mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-08-30 21:53:15 +00:00
refactor: streamline weapon dumping
This commit is contained in:
16
src/ObjCommon/Weapon/AttachmentCommon.cpp
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16
src/ObjCommon/Weapon/AttachmentCommon.cpp
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@@ -0,0 +1,16 @@
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#include "AttachmentCommon.h"
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#include <format>
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namespace attachment
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{
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std::string GetInfoStringFileNameForAssetName(const std::string& assetName)
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{
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return std::format("attachment/{}", assetName);
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}
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std::string GetJsonFileNameForAssetName(const std::string& assetName)
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{
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return std::format("attachment/{}.json", assetName);
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}
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} // namespace attachment
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9
src/ObjCommon/Weapon/AttachmentCommon.h
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9
src/ObjCommon/Weapon/AttachmentCommon.h
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@@ -0,0 +1,9 @@
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#pragma once
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#include <string>
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namespace attachment
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{
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std::string GetInfoStringFileNameForAssetName(const std::string& assetName);
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std::string GetJsonFileNameForAssetName(const std::string& assetName);
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} // namespace attachment
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11
src/ObjCommon/Weapon/AttachmentUniqueCommon.cpp
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11
src/ObjCommon/Weapon/AttachmentUniqueCommon.cpp
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@@ -0,0 +1,11 @@
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#include "AttachmentUniqueCommon.h"
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#include <format>
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namespace attachment_unique
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{
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std::string GetFileNameForAssetName(const std::string& assetName)
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{
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return std::format("attachmentunique/{}", assetName);
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}
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} // namespace attachment_unique
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8
src/ObjCommon/Weapon/AttachmentUniqueCommon.h
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8
src/ObjCommon/Weapon/AttachmentUniqueCommon.h
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@@ -0,0 +1,8 @@
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#pragma once
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#include <string>
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namespace attachment_unique
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{
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std::string GetFileNameForAssetName(const std::string& assetName);
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}
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11
src/ObjCommon/Weapon/CamoCommon.cpp
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11
src/ObjCommon/Weapon/CamoCommon.cpp
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@@ -0,0 +1,11 @@
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#include "WeaponCommon.h"
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#include <format>
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namespace camo
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{
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std::string GetJsonFileNameForAssetName(const std::string& assetName)
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{
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return std::format("camo/{}.json", assetName);
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}
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} // namespace camo
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8
src/ObjCommon/Weapon/CamoCommon.h
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8
src/ObjCommon/Weapon/CamoCommon.h
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@@ -0,0 +1,8 @@
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#pragma once
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#include <string>
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namespace camo
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{
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std::string GetJsonFileNameForAssetName(const std::string& assetName);
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}
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11
src/ObjCommon/Weapon/WeaponCommon.cpp
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11
src/ObjCommon/Weapon/WeaponCommon.cpp
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@@ -0,0 +1,11 @@
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#include "WeaponCommon.h"
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#include <format>
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namespace weapon
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{
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std::string GetFileNameForAssetName(const std::string& assetName)
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{
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return std::format("weapons/{}", assetName);
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}
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} // namespace weapon
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8
src/ObjCommon/Weapon/WeaponCommon.h
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8
src/ObjCommon/Weapon/WeaponCommon.h
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@@ -0,0 +1,8 @@
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#pragma once
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#include <string>
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namespace weapon
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{
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std::string GetFileNameForAssetName(const std::string& assetName);
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}
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@@ -32,13 +32,13 @@
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#include "Tracer/RawLoaderTracerT6.h"
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#include "Vehicle/GdtLoaderVehicleT6.h"
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#include "Vehicle/RawLoaderVehicleT6.h"
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#include "Weapon/GdtLoaderAttachmentT6.h"
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#include "Weapon/GdtLoaderAttachmentUniqueT6.h"
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#include "Weapon/GdtLoaderWeaponT6.h"
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#include "Weapon/LoaderWeaponCamoT6.h"
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#include "Weapon/RawLoaderAttachmentT6.h"
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#include "Weapon/RawLoaderAttachmentUniqueT6.h"
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#include "Weapon/RawLoaderWeaponT6.h"
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#include "Weapon/AttachmentGdtLoaderT6.h"
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#include "Weapon/AttachmentRawLoaderT6.h"
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#include "Weapon/AttachmentUniqueGdtLoaderT6.h"
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#include "Weapon/AttachmentUniqueRawLoaderT6.h"
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#include "Weapon/CamoJsonLoaderT6.h"
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#include "Weapon/WeaponGdtLoaderT6.h"
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#include "Weapon/WeaponRawLoaderT6.h"
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#include "ZBarrier/GdtLoaderZBarrierT6.h"
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#include "ZBarrier/RawLoaderZBarrierT6.h"
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@@ -418,13 +418,13 @@ namespace T6
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// collection.AddAssetCreator(std::make_unique<AssetLoaderMenuList>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderMenu>(memory));
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collection.AddAssetCreator(CreateLocalizeLoader(memory, searchPath, zone));
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collection.AddAssetCreator(CreateRawWeaponLoader(memory, searchPath, zone));
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collection.AddAssetCreator(CreateGdtWeaponLoader(memory, searchPath, gdt, zone));
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collection.AddAssetCreator(CreateRawAttachmentLoader(memory, searchPath, zone));
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collection.AddAssetCreator(CreateGdtAttachmentLoader(memory, searchPath, gdt, zone));
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collection.AddAssetCreator(CreateRawAttachmentUniqueLoader(memory, searchPath, zone));
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collection.AddAssetCreator(CreateGdtAttachmentUniqueLoader(memory, searchPath, gdt, zone));
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collection.AddAssetCreator(CreateWeaponCamoLoader(memory, searchPath));
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collection.AddAssetCreator(weapon::CreateRawLoader(memory, searchPath, zone));
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collection.AddAssetCreator(weapon::CreateGdtLoader(memory, searchPath, gdt, zone));
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collection.AddAssetCreator(attachment::CreateRawLoader(memory, searchPath, zone));
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collection.AddAssetCreator(attachment::CreateGdtLoader(memory, searchPath, gdt, zone));
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collection.AddAssetCreator(attachment_unique::CreateRawLoader(memory, searchPath, zone));
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collection.AddAssetCreator(attachment_unique::CreateGdtLoader(memory, searchPath, gdt, zone));
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collection.AddAssetCreator(camo::CreateJsonLoader(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundDriverGlobals>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderFx>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderImpactFx>(memory));
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@@ -1,9 +1,9 @@
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#include "GdtLoaderAttachmentT6.h"
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#include "AttachmentGdtLoaderT6.h"
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#include "AttachmentInfoStringLoaderT6.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/T6.h"
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#include "InfoString/InfoString.h"
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#include "InfoStringLoaderAttachmentT6.h"
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#include <cstring>
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#include <format>
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@@ -40,14 +40,14 @@ namespace
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private:
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IGdtQueryable& m_gdt;
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InfoStringLoaderAttachment m_info_string_loader;
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T6::attachment::InfoStringLoader m_info_string_loader;
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};
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} // namespace
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namespace T6
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namespace T6::attachment
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{
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std::unique_ptr<AssetCreator<AssetAttachment>> CreateGdtAttachmentLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
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std::unique_ptr<AssetCreator<AssetAttachment>> CreateGdtLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
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{
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return std::make_unique<GdtLoaderAttachment>(memory, searchPath, gdt, zone);
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}
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} // namespace T6
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} // namespace T6::attachment
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14
src/ObjLoading/Game/T6/Weapon/AttachmentGdtLoaderT6.h
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14
src/ObjLoading/Game/T6/Weapon/AttachmentGdtLoaderT6.h
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@@ -0,0 +1,14 @@
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#pragma once
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#include "Asset/IAssetCreator.h"
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#include "Game/T6/T6.h"
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#include "Gdt/IGdtQueryable.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <memory>
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namespace T6::attachment
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{
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std::unique_ptr<AssetCreator<AssetAttachment>> CreateGdtLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
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} // namespace T6::attachment
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@@ -1,4 +1,4 @@
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#include "InfoStringLoaderAttachmentT6.h"
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#include "AttachmentInfoStringLoaderT6.h"
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#include "Game/T6/InfoString/InfoStringToStructConverter.h"
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#include "Game/T6/T6.h"
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@@ -93,29 +93,32 @@ namespace
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}
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} // namespace
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InfoStringLoaderAttachment::InfoStringLoaderAttachment(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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: m_memory(memory),
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m_search_path(searchPath),
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m_zone(zone)
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namespace T6::attachment
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{
