mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-05-17 07:21:43 +00:00
refactor: streamline weapon dumping
This commit is contained in:
@@ -0,0 +1,635 @@
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#include "WeaponInfoStringLoaderT6.h"
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#include "AttachmentUniqueInfoStringLoaderT6.h"
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#include "Game/T6/InfoString/InfoStringToStructConverter.h"
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#include "Game/T6/T6.h"
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#include "Game/T6/Weapon/WeaponFields.h"
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#include "Game/T6/Weapon/WeaponStrings.h"
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#include "Weapon/AccuracyGraphLoader.h"
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#include <cassert>
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#include <cstring>
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#include <format>
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#include <iostream>
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#include <limits>
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using namespace T6;
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namespace
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{
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class InfoStringToWeaponConverter final : public InfoStringToStructConverter
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{
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protected:
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bool ConvertExtensionField(const cspField_t& field, const std::string& value) override
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{
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switch (static_cast<weapFieldType_t>(field.iFieldType))
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{
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case WFT_WEAPONTYPE:
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return ConvertEnumInt(field.szName, value, field.iOffset, szWeapTypeNames, std::extent_v<decltype(szWeapTypeNames)>);
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case WFT_WEAPONCLASS:
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return ConvertEnumInt(field.szName, value, field.iOffset, szWeapClassNames, std::extent_v<decltype(szWeapClassNames)>);
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case WFT_OVERLAYRETICLE:
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return ConvertEnumInt(field.szName, value, field.iOffset, szWeapOverlayReticleNames, std::extent_v<decltype(szWeapOverlayReticleNames)>);
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case WFT_PENETRATE_TYPE:
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return ConvertEnumInt(field.szName, value, field.iOffset, penetrateTypeNames, std::extent_v<decltype(penetrateTypeNames)>);
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case WFT_IMPACT_TYPE:
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return ConvertEnumInt(field.szName, value, field.iOffset, impactTypeNames, std::extent_v<decltype(impactTypeNames)>);
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case WFT_STANCE:
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return ConvertEnumInt(field.szName, value, field.iOffset, szWeapStanceNames, std::extent_v<decltype(szWeapStanceNames)>);
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case WFT_PROJ_EXPLOSION:
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return ConvertEnumInt(field.szName, value, field.iOffset, szProjectileExplosionNames, std::extent_v<decltype(szProjectileExplosionNames)>);
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case WFT_OFFHAND_CLASS:
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return ConvertEnumInt(field.szName, value, field.iOffset, offhandClassNames, std::extent_v<decltype(offhandClassNames)>);
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case WFT_OFFHAND_SLOT:
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return ConvertEnumInt(field.szName, value, field.iOffset, offhandSlotNames, std::extent_v<decltype(offhandSlotNames)>);
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case WFT_ANIMTYPE:
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return ConvertEnumInt(field.szName, value, field.iOffset, playerAnimTypeNames, std::extent_v<decltype(playerAnimTypeNames)>);
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case WFT_ACTIVE_RETICLE_TYPE:
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return ConvertEnumInt(field.szName, value, field.iOffset, activeReticleNames, std::extent_v<decltype(activeReticleNames)>);
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case WFT_GUIDED_MISSILE_TYPE:
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return ConvertEnumInt(field.szName, value, field.iOffset, guidedMissileNames, std::extent_v<decltype(guidedMissileNames)>);
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case WFT_BOUNCE_SOUND:
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return ConvertBounceSounds(field, value);
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case WFT_STICKINESS:
