STENCIL_BACK_ENABLE) ? true : false},
{"stencilFrontPass", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_FRONT_PASS_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilFrontFail", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_FRONT_FAIL_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilFrontZFail", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_FRONT_ZFAIL_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilFrontFunc", ArrayEntry(stencilFuncNames, (entry.loadBits[1] >> GFXS1_STENCIL_FRONT_FUNC_SHIFT) & GFXS_STENCILFUNC_MASK)},
{"stencilBackPass", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_BACK_PASS_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilBackFail", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_BACK_FAIL_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilBackZFail", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_BACK_ZFAIL_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilBackFunc", ArrayEntry(stencilFuncNames, (entry.loadBits[1] >> GFXS1_STENCIL_BACK_FUNC_SHIFT) & GFXS_STENCILFUNC_MASK)},
});
}
}
return jArray;
}
json BuildCharFlagsJson(const std::string& prefix, const unsigned char gameFlags)
{
std::vector<std::string> values;
for (auto i = 0u; i < (sizeof(gameFlags) * 8u); i++)
{
if (gameFlags & (1 << i))
{
std::ostringstream ss;
ss << prefix << " 0x" << std::hex << (1 << i);
values.emplace_back(ss.str());
}
}
return json(values);
}
void DumpMaterialAsJson(const Material* material, std::ostream& stream)
{
static const char* cameraRegionNames[]
{
"litOpaque",
"litTrans",
"emissive",
"depthHack",
"none"
};
const json j = {
{
"info", {
#if defined(FLAGS_DEBUG) && FLAGS_DEBUG == 1
{"gameFlags", BuildCharFlagsJson("gameFlag", material->info.gameFlags)}, // TODO: Find out what gameflags mean
#else
{"gameFlags", material->info.gameFlags}, // TODO: Find out what gameflags mean
#endif
{"sortKey", material->info.sortKey},
{"textureAtlasRowCount", material->info.textureAtlasRowCount},
{"textureAtlasColumnCount", material->info.textureAtlasColumnCount},
{
"drawSurf", {
{"objectId", static_cast<unsigned>(material->info.drawSurf.fields.objectId)},
{"reflectionProbeIndex", static_cast<unsigned>(material->info.drawSurf.fields.reflectionProbeIndex)},
{"hasGfxEntIndex", static_cast<unsigned>(material->info.drawSurf.fields.hasGfxEntIndex)},
{"customIndex", static_cast<unsigned>(material->info.drawSurf.fields.customIndex)},
{"materialSortedIndex", static_cast<unsigned>(material->info.drawSurf.fields.materialSortedIndex)},
{"prepass", static_cast<unsigned>(material->info.drawSurf.fields.prepass)},
{"useHeroLighting", static_cast<unsigned>(material->info.drawSurf.fields.useHeroLighting)},
{"sceneLightIndex", static_cast<unsigned>(material->info.drawSurf.fields.sceneLightIndex)},
{"surfType", static_cast<unsigned>(material->info.drawSurf.fields.surfType)},
{"primarySortKey", static_cast<unsigned>(material->info.drawSurf.fields.primarySortKey)}
}
},
{"surfaceTypeBits", CreateSurfaceTypeString(material->info.surfaceTypeBits)},
{"hashIndex", material->info.hashIndex}
}
},
{"stateBitsEntry", std::vector(std::begin(material->stateBitsEntry), std::end(material->stateBitsEntry))},
#if defined(FLAGS_DEBUG) && FLAGS_DEBUG == 1
{"stateFlags", BuildCharFlagsJson("stateFlag", material->stateFlags)},
#else
{"stateFlags", material->stateFlags},
#endif
{"cameraRegion", ArrayEntry(cameraRegionNames, material->cameraRegion)},
{"techniqueSet", material->techniqueSet && material->techniqueSet->name ? AssetName(material->techniqueSet->name) : json{}},
{"textureTable", BuildTextureTableJson(material->textureTable, material->textureCount)},
{"constantTable", BuildConstantTableJson(material->constantTable, material->constantCount)},
{"stateBitsTable", BuildStateBitsTableJson(material->stateBitsTable, material->stateBitsCount)}
};
stream << std::setw(4) << j;
}
}
bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
{
@ -9,4 +450,28 @@ bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset)
{
const auto* material = asset->Asset();
{
material::CommonMaterial commonMaterial;
commonMaterial.m_name = std::string(material->info.name);
commonMaterial.m_game_flags = material->info.gameFlags;
commonMaterial.m_sort_key = material->info.sortKey;
commonMaterial.m_texture_atlas_row_count = material->info.textureAtlasRowCount;
commonMaterial.m_texture_atlas_column_count = material->info.textureAtlasColumnCount;
commonMaterial.m_surface_flags = material->info.surfaceTypeBits;
}
#if defined(DUMP_AS_JSON) && DUMP_AS_JSON == 1
{
std::ostringstream ss;
ss << "materials/" << asset->m_name << ".json";
const auto assetFile = context.OpenAssetFile(ss.str());
if (!assetFile)
return;
auto& stream = *assetFile;
DumpMaterialAsJson(material, stream);
}
#endif
}