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}
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AssetCreationResult InfoStringLoaderAttachment::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
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{
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auto* attachment = m_memory.Alloc<WeaponAttachment>();
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attachment->szInternalName = m_memory.Dup(assetName.c_str());
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AssetRegistration<AssetAttachment> registration(assetName, attachment);
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InfoStringToAttachmentConverter converter(
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infoString, *attachment, m_zone.m_script_strings, m_memory, context, registration, attachment_fields, std::extent_v<decltype(attachment_fields)>);
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if (!converter.Convert())
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InfoStringLoader::InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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: m_memory(memory),
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m_search_path(searchPath),
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m_zone(zone)
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{
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std::cerr << std::format("Failed to parse attachment: \"{}\"\n", assetName);
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return AssetCreationResult::Failure();
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}
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CalculateAttachmentFields(*attachment);
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AssetCreationResult InfoStringLoader::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
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{
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auto* attachment = m_memory.Alloc<WeaponAttachment>();
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attachment->szInternalName = m_memory.Dup(assetName.c_str());
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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AssetRegistration<AssetAttachment> registration(assetName, attachment);
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InfoStringToAttachmentConverter converter(
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infoString, *attachment, m_zone.m_script_strings, m_memory, context, registration, attachment_fields, std::extent_v<decltype(attachment_fields)>);
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if (!converter.Convert())
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{
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std::cerr << std::format("Failed to parse attachment: \"{}\"\n", assetName);
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return AssetCreationResult::Failure();
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}
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CalculateAttachmentFields(*attachment);
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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} // namespace T6::attachment
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@@ -4,12 +4,12 @@
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#include "Asset/AssetCreationResult.h"
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#include "InfoString/InfoString.h"
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namespace T6
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namespace T6::attachment
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{
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class InfoStringLoaderAttachment
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class InfoStringLoader
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{
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public:
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InfoStringLoaderAttachment(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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AssetCreationResult CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context);
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@@ -18,4 +18,4 @@ namespace T6
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ISearchPath& m_search_path;
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Zone& m_zone;
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};
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} // namespace T6
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} // namespace T6::attachment
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@@ -1,15 +1,17 @@
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#include "RawLoaderAttachmentT6.h"
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#include "AttachmentRawLoaderT6.h"
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#include "AttachmentInfoStringLoaderT6.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/T6.h"
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#include "InfoString/InfoString.h"
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#include "InfoStringLoaderAttachmentT6.h"
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#include "Weapon/AttachmentCommon.h"
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#include <cstring>
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#include <format>
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#include <iostream>
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using namespace T6;
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using namespace ::attachment;
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namespace
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{
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@@ -24,7 +26,7 @@ namespace
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto fileName = std::format("attachment/{}", assetName);
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const auto fileName = GetInfoStringFileNameForAssetName(assetName);
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const auto file = m_search_path.Open(fileName);
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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@@ -41,14 +43,14 @@ namespace
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private:
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ISearchPath& m_search_path;
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InfoStringLoaderAttachment m_info_string_loader;
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T6::attachment::InfoStringLoader m_info_string_loader;
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};
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} // namespace
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namespace T6
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namespace T6::attachment
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{
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std::unique_ptr<AssetCreator<AssetAttachment>> CreateRawAttachmentLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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std::unique_ptr<AssetCreator<AssetAttachment>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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{
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return std::make_unique<RawLoaderAttachment>(memory, searchPath, zone);
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}
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} // namespace T6
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} // namespace T6::attachment
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13
src/ObjLoading/Game/T6/Weapon/AttachmentRawLoaderT6.h
Normal file
13
src/ObjLoading/Game/T6/Weapon/AttachmentRawLoaderT6.h
Normal file
@@ -0,0 +1,13 @@
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#pragma once
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#include "Asset/IAssetCreator.h"
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#include "Game/T6/T6.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <memory>
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namespace T6::attachment
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{
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std::unique_ptr<AssetCreator<AssetAttachment>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace T6::attachment
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@@ -1,9 +1,9 @@
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#include "GdtLoaderAttachmentUniqueT6.h"
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#include "AttachmentUniqueGdtLoaderT6.h"
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#include "AttachmentUniqueInfoStringLoaderT6.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/T6.h"
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#include "InfoString/InfoString.h"
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#include "InfoStringLoaderAttachmentUniqueT6.h"
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#include <cstring>
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#include <format>
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@@ -40,15 +40,14 @@ namespace
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private:
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IGdtQueryable& m_gdt;
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InfoStringLoaderAttachmentUnique m_info_string_loader;
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T6::attachment_unique::InfoStringLoader m_info_string_loader;
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};
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} // namespace
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namespace T6
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namespace T6::attachment_unique
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{
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std::unique_ptr<AssetCreator<AssetAttachmentUnique>>
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CreateGdtAttachmentUniqueLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
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std::unique_ptr<AssetCreator<AssetAttachmentUnique>> CreateGdtLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
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{
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return std::make_unique<GdtLoaderAttachmentUnique>(memory, searchPath, gdt, zone);
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}
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} // namespace T6
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} // namespace T6::attachment_unique
|
14
src/ObjLoading/Game/T6/Weapon/AttachmentUniqueGdtLoaderT6.h
Normal file
14
src/ObjLoading/Game/T6/Weapon/AttachmentUniqueGdtLoaderT6.h
Normal file
@@ -0,0 +1,14 @@
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#pragma once
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#include "Asset/IAssetCreator.h"
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#include "Game/T6/T6.h"
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#include "Gdt/IGdtQueryable.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <memory>
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namespace T6::attachment_unique
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{
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std::unique_ptr<AssetCreator<AssetAttachmentUnique>> CreateGdtLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
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} // namespace T6::attachment_unique
|
@@ -1,4 +1,4 @@
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#include "InfoStringLoaderAttachmentUniqueT6.h"
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#include "AttachmentUniqueInfoStringLoaderT6.h"
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#include "Game/T6/InfoString/InfoStringToStructConverter.h"
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#include "Game/T6/T6.h"
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@@ -141,7 +141,7 @@ namespace
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{
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// combinedAttachmentTypeMask
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std::vector<eAttachment> attachmentsFromName;
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if (!InfoStringLoaderAttachmentUnique::ExtractAttachmentsFromAssetName(assetName, attachmentsFromName))
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if (!T6::attachment_unique::ExtractAttachmentsFromAssetName(assetName, attachmentsFromName))
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{
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std::cerr << std::format("Failed to determine attachments from attachment unique name \"{}\"\n", assetName);
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return false;
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@@ -159,86 +159,89 @@ namespace
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}
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} // namespace
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bool InfoStringLoaderAttachmentUnique::ExtractAttachmentsFromAssetName(const std::string& assetName, std::vector<eAttachment>& attachmentList)
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namespace T6::attachment_unique
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{
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std::vector<std::string> parts;
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auto attachCount = 1u;
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auto partStart = 0u;
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for (auto ci = 0u; ci < assetName.size(); ci++)
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bool ExtractAttachmentsFromAssetName(const std::string& assetName, std::vector<eAttachment>& attachmentList)
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{
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if (assetName[ci] == '_')
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std::vector<std::string> parts;
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auto attachCount = 1u;
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auto partStart = 0u;
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for (auto ci = 0u; ci < assetName.size(); ci++)
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{
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parts.emplace_back(assetName, partStart, ci - partStart);
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partStart = ci + 1;
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}
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else if (assetName[ci] == '+')
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{
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attachCount++;
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parts.emplace_back(assetName, partStart, ci - partStart);
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partStart = ci + 1;
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}
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}
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if (partStart < assetName.size())
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parts.emplace_back(assetName, partStart, assetName.size() - partStart);
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||||
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for (auto attachPartOffset = parts.size() - attachCount; attachPartOffset < parts.size(); attachPartOffset++)
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||||