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return ConvertEnumInt(field.szName, value, field.iOffset, stickinessNames, std::extent_v<decltype(stickinessNames)>);
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case WFT_ROTATETYPE:
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return ConvertEnumInt(field.szName, value, field.iOffset, rotateTypeNames, std::extent_v<decltype(rotateTypeNames)>);
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case WFT_OVERLAYINTERFACE:
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return ConvertEnumInt(field.szName, value, field.iOffset, overlayInterfaceNames, std::extent_v<decltype(overlayInterfaceNames)>);
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case WFT_INVENTORYTYPE:
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return ConvertEnumInt(field.szName, value, field.iOffset, szWeapInventoryTypeNames, std::extent_v<decltype(szWeapInventoryTypeNames)>);
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case WFT_FIRETYPE:
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return ConvertEnumInt(field.szName, value, field.iOffset, szWeapFireTypeNames, std::extent_v<decltype(szWeapFireTypeNames)>);
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case WFT_CLIPTYPE:
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return ConvertEnumInt(field.szName, value, field.iOffset, szWeapClipTypeNames, std::extent_v<decltype(szWeapClipTypeNames)>);
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case WFT_AMMOCOUNTER_CLIPTYPE:
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return ConvertEnumInt(field.szName, value, field.iOffset, ammoCounterClipNames, std::extent_v<decltype(ammoCounterClipNames)>);
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case WFT_ICONRATIO_HUD:
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case WFT_ICONRATIO_AMMOCOUNTER:
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case WFT_ICONRATIO_KILL:
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case WFT_ICONRATIO_DPAD:
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case WFT_ICONRATIO_INDICATOR:
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return ConvertEnumInt(field.szName, value, field.iOffset, weapIconRatioNames, std::extent_v<decltype(weapIconRatioNames)>);
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case WFT_BARRELTYPE:
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return ConvertEnumInt(field.szName, value, field.iOffset, barrelTypeNames, std::extent_v<decltype(barrelTypeNames)>);
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case WFT_HIDETAGS:
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return ConvertHideTags(field, value);
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case WFT_EXPLOSION_TAG:
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return ConvertScriptString(value, field.iOffset);
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case WFT_NOTETRACKSOUNDMAP:
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return ConvertNotetrackSoundMap(field, value);
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case WFT_WEAPON_CAMO:
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return ConvertWeaponCamo(field, value);
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case WFT_ATTACHMENTS:
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return ConvertAttachments(field, value);
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case WFT_ATTACHMENT_UNIQUES:
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return ConvertAttachmentUniques(field, value);
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case WFT_ANIM_NAME:
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return ConvertAnimName(field, value);
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default:
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assert(false);
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return false;
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}
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}
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bool ConvertHideTags(const cspField_t& field, const std::string& value)
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{
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std::vector<std::string> valueArray;
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if (!ParseAsArray(value, valueArray))
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{
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std::cerr << "Failed to parse hide tags as array\n";
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return false;
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}
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if (valueArray.size() > std::extent_v<decltype(WeaponFullDef::hideTags)>)
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{
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std::cerr << std::format("Cannot have more than {} hide tags!\n", std::extent_v<decltype(WeaponFullDef::hideTags)>);
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return false;
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}
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auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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if (valueArray.size() < std::extent_v<decltype(WeaponFullDef::hideTags)>)
