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https://github.com/Laupetin/OpenAssetTools.git
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refactor: streamline weapon dumping
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124
src/ObjLoading/Game/T6/Weapon/AttachmentInfoStringLoaderT6.cpp
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124
src/ObjLoading/Game/T6/Weapon/AttachmentInfoStringLoaderT6.cpp
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#include "AttachmentInfoStringLoaderT6.h"
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#include "Game/T6/InfoString/InfoStringToStructConverter.h"
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#include "Game/T6/T6.h"
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#include "Game/T6/Weapon/AttachmentFields.h"
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#include "Game/T6/Weapon/WeaponStrings.h"
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#include <cassert>
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#include <cstring>
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#include <format>
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#include <iostream>
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#include <limits>
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using namespace T6;
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namespace
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{
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eAttachmentPoint attachmentPointByAttachmentTable[]{
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ATTACHMENT_POINT_NONE, // none
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ATTACHMENT_POINT_TOP, // acog
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ATTACHMENT_POINT_TRIGGER, // dualclip
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ATTACHMENT_POINT_TOP, // dualoptic
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ATTACHMENT_POINT_BOTTOM, // dw
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ATTACHMENT_POINT_MUZZLE, // extbarrel
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ATTACHMENT_POINT_TRIGGER, // extclip
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ATTACHMENT_POINT_TRIGGER, // extramags
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ATTACHMENT_POINT_GUNPERK, // fastads
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ATTACHMENT_POINT_TOP, // fastreload
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ATTACHMENT_POINT_TRIGGER, // fmj
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ATTACHMENT_POINT_BOTTOM, // gl
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ATTACHMENT_POINT_BOTTOM, // grip
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ATTACHMENT_POINT_TOP, // holo
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ATTACHMENT_POINT_BOTTOM, // ir
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ATTACHMENT_POINT_BOTTOM, // is
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ATTACHMENT_POINT_GUNPERK, // longbreath
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ATTACHMENT_POINT_BOTTOM, // mk
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ATTACHMENT_POINT_TOP, // mms
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ATTACHMENT_POINT_TOP, // rangefinder
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ATTACHMENT_POINT_TOP, // reflex
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ATTACHMENT_POINT_MUZZLE, // rf
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ATTACHMENT_POINT_BOTTOM, // sf
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ATTACHMENT_POINT_MUZZLE, // silencer
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ATTACHMENT_POINT_TRIGGER, // stackfire
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ATTACHMENT_POINT_GUNPERK, // stalker
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ATTACHMENT_POINT_GUNPERK, // steadyaim
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ATTACHMENT_POINT_GUNPERK, // swayreduc
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ATTACHMENT_POINT_TOP, // tacknife
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ATTACHMENT_POINT_TOP, // vzoom
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};
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static_assert(std::extent_v<decltype(attachmentPointByAttachmentTable)> == ATTACHMENT_TYPE_COUNT);
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class InfoStringToAttachmentConverter final : public InfoStringToStructConverter
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{
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protected:
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bool ConvertExtensionField(const cspField_t& field, const std::string& value) override
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{
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switch (static_cast<attachmentFieldType_t>(field.iFieldType))
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{
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case AFT_ATTACHMENTTYPE:
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return ConvertEnumInt(field.szName, value, field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
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case AFT_PENETRATE_TYPE:
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return ConvertEnumInt(field.szName, value, field.iOffset, penetrateTypeNames, std::extent_v<decltype(penetrateTypeNames)>);
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case AFT_FIRETYPE:
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return ConvertEnumInt(field.szName, value, field.iOffset, szWeapFireTypeNames, std::extent_v<decltype(szWeapFireTypeNames)>);
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default:
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assert(false);
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return false;
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}
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}
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public:
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InfoStringToAttachmentConverter(const InfoString& infoString,
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WeaponAttachment& attachment,
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ZoneScriptStrings& zoneScriptStrings,
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MemoryManager& memory,
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AssetCreationContext& context,
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AssetRegistration<AssetAttachment>& registration,
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const cspField_t* fields,
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const size_t fieldCount)
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: InfoStringToStructConverter(infoString, &attachment, zoneScriptStrings, memory, context, registration, fields, fieldCount)
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{
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}
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};
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void CalculateAttachmentFields(WeaponAttachment& attachment)
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{
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assert(static_cast<unsigned>(attachment.attachmentType) < ATTACHMENT_TYPE_COUNT);
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if (static_cast<unsigned>(attachment.attachmentType) < ATTACHMENT_TYPE_COUNT)
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attachment.attachmentPoint = attachmentPointByAttachmentTable[attachment.attachmentType];
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}
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} // namespace
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namespace T6::attachment
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{
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InfoStringLoader::InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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: m_memory(memory),
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m_search_path(searchPath),
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m_zone(zone)
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{
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}
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AssetCreationResult InfoStringLoader::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
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{
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auto* attachment = m_memory.Alloc<WeaponAttachment>();
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attachment->szInternalName = m_memory.Dup(assetName.c_str());
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AssetRegistration<AssetAttachment> registration(assetName, attachment);
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InfoStringToAttachmentConverter converter(
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infoString, *attachment, m_zone.m_script_strings, m_memory, context, registration, attachment_fields, std::extent_v<decltype(attachment_fields)>);
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if (!converter.Convert())
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{
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std::cerr << std::format("Failed to parse attachment: \"{}\"\n", assetName);
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return AssetCreationResult::Failure();
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}
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CalculateAttachmentFields(*attachment);
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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} // namespace T6::attachment
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