{
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||||
auto& specifiedAttachName = parts[attachPartOffset];
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||||
for (auto& c : specifiedAttachName)
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||||
c = static_cast<char>(tolower(c));
|
||||
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||||
auto foundAttachment = false;
|
||||
for (auto attachIndex = 0u; attachIndex < std::extent_v<decltype(szAttachmentTypeNames)>; attachIndex++)
|
||||
{
|
||||
if (specifiedAttachName == szAttachmentTypeNames[attachIndex])
|
||||
if (assetName[ci] == '_')
|
||||
{
|
||||
attachmentList.push_back(static_cast<eAttachment>(attachIndex));
|
||||
foundAttachment = true;
|
||||
break;
|
||||
parts.emplace_back(assetName, partStart, ci - partStart);
|
||||
partStart = ci + 1;
|
||||
}
|
||||
else if (assetName[ci] == '+')
|
||||
{
|
||||
attachCount++;
|
||||
parts.emplace_back(assetName, partStart, ci - partStart);
|
||||
partStart = ci + 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundAttachment)
|
||||
return false;
|
||||
if (partStart < assetName.size())
|
||||
parts.emplace_back(assetName, partStart, assetName.size() - partStart);
|
||||
|
||||
for (auto attachPartOffset = parts.size() - attachCount; attachPartOffset < parts.size(); attachPartOffset++)
|
||||
{
|
||||
auto& specifiedAttachName = parts[attachPartOffset];
|
||||
|
||||
for (auto& c : specifiedAttachName)
|
||||
c = static_cast<char>(tolower(c));
|
||||
|
||||
auto foundAttachment = false;
|
||||
for (auto attachIndex = 0u; attachIndex < std::extent_v<decltype(szAttachmentTypeNames)>; attachIndex++)
|
||||
{
|
||||
if (specifiedAttachName == szAttachmentTypeNames[attachIndex])
|
||||
{
|
||||
attachmentList.push_back(static_cast<eAttachment>(attachIndex));
|
||||
foundAttachment = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundAttachment)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
InfoStringLoaderAttachmentUnique::InfoStringLoaderAttachmentUnique(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
|
||||
: m_memory(memory),
|
||||
m_search_path(searchPath),
|
||||
m_zone(zone)
|
||||
{
|
||||
}
|
||||
|
||||
AssetCreationResult InfoStringLoaderAttachmentUnique::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
|
||||
{
|
||||
auto* attachmentUniqueFull = m_memory.Alloc<WeaponAttachmentUniqueFull>();
|
||||
attachmentUniqueFull->attachment.szInternalName = m_memory.Dup(assetName.c_str());
|
||||
|
||||
LinkAttachmentUniqueFullSubStructs(*attachmentUniqueFull);
|
||||
|
||||
AssetRegistration<AssetAttachmentUnique> registration(assetName, &attachmentUniqueFull->attachment);
|
||||
|
||||
InfoStringToAttachmentUniqueConverter converter(infoString,
|
||||
*attachmentUniqueFull,
|
||||
m_zone.m_script_strings,
|
||||
m_memory,
|
||||
context,
|
||||
registration,
|
||||
attachment_unique_fields,
|
||||
std::extent_v<decltype(attachment_unique_fields)>);
|
||||
if (!converter.Convert())
|
||||
InfoStringLoader::InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
|
||||
: m_memory(memory),
|
||||
m_search_path(searchPath),
|
||||
m_zone(zone)
|
||||
{
|
||||
std::cerr << std::format("Failed to parse attachment unique: \"{}\"\n", assetName);
|
||||
return AssetCreationResult::Failure();
|
||||
}
|
||||
|
||||
CalculateAttachmentUniqueFields(assetName, *attachmentUniqueFull);
|
||||
AssetCreationResult InfoStringLoader::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
|
||||
{
|
||||
auto* attachmentUniqueFull = m_memory.Alloc<WeaponAttachmentUniqueFull>();
|
||||
attachmentUniqueFull->attachment.szInternalName = m_memory.Dup(assetName.c_str());
|
||||
|
||||
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
|
||||
}
|
||||
LinkAttachmentUniqueFullSubStructs(*attachmentUniqueFull);
|
||||
|
||||
AssetRegistration<AssetAttachmentUnique> registration(assetName, &attachmentUniqueFull->attachment);
|
||||
|
||||
InfoStringToAttachmentUniqueConverter converter(infoString,
|
||||
*attachmentUniqueFull,
|
||||
m_zone.m_script_strings,
|
||||
m_memory,
|
||||
context,
|
||||
registration,
|
||||
attachment_unique_fields,
|
||||
std::extent_v<decltype(attachment_unique_fields)>);
|
||||
if (!converter.Convert())
|
||||
{
|
||||
std::cerr << std::format("Failed to parse attachment unique: \"{}\"\n", assetName);
|
||||
return AssetCreationResult::Failure();
|
||||
}
|
||||
|
||||
CalculateAttachmentUniqueFields(assetName, *attachmentUniqueFull);
|
||||
|
||||
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
|
||||
}
|
||||
} // namespace T6::attachment_unique
|
@@ -7,20 +7,20 @@
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace T6
|
||||
namespace T6::attachment_unique
|
||||
{
|
||||
class InfoStringLoaderAttachmentUnique
|
||||
bool ExtractAttachmentsFromAssetName(const std::string& assetName, std::vector<eAttachment>& attachmentList);
|
||||
|
||||
class InfoStringLoader
|
||||
{
|
||||
public:
|
||||
InfoStringLoaderAttachmentUnique(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
|
||||
InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
|
||||
|
||||
AssetCreationResult CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context);
|
||||
|
||||
static bool ExtractAttachmentsFromAssetName(const std::string& assetName, std::vector<eAttachment>& attachmentList);
|
||||
|
||||
private:
|
||||
MemoryManager& m_memory;
|
||||
ISearchPath& m_search_path;
|
||||
Zone& m_zone;
|
||||
};
|
||||
} // namespace T6
|
||||
} // namespace T6::attachment_unique
|
@@ -1,22 +1,24 @@
|
||||
#include "RawLoaderAttachmentUniqueT6.h"
|
||||
#include "AttachmentUniqueRawLoaderT6.h"
|
||||
|
||||
#include "AttachmentUniqueInfoStringLoaderT6.h"
|
||||
#include "Game/T6/ObjConstantsT6.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
#include "InfoStringLoaderAttachmentUniqueT6.h"
|
||||
#include "Weapon/AttachmentUniqueCommon.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
|
||||
using namespace T6;
|
||||
using namespace ::attachment_unique;
|
||||
|
||||
namespace
|
||||
{
|
||||
class RawLoaderAttachmentUnique final : public AssetCreator<AssetAttachmentUnique>
|
||||
class RawLoader final : public AssetCreator<AssetAttachmentUnique>
|
||||
{
|
||||
public:
|
||||
RawLoaderAttachmentUnique(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
|
||||
RawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
|
||||
: m_search_path(searchPath),
|
||||
m_info_string_loader(memory, searchPath, zone)
|
||||
{
|
||||
@@ -24,7 +26,7 @@ namespace
|
||||
|
||||
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
||||
{
|
||||
const auto fileName = std::format("attachmentunique/{}", assetName);
|
||||
const auto fileName = GetFileNameForAssetName(assetName);
|
||||
const auto file = m_search_path.Open(fileName);
|
||||
if (!file.IsOpen())
|
||||
return AssetCreationResult::NoAction();
|
||||
@@ -41,14 +43,14 @@ namespace
|
||||
|
||||
private:
|
||||
ISearchPath& m_search_path;
|
||||
InfoStringLoaderAttachmentUnique m_info_string_loader;
|
||||
T6::attachment_unique::InfoStringLoader m_info_string_loader;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace T6
|
||||
namespace T6::attachment_unique
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetAttachmentUnique>> CreateRawAttachmentUniqueLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
|
||||
std::unique_ptr<AssetCreator<AssetAttachmentUnique>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
|
||||
{
|
||||
return std::make_unique<RawLoaderAttachmentUnique>(memory, searchPath, zone);
|
||||
return std::make_unique<RawLoader>(memory, searchPath, zone);
|
||||
}
|
||||
} // namespace T6
|
||||
} // namespace T6::attachment_unique
|
@@ -7,7 +7,7 @@
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace T6
|
||||
namespace T6::attachment_unique
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetAttachmentUnique>> CreateRawAttachmentUniqueLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
|
||||
} // namespace T6
|
||||
std::unique_ptr<AssetCreator<AssetAttachmentUnique>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
|
||||
} // namespace T6::attachment_unique
|
@@ -1,14 +1,18 @@
|
||||
#include "JsonWeaponCamoLoaderT6.h"
|
||||
#include "CamoJsonLoaderT6.h"
|
||||
|
||||
#include "Game/T6/CommonT6.h"
|
||||
#include "Game/T6/Json/JsonWeaponCamo.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "Pool/GlobalAssetPool.h"
|
||||
#include "Weapon/CamoCommon.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
using namespace nlohmann;
|
||||
using namespace T6;
|
||||
using namespace ::camo;
|
||||
|
||||
namespace
|
||||
{
|
||||
@@ -55,7 +59,7 @@ namespace
|
||||
private:
|
||||
static void PrintError(const WeaponCamo& weaponCamo, const std::string& message)
|
||||
{
|
||||
std::cerr << "Cannot load weapon camo \"" << weaponCamo.name << "\": " << message << "\n";
|
||||
std::cerr << std::format("Cannot load weapon camo \"{}\": {}\n", weaponCamo.name, message);
|
||||
}
|
||||
|
||||
bool CreateWeaponCamoSetFromJson(const JsonWeaponCamoSet& jWeaponCamoSet, WeaponCamoSet& weaponCamoSet, const WeaponCamo& weaponCamo) const
|
||||
@@ -237,15 +241,46 @@ namespace
|
||||
AssetCreationContext& m_context;
|
||||
AssetRegistration<AssetWeaponCamo>& m_registration;
|
||||
};
|
||||
|
||||
class WeaponCamoLoader final : public AssetCreator<AssetWeaponCamo>
|
||||
{
|
||||
public:
|
||||
WeaponCamoLoader(MemoryManager& memory, ISearchPath& searchPath)
|
||||
: m_memory(memory),
|
||||
m_search_path(searchPath)
|
||||
{
|
||||
}
|
||||
|
||||
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
||||
{
|
||||
const auto file = m_search_path.Open(GetJsonFileNameForAssetName(assetName));
|
||||
if (!file.IsOpen())
|
||||
return AssetCreationResult::NoAction();
|
||||
|
||||
auto* weaponCamo = m_memory.Alloc<WeaponCamo>();
|
||||
weaponCamo->name = m_memory.Dup(assetName.c_str());
|
||||
|
||||
AssetRegistration<AssetWeaponCamo> registration(assetName, weaponCamo);
|
||||
const JsonLoader loader(*file.m_stream, m_memory, context, registration);
|
||||
if (!loader.Load(*weaponCamo))
|
||||
{
|
||||
std::cerr << std::format("Failed to load weapon camo \"{}\"\n", assetName);
|
||||
return AssetCreationResult::Failure();
|
||||
}
|
||||
|
||||
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
|
||||
}
|
||||
|
||||
private:
|
||||
MemoryManager& m_memory;
|
||||
ISearchPath& m_search_path;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace T6
|
||||
namespace T6::camo
|
||||
{
|
||||
bool LoadWeaponCamoAsJson(
|
||||
std::istream& stream, WeaponCamo& weaponCamo, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetWeaponCamo>& registration)
|
||||
std::unique_ptr<AssetCreator<AssetWeaponCamo>> CreateJsonLoader(MemoryManager& memory, ISearchPath& searchPath)
|
||||
{
|
||||
const JsonLoader loader(stream, memory, context, registration);
|
||||
|
||||
return loader.Load(weaponCamo);
|
||||
return std::make_unique<WeaponCamoLoader>(memory, searchPath);
|
||||
}
|
||||
} // namespace T6
|
||||
} // namespace T6::camo
|
@@ -7,7 +7,7 @@
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace T6
|
||||
namespace T6::camo
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetWeaponCamo>> CreateWeaponCamoLoader(MemoryManager& memory, ISearchPath& searchPath);
|
||||
} // namespace T6
|
||||
std::unique_ptr<AssetCreator<AssetWeaponCamo>> CreateJsonLoader(MemoryManager& memory, ISearchPath& searchPath);
|
||||
} // namespace T6::camo
|
@@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Asset/IAssetCreator.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "Gdt/IGdtQueryable.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace T6
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetAttachment>> CreateGdtAttachmentLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
|
||||
} // namespace T6
|
@@ -1,15 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Asset/IAssetCreator.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "Gdt/IGdtQueryable.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace T6
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetAttachmentUnique>>
|
||||
CreateGdtAttachmentUniqueLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
|
||||
} // namespace T6
|
@@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Asset/AssetCreationContext.h"
|
||||
#include "Asset/AssetRegistration.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
#include <istream>
|
||||
|
||||
namespace T6
|
||||
{
|
||||
bool LoadWeaponCamoAsJson(
|
||||
std::istream& stream, WeaponCamo& weaponCamo, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetWeaponCamo>& registration);
|
||||
} // namespace T6
|
@@ -1,55 +0,0 @@
|
||||
#include "LoaderWeaponCamoT6.h"
|
||||
|
||||
#include "Game/T6/T6.h"
|
||||
#include "JsonWeaponCamoLoaderT6.h"
|
||||
#include "Pool/GlobalAssetPool.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
|
||||
using namespace T6;
|
||||
|
||||
namespace
|
||||
{
|
||||
class WeaponCamoLoader final : public AssetCreator<AssetWeaponCamo>
|
||||
{
|
||||
public:
|
||||
WeaponCamoLoader(MemoryManager& memory, ISearchPath& searchPath)
|
||||
: m_memory(memory),
|
||||
m_search_path(searchPath)
|
||||
{
|
||||
}
|
||||
|
||||
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
||||
{
|
||||
const auto file = m_search_path.Open(std::format("camo/{}.json", assetName));
|
||||
if (!file.IsOpen())
|
||||
return AssetCreationResult::NoAction();
|
||||
|
||||
auto* weaponCamo = m_memory.Alloc<WeaponCamo>();
|
||||
weaponCamo->name = m_memory.Dup(assetName.c_str());
|
||||
|
||||
AssetRegistration<AssetWeaponCamo> registration(assetName, weaponCamo);
|
||||
if (!LoadWeaponCamoAsJson(*file.m_stream, *weaponCamo, m_memory, context, registration))
|
||||
{
|
||||
std::cerr << std::format("Failed to load weapon camo \"{}\"\n", assetName);
|
||||
return AssetCreationResult::Failure();
|
||||
}
|
||||
|
||||
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
|
||||
}
|
||||
|
||||
private:
|
||||
MemoryManager& m_memory;
|
||||
ISearchPath& m_search_path;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace T6
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetWeaponCamo>> CreateWeaponCamoLoader(MemoryManager& memory, ISearchPath& searchPath)
|
||||
{
|
||||
return std::make_unique<WeaponCamoLoader>(memory, searchPath);
|
||||
}
|
||||
} // namespace T6
|
@@ -1,13 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Asset/IAssetCreator.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace T6
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetAttachment>> CreateRawAttachmentLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
|
||||
} // namespace T6
|
@@ -1,13 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Asset/IAssetCreator.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace T6
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetWeapon>> CreateRawWeaponLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
|
||||
} // namespace T6
|
@@ -1,9 +1,9 @@
|
||||
#include "GdtLoaderWeaponT6.h"
|
||||
#include "WeaponGdtLoaderT6.h"
|
||||
|
||||
#include "Game/T6/ObjConstantsT6.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
#include "InfoStringLoaderWeaponT6.h"
|
||||
#include "WeaponInfoStringLoaderT6.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <format>
|
||||
@@ -40,14 +40,14 @@ namespace
|
||||
|
||||
private:
|
||||
IGdtQueryable& m_gdt;
|
||||
InfoStringLoaderWeapon m_info_string_loader;
|
||||
T6::weapon::InfoStringLoader m_info_string_loader;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace T6
|
||||
namespace T6::weapon
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetWeapon>> CreateGdtWeaponLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
|
||||
std::unique_ptr<AssetCreator<AssetWeapon>> CreateGdtLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
|
||||
{
|
||||
return std::make_unique<GdtLoaderWeapon>(memory, searchPath, gdt, zone);
|
||||
}
|
||||
} // namespace T6
|
||||