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m_registration.AddScriptString(m_zone_script_strings.AddOrGetScriptString(nullptr));
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auto currentHideTag = 0u;
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for (; currentHideTag < valueArray.size(); currentHideTag++)
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{
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const auto& currentValue = valueArray[currentHideTag];
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const auto scrString =
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!currentValue.empty() ? m_zone_script_strings.AddOrGetScriptString(currentValue) : m_zone_script_strings.AddOrGetScriptString(nullptr);
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hideTags[currentHideTag] = scrString;
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m_registration.AddScriptString(scrString);
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}
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for (; currentHideTag < std::extent_v<decltype(WeaponFullDef::hideTags)>; currentHideTag++)
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{
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hideTags[currentHideTag] = m_zone_script_strings.GetScriptString(nullptr);
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}
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return true;
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}
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_NODISCARD bool ConvertBounceSounds(const cspField_t& field, const std::string& value) const
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{
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auto*** bounceSound = reinterpret_cast<const char***>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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if (value.empty())
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{
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*bounceSound = nullptr;
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return true;
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}
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assert(std::extent_v<decltype(bounceSoundSuffixes)> == SURF_TYPE_NUM);
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*bounceSound = m_memory.Alloc<const char*>(SURF_TYPE_NUM);
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for (auto i = 0u; i < SURF_TYPE_NUM; i++)
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{
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const auto currentBounceSound = value + bounceSoundSuffixes[i];
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(*bounceSound)[i] = m_memory.Dup(currentBounceSound.c_str());
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}
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return true;
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}
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_NODISCARD bool ConvertNotetrackSoundMap(const cspField_t& field, const std::string& value)
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{
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std::vector<std::array<std::string, 2>> pairs;
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if (!ParseAsArray(value, pairs))
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{
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std::cerr << "Failed to parse notetracksoundmap as pairs\n";
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return false;
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}
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if (pairs.size() > std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>)
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{
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std::cerr << "Cannot have more than " << std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)> << " notetracksoundmap entries!\n";
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return false;
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}
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auto* keys = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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auto* values = &keys[std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>];
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auto currentEntryNum = 0u;
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if (pairs.size() < std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>)
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{
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m_registration.AddScriptString(m_zone_script_strings.AddOrGetScriptString(nullptr));
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}
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for (; currentEntryNum < pairs.size(); currentEntryNum++)
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{
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const auto& currentValue = pairs[currentEntryNum];
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const auto keyScriptString = !currentValue[0].empty() ? m_zone_script_strings.AddOrGetScriptString(currentValue[0])
