mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-01-11 19:21:50 +00:00
refactor: streamline weapon dumping
This commit is contained in:
@@ -24,7 +24,7 @@
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#include "Techset/TechsetDumperIW4.h"
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#include "Tracer/TracerDumperIW4.h"
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#include "Vehicle/VehicleDumperIW4.h"
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#include "Weapon/AssetDumperWeapon.h"
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#include "Weapon/WeaponDumperIW4.h"
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using namespace IW4;
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@@ -66,7 +66,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list, ASSET_TYPE_MENULIST)
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DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def, ASSET_TYPE_MENU)
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DUMP_ASSET_POOL(localize::Dumper, m_localize, ASSET_TYPE_LOCALIZE_ENTRY)
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DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon, ASSET_TYPE_WEAPON)
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DUMP_ASSET_POOL(weapon::Dumper, m_weapon, ASSET_TYPE_WEAPON)
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// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
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// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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@@ -1,19 +0,0 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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#include "InfoString/InfoString.h"
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namespace IW4
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{
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class AssetDumperWeapon final : public AbstractAssetDumper<WeaponCompleteDef>
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{
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static void CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef);
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static InfoString CreateInfoString(XAssetInfo<WeaponCompleteDef>* asset);
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static void DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset);
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protected:
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bool ShouldDump(XAssetInfo<WeaponCompleteDef>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset) override;
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};
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} // namespace IW4
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@@ -1,4 +1,4 @@
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#include "AssetDumperWeapon.h"
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#include "WeaponDumperIW4.h"
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#include "Game/IW4/CommonIW4.h"
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#include "Game/IW4/InfoString/EnumStrings.h"
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@@ -6,6 +6,7 @@
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#include "Game/IW4/ObjConstantsIW4.h"
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#include "Game/IW4/Weapon/WeaponFields.h"
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#include "Weapon/AccuracyGraphWriter.h"
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#include "Weapon/WeaponCommon.h"
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#include <cassert>
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#include <cstring>
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@@ -13,8 +14,9 @@
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#include <type_traits>
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using namespace IW4;
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using namespace ::weapon;
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namespace IW4
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namespace
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{
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class InfoStringFromWeaponConverter final : public InfoStringFromStructConverter
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{
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@@ -237,195 +239,201 @@ namespace IW4
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return graph;
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}
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} // namespace IW4
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void AssetDumperWeapon::CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef)
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{
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fullDef->weapCompleteDef = *weapon;
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if (weapon->weapDef)
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void CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef)
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{
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fullDef->weapDef = *weapon->weapDef;
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fullDef->weapCompleteDef.weapDef = &fullDef->weapDef;
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fullDef->weapCompleteDef = *weapon;
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if (weapon->weapDef)
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{
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fullDef->weapDef = *weapon->weapDef;
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fullDef->weapCompleteDef.weapDef = &fullDef->weapDef;
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}
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if (weapon->hideTags)
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{
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assert(sizeof(WeaponFullDef::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
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memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
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fullDef->weapCompleteDef.hideTags = fullDef->hideTags;
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}
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if (weapon->szXAnims)
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{
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assert(sizeof(WeaponFullDef::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
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memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
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fullDef->weapCompleteDef.szXAnims = fullDef->szXAnims;
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}
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if (fullDef->weapDef.gunXModel)
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{
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assert(sizeof(WeaponFullDef::gunXModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
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memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
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fullDef->weapDef.gunXModel = fullDef->gunXModel;
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}
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if (fullDef->weapDef.szXAnimsRightHanded)
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{
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assert(sizeof(WeaponFullDef::szXAnimsRightHanded) >= sizeof(void*) * NUM_WEAP_ANIMS);
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memcpy(fullDef->szXAnimsRightHanded, fullDef->weapDef.szXAnimsRightHanded, sizeof(void*) * NUM_WEAP_ANIMS);
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fullDef->weapDef.szXAnimsRightHanded = fullDef->szXAnimsRightHanded;
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}
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if (fullDef->weapDef.szXAnimsLeftHanded)
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{
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assert(sizeof(WeaponFullDef::szXAnimsLeftHanded) >= sizeof(void*) * NUM_WEAP_ANIMS);
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memcpy(fullDef->szXAnimsLeftHanded, fullDef->weapDef.szXAnimsLeftHanded, sizeof(void*) * NUM_WEAP_ANIMS);
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fullDef->weapDef.szXAnimsLeftHanded = fullDef->szXAnimsLeftHanded;
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}
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if (fullDef->weapDef.notetrackSoundMapKeys)
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{
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assert(sizeof(WeaponFullDef::notetrackSoundMapKeys) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
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memcpy(fullDef->notetrackSoundMapKeys,
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fullDef->weapDef.notetrackSoundMapKeys,
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sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
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fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys;
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}
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if (fullDef->weapDef.notetrackSoundMapValues)
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{
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assert(sizeof(WeaponFullDef::notetrackSoundMapValues) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
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memcpy(fullDef->notetrackSoundMapValues,
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fullDef->weapDef.notetrackSoundMapValues,
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sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
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fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues;
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}
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if (fullDef->weapDef.notetrackRumbleMapKeys)
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{
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assert(sizeof(WeaponFullDef::notetrackRumbleMapKeys) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
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memcpy(fullDef->notetrackRumbleMapKeys,
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fullDef->weapDef.notetrackRumbleMapKeys,
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sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
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fullDef->weapDef.notetrackRumbleMapKeys = fullDef->notetrackRumbleMapKeys;
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}
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if (fullDef->weapDef.notetrackRumbleMapValues)
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{
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assert(sizeof(WeaponFullDef::notetrackRumbleMapValues) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
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memcpy(fullDef->notetrackRumbleMapValues,
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fullDef->weapDef.notetrackRumbleMapValues,
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sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
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fullDef->weapDef.notetrackRumbleMapValues = fullDef->notetrackRumbleMapValues;