} // namespace T6::weapon
|
@@ -8,7 +8,7 @@
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace T6
|
||||
namespace T6::weapon
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetWeapon>> CreateGdtWeaponLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
|
||||
} // namespace T6
|
||||
std::unique_ptr<AssetCreator<AssetWeapon>> CreateGdtLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
|
||||
} // namespace T6::weapon
|
@@ -1,10 +1,10 @@
|
||||
#include "InfoStringLoaderWeaponT6.h"
|
||||
#include "WeaponInfoStringLoaderT6.h"
|
||||
|
||||
#include "AttachmentUniqueInfoStringLoaderT6.h"
|
||||
#include "Game/T6/InfoString/InfoStringToStructConverter.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "Game/T6/Weapon/WeaponFields.h"
|
||||
#include "Game/T6/Weapon/WeaponStrings.h"
|
||||
#include "InfoStringLoaderAttachmentUniqueT6.h"
|
||||
#include "Weapon/AccuracyGraphLoader.h"
|
||||
|
||||
#include <cassert>
|
||||
@@ -568,8 +568,7 @@ namespace
|
||||
&& weapon.attachmentUniques[attachmentUniqueIndex]->attachmentType != attachmentUnique.attachmentType)
|
||||
{
|
||||
std::vector<eAttachment> attachments;
|
||||
if (InfoStringLoaderAttachmentUnique::ExtractAttachmentsFromAssetName(weapon.attachmentUniques[attachmentUniqueIndex]->szInternalName,
|
||||
attachments)
|
||||
if (T6::attachment_unique::ExtractAttachmentsFromAssetName(weapon.attachmentUniques[attachmentUniqueIndex]->szInternalName, attachments)
|
||||
&& attachments.front() == attachmentUnique.attachmentType)
|
||||
{
|
||||
if (lastSibling == nullptr)
|
||||
@@ -600,34 +599,37 @@ namespace
|
||||
}
|
||||
} // namespace
|
||||
|
||||
InfoStringLoaderWeapon::InfoStringLoaderWeapon(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
|
||||
: m_memory(memory),
|
||||
m_search_path(searchPath),
|
||||
m_zone(zone)
|
||||
namespace T6::weapon
|
||||
{
|
||||
}
|
||||
|
||||
AssetCreationResult InfoStringLoaderWeapon::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
|
||||
{
|
||||
auto* weaponFullDef = m_memory.Alloc<WeaponFullDef>();
|
||||
weaponFullDef->weapVariantDef.szInternalName = m_memory.Dup(assetName.c_str());
|
||||
|
||||
LinkWeaponFullDefSubStructs(*weaponFullDef);
|
||||
|
||||
AssetRegistration<AssetWeapon> registration(assetName, &weaponFullDef->weapVariantDef);
|
||||
|
||||
InfoStringToWeaponConverter converter(
|
||||
infoString, *weaponFullDef, m_zone.m_script_strings, m_memory, context, registration, weapon_fields, std::extent_v<decltype(weapon_fields)>);
|
||||
if (!converter.Convert())
|
||||
InfoStringLoader::InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
|
||||
: m_memory(memory),
|
||||
m_search_path(searchPath),
|
||||
m_zone(zone)
|
||||
{
|
||||
std::cerr << std::format("Failed to parse weapon: \"{}\"\n", assetName);
|
||||
return AssetCreationResult::Failure();
|
||||
}
|
||||
|
||||
CalculateWeaponFields(*weaponFullDef);
|
||||
CalculateAttachmentFields(*weaponFullDef);
|
||||
AssetCreationResult InfoStringLoader::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
|
||||
{
|
||||
auto* weaponFullDef = m_memory.Alloc<WeaponFullDef>();
|
||||
weaponFullDef->weapVariantDef.szInternalName = m_memory.Dup(assetName.c_str());
|
||||
|
||||
LoadAccuracyGraphs(*weaponFullDef, m_memory, m_search_path, context);
|
||||
LinkWeaponFullDefSubStructs(*weaponFullDef);
|
||||
|
||||
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
|
||||
}
|
||||
AssetRegistration<AssetWeapon> registration(assetName, &weaponFullDef->weapVariantDef);
|
||||
|
||||
InfoStringToWeaponConverter converter(
|
||||
infoString, *weaponFullDef, m_zone.m_script_strings, m_memory, context, registration, weapon_fields, std::extent_v<decltype(weapon_fields)>);
|
||||
if (!converter.Convert())
|
||||
{
|
||||
std::cerr << std::format("Failed to parse weapon: \"{}\"\n", assetName);
|
||||
return AssetCreationResult::Failure();
|
||||
}
|
||||
|
||||
CalculateWeaponFields(*weaponFullDef);
|
||||
CalculateAttachmentFields(*weaponFullDef);
|
||||
|
||||
LoadAccuracyGraphs(*weaponFullDef, m_memory, m_search_path, context);
|
||||
|
||||
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
|
||||
}
|
||||
} // namespace T6::weapon
|
@@ -4,12 +4,12 @@
|
||||
#include "Asset/AssetCreationResult.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace T6
|
||||
namespace T6::weapon
|
||||
{
|
||||
class InfoStringLoaderWeapon
|
||||
class InfoStringLoader
|
||||
{
|
||||
public:
|
||||
InfoStringLoaderWeapon(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
|
||||
InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
|
||||
|
||||
AssetCreationResult CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context);
|
||||
|
||||
@@ -18,4 +18,4 @@ namespace T6
|
||||
ISearchPath& m_search_path;
|
||||
Zone& m_zone;
|
||||
};
|
||||
} // namespace T6
|
||||
} // namespace T6::weapon
|
@@ -1,22 +1,24 @@
|
||||
#include "RawLoaderWeaponT6.h"
|
||||
#include "WeaponRawLoaderT6.h"
|
||||
|
||||
#include "Game/T6/ObjConstantsT6.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
#include "InfoStringLoaderWeaponT6.h"
|
||||
#include "Weapon/WeaponCommon.h"
|
||||
#include "WeaponInfoStringLoaderT6.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
|
||||
using namespace T6;
|
||||
using namespace ::weapon;
|
||||
|
||||
namespace
|
||||
{
|
||||
class RawLoaderWeapon final : public AssetCreator<AssetWeapon>
|
||||
class RawLoader final : public AssetCreator<AssetWeapon>
|
||||
{
|
||||
public:
|
||||
RawLoaderWeapon(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
|
||||
RawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
|
||||
: m_search_path(searchPath),
|
||||
m_info_string_loader(memory, searchPath, zone)
|
||||
{
|
||||
@@ -24,7 +26,7 @@ namespace
|
||||
|
||||
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
||||
{
|
||||
const auto fileName = std::format("weapons/{}", assetName);
|
||||
const auto fileName = GetFileNameForAssetName(assetName);
|
||||
const auto file = m_search_path.Open(fileName);
|
||||
if (!file.IsOpen())
|
||||
return AssetCreationResult::NoAction();
|
||||
@@ -41,14 +43,14 @@ namespace
|
||||
|
||||
private:
|
||||
ISearchPath& m_search_path;
|
||||
InfoStringLoaderWeapon m_info_string_loader;
|
||||
T6::weapon::InfoStringLoader m_info_string_loader;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace T6
|
||||
namespace T6::weapon
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetWeapon>> CreateRawWeaponLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
|
||||
std::unique_ptr<AssetCreator<AssetWeapon>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
|
||||
{
|
||||
return std::make_unique<RawLoaderWeapon>(memory, searchPath, zone);
|
||||
return std::make_unique<RawLoader>(memory, searchPath, zone);
|
||||
}
|
||||
} // namespace T6
|
||||
} // namespace T6::weapon
|
13
src/ObjLoading/Game/T6/Weapon/WeaponRawLoaderT6.h
Normal file
13
src/ObjLoading/Game/T6/Weapon/WeaponRawLoaderT6.h
Normal file
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "Asset/IAssetCreator.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace T6::weapon
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetWeapon>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
|
||||
} // namespace T6::weapon
|
@@ -10,7 +10,6 @@
|
||||
#include "RawFile/RawFileDumperIW3.h"
|
||||
#include "Sound/LoadedSoundDumperIW3.h"
|
||||
#include "StringTable/StringTableDumperIW3.h"
|
||||
#include "Weapon/AssetDumperWeapon.h"
|
||||
|
||||
using namespace IW3;
|
||||
|
||||
|
@@ -24,7 +24,7 @@
|
||||
#include "Techset/TechsetDumperIW4.h"
|
||||
#include "Tracer/TracerDumperIW4.h"
|
||||
#include "Vehicle/VehicleDumperIW4.h"
|
||||
#include "Weapon/AssetDumperWeapon.h"
|
||||
#include "Weapon/WeaponDumperIW4.h"
|
||||
|
||||
using namespace IW4;
|
||||
|
||||
@@ -66,7 +66,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
||||
DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list, ASSET_TYPE_MENULIST)
|
||||
DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def, ASSET_TYPE_MENU)
|
||||
DUMP_ASSET_POOL(localize::Dumper, m_localize, ASSET_TYPE_LOCALIZE_ENTRY)
|
||||
DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon, ASSET_TYPE_WEAPON)
|
||||
DUMP_ASSET_POOL(weapon::Dumper, m_weapon, ASSET_TYPE_WEAPON)
|
||||
// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
|
||||
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
|
||||
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
|
||||
|
@@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/IW4/IW4.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace IW4
|
||||
{
|
||||
class AssetDumperWeapon final : public AbstractAssetDumper<WeaponCompleteDef>
|
||||
{
|
||||
static void CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef);
|
||||
static InfoString CreateInfoString(XAssetInfo<WeaponCompleteDef>* asset);
|
||||
static void DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset);
|
||||
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponCompleteDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset) override;
|
||||
};
|
||||
} // namespace IW4
|
@@ -1,4 +1,4 @@
|
||||
#include "AssetDumperWeapon.h"
|
||||
#include "WeaponDumperIW4.h"
|
||||
|
||||
#include "Game/IW4/CommonIW4.h"
|
||||
#include "Game/IW4/InfoString/EnumStrings.h"
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "Game/IW4/ObjConstantsIW4.h"
|
||||
#include "Game/IW4/Weapon/WeaponFields.h"
|
||||
#include "Weapon/AccuracyGraphWriter.h"
|
||||
#include "Weapon/WeaponCommon.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
@@ -13,8 +14,9 @@
|
||||
#include <type_traits>
|
||||
|
||||
using namespace IW4;
|
||||
using namespace ::weapon;
|
||||
|
||||
namespace IW4
|
||||
namespace
|
||||
{
|
||||
class InfoStringFromWeaponConverter final : public InfoStringFromStructConverter
|
||||
{
|
||||
@@ -237,195 +239,201 @@ namespace IW4
|
||||
|
||||
return graph;
|
||||
}
|
||||
} // namespace IW4
|
||||
|
||||
void AssetDumperWeapon::CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef)
|
||||
{
|
||||
fullDef->weapCompleteDef = *weapon;
|
||||
|
||||
if (weapon->weapDef)
|
||||
void CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef)
|
||||
{
|
||||
fullDef->weapDef = *weapon->weapDef;
|
||||
fullDef->weapCompleteDef.weapDef = &fullDef->weapDef;
|
||||
fullDef->weapCompleteDef = *weapon;
|
||||
|
||||
if (weapon->weapDef)
|
||||
{
|
||||
fullDef->weapDef = *weapon->weapDef;
|
||||
fullDef->weapCompleteDef.weapDef = &fullDef->weapDef;
|
||||
}
|
||||
|
||||
if (weapon->hideTags)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
|
||||
memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
|
||||
fullDef->weapCompleteDef.hideTags = fullDef->hideTags;
|
||||
}
|
||||
|
||||
if (weapon->szXAnims)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
fullDef->weapCompleteDef.szXAnims = fullDef->szXAnims;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.gunXModel)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::gunXModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
|
||||
memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
|
||||
fullDef->weapDef.gunXModel = fullDef->gunXModel;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.szXAnimsRightHanded)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::szXAnimsRightHanded) >= sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
memcpy(fullDef->szXAnimsRightHanded, fullDef->weapDef.szXAnimsRightHanded, sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
fullDef->weapDef.szXAnimsRightHanded = fullDef->szXAnimsRightHanded;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.szXAnimsLeftHanded)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::szXAnimsLeftHanded) >= sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
memcpy(fullDef->szXAnimsLeftHanded, fullDef->weapDef.szXAnimsLeftHanded, sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
fullDef->weapDef.szXAnimsLeftHanded = fullDef->szXAnimsLeftHanded;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackSoundMapKeys)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::notetrackSoundMapKeys) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
|
||||
memcpy(fullDef->notetrackSoundMapKeys,
|
||||
fullDef->weapDef.notetrackSoundMapKeys,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
|
||||
fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackSoundMapValues)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::notetrackSoundMapValues) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
|
||||
memcpy(fullDef->notetrackSoundMapValues,
|
||||
fullDef->weapDef.notetrackSoundMapValues,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
|
||||
fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackRumbleMapKeys)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::notetrackRumbleMapKeys) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
|
||||
memcpy(fullDef->notetrackRumbleMapKeys,
|
||||
fullDef->weapDef.notetrackRumbleMapKeys,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
|
||||
fullDef->weapDef.notetrackRumbleMapKeys = fullDef->notetrackRumbleMapKeys;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackRumbleMapValues)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::notetrackRumbleMapValues) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
|
||||
memcpy(fullDef->notetrackRumbleMapValues,
|
||||
fullDef->weapDef.notetrackRumbleMapValues,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
|
||||
fullDef->weapDef.notetrackRumbleMapValues = fullDef->notetrackRumbleMapValues;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.worldModel)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::worldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
|
||||
memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
|
||||
fullDef->weapDef.worldModel = fullDef->worldModel;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.parallelBounce)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::parallelBounce)>);
|
||||
memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * std::extent_v<decltype(WeaponFullDef::parallelBounce)>);
|
||||
fullDef->weapDef.parallelBounce = fullDef->parallelBounce;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.perpendicularBounce)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::perpendicularBounce)>);
|
||||
memcpy(fullDef->perpendicularBounce,
|
||||
fullDef->weapDef.perpendicularBounce,
|
||||
sizeof(float) * std::extent_v<decltype(WeaponFullDef::perpendicularBounce)>);
|
||||
fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.locationDamageMultipliers)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::locationDamageMultipliers)>);
|
||||
memcpy(fullDef->locationDamageMultipliers,
|
||||
fullDef->weapDef.locationDamageMultipliers,
|
||||
sizeof(float) * std::extent_v<decltype(WeaponFullDef::locationDamageMultipliers)>);
|
||||
fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers;
|
||||
}
|
||||
}
|
||||
|
||||
if (weapon->hideTags)
|
||||
InfoString CreateInfoString(XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
|
||||
memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
|
||||
fullDef->weapCompleteDef.hideTags = fullDef->hideTags;
|
||||
const auto fullDef = std::make_unique<WeaponFullDef>();
|
||||
memset(fullDef.get(), 0, sizeof(WeaponFullDef));
|
||||
CopyToFullDef(asset->Asset(), fullDef.get());
|
||||
|
||||
InfoStringFromWeaponConverter converter(fullDef.get(),
|
||||
weapon_fields,
|
||||
std::extent_v<decltype(weapon_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
|
||||
if (weapon->szXAnims)
|
||||
void DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
fullDef->weapCompleteDef.szXAnims = fullDef->szXAnims;
|
||||
}
|
||||
auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
|
||||
const auto weapon = asset->Asset();
|
||||
const auto* weapDef = weapon->weapDef;
|
||||
|
||||
if (fullDef->weapDef.gunXModel)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::gunXModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