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: m_zone_script_strings.AddOrGetScriptString(nullptr);
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const auto valueScriptString = !currentValue[1].empty() ? m_zone_script_strings.AddOrGetScriptString(currentValue[1])
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: m_zone_script_strings.AddOrGetScriptString(nullptr);
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keys[currentEntryNum] = keyScriptString;
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m_registration.AddScriptString(keyScriptString);
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values[currentEntryNum] = valueScriptString;
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m_registration.AddScriptString(valueScriptString);
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}
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for (; currentEntryNum < std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>; currentEntryNum++)
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{
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const auto emptyScr = m_zone_script_strings.GetScriptString(nullptr);
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keys[currentEntryNum] = emptyScr;
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values[currentEntryNum] = emptyScr;
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}
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return true;
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}
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_NODISCARD bool ConvertWeaponCamo(const cspField_t& field, const std::string& value)
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{
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if (value.empty())
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{
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*reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
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return true;
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}
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auto* camo = m_context.LoadDependency<AssetWeaponCamo>(value);
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if (camo == nullptr)
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{
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std::cerr << std::format("Failed to load camo asset \"{}\"\n", value);
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return false;
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}
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m_registration.AddDependency(camo);
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*reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = camo->Asset();
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return true;
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}
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_NODISCARD bool ConvertAttachments(const cspField_t& field, const std::string& value)
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{
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std::vector<std::string> valueArray;
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if (!ParseAsArray(value, valueArray))
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{
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std::cerr << "Failed to parse attachments as array\n";
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return false;
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}
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auto** attachments = reinterpret_cast<WeaponAttachment**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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for (const auto& attachmentName : valueArray)
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{
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auto* attachmentAssetInfo = m_context.ForceLoadDependency<AssetAttachment>(attachmentName);
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if (attachmentAssetInfo == nullptr)
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{
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std::cerr << std::format("Failed to load attachment asset \"{}\"\n", attachmentName);
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return false;
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}
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auto* attachmentAsset = attachmentAssetInfo->Asset();
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if (static_cast<unsigned>(attachmentAsset->attachmentType) >= ATTACHMENT_TYPE_COUNT)
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{
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std::cerr << std::format(
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"Invalid attachment type {} for attachment asset \"{}\"\n", static_cast<unsigned>(attachmentAsset->attachmentType), attachmentName);
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return false;
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}
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if (attachments[attachmentAsset->attachmentType] != nullptr)
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{