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}
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if (fullDef->weapDef.worldModel)
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{
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assert(sizeof(WeaponFullDef::worldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
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memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
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fullDef->weapDef.worldModel = fullDef->worldModel;
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}
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if (fullDef->weapDef.parallelBounce)
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{
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assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::parallelBounce)>);
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memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * std::extent_v<decltype(WeaponFullDef::parallelBounce)>);
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fullDef->weapDef.parallelBounce = fullDef->parallelBounce;
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}
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if (fullDef->weapDef.perpendicularBounce)
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{
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assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::perpendicularBounce)>);
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memcpy(fullDef->perpendicularBounce,
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fullDef->weapDef.perpendicularBounce,
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sizeof(float) * std::extent_v<decltype(WeaponFullDef::perpendicularBounce)>);
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fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce;
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}
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if (fullDef->weapDef.locationDamageMultipliers)
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{
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assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::locationDamageMultipliers)>);
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memcpy(fullDef->locationDamageMultipliers,
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fullDef->weapDef.locationDamageMultipliers,
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sizeof(float) * std::extent_v<decltype(WeaponFullDef::locationDamageMultipliers)>);
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fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers;
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}
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}
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if (weapon->hideTags)
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InfoString CreateInfoString(XAssetInfo<WeaponCompleteDef>* asset)
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{
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assert(sizeof(WeaponFullDef::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
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memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
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fullDef->weapCompleteDef.hideTags = fullDef->hideTags;
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const auto fullDef = std::make_unique<WeaponFullDef>();
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memset(fullDef.get(), 0, sizeof(WeaponFullDef));
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CopyToFullDef(asset->Asset(), fullDef.get());
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InfoStringFromWeaponConverter converter(fullDef.get(),
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weapon_fields,
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std::extent_v<decltype(weapon_fields)>,
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[asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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});
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return converter.Convert();
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}
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if (weapon->szXAnims)
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void DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
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{
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assert(sizeof(WeaponFullDef::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
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memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
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fullDef->weapCompleteDef.szXAnims = fullDef->szXAnims;
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}
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auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
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const auto weapon = asset->Asset();
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const auto* weapDef = weapon->weapDef;
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if (fullDef->weapDef.gunXModel)
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{
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assert(sizeof(WeaponFullDef::gunXModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
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memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
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fullDef->weapDef.gunXModel = fullDef->gunXModel;
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}
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if (fullDef->weapDef.szXAnimsRightHanded)
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{
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assert(sizeof(WeaponFullDef::szXAnimsRightHanded) >= sizeof(void*) * NUM_WEAP_ANIMS);
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memcpy(fullDef->szXAnimsRightHanded, fullDef->weapDef.szXAnimsRightHanded, sizeof(void*) * NUM_WEAP_ANIMS);
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fullDef->weapDef.szXAnimsRightHanded = fullDef->szXAnimsRightHanded;
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}
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if (fullDef->weapDef.szXAnimsLeftHanded)
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{
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assert(sizeof(WeaponFullDef::szXAnimsLeftHanded) >= sizeof(void*) * NUM_WEAP_ANIMS);
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memcpy(fullDef->szXAnimsLeftHanded, fullDef->weapDef.szXAnimsLeftHanded, sizeof(void*) * NUM_WEAP_ANIMS);
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fullDef->weapDef.szXAnimsLeftHanded = fullDef->szXAnimsLeftHanded;
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}
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if (fullDef->weapDef.notetrackSoundMapKeys)
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{
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assert(sizeof(WeaponFullDef::notetrackSoundMapKeys) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
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memcpy(fullDef->notetrackSoundMapKeys,
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fullDef->weapDef.notetrackSoundMapKeys,
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sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
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fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys;
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}
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if (fullDef->weapDef.notetrackSoundMapValues)
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{
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assert(sizeof(WeaponFullDef::notetrackSoundMapValues) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
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memcpy(fullDef->notetrackSoundMapValues,
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fullDef->weapDef.notetrackSoundMapValues,
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sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
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fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues;
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}
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if (fullDef->weapDef.notetrackRumbleMapKeys)
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{
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assert(sizeof(WeaponFullDef::notetrackRumbleMapKeys) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
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memcpy(fullDef->notetrackRumbleMapKeys,
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fullDef->weapDef.notetrackRumbleMapKeys,
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sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
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fullDef->weapDef.notetrackRumbleMapKeys = fullDef->notetrackRumbleMapKeys;
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}
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if (fullDef->weapDef.notetrackRumbleMapValues)
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{
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assert(sizeof(WeaponFullDef::notetrackRumbleMapValues) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
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memcpy(fullDef->notetrackRumbleMapValues,
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fullDef->weapDef.notetrackRumbleMapValues,
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sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
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fullDef->weapDef.notetrackRumbleMapValues = fullDef->notetrackRumbleMapValues;
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}
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if (fullDef->weapDef.worldModel)
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{
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assert(sizeof(WeaponFullDef::worldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
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memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
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fullDef->weapDef.worldModel = fullDef->worldModel;
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}
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if (fullDef->weapDef.parallelBounce)
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{
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assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::parallelBounce)>);
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memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * std::extent_v<decltype(WeaponFullDef::parallelBounce)>);
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fullDef->weapDef.parallelBounce = fullDef->parallelBounce;
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}
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if (fullDef->weapDef.perpendicularBounce)
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{
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assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::perpendicularBounce)>);
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memcpy(fullDef->perpendicularBounce, fullDef->weapDef.perpendicularBounce, sizeof(float) * std::extent_v<decltype(WeaponFullDef::perpendicularBounce