|
||||
memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
|
||||
fullDef->weapDef.gunXModel = fullDef->gunXModel;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.szXAnimsRightHanded)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::szXAnimsRightHanded) >= sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
memcpy(fullDef->szXAnimsRightHanded, fullDef->weapDef.szXAnimsRightHanded, sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
fullDef->weapDef.szXAnimsRightHanded = fullDef->szXAnimsRightHanded;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.szXAnimsLeftHanded)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::szXAnimsLeftHanded) >= sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
memcpy(fullDef->szXAnimsLeftHanded, fullDef->weapDef.szXAnimsLeftHanded, sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
fullDef->weapDef.szXAnimsLeftHanded = fullDef->szXAnimsLeftHanded;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackSoundMapKeys)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::notetrackSoundMapKeys) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
|
||||
memcpy(fullDef->notetrackSoundMapKeys,
|
||||
fullDef->weapDef.notetrackSoundMapKeys,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
|
||||
fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackSoundMapValues)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::notetrackSoundMapValues) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
|
||||
memcpy(fullDef->notetrackSoundMapValues,
|
||||
fullDef->weapDef.notetrackSoundMapValues,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
|
||||
fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackRumbleMapKeys)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::notetrackRumbleMapKeys) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
|
||||
memcpy(fullDef->notetrackRumbleMapKeys,
|
||||
fullDef->weapDef.notetrackRumbleMapKeys,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
|
||||
fullDef->weapDef.notetrackRumbleMapKeys = fullDef->notetrackRumbleMapKeys;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackRumbleMapValues)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::notetrackRumbleMapValues) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
|
||||
memcpy(fullDef->notetrackRumbleMapValues,
|
||||
fullDef->weapDef.notetrackRumbleMapValues,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
|
||||
fullDef->weapDef.notetrackRumbleMapValues = fullDef->notetrackRumbleMapValues;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.worldModel)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::worldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
|
||||
memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
|
||||
fullDef->weapDef.worldModel = fullDef->worldModel;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.parallelBounce)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::parallelBounce)>);
|
||||
memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * std::extent_v<decltype(WeaponFullDef::parallelBounce)>);
|
||||
fullDef->weapDef.parallelBounce = fullDef->parallelBounce;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.perpendicularBounce)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::perpendicularBounce)>);
|
||||
memcpy(fullDef->perpendicularBounce, fullDef->weapDef.perpendicularBounce, sizeof(float) * std::extent_v<decltype(WeaponFullDef::perpendicularBounce)>);
|
||||
fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.locationDamageMultipliers)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::locationDamageMultipliers)>);
|
||||
memcpy(fullDef->locationDamageMultipliers,
|
||||
fullDef->weapDef.locationDamageMultipliers,
|
||||
sizeof(float) * std::extent_v<decltype(WeaponFullDef::locationDamageMultipliers)>);
|
||||
fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers;
|
||||
}
|
||||
}
|
||||
|
||||
InfoString AssetDumperWeapon::CreateInfoString(XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
const auto fullDef = std::make_unique<WeaponFullDef>();
|
||||
memset(fullDef.get(), 0, sizeof(WeaponFullDef));
|
||||
CopyToFullDef(asset->Asset(), fullDef.get());
|
||||
|
||||
InfoStringFromWeaponConverter converter(fullDef.get(),
|
||||
weapon_fields,
|
||||
std::extent_v<decltype(weapon_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
|
||||
void AssetDumperWeapon::DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
|
||||
const auto weapon = asset->Asset();
|
||||
const auto* weapDef = weapon->weapDef;
|
||||
|
||||
if (!weapDef)
|
||||
return;
|
||||
|
||||
if (weapDef->aiVsAiAccuracyGraphName && weapDef->originalAiVsAiAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsAiGraph(weapDef->aiVsAiAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsAiGraph(
|
||||
context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsAiAccuracyGraphName, weapDef->originalAiVsAiAccuracyGraphKnots, weapDef->originalAiVsAiAccuracyGraphKnotCount));
|
||||
}
|
||||
|
||||
if (weapDef->aiVsPlayerAccuracyGraphName && weapDef->originalAiVsPlayerAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsPlayerGraph(weapDef->aiVsPlayerAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsPlayerGraph(context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsPlayerAccuracyGraphName,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnots,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnotCount));
|
||||
}
|
||||
}
|
||||
|
||||
bool AssetDumperWeapon::ShouldDump(XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperWeapon::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile("weapons/" + asset->m_name);
|
||||
|
||||
if (!assetFile)
|
||||
if (!weapDef)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
if (weapDef->aiVsAiAccuracyGraphName && weapDef->originalAiVsAiAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsAiGraph(weapDef->aiVsAiAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsAiGraph(context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsAiAccuracyGraphName,
|
||||
weapDef->originalAiVsAiAccuracyGraphKnots,
|
||||
weapDef->originalAiVsAiAccuracyGraphKnotCount));
|
||||
}
|
||||
|
||||
if (weapDef->aiVsPlayerAccuracyGraphName && weapDef->originalAiVsPlayerAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsPlayerGraph(weapDef->aiVsPlayerAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsPlayerGraph(context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsPlayerAccuracyGraphName,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnots,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnotCount));
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace IW4::weapon
|
||||
{
|
||||
bool Dumper::ShouldDump(XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
DumpAccuracyGraphs(context, asset);
|
||||
}
|
||||
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
|
||||
DumpAccuracyGraphs(context, asset);
|
||||
}
|
||||
} // namespace IW4::weapon
|
15
src/ObjWriting/Game/IW4/Weapon/WeaponDumperIW4.h
Normal file
15
src/ObjWriting/Game/IW4/Weapon/WeaponDumperIW4.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/IW4/IW4.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace IW4::weapon
|
||||
{
|
||||
class Dumper final : public AbstractAssetDumper<WeaponCompleteDef>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponCompleteDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset) override;
|
||||
};
|
||||
} // namespace IW4::weapon
|
@@ -14,8 +14,8 @@
|
||||
#include "Script/ScriptDumperIW5.h"
|
||||
#include "Sound/LoadedSoundDumperIW5.h"
|
||||
#include "StringTable/StringTableDumperIW5.h"
|
||||
#include "Weapon/AssetDumperWeapon.h"
|
||||
#include "Weapon/AssetDumperWeaponAttachment.h"
|
||||
#include "Weapon/AttachmentJsonDumperIW5.h"
|
||||
#include "Weapon/WeaponDumperIW5.h"
|
||||
|
||||
using namespace IW5;
|
||||
|
||||
@@ -56,8 +56,8 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
||||
DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list, ASSET_TYPE_MENULIST)
|
||||
DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def, ASSET_TYPE_MENU)
|
||||
DUMP_ASSET_POOL(localize::Dumper, m_localize, ASSET_TYPE_LOCALIZE_ENTRY)
|
||||
DUMP_ASSET_POOL(AssetDumperWeaponAttachment, m_attachment, ASSET_TYPE_ATTACHMENT)
|
||||
DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon, ASSET_TYPE_WEAPON)
|
||||
DUMP_ASSET_POOL(attachment::JsonDumper, m_attachment, ASSET_TYPE_ATTACHMENT)
|
||||
DUMP_ASSET_POOL(weapon::Dumper, m_weapon, ASSET_TYPE_WEAPON)
|
||||
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
|
||||
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
|
||||
// DUMP_ASSET_POOL(AssetDumperSurfaceFxTable, m_surface_fx_table, ASSET_TYPE_SURFACE_FX)
|
||||
|
@@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/IW5/IW5.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace IW5
|
||||
{
|
||||
class AssetDumperWeapon final : public AbstractAssetDumper<WeaponCompleteDef>
|
||||
{
|
||||
static void CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef);
|
||||
static InfoString CreateInfoString(XAssetInfo<WeaponCompleteDef>* asset);
|
||||
static void DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset);
|
||||
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponCompleteDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset) override;
|
||||
};
|
||||
} // namespace IW5
|
@@ -1,22 +0,0 @@
|
||||
#include "AssetDumperWeaponAttachment.h"
|
||||
|
||||
#include "Game/IW5/Weapon/JsonWeaponAttachmentWriter.h"
|
||||
|
||||
#include <format>
|
||||
|
||||
using namespace IW5;
|
||||
|
||||
bool AssetDumperWeaponAttachment::ShouldDump(XAssetInfo<WeaponAttachment>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperWeaponAttachment::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(std::format("attachment/{}.json", asset->m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
DumpWeaponAttachmentAsJson(*assetFile, asset->Asset(), context);
|
||||
}
|
@@ -1,20 +1,22 @@
|
||||
#include "JsonWeaponAttachmentWriter.h"
|
||||
#include "AttachmentJsonDumperIW5.h"
|
||||
|
||||
#include "Game/IW5/CommonIW5.h"
|
||||
#include "Game/IW5/Weapon/JsonWeaponAttachment.h"
|
||||
#include "Weapon/AttachmentCommon.h"
|
||||
|
||||
#include <iomanip>
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
using namespace nlohmann;
|
||||
using namespace IW5;
|
||||
using namespace ::attachment;
|
||||
|
||||
namespace
|
||||
{
|
||||
class JsonDumper
|
||||
class JsonDumperImpl
|
||||
{
|
||||
public:
|
||||
JsonDumper(AssetDumpingContext& context, std::ostream& stream)
|
||||
JsonDumperImpl(AssetDumpingContext& context, std::ostream& stream)
|
||||
: m_stream(stream)
|
||||
{
|
||||
}
|
||||
@@ -392,11 +394,21 @@ namespace
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace IW5
|
||||
namespace IW5::attachment
|
||||
{
|
||||
void DumpWeaponAttachmentAsJson(std::ostream& stream, const WeaponAttachment* attachment, AssetDumpingContext& context)
|
||||
bool JsonDumper::ShouldDump(XAssetInfo<WeaponAttachment>* asset)
|
||||
{
|
||||
const JsonDumper dumper(context, stream);
|
||||
dumper.Dump(attachment);
|
||||
return true;
|
||||
}
|
||||
} // namespace IW5
|
||||
|
||||
void JsonDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset->m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
const JsonDumperImpl dumper(context, *assetFile);
|
||||
dumper.Dump(asset->Asset());
|
||||
}
|
||||
} // namespace IW5::attachment
|
@@ -3,12 +3,12 @@
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/IW5/IW5.h"
|
||||
|
||||
namespace IW5
|
||||
namespace IW5::attachment
|
||||
{
|
||||
class AssetDumperWeaponAttachment final : public AbstractAssetDumper<WeaponAttachment>
|
||||
class JsonDumper final : public AbstractAssetDumper<WeaponAttachment>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponAttachment>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset) override;
|
||||
};
|
||||
} // namespace IW5
|
||||
} // namespace IW5::attachment
|
@@ -1,11 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AssetDumpingContext.h"
|
||||
#include "Game/IW5/IW5.h"
|
||||
|
||||
#include <ostream>
|
||||
|
||||
namespace IW5
|
||||
{
|
||||
void DumpWeaponAttachmentAsJson(std::ostream& stream, const WeaponAttachment* attachment, AssetDumpingContext& context);
|
||||
} // namespace IW5
|
@@ -1,10 +1,11 @@
|
||||
#include "AssetDumperWeapon.h"
|
||||
#include "WeaponDumperIW5.h"
|
||||
|
||||
#include "Game/IW5/CommonIW5.h"
|
||||
#include "Game/IW5/InfoString/InfoStringFromStructConverter.h"
|
||||
#include "Game/IW5/ObjConstantsIW5.h"
|
||||
#include "Game/IW5/Weapon/WeaponFields.h"
|
||||
#include "Weapon/AccuracyGraphWriter.h"
|
||||
#include "Weapon/WeaponCommon.h"
|
||||
|
||||
#include <bit>
|
||||
#include <cassert>
|
||||
@@ -14,8 +15,9 @@
|
||||
#include <unordered_set>
|
||||
|
||||
using namespace IW5;
|
||||
using namespace ::weapon;
|
||||
|
||||
namespace IW5
|
||||
namespace
|
||||
{
|
||||
class InfoStringFromWeaponConverter final : public InfoStringFromStructConverter
|
||||
{
|
||||
@@ -551,211 +553,217 @@ namespace IW5
|
||||
|
||||
return graph;
|
||||
}
|
||||
} // namespace IW5
|
||||
|
||||
void AssetDumperWeapon::CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef)
|
||||
{
|
||||
fullDef->weapCompleteDef = *weapon;
|
||||
|
||||
if (weapon->weapDef)
|
||||
void CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef)
|
||||
{
|
||||
fullDef->weapDef = *weapon->weapDef;
|
||||
fullDef->weapCompleteDef.weapDef = &fullDef->weapDef;
|
||||
fullDef->weapCompleteDef = *weapon;
|
||||
|
||||
if (weapon->weapDef)
|
||||
{
|
||||
fullDef->weapDef = *weapon->weapDef;
|
||||
fullDef->weapCompleteDef.weapDef = &fullDef->weapDef;
|
||||
}
|
||||
|
||||
if (weapon->hideTags)
|
||||
{
|
||||
memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
|
||||
fullDef->weapCompleteDef.hideTags = fullDef->hideTags;
|
||||
}
|
||||
|
||||
if (weapon->szXAnims)
|
||||
{
|
||||
static_assert(std::extent_v<decltype(WeaponFullDef::szXAnims)> == WEAP_ANIM_COUNT);
|
||||
memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * WEAP_ANIM_COUNT);
|
||||
fullDef->weapCompleteDef.szXAnims = fullDef->szXAnims;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.gunXModel)
|
||||
{
|
||||
memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
|
||||
fullDef->weapDef.gunXModel = fullDef->gunXModel;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.szXAnimsRightHanded)
|
||||
{
|
||||
static_assert(std::extent_v<decltype(WeaponFullDef::szXAnimsRightHanded)> == WEAP_ANIM_COUNT);
|
||||
memcpy(fullDef->szXAnimsRightHanded, fullDef->weapDef.szXAnimsRightHanded, sizeof(void*) * WEAP_ANIM_COUNT);
|
||||
fullDef->weapDef.szXAnimsRightHanded = fullDef->szXAnimsRightHanded;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.szXAnimsLeftHanded)
|
||||
{
|
||||
static_assert(std::extent_v<decltype(WeaponFullDef::szXAnimsLeftHanded)> == WEAP_ANIM_COUNT);
|
||||
memcpy(fullDef->szXAnimsLeftHanded, fullDef->weapDef.szXAnimsLeftHanded, sizeof(void*) * WEAP_ANIM_COUNT);
|
||||
fullDef->weapDef.szXAnimsLeftHanded = fullDef->szXAnimsLeftHanded;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackSoundMapKeys)
|
||||
{
|
||||
memcpy(fullDef->notetrackSoundMapKeys,
|
||||
fullDef->weapDef.notetrackSoundMapKeys,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
|
||||
fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackSoundMapValues)
|
||||
{
|
||||
memcpy(fullDef->notetrackSoundMapValues,
|
||||
fullDef->weapDef.notetrackSoundMapValues,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
|
||||
fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackRumbleMapKeys)
|
||||
{
|
||||
memcpy(fullDef->notetrackRumbleMapKeys,
|
||||
fullDef->weapDef.notetrackRumbleMapKeys,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
|
||||
fullDef->weapDef.notetrackRumbleMapKeys = fullDef->notetrackRumbleMapKeys;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackRumbleMapValues)