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std::cerr << std::format("Already loaded attachment with same type {}: \"{}\", \"{}\"\n",
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static_cast<unsigned>(attachmentAsset->attachmentType),
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attachments[attachmentAsset->attachmentType]->szInternalName,
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attachmentName);
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return false;
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}
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attachments[attachmentAsset->attachmentType] = attachmentAsset;
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m_registration.AddDependency(attachmentAssetInfo);
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}
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return true;
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}
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_NODISCARD static bool HasMoreThanOneAttachmentSetInMask(const int mask)
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{
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// Check if int has more than 1 bit set
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return (mask & (mask - 1)) != 0;
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}
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_NODISCARD bool ConvertAttachmentUniques(const cspField_t& field, const std::string& value)
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{
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std::vector<std::string> valueArray;
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if (!ParseAsArray(value, valueArray))
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{
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std::cerr << "Failed to parse attachment uniques as array\n";
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return false;
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}
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auto** attachmentUniques = reinterpret_cast<WeaponAttachmentUnique**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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auto attachmentCombinationIndex = std::extent_v<decltype(WeaponFullDef::attachments)>;
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for (const auto& attachmentUniqueName : valueArray)
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{
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auto* attachmentUniqueAssetInfo = m_context.ForceLoadDependency<AssetAttachmentUnique>(attachmentUniqueName);
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if (attachmentUniqueAssetInfo == nullptr)
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{
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std::cerr << std::format("Failed to load attachment unique asset \"{}\"\n", attachmentUniqueName);
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return false;
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}
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auto* attachmentUniqueAsset = attachmentUniqueAssetInfo->Asset();
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if (HasMoreThanOneAttachmentSetInMask(attachmentUniqueAsset->combinedAttachmentTypeMask))
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{
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if (attachmentCombinationIndex >= std::extent_v<decltype(WeaponFullDef::attachmentUniques)>)
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{
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std::cerr << std::format(
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"Cannot have more than {} combined attachment attachment unique entries!\n",
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(std::extent_v<decltype(WeaponFullDef::attachmentUniques)> - std::extent_v<decltype(WeaponFullDef::attachments)>));
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return false;
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}
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attachmentUniques[attachmentCombinationIndex++] = attachmentUniqueAsset;
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m_registration.AddDependency(attachmentUniqueAssetInfo);
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}
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else
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{
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if (static_cast<unsigned>(attachmentUniqueAsset->attachmentType) >= ATTACHMENT_TYPE_COUNT)
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{
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std::cerr << std::format("Invalid attachment type {} for attachment unique asset \"{}\"\n",
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static_cast<unsigned>(attachmentUniqueAsset->attachmentType),
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attachmentUniqueName);
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return false;
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}
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if (attachmentUniques[attachmentUniqueAsset->attachmentType] != nullptr)
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{
