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refactor: streamline weapon dumping
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src/ObjLoading/Game/T6/Weapon/WeaponRawLoaderT6.h
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src/ObjLoading/Game/T6/Weapon/WeaponRawLoaderT6.h
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#pragma once
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#include "Asset/IAssetCreator.h"
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#include "Game/T6/T6.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <memory>
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namespace T6::weapon
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{
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std::unique_ptr<AssetCreator<AssetWeapon>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace T6::weapon
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