|
||||
{
|
||||
memcpy(fullDef->notetrackRumbleMapValues,
|
||||
fullDef->weapDef.notetrackRumbleMapValues,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapValues)>);
|
||||
fullDef->weapDef.notetrackRumbleMapValues = fullDef->notetrackRumbleMapValues;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.worldModel)
|
||||
{
|
||||
memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
|
||||
fullDef->weapDef.worldModel = fullDef->worldModel;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.parallelBounce)
|
||||
{
|
||||
static_assert(std::extent_v<decltype(WeaponFullDef::parallelBounce)> == SURF_TYPE_COUNT);
|
||||
assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::parallelBounce)>);
|
||||
memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * std::extent_v<decltype(WeaponFullDef::parallelBounce)>);
|
||||
fullDef->weapDef.parallelBounce = fullDef->parallelBounce;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.perpendicularBounce)
|
||||
{
|
||||
static_assert(std::extent_v<decltype(WeaponFullDef::perpendicularBounce)> == SURF_TYPE_COUNT);
|
||||
assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::perpendicularBounce)>);
|
||||
memcpy(fullDef->perpendicularBounce,
|
||||
fullDef->weapDef.perpendicularBounce,
|
||||
sizeof(float) * std::extent_v<decltype(WeaponFullDef::perpendicularBounce)>);
|
||||
fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.locationDamageMultipliers)
|
||||
{
|
||||
static_assert(std::extent_v<decltype(WeaponFullDef::locationDamageMultipliers)> == HITLOC_COUNT);
|
||||
assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::locationDamageMultipliers)>);
|
||||
memcpy(fullDef->locationDamageMultipliers,
|
||||
fullDef->weapDef.locationDamageMultipliers,
|
||||
sizeof(float) * std::extent_v<decltype(WeaponFullDef::locationDamageMultipliers)>);
|
||||
fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers;
|
||||
}
|
||||
|
||||
if (fullDef->weapCompleteDef.scopes)
|
||||
{
|
||||
memcpy(fullDef->scopes, fullDef->weapCompleteDef.scopes, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::scopes)>);
|
||||
fullDef->weapCompleteDef.scopes = fullDef->scopes;
|
||||
}
|
||||
|
||||
if (fullDef->weapCompleteDef.underBarrels)
|
||||
{
|
||||
memcpy(fullDef->underBarrels, fullDef->weapCompleteDef.underBarrels, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::underBarrels)>);
|
||||
fullDef->weapCompleteDef.underBarrels = fullDef->underBarrels;
|
||||
}
|
||||
|
||||
if (fullDef->weapCompleteDef.others)
|
||||
{
|
||||
memcpy(fullDef->others, fullDef->weapCompleteDef.others, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::others)>);
|
||||
fullDef->weapCompleteDef.others = fullDef->others;
|
||||
}
|
||||
}
|
||||
|
||||
if (weapon->hideTags)
|
||||
InfoString CreateInfoString(XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
|
||||
fullDef->weapCompleteDef.hideTags = fullDef->hideTags;
|
||||
const auto fullDef = std::make_unique<WeaponFullDef>();
|
||||
memset(fullDef.get(), 0, sizeof(WeaponFullDef));
|
||||
CopyToFullDef(asset->Asset(), fullDef.get());
|
||||
|
||||
InfoStringFromWeaponConverter converter(fullDef.get(),
|
||||
weapon_fields,
|
||||
std::extent_v<decltype(weapon_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
|
||||
if (weapon->szXAnims)
|
||||
void DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
static_assert(std::extent_v<decltype(WeaponFullDef::szXAnims)> == WEAP_ANIM_COUNT);
|
||||
memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * WEAP_ANIM_COUNT);
|
||||
fullDef->weapCompleteDef.szXAnims = fullDef->szXAnims;
|
||||
}
|
||||
auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
|
||||
const auto weapon = asset->Asset();
|
||||
const auto* weapDef = weapon->weapDef;
|
||||
|
||||
if (fullDef->weapDef.gunXModel)
|
||||
{
|
||||
memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
|
||||
fullDef->weapDef.gunXModel = fullDef->gunXModel;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.szXAnimsRightHanded)
|
||||
{
|
||||
static_assert(std::extent_v<decltype(WeaponFullDef::szXAnimsRightHanded)> == WEAP_ANIM_COUNT);
|
||||
memcpy(fullDef->szXAnimsRightHanded, fullDef->weapDef.szXAnimsRightHanded, sizeof(void*) * WEAP_ANIM_COUNT);
|
||||
fullDef->weapDef.szXAnimsRightHanded = fullDef->szXAnimsRightHanded;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.szXAnimsLeftHanded)
|
||||
{
|
||||
static_assert(std::extent_v<decltype(WeaponFullDef::szXAnimsLeftHanded)> == WEAP_ANIM_COUNT);
|
||||
memcpy(fullDef->szXAnimsLeftHanded, fullDef->weapDef.szXAnimsLeftHanded, sizeof(void*) * WEAP_ANIM_COUNT);
|
||||
fullDef->weapDef.szXAnimsLeftHanded = fullDef->szXAnimsLeftHanded;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackSoundMapKeys)
|
||||
{
|
||||
memcpy(fullDef->notetrackSoundMapKeys,
|
||||
fullDef->weapDef.notetrackSoundMapKeys,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
|
||||
fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackSoundMapValues)
|
||||
{
|
||||
memcpy(fullDef->notetrackSoundMapValues,
|
||||
fullDef->weapDef.notetrackSoundMapValues,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
|
||||
fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackRumbleMapKeys)
|
||||
{
|
||||
memcpy(fullDef->notetrackRumbleMapKeys,
|
||||
fullDef->weapDef.notetrackRumbleMapKeys,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
|
||||
fullDef->weapDef.notetrackRumbleMapKeys = fullDef->notetrackRumbleMapKeys;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackRumbleMapValues)
|
||||
{
|
||||
memcpy(fullDef->notetrackRumbleMapValues,
|
||||
fullDef->weapDef.notetrackRumbleMapValues,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapValues)>);
|
||||
fullDef->weapDef.notetrackRumbleMapValues = fullDef->notetrackRumbleMapValues;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.worldModel)
|
||||
{
|
||||
memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
|
||||
fullDef->weapDef.worldModel = fullDef->worldModel;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.parallelBounce)
|
||||
{
|
||||
static_assert(std::extent_v<decltype(WeaponFullDef::parallelBounce)> == SURF_TYPE_COUNT);
|
||||
assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::parallelBounce)>);
|
||||
memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * std::extent_v<decltype(WeaponFullDef::parallelBounce)>);
|
||||
fullDef->weapDef.parallelBounce = fullDef->parallelBounce;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.perpendicularBounce)
|
||||
{
|
||||
static_assert(std::extent_v<decltype(WeaponFullDef::perpendicularBounce)> == SURF_TYPE_COUNT);
|
||||
assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::perpendicularBounce)>);
|
||||
memcpy(fullDef->perpendicularBounce, fullDef->weapDef.perpendicularBounce, sizeof(float) * std::extent_v<decltype(WeaponFullDef::perpendicularBounce)>);
|
||||
fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.locationDamageMultipliers)
|
||||
{
|
||||
static_assert(std::extent_v<decltype(WeaponFullDef::locationDamageMultipliers)> == HITLOC_COUNT);
|
||||
assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::locationDamageMultipliers)>);
|
||||
memcpy(fullDef->locationDamageMultipliers,
|
||||
fullDef->weapDef.locationDamageMultipliers,
|
||||
sizeof(float) * std::extent_v<decltype(WeaponFullDef::locationDamageMultipliers)>);
|
||||
fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers;
|
||||
}
|
||||
|
||||
if (fullDef->weapCompleteDef.scopes)
|
||||
{
|
||||
memcpy(fullDef->scopes, fullDef->weapCompleteDef.scopes, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::scopes)>);
|
||||
fullDef->weapCompleteDef.scopes = fullDef->scopes;
|
||||
}
|
||||
|
||||
if (fullDef->weapCompleteDef.underBarrels)
|
||||
{
|
||||
memcpy(fullDef->underBarrels, fullDef->weapCompleteDef.underBarrels, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::underBarrels)>);
|
||||
fullDef->weapCompleteDef.underBarrels = fullDef->underBarrels;
|
||||
}
|
||||
|
||||
if (fullDef->weapCompleteDef.others)
|
||||
{
|
||||
memcpy(fullDef->others, fullDef->weapCompleteDef.others, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::others)>);
|
||||
fullDef->weapCompleteDef.others = fullDef->others;
|
||||
}
|
||||
}
|
||||
|
||||
InfoString AssetDumperWeapon::CreateInfoString(XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
const auto fullDef = std::make_unique<WeaponFullDef>();
|
||||
memset(fullDef.get(), 0, sizeof(WeaponFullDef));
|
||||
CopyToFullDef(asset->Asset(), fullDef.get());
|
||||
|
||||
InfoStringFromWeaponConverter converter(fullDef.get(),
|
||||
weapon_fields,
|
||||
std::extent_v<decltype(weapon_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
|
||||
void AssetDumperWeapon::DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
|
||||
const auto weapon = asset->Asset();
|
||||
const auto* weapDef = weapon->weapDef;
|
||||
|
||||
if (!weapDef)
|
||||
return;
|
||||
|
||||
if (weapDef->aiVsAiAccuracyGraphName && weapDef->originalAiVsAiAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsAiGraph(weapDef->aiVsAiAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsAiGraph(
|
||||
context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsAiAccuracyGraphName, weapDef->originalAiVsAiAccuracyGraphKnots, weapDef->originalAiVsAiAccuracyGraphKnotCount));
|
||||
}
|
||||
|
||||
if (weapDef->aiVsPlayerAccuracyGraphName && weapDef->originalAiVsPlayerAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsPlayerGraph(weapDef->aiVsPlayerAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsPlayerGraph(context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsPlayerAccuracyGraphName,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnots,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnotCount));
|
||||
}
|
||||
}
|
||||
|
||||
bool AssetDumperWeapon::ShouldDump(XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperWeapon::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
// TODO: only dump infostring fields when non-default
|
||||
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile("weapons/" + asset->m_name);
|
||||
|
||||
if (!assetFile)
|
||||
if (!weapDef)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
if (weapDef->aiVsAiAccuracyGraphName && weapDef->originalAiVsAiAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsAiGraph(weapDef->aiVsAiAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsAiGraph(context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsAiAccuracyGraphName,
|
||||
weapDef->originalAiVsAiAccuracyGraphKnots,
|
||||
weapDef->originalAiVsAiAccuracyGraphKnotCount));
|
||||
}
|
||||
|
||||
if (weapDef->aiVsPlayerAccuracyGraphName && weapDef->originalAiVsPlayerAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsPlayerGraph(weapDef->aiVsPlayerAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsPlayerGraph(context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsPlayerAccuracyGraphName,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnots,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnotCount));
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace IW5::weapon
|
||||
{
|
||||
bool Dumper::ShouldDump(XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
DumpAccuracyGraphs(context, asset);
|
||||
}
|
||||
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
// TODO: only dump infostring fields when non-default
|
||||
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
|
||||
DumpAccuracyGraphs(context, asset);
|
||||
}
|
||||
} // namespace IW5::weapon
|
15
src/ObjWriting/Game/IW5/Weapon/WeaponDumperIW5.h
Normal file
15
src/ObjWriting/Game/IW5/Weapon/WeaponDumperIW5.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/IW5/IW5.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace IW5::weapon
|
||||
{
|
||||
class Dumper final : public AbstractAssetDumper<WeaponCompleteDef>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponCompleteDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset) override;
|
||||
};
|
||||
} // namespace IW5::weapon
|
@@ -8,7 +8,6 @@
|
||||
#include "ObjWriting.h"
|
||||
#include "RawFile/RawFileDumperT5.h"
|
||||
#include "StringTable/StringTableDumperT5.h"
|
||||
#include "Weapon/AssetDumperWeapon.h"
|
||||
|
||||
using namespace T5;
|
||||
|
||||
|
@@ -21,10 +21,10 @@
|
||||
#include "Techset/TechsetDumperT6.h"
|
||||
#include "Tracer/TracerDumperT6.h"
|
||||
#include "Vehicle/VehicleDumperT6.h"
|
||||
#include "Weapon/AssetDumperWeapon.h"
|
||||
#include "Weapon/AssetDumperWeaponAttachment.h"
|
||||
#include "Weapon/AssetDumperWeaponAttachmentUnique.h"
|
||||
#include "Weapon/AssetDumperWeaponCamo.h"
|
||||
#include "Weapon/AttachmentDumperT6.h"
|
||||
#include "Weapon/AttachmentUniqueDumperT6.h"
|
||||
#include "Weapon/CamoJsonDumperT6.h"
|
||||
#include "Weapon/WeaponDumperT6.h"
|
||||
#include "ZBarrier/ZBarrierDumperT6.h"
|
||||
|
||||
using namespace T6;
|
||||
@@ -68,10 +68,10 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
||||
// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list, ASSET_TYPE_MENULIST)
|
||||
// DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def, ASSET_TYPE_MENU)
|
||||
DUMP_ASSET_POOL(localize::Dumper, m_localize, ASSET_TYPE_LOCALIZE_ENTRY)
|
||||
DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon, ASSET_TYPE_WEAPON)
|
||||
DUMP_ASSET_POOL(AssetDumperWeaponAttachment, m_attachment, ASSET_TYPE_ATTACHMENT)
|
||||
DUMP_ASSET_POOL(AssetDumperWeaponAttachmentUnique, m_attachment_unique, ASSET_TYPE_ATTACHMENT_UNIQUE)
|
||||
DUMP_ASSET_POOL(AssetDumperWeaponCamo, m_camo, ASSET_TYPE_WEAPON_CAMO)
|
||||
DUMP_ASSET_POOL(weapon::Dumper, m_weapon, ASSET_TYPE_WEAPON)
|
||||
DUMP_ASSET_POOL(attachment::Dumper, m_attachment, ASSET_TYPE_ATTACHMENT)
|
||||
DUMP_ASSET_POOL(attachment_unique::Dumper, m_attachment_unique, ASSET_TYPE_ATTACHMENT_UNIQUE)
|
||||
DUMP_ASSET_POOL(camo::JsonDumper, m_camo, ASSET_TYPE_WEAPON_CAMO)
|
||||
DUMP_ASSET_POOL(sound::SndDriverGlobalsDumper, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
|
||||
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
|
||||
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
|
||||
|
@@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class AssetDumperWeapon final : public AbstractAssetDumper<WeaponVariantDef>
|
||||
{
|
||||
static void CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef);
|
||||
static InfoString CreateInfoString(XAssetInfo<WeaponVariantDef>* asset);
|
||||
static void DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset);
|
||||
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponVariantDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset) override;
|
||||
};
|
||||
} // namespace T6
|
@@ -1,94 +0,0 @@
|
||||
#include "AssetDumperWeaponAttachment.h"
|
||||
|
||||
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
|
||||
#include "Game/T6/ObjConstantsT6.h"
|
||||
#include "Game/T6/Weapon/AttachmentFields.h"
|
||||
#include "Game/T6/Weapon/WeaponStrings.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <type_traits>
|
||||
|
||||
using namespace T6;
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class InfoStringFromAttachmentConverter final : public InfoStringFromStructConverter
|
||||
{
|
||||
protected:
|
||||
void FillFromExtensionField(const cspField_t& field) override
|
||||
{
|
||||
switch (static_cast<attachmentFieldType_t>(field.iFieldType))
|
||||
{
|
||||
case AFT_ATTACHMENTTYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
|
||||
break;
|
||||
|
||||
case AFT_PENETRATE_TYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent_v<decltype(penetrateTypeNames)>);
|
||||
break;
|
||||
|
||||
case AFT_FIRETYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames, std::extent_v<decltype(szWeapFireTypeNames)>);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
InfoStringFromAttachmentConverter(const WeaponAttachment* structure,
|
||||
const cspField_t* fields,
|
||||
const size_t fieldCount,
|
||||