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std::cerr << std::format("Already loaded attachment unique with same type {}: \"{}\", \"{}\"\n",
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static_cast<unsigned>(attachmentUniqueAsset->attachmentType),
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attachmentUniques[attachmentUniqueAsset->attachmentType]->szInternalName,
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attachmentUniqueName);
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return false;
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}
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attachmentUniques[attachmentUniqueAsset->attachmentType] = attachmentUniqueAsset;
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m_registration.AddDependency(attachmentUniqueAssetInfo);
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}
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}
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return true;
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}
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bool ConvertAnimName(const cspField_t& field, const std::string& value)
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{
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if (ConvertString(value, field.iOffset))
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{
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if (!value.empty())
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m_registration.AddIndirectAssetReference(m_context.LoadIndirectAssetReference<AssetXAnim>(value));
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return true;
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}
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return false;
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}
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public:
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InfoStringToWeaponConverter(const InfoString& infoString,
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WeaponFullDef& weaponFullDef,
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ZoneScriptStrings& zoneScriptStrings,
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MemoryManager& memory,
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AssetCreationContext& context,
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AssetRegistration<AssetWeapon>& registration,
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const cspField_t* fields,
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const size_t fieldCount)
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: InfoStringToStructConverter(infoString, &weaponFullDef, zoneScriptStrings, memory, context, registration, fields, fieldCount)
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{
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}
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};
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void ConvertAccuracyGraph(
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const GenericGraph2D& graph, vec2_t*& originalGraphKnots, int& originalGraphKnotCount, vec2_t*& graphKnots, int& graphKnotCount, MemoryManager& memory)
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{
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originalGraphKnotCount = static_cast<int>(graph.knots.size());
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originalGraphKnots = memory.Alloc<vec2_t>(originalGraphKnotCount);
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for (auto i = 0; i < originalGraphKnotCount; i++)
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{
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const auto& commonKnot = graph.knots[i];
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originalGraphKnots[i].x = static_cast<float>(commonKnot.x);
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originalGraphKnots[i].y = static_cast<float>(commonKnot.y);
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}
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graphKnots = originalGraphKnots;
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graphKnotCount = originalGraphKnotCount;
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}
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bool LoadAccuracyGraphs(WeaponFullDef& weaponFullDef, MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context)
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{
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auto& accuracyGraphLoader = context.GetZoneAssetCreationState<AccuracyGraphLoader>();
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if (weaponFullDef.weapDef.aiVsAiAccuracyGraphName && weaponFullDef.weapDef.aiVsAiAccuracyGraphName[0])
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{
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const auto* graph = accuracyGraphLoader.LoadAiVsAiGraph(searchPath, weaponFullDef.weapDef.aiVsAiAccuracyGraphName);
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if (!graph)
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return false;
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ConvertAccuracyGraph(*graph,
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weaponFullDef.weapDef.originalAiVsAiAccuracyGraphKnots,