std::function<std::string(scr_string_t)> scriptStringValueCallback)
|
||||
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
|
||||
{
|
||||
}
|
||||
};
|
||||
} // namespace T6
|
||||
|
||||
InfoString AssetDumperWeaponAttachment::CreateInfoString(XAssetInfo<WeaponAttachment>* asset)
|
||||
{
|
||||
InfoStringFromAttachmentConverter converter(asset->Asset(),
|
||||
attachment_fields,
|
||||
std::extent_v<decltype(attachment_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
|
||||
bool AssetDumperWeaponAttachment::ShouldDump(XAssetInfo<WeaponAttachment>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperWeaponAttachment::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile("attachment/" + asset->m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
}
|
@@ -1,158 +0,0 @@
|
||||
#include "AssetDumperWeaponAttachmentUnique.h"
|
||||
|
||||
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
|
||||
#include "Game/T6/ObjConstantsT6.h"
|
||||
#include "Game/T6/Weapon/AttachmentUniqueFields.h"
|
||||
#include "Game/T6/Weapon/WeaponStrings.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <sstream>
|
||||
#include <type_traits>
|
||||
|
||||
using namespace T6;
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class InfoStringFromWeaponAttachmentUniqueConverter final : public InfoStringFromStructConverter
|
||||
{
|
||||
protected:
|
||||
void FillFromExtensionField(const cspField_t& field) override
|
||||
{
|
||||
switch (static_cast<attachmentUniqueFieldType_t>(field.iFieldType))
|
||||
{
|
||||
case AUFT_ATTACHMENTTYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
|
||||
break;
|
||||
|
||||
case AUFT_HIDETAGS:
|
||||
{
|
||||
const auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
|
||||
std::stringstream ss;
|
||||
auto first = true;
|
||||
|
||||
for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::hideTags)>; i++)
|
||||
{
|
||||
const auto& str = m_get_scr_string(hideTags[i]);
|
||||
if (!str.empty())
|
||||
{
|
||||
if (!first)
|
||||
ss << "\n";
|
||||
else
|
||||
first = false;
|
||||
|
||||
ss << str;
|
||||
}
|
||||
}
|
||||
|
||||
m_info_string.SetValueForKey(std::string(field.szName), ss.str());
|
||||
break;
|
||||
}
|
||||
|
||||
case AUFT_OVERLAYRETICLE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapOverlayReticleNames, std::extent_v<decltype(szWeapOverlayReticleNames)>);
|
||||
break;
|
||||
|
||||
case AUFT_CAMO:
|
||||
{
|
||||
const auto* camo = *reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
|
||||
|
||||
if (camo)
|
||||
m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(camo->name)));
|
||||
else
|
||||
m_info_string.SetValueForKey(std::string(field.szName), "");
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
InfoStringFromWeaponAttachmentUniqueConverter(const WeaponAttachmentUniqueFull* structure,
|
||||
const cspField_t* fields,
|
||||
const size_t fieldCount,
|
||||
std::function<std::string(scr_string_t)> scriptStringValueCallback)
|
||||
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
|
||||
{
|
||||
}
|
||||
};
|
||||
} // namespace T6
|
||||
|
||||
void AssetDumperWeaponAttachmentUnique::CopyToFullDef(const WeaponAttachmentUnique* attachment, WeaponAttachmentUniqueFull* fullDef)
|
||||
{
|
||||
fullDef->attachment = *attachment;
|
||||
|
||||
if (attachment->szXAnims)
|
||||
{
|
||||
assert(sizeof(WeaponAttachmentUniqueFull::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
memcpy(fullDef->szXAnims, attachment->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
fullDef->attachment.szXAnims = fullDef->szXAnims;
|
||||
}
|
||||
|
||||
if (attachment->hideTags)
|
||||
{
|
||||
assert(sizeof(WeaponAttachmentUniqueFull::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponAttachmentUniqueFull::hideTags)>);
|
||||
memcpy(fullDef->hideTags, attachment->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponAttachmentUniqueFull::hideTags)>);
|
||||
fullDef->attachment.hideTags = fullDef->hideTags;
|
||||
}
|
||||
|
||||
if (attachment->locationDamageMultipliers)
|
||||
{
|
||||
assert(sizeof(WeaponAttachmentUniqueFull::locationDamageMultipliers) >= sizeof(float) * HITLOC_COUNT);
|
||||
memcpy(fullDef->locationDamageMultipliers, attachment->locationDamageMultipliers, sizeof(float) * HITLOC_COUNT);
|
||||
fullDef->attachment.locationDamageMultipliers = fullDef->locationDamageMultipliers;
|
||||
}
|
||||
}
|
||||
|
||||
InfoString AssetDumperWeaponAttachmentUnique::CreateInfoString(XAssetInfo<WeaponAttachmentUnique>* asset)
|
||||
{
|
||||
const auto fullDef = std::make_unique<WeaponAttachmentUniqueFull>();
|
||||
memset(fullDef.get(), 0, sizeof(WeaponAttachmentUniqueFull));
|
||||
CopyToFullDef(asset->Asset(), fullDef.get());
|
||||
|
||||
InfoStringFromWeaponAttachmentUniqueConverter converter(fullDef.get(),
|
||||
attachment_unique_fields,
|
||||
std::extent_v<decltype(attachment_unique_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
|
||||
bool AssetDumperWeaponAttachmentUnique::ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperWeaponAttachmentUnique::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile("attachmentunique/" + asset->m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
}
|
@@ -1,18 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class AssetDumperWeaponAttachmentUnique final : public AbstractAssetDumper<WeaponAttachmentUnique>
|
||||
{
|
||||
static void CopyToFullDef(const WeaponAttachmentUnique* attachment, WeaponAttachmentUniqueFull* fullDef);
|
||||
static InfoString CreateInfoString(XAssetInfo<WeaponAttachmentUnique>* asset);
|
||||
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset) override;
|
||||
};
|
||||
} // namespace T6
|
@@ -1,23 +0,0 @@
|
||||
#include "AssetDumperWeaponCamo.h"
|
||||
|
||||
#include "JsonWeaponCamoWriter.h"
|
||||
|
||||
#include <format>
|
||||
|
||||
using namespace T6;
|
||||
|
||||
bool AssetDumperWeaponCamo::ShouldDump(XAssetInfo<WeaponCamo>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperWeaponCamo::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCamo>* asset)
|
||||
{
|
||||
const auto fileName = std::format("camo/{}.json", asset->m_name);
|
||||
const auto assetFile = context.OpenAssetFile(fileName);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
DumpWeaponCamoAsJson(*assetFile, asset->Asset());
|
||||
}
|
99
src/ObjWriting/Game/T6/Weapon/AttachmentDumperT6.cpp
Normal file
99
src/ObjWriting/Game/T6/Weapon/AttachmentDumperT6.cpp
Normal file
@@ -0,0 +1,99 @@
|
||||
#include "AttachmentDumperT6.h"
|
||||
|
||||
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
|
||||
#include "Game/T6/ObjConstantsT6.h"
|
||||
#include "Game/T6/Weapon/AttachmentFields.h"
|
||||
#include "Game/T6/Weapon/WeaponStrings.h"
|
||||
#include "Weapon/AttachmentCommon.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <type_traits>
|
||||
|
||||
using namespace T6;
|
||||
using namespace ::attachment;
|
||||
|
||||
namespace
|
||||
{
|
||||
class InfoStringFromAttachmentConverter final : public InfoStringFromStructConverter
|
||||
{
|
||||
protected:
|
||||
void FillFromExtensionField(const cspField_t& field) override
|
||||
{
|
||||
switch (static_cast<attachmentFieldType_t>(field.iFieldType))
|
||||
{
|
||||
case AFT_ATTACHMENTTYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
|
||||
break;
|
||||
|
||||
case AFT_PENETRATE_TYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent_v<decltype(penetrateTypeNames)>);
|
||||
break;
|
||||
|
||||
case AFT_FIRETYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames, std::extent_v<decltype(szWeapFireTypeNames)>);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
InfoStringFromAttachmentConverter(const WeaponAttachment* structure,
|
||||
const cspField_t* fields,
|
||||
const size_t fieldCount,
|
||||
std::function<std::string(scr_string_t)> scriptStringValueCallback)
|
||||
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
InfoString CreateInfoString(XAssetInfo<WeaponAttachment>* asset)
|
||||
{
|
||||
InfoStringFromAttachmentConverter converter(asset->Asset(),
|
||||
attachment_fields,
|
||||
std::extent_v<decltype(attachment_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace T6::attachment
|
||||
{
|
||||
bool Dumper::ShouldDump(XAssetInfo<WeaponAttachment>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetInfoStringFileNameForAssetName(asset->m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
}
|
||||
} // namespace T6::attachment
|
@@ -4,14 +4,12 @@
|
||||
#include "Game/T6/T6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace T6
|
||||
namespace T6::attachment
|
||||
{
|
||||
class AssetDumperWeaponAttachment final : public AbstractAssetDumper<WeaponAttachment>
|
||||
class Dumper final : public AbstractAssetDumper<WeaponAttachment>
|
||||
{
|
||||
static InfoString CreateInfoString(XAssetInfo<WeaponAttachment>* asset);
|
||||
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponAttachment>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset) override;
|
||||
};
|
||||
} // namespace T6
|
||||
} // namespace T6::attachment
|
163
src/ObjWriting/Game/T6/Weapon/AttachmentUniqueDumperT6.cpp
Normal file
163
src/ObjWriting/Game/T6/Weapon/AttachmentUniqueDumperT6.cpp
Normal file
@@ -0,0 +1,163 @@
|
||||
#include "AttachmentUniqueDumperT6.h"
|
||||
|
||||
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
|
||||
#include "Game/T6/ObjConstantsT6.h"
|
||||
#include "Game/T6/Weapon/AttachmentUniqueFields.h"
|
||||
#include "Game/T6/Weapon/WeaponStrings.h"
|
||||
#include "Weapon/AttachmentUniqueCommon.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <sstream>
|
||||
#include <type_traits>
|
||||
|
||||
using namespace T6;
|
||||
using namespace ::attachment_unique;
|
||||
|
||||
namespace
|
||||
{
|
||||
class InfoStringFromWeaponAttachmentUniqueConverter final : public InfoStringFromStructConverter
|
||||
{
|
||||
protected:
|
||||
void FillFromExtensionField(const cspField_t& field) override
|
||||
{
|
||||
switch (static_cast<attachmentUniqueFieldType_t>(field.iFieldType))
|
||||
{
|
||||
case AUFT_ATTACHMENTTYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
|
||||
break;
|
||||
|
||||
case AUFT_HIDETAGS:
|
||||
{
|
||||
const auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
|
||||
std::stringstream ss;
|
||||
auto first = true;
|
||||
|
||||
for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::hideTags)>; i++)
|
||||
{
|
||||
const auto& str = m_get_scr_string(hideTags[i]);
|
||||
if (!str.empty())
|
||||
{
|
||||
if (!first)
|
||||
ss << "\n";
|
||||
else
|
||||
first = false;
|
||||
|
||||
ss << str;
|
||||
}
|
||||
}
|
||||
|
||||
m_info_string.SetValueForKey(std::string(field.szName), ss.str());
|
||||
break;
|
||||
}
|
||||
|
||||
case AUFT_OVERLAYRETICLE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapOverlayReticleNames, std::extent_v<decltype(szWeapOverlayReticleNames)>);
|
||||
break;
|
||||
|
||||
case AUFT_CAMO:
|
||||
{
|
||||
const auto* camo = *reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
|
||||
|
||||
if (camo)
|
||||
m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(camo->name)));
|
||||
else
|
||||
m_info_string.SetValueForKey(std::string(field.szName), "");
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
InfoStringFromWeaponAttachmentUniqueConverter(const WeaponAttachmentUniqueFull* structure,
|
||||
const cspField_t* fields,
|
||||
const size_t fieldCount,
|
||||
std::function<std::string(scr_string_t)> scriptStringValueCallback)
|
||||
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
void CopyToFullDef(const WeaponAttachmentUnique* attachment, WeaponAttachmentUniqueFull* fullDef)
|
||||
{
|
||||
fullDef->attachment = *attachment;
|
||||
|
||||
if (attachment->szXAnims)
|
||||
{
|
||||
assert(sizeof(WeaponAttachmentUniqueFull::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
memcpy(fullDef->szXAnims, attachment->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
fullDef->attachment.szXAnims = fullDef->szXAnims;
|
||||
}
|
||||
|
||||
if (attachment->hideTags)
|
||||
{
|
||||
assert(sizeof(WeaponAttachmentUniqueFull::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponAttachmentUniqueFull::hideTags)>);
|
||||
memcpy(fullDef->hideTags, attachment->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponAttachmentUniqueFull::hideTags)>);
|
||||
fullDef->attachment.hideTags = fullDef->hideTags;
|
||||
}
|
||||
|
||||
if (attachment->locationDamageMultipliers)
|
||||
{
|
||||
assert(sizeof(WeaponAttachmentUniqueFull::locationDamageMultipliers) >= sizeof(float) * HITLOC_COUNT);
|
||||
memcpy(fullDef->locationDamageMultipliers, attachment->locationDamageMultipliers, sizeof(float) * HITLOC_COUNT);
|
||||
fullDef->attachment.locationDamageMultipliers = fullDef->locationDamageMultipliers;
|
||||
}
|
||||
}
|
||||
|
||||
InfoString CreateInfoString(XAssetInfo<WeaponAttachmentUnique>* asset)
|
||||
{
|
||||
const auto fullDef = std::make_unique<WeaponAttachmentUniqueFull>();
|
||||
memset(fullDef.get(), 0, sizeof(WeaponAttachmentUniqueFull));
|
||||
CopyToFullDef(asset->Asset(), fullDef.get());
|
||||
|
||||
InfoStringFromWeaponAttachmentUniqueConverter converter(fullDef.get(),
|
||||
attachment_unique_fields,
|
||||
std::extent_v<decltype(attachment_unique_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace T6::attachment_unique
|
||||
{
|
||||
bool Dumper::ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
}
|
||||
} // namespace T6::attachment_unique
|
15
src/ObjWriting/Game/T6/Weapon/AttachmentUniqueDumperT6.h
Normal file
15
src/ObjWriting/Game/T6/Weapon/AttachmentUniqueDumperT6.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace T6::attachment_unique
|
||||
{
|
||||
class Dumper final : public AbstractAssetDumper<WeaponAttachmentUnique>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset) override;
|
||||
};
|
||||
} // namespace T6::attachment_unique
|
@@ -1,20 +1,22 @@
|
||||
#include "JsonWeaponCamoWriter.h"
|
||||
#include "CamoJsonDumperT6.h"
|
||||
|
||||
#include "Game/T6/CommonT6.h"
|
||||
#include "Game/T6/Json/JsonWeaponCamo.h"
|
||||
#include "Weapon/CamoCommon.h"
|
||||
|
||||
#include <iomanip>
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
using namespace nlohmann;
|
||||
using namespace T6;
|
||||
using namespace ::camo;
|
||||
|
||||
namespace
|
||||
{
|
||||
class JsonDumper
|
||||
class JsonDumperImpl
|
||||
{
|
||||
public:
|
||||
explicit JsonDumper(std::ostream& stream)
|
||||
explicit JsonDumperImpl(std::ostream& stream)
|
||||
: m_stream(stream)
|
||||
{
|
||||
}
|
||||
@@ -101,11 +103,22 @@ namespace
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace T6
|
||||
namespace T6::camo
|
||||
{
|
||||
void DumpWeaponCamoAsJson(std::ostream& stream, const WeaponCamo* weaponCamo)
|
||||
bool JsonDumper::ShouldDump(XAssetInfo<WeaponCamo>* asset)
|
||||
{
|
||||
const JsonDumper dumper(stream);
|
||||
dumper.Dump(weaponCamo);
|
||||
return true;
|
||||
}
|
||||
} // namespace T6
|
||||
|
||||
void JsonDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCamo>* asset)
|
||||
{
|
||||
const auto fileName = GetJsonFileNameForAssetName(asset->m_name);
|
||||
const auto assetFile = context.OpenAssetFile(fileName);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
const JsonDumperImpl dumper(*assetFile);
|
||||
dumper.Dump(asset->Asset());
|
||||
}
|
||||
} // namespace T6::camo
|
@@ -3,12 +3,12 @@
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
namespace T6
|
||||
namespace T6::camo
|
||||
{
|
||||
class AssetDumperWeaponCamo final : public AbstractAssetDumper<WeaponCamo>
|
||||
class JsonDumper final : public AbstractAssetDumper<WeaponCamo>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponCamo>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCamo>* asset) override;
|
||||
};
|
||||
} // namespace T6
|
||||
} // namespace T6::camo
|
@@ -1,11 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AssetDumpingContext.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
#include <ostream>
|
||||
|
||||