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weaponFullDef.weapDef.originalAiVsAiAccuracyGraphKnotCount,
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weaponFullDef.weapDef.aiVsAiAccuracyGraphKnots,
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weaponFullDef.weapDef.aiVsAiAccuracyGraphKnotCount,
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memory);
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}
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if (weaponFullDef.weapDef.aiVsPlayerAccuracyGraphName && weaponFullDef.weapDef.aiVsPlayerAccuracyGraphName[0])
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{
|
||||
const auto* graph = accuracyGraphLoader.LoadAiVsPlayerGraph(searchPath, weaponFullDef.weapDef.aiVsPlayerAccuracyGraphName);
|
||||
if (!graph)
|
||||
return false;
|
||||
|
||||
ConvertAccuracyGraph(*graph,
|
||||
weaponFullDef.weapDef.originalAiVsPlayerAccuracyGraphKnots,
|
||||
weaponFullDef.weapDef.originalAiVsPlayerAccuracyGraphKnotCount,
|
||||
weaponFullDef.weapDef.aiVsPlayerAccuracyGraphKnots,
|
||||
weaponFullDef.weapDef.aiVsPlayerAccuracyGraphKnotCount,
|
||||
memory);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void LinkWeaponFullDefSubStructs(WeaponFullDef& weapon)
|
||||
{
|
||||
weapon.weapVariantDef.weapDef = &weapon.weapDef;
|
||||
weapon.weapVariantDef.attachments = weapon.attachments;
|
||||
weapon.weapVariantDef.attachmentUniques = weapon.attachmentUniques;
|
||||
weapon.weapDef.gunXModel = weapon.gunXModel;
|
||||
weapon.weapVariantDef.szXAnims = weapon.szXAnims;
|
||||
weapon.weapVariantDef.hideTags = weapon.hideTags;
|
||||
weapon.weapDef.notetrackSoundMapKeys = weapon.notetrackSoundMapKeys;
|
||||
weapon.weapDef.notetrackSoundMapValues = weapon.notetrackSoundMapValues;
|
||||
weapon.weapDef.worldModel = weapon.worldModel;
|
||||
weapon.weapVariantDef.attachViewModel = weapon.attachViewModel;
|
||||
weapon.weapVariantDef.attachWorldModel = weapon.attachWorldModel;
|
||||
weapon.weapVariantDef.attachViewModelTag = weapon.attachViewModelTag;
|
||||
weapon.weapVariantDef.attachWorldModelTag = weapon.attachWorldModelTag;
|
||||
weapon.weapDef.parallelBounce = weapon.parallelBounce;
|
||||
weapon.weapDef.perpendicularBounce = weapon.perpendicularBounce;
|
||||
weapon.weapDef.locationDamageMultipliers = weapon.locationDamageMultipliers;
|
||||
}
|
||||
|
||||
void CalculateWeaponFields(WeaponFullDef& weapon)
|
||||
{
|
||||
// iAttachments
|
||||
weapon.weapVariantDef.iAttachments = 0;
|
||||
for (auto i = 1u; i < sizeof(WeaponVariantDef::iAttachments) * 8; i++) // Bit for default attachment always 0
|
||||
{
|
||||
if (weapon.attachments[i])
|
||||
weapon.weapVariantDef.iAttachments |= 1 << i;
|
||||
}
|
||||
|
||||
if (weapon.weapVariantDef.iAdsTransInTime <= 0)
|
||||
weapon.weapVariantDef.fOOPosAnimLength[0] = 0.0033333334f;
|
||||
else
|
||||
weapon.weapVariantDef.fOOPosAnimLength[0] = 1.0f / static_cast<float>(weapon.weapVariantDef.iAdsTransInTime);
|
||||
|
||||
if (weapon.weapVariantDef.iAdsTransOutTime <= 0)
|
||||
weapon.weapVariantDef.fOOPosAnimLength[1] = 0.0020000001f;
|
||||
else
|
||||
weapon.weapVariantDef.fOOPosAnimLength[1] = 1.0f / static_cast<float>(weapon.weapVariantDef.iAdsTransOutTime);
|
||||
}
|
||||
|
||||
bool IsStringOverride(const char* baseString, const char* overrideString)
|
||||
{
|
||||
if (overrideString == nullptr || overrideString[0] == '\0')
|
||||
return false;
|
||||
|
||||
if (baseString == nullptr || baseString[0] == '\0')
|
||||
return true;
|
||||
|
||||
return strcmp(baseString, overrideString) != 0;
|
||||
}
|
||||
|
||||
bool IsFxOverride(const FxEffectDef* baseEffect, const FxEffectDef* overrideEffect)
|
||||
{
|
||||
if (overrideEffect == nullptr)
|
||||
return false;
|
||||
|
||||
if (baseEffect == nullptr)
|
||||
return true;
|
||||
|
||||
return strcmp(baseEffect->name, overrideEffect->name) != 0;
|
||||
}
|
||||
|
||||
void HandleSoundOverride(WeaponAttachmentUnique& attachmentUnique, const char* snd1, const char* snd2, const eAttachmentOverrideSounds sndOverrideIndex)
|
||||
{
|
||||
if (IsStringOverride(snd1, snd2))
|
||||
attachmentUnique.soundOverrides |= 1 << static_cast<unsigned>(sndOverrideIndex);
|
||||
}
|
||||
|
||||
void HandleFxOverride(WeaponAttachmentUnique& attachmentUnique,
|
||||
const FxEffectDef* effect1,
|
||||
const FxEffectDef* effect2,
|
||||
const eAttachmentOverrideEffects fxOverrideIndex)
|
||||
{
|
||||
if (IsFxOverride(effect1, effect2))
|
||||
attachmentUnique.effectOverrides |= 1 << static_cast<unsigned>(fxOverrideIndex);
|
||||
}
|
||||
|
||||
void CalculateAttachmentFields(const WeaponFullDef& weapon, unsigned attachmentIndex, WeaponAttachmentUnique& attachmentUnique)
|
||||
{
|
||||
for (auto& val : attachmentUnique.animationOverrides)
|
||||
val = 0;
|
||||
|
||||
for (auto animIndex = 0u; animIndex < std::extent_v<decltype(WeaponFullDef::szXAnims)>; animIndex++)
|
||||
{
|
||||
if (IsStringOverride(weapon.szXAnims[animIndex], attachmentUnique.szXAnims[animIndex]))
|
||||
attachmentUnique.animationOverrides[animIndex / 32] |= 1 << (animIndex % 32);
|
||||
}
|
||||
|
||||
attachmentUnique.soundOverrides = 0;
|
||||
HandleSoundOverride(attachmentUnique, weapon.weapDef.fireSound, attachmentUnique.fireSound, ATTACHMENT_OVERRIDE_SOUND_FIRE);
|
||||