namespace T6
|
||||
{
|
||||
void DumpWeaponCamoAsJson(std::ostream& stream, const WeaponCamo* weaponCamo);
|
||||
} // namespace T6
|
@@ -1,10 +1,12 @@
|
||||
#include "AssetDumperWeapon.h"
|
||||
#include "WeaponDumperT6.h"
|
||||
|
||||
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
|
||||
#include "Game/T6/ObjConstantsT6.h"
|
||||
#include "Game/T6/Weapon/WeaponFields.h"
|
||||
#include "Game/T6/Weapon/WeaponStrings.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
#include "Weapon/AccuracyGraphWriter.h"
|
||||
#include "Weapon/WeaponCommon.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
@@ -12,8 +14,9 @@
|
||||
#include <type_traits>
|
||||
|
||||
using namespace T6;
|
||||
using namespace ::weapon;
|
||||
|
||||
namespace T6
|
||||
namespace
|
||||
{
|
||||
class InfoStringFromWeaponConverter final : public InfoStringFromStructConverter
|
||||
{
|
||||
@@ -281,208 +284,212 @@ namespace T6
|
||||
|
||||
return graph;
|
||||
}
|
||||
} // namespace T6
|
||||
|
||||
void AssetDumperWeapon::CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef)
|
||||
{
|
||||
fullDef->weapVariantDef = *weapon;
|
||||
|
||||
if (weapon->weapDef)
|
||||
void CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef)
|
||||
{
|
||||
fullDef->weapDef = *weapon->weapDef;
|
||||
fullDef->weapVariantDef.weapDef = &fullDef->weapDef;
|
||||
fullDef->weapVariantDef = *weapon;
|
||||
|
||||
if (weapon->weapDef)
|
||||
{
|
||||
fullDef->weapDef = *weapon->weapDef;
|
||||
fullDef->weapVariantDef.weapDef = &fullDef->weapDef;
|
||||
}
|
||||
|
||||
if (weapon->attachments)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachments) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachments)>);
|
||||
memcpy(fullDef->attachments, weapon->attachments, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachments)>);
|
||||
fullDef->weapVariantDef.attachments = fullDef->attachments;
|
||||
}
|
||||
|
||||
if (weapon->attachmentUniques)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachmentUniques) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachmentUniques)>);
|
||||
memcpy(fullDef->attachmentUniques, weapon->attachmentUniques, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachmentUniques)>);
|
||||
fullDef->weapVariantDef.attachmentUniques = fullDef->attachmentUniques;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.gunXModel)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::gunXModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
|
||||
memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
|
||||
fullDef->weapDef.gunXModel = fullDef->gunXModel;
|
||||
}
|
||||
|
||||
if (weapon->szXAnims)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
fullDef->weapVariantDef.szXAnims = fullDef->szXAnims;
|
||||
}
|
||||
|
||||
if (weapon->hideTags)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
|
||||
memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
|
||||
fullDef->weapVariantDef.hideTags = fullDef->hideTags;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackSoundMapKeys)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::notetrackSoundMapKeys) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
|
||||
memcpy(fullDef->notetrackSoundMapKeys,
|
||||
fullDef->weapDef.notetrackSoundMapKeys,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
|
||||
fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackSoundMapValues)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::notetrackSoundMapValues) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
|
||||
memcpy(fullDef->notetrackSoundMapValues,
|
||||
fullDef->weapDef.notetrackSoundMapValues,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
|
||||
fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.worldModel)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::worldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
|
||||
memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
|
||||
fullDef->weapDef.worldModel = fullDef->worldModel;
|
||||
}
|
||||
|
||||
if (weapon->attachViewModel)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachViewModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModel)>);
|
||||
memcpy(fullDef->attachViewModel, weapon->attachViewModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModel)>);
|
||||
fullDef->weapVariantDef.attachViewModel = fullDef->attachViewModel;
|
||||
}
|
||||
|
||||
if (weapon->attachWorldModel)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachWorldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModel)>);
|
||||
memcpy(fullDef->attachWorldModel, weapon->attachWorldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModel)>);
|
||||
fullDef->weapVariantDef.attachWorldModel = fullDef->attachWorldModel;
|
||||
}
|
||||
|
||||
if (weapon->attachViewModelTag)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachViewModelTag) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModelTag)>);
|
||||
memcpy(fullDef->attachViewModelTag, weapon->attachViewModelTag, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModelTag)>);
|
||||
fullDef->weapVariantDef.attachViewModelTag = fullDef->attachViewModelTag;
|
||||
}
|
||||
|
||||
if (weapon->attachWorldModelTag)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachWorldModelTag) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModelTag)>);
|
||||
memcpy(fullDef->attachWorldModelTag, weapon->attachWorldModelTag, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModelTag)>);
|
||||
fullDef->weapVariantDef.attachWorldModelTag = fullDef->attachWorldModelTag;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.parallelBounce)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * SURF_TYPE_NUM);
|
||||
memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * SURF_TYPE_NUM);
|
||||
fullDef->weapDef.parallelBounce = fullDef->parallelBounce;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.perpendicularBounce)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * SURF_TYPE_NUM);
|
||||
memcpy(fullDef->perpendicularBounce, fullDef->weapDef.perpendicularBounce, sizeof(float) * SURF_TYPE_NUM);
|
||||
fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.locationDamageMultipliers)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * HITLOC_COUNT);
|
||||
memcpy(fullDef->locationDamageMultipliers, fullDef->weapDef.locationDamageMultipliers, sizeof(float) * HITLOC_COUNT);
|
||||
fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.weaponCamo && fullDef->weapDef.weaponCamo->name)
|
||||
{
|
||||
strncpy(fullDef->weaponCamo, fullDef->weapDef.weaponCamo->name, std::extent_v<decltype(WeaponFullDef::weaponCamo)>);
|
||||
}
|
||||
}
|
||||
|
||||
if (weapon->attachments)
|
||||
InfoString CreateInfoString(XAssetInfo<WeaponVariantDef>* asset)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachments) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachments)>);
|
||||
memcpy(fullDef->attachments, weapon->attachments, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachments)>);
|
||||
fullDef->weapVariantDef.attachments = fullDef->attachments;
|
||||
const auto fullDef = std::make_unique<WeaponFullDef>();
|
||||
memset(fullDef.get(), 0, sizeof(WeaponFullDef));
|
||||
CopyToFullDef(asset->Asset(), fullDef.get());
|
||||
|
||||
InfoStringFromWeaponConverter converter(fullDef.get(),
|
||||
weapon_fields,
|
||||
std::extent_v<decltype(weapon_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
|
||||
if (weapon->attachmentUniques)
|
||||
void DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachmentUniques) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachmentUniques)>);
|
||||
memcpy(fullDef->attachmentUniques, weapon->attachmentUniques, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachmentUniques)>);
|
||||
fullDef->weapVariantDef.attachmentUniques = fullDef->attachmentUniques;
|
||||
}
|
||||
auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
|
||||
const auto weapon = asset->Asset();
|
||||
const auto* weapDef = weapon->weapDef;
|
||||
|
||||
if (fullDef->weapDef.gunXModel)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::gunXModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
|
||||
memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
|
||||
fullDef->weapDef.gunXModel = fullDef->gunXModel;
|
||||
}
|
||||
|
||||
if (weapon->szXAnims)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
fullDef->weapVariantDef.szXAnims = fullDef->szXAnims;
|
||||
}
|
||||
|
||||
if (weapon->hideTags)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
|
||||
memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
|
||||
fullDef->weapVariantDef.hideTags = fullDef->hideTags;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackSoundMapKeys)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::notetrackSoundMapKeys) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
|
||||
memcpy(fullDef->notetrackSoundMapKeys,
|
||||
fullDef->weapDef.notetrackSoundMapKeys,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
|
||||
fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackSoundMapValues)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::notetrackSoundMapValues) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
|
||||
memcpy(fullDef->notetrackSoundMapValues,
|
||||
fullDef->weapDef.notetrackSoundMapValues,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
|
||||
fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.worldModel)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::worldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
|
||||
memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
|
||||
fullDef->weapDef.worldModel = fullDef->worldModel;
|
||||
}
|
||||
|
||||
if (weapon->attachViewModel)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachViewModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModel)>);
|
||||
memcpy(fullDef->attachViewModel, weapon->attachViewModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModel)>);
|
||||
fullDef->weapVariantDef.attachViewModel = fullDef->attachViewModel;
|
||||
}
|
||||
|
||||
if (weapon->attachWorldModel)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachWorldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModel)>);
|
||||
memcpy(fullDef->attachWorldModel, weapon->attachWorldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModel)>);
|
||||
fullDef->weapVariantDef.attachWorldModel = fullDef->attachWorldModel;
|
||||
}
|
||||
|
||||
if (weapon->attachViewModelTag)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachViewModelTag) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModelTag)>);
|
||||
memcpy(fullDef->attachViewModelTag, weapon->attachViewModelTag, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModelTag)>);
|
||||
fullDef->weapVariantDef.attachViewModelTag = fullDef->attachViewModelTag;
|
||||
}
|
||||
|
||||
if (weapon->attachWorldModelTag)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachWorldModelTag) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModelTag)>);
|
||||
memcpy(fullDef->attachWorldModelTag, weapon->attachWorldModelTag, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModelTag)>);
|
||||
fullDef->weapVariantDef.attachWorldModelTag = fullDef->attachWorldModelTag;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.parallelBounce)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * SURF_TYPE_NUM);
|
||||
memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * SURF_TYPE_NUM);
|
||||
fullDef->weapDef.parallelBounce = fullDef->parallelBounce;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.perpendicularBounce)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * SURF_TYPE_NUM);
|
||||
memcpy(fullDef->perpendicularBounce, fullDef->weapDef.perpendicularBounce, sizeof(float) * SURF_TYPE_NUM);
|
||||
fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.locationDamageMultipliers)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * HITLOC_COUNT);
|
||||
memcpy(fullDef->locationDamageMultipliers, fullDef->weapDef.locationDamageMultipliers, sizeof(float) * HITLOC_COUNT);
|
||||
fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.weaponCamo && fullDef->weapDef.weaponCamo->name)
|
||||
{
|
||||
strncpy(fullDef->weaponCamo, fullDef->weapDef.weaponCamo->name, std::extent_v<decltype(WeaponFullDef::weaponCamo)>);
|
||||
}
|
||||
}
|
||||
|
||||
InfoString AssetDumperWeapon::CreateInfoString(XAssetInfo<WeaponVariantDef>* asset)
|
||||
{
|
||||
const auto fullDef = std::make_unique<WeaponFullDef>();
|
||||
memset(fullDef.get(), 0, sizeof(WeaponFullDef));
|
||||
CopyToFullDef(asset->Asset(), fullDef.get());
|
||||
|
||||
InfoStringFromWeaponConverter converter(fullDef.get(),
|
||||
weapon_fields,
|
||||
std::extent_v<decltype(weapon_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
|
||||
void AssetDumperWeapon::DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
|
||||
{
|
||||
auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
|
||||
const auto weapon = asset->Asset();
|
||||
const auto* weapDef = weapon->weapDef;
|
||||
|
||||
if (!weapDef)
|
||||
return;
|
||||
|
||||
if (weapDef->aiVsAiAccuracyGraphName && weapDef->originalAiVsAiAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsAiGraph(weapDef->aiVsAiAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsAiGraph(
|
||||
context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsAiAccuracyGraphName, weapDef->originalAiVsAiAccuracyGraphKnots, weapDef->originalAiVsAiAccuracyGraphKnotCount));
|
||||
}
|
||||
|
||||
if (weapDef->aiVsPlayerAccuracyGraphName && weapDef->originalAiVsPlayerAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsPlayerGraph(weapDef->aiVsPlayerAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsPlayerGraph(context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsPlayerAccuracyGraphName,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnots,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnotCount));
|
||||
}
|
||||
}
|
||||
|
||||
bool AssetDumperWeapon::ShouldDump(XAssetInfo<WeaponVariantDef>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperWeapon::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile("weapons/" + asset->m_name);
|
||||
|
||||
if (!assetFile)
|
||||
if (!weapDef)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
if (weapDef->aiVsAiAccuracyGraphName && weapDef->originalAiVsAiAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsAiGraph(weapDef->aiVsAiAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsAiGraph(context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsAiAccuracyGraphName,
|
||||
weapDef->originalAiVsAiAccuracyGraphKnots,
|
||||
weapDef->originalAiVsAiAccuracyGraphKnotCount));
|
||||
}
|
||||
|
||||
if (weapDef->aiVsPlayerAccuracyGraphName && weapDef->originalAiVsPlayerAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsPlayerGraph(weapDef->aiVsPlayerAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsPlayerGraph(context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsPlayerAccuracyGraphName,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnots,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnotCount));
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace T6::weapon
|
||||
{
|
||||
bool Dumper::ShouldDump(XAssetInfo<WeaponVariantDef>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
DumpAccuracyGraphs(context, asset);
|
||||
}
|
||||
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
|
||||
DumpAccuracyGraphs(context, asset);
|
||||
}
|
||||
} // namespace T6::weapon
|
14
src/ObjWriting/Game/T6/Weapon/WeaponDumperT6.h
Normal file
14
src/ObjWriting/Game/T6/Weapon/WeaponDumperT6.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
namespace T6::weapon
|
||||
{
|
||||
class Dumper final : public AbstractAssetDumper<WeaponVariantDef>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponVariantDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset) override;
|
||||
};
|
||||
} // namespace T6::weapon
|
Reference in New Issue
Block a user