HandleSoundOverride(attachmentUnique, weapon.weapDef.fireSoundPlayer, attachmentUnique.fireSoundPlayer, ATTACHMENT_OVERRIDE_SOUND_FIRE_PLAYER);
|
||||
HandleSoundOverride(attachmentUnique, weapon.weapDef.fireLoopSound, attachmentUnique.fireLoopSound, ATTACHMENT_OVERRIDE_SOUND_FIRE_LOOP);
|
||||
HandleSoundOverride(
|
||||
attachmentUnique, weapon.weapDef.fireLoopSoundPlayer, attachmentUnique.fireLoopSoundPlayer, ATTACHMENT_OVERRIDE_SOUND_FIRE_LOOP_PLAYER);
|
||||
HandleSoundOverride(attachmentUnique, weapon.weapDef.fireLoopEndSound, attachmentUnique.fireLoopEndSound, ATTACHMENT_OVERRIDE_SOUND_FIRE_LOOP_END);
|
||||
HandleSoundOverride(
|
||||
attachmentUnique, weapon.weapDef.fireLoopEndSoundPlayer, attachmentUnique.fireLoopEndSoundPlayer, ATTACHMENT_OVERRIDE_SOUND_FIRE_LOOP_END_PLAYER);
|
||||
HandleSoundOverride(attachmentUnique, weapon.weapDef.fireStartSound, attachmentUnique.fireStartSound, ATTACHMENT_OVERRIDE_SOUND_FIRE_START);
|
||||
HandleSoundOverride(attachmentUnique, weapon.weapDef.fireStopSound, attachmentUnique.fireStopSound, ATTACHMENT_OVERRIDE_SOUND_FIRE_STOP);
|
||||
HandleSoundOverride(
|
||||
attachmentUnique, weapon.weapDef.fireStartSoundPlayer, attachmentUnique.fireStartSoundPlayer, ATTACHMENT_OVERRIDE_SOUND_FIRE_START_PLAYER);
|
||||
HandleSoundOverride(
|
||||
attachmentUnique, weapon.weapDef.fireStopSoundPlayer, attachmentUnique.fireStopSoundPlayer, ATTACHMENT_OVERRIDE_SOUND_FIRE_STOP_PLAYER);
|
||||
HandleSoundOverride(attachmentUnique, weapon.weapDef.fireLastSound, attachmentUnique.fireLastSound, ATTACHMENT_OVERRIDE_SOUND_FIRE_LAST);
|
||||
HandleSoundOverride(
|
||||
attachmentUnique, weapon.weapDef.fireLastSoundPlayer, attachmentUnique.fireLastSoundPlayer, ATTACHMENT_OVERRIDE_SOUND_FIRE_LAST_PLAYER);
|
||||
|
||||
attachmentUnique.effectOverrides = 0;
|
||||
HandleFxOverride(attachmentUnique, weapon.weapDef.viewFlashEffect, attachmentUnique.viewFlashEffect, ATTACHMENT_OVERRIDE_EFFECT_VIEW_FLASH);
|
||||
HandleFxOverride(attachmentUnique, weapon.weapDef.worldFlashEffect, attachmentUnique.worldFlashEffect, ATTACHMENT_OVERRIDE_EFFECT_WORLD_FLASH);
|
||||
|
||||
attachmentUnique.childLink = 0;
|
||||
if (attachmentUnique.combinedAttachmentTypeMask == 0)
|
||||
{
|
||||
WeaponAttachmentUnique* lastSibling = nullptr;
|
||||
for (auto attachmentUniqueIndex = std::extent_v<decltype(WeaponFullDef::attachments)>;
|
||||
attachmentUniqueIndex < std::extent_v<decltype(WeaponFullDef::attachmentUniques)>;
|
||||
attachmentUniqueIndex++)
|
||||
{
|
||||
if (weapon.attachmentUniques[attachmentUniqueIndex] != nullptr
|
||||
&& weapon.attachmentUniques[attachmentUniqueIndex]->combinedAttachmentTypeMask
|
||||
& (1 << static_cast<unsigned>(attachmentUnique.attachmentType))
|
||||
&& weapon.attachmentUniques[attachmentUniqueIndex]->attachmentType != attachmentUnique.attachmentType)
|
||||
{
|
||||
std::vector<eAttachment> attachments;
|
||||
if (T6::attachment_unique::ExtractAttachmentsFromAssetName(weapon.attachmentUniques[attachmentUniqueIndex]->szInternalName, attachments)
|
||||
&& attachments.front() == attachmentUnique.attachmentType)
|
||||
{
|
||||
if (lastSibling == nullptr)
|
||||
{
|
||||
attachmentUnique.childLink = static_cast<int>(attachmentUniqueIndex);
|
||||
lastSibling = weapon.attachmentUniques[attachmentUniqueIndex];
|
||||
}
|
||||
else
|
||||
{
|
||||
lastSibling->siblingLink = static_cast<int>(attachmentUniqueIndex);
|
||||
lastSibling = weapon.attachmentUniques[attachmentUniqueIndex];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CalculateAttachmentFields(const WeaponFullDef& weapon)
|
||||
{
|
||||
for (auto attachmentUniqueIndex = 0u; attachmentUniqueIndex < std::extent_v<decltype(WeaponFullDef::attachmentUniques)>; attachmentUniqueIndex++)
|
||||
{
|
||||
if (weapon.attachmentUniques[attachmentUniqueIndex] == nullptr)
|
||||
continue;
|
||||
|
||||
CalculateAttachmentFields(weapon, attachmentUniqueIndex, *weapon.attachmentUniques[attachmentUniqueIndex]);
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace T6::weapon
|
||||
{
|
||||
InfoStringLoader::InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
|
||||
: m_memory(memory),
|
||||
m_search_path(searchPath),
|
||||
m_zone(zone)
|
||||
{
|
||||
}
|
||||
|
||||
AssetCreationResult InfoStringLoader::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
|
||||
{
|
||||
auto* weaponFullDef = m_memory.Alloc<WeaponFullDef>();
|
||||
weaponFullDef->weapVariantDef.szInternalName = m_memory.Dup(assetName.c_str());
|
||||
|
||||
LinkWeaponFullDefSubStructs(*weaponFullDef);
|
||||
|
||||
AssetRegistration<AssetWeapon> registration(assetName, &weaponFullDef->weapVariantDef);
|
||||
|
||||
InfoStringToWeaponConverter converter(
|
||||
infoString, *weaponFullDef, m_zone.m_script_strings, m_memory, context, registration, weapon_fields, std::extent_v<decltype(weapon_fields)>);
|
||||
if (!converter.Convert())
|
||||
{
|
||||
std::cerr << std::format("Failed to parse weapon: \"{}\"\n", assetName);
|
||||
return AssetCreationResult::Failure();
|
||||
}
|
||||
|
||||
CalculateWeaponFields(*weaponFullDef);
|
||||
CalculateAttachmentFields(*weaponFullDef);
|
||||
|
||||
LoadAccuracyGraphs(*weaponFullDef, m_memory, m_search_path, context);
|
||||
|
||||
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
|
||||
}
|
||||
} // namespace T6::weapon
|
||||
Reference in New Issue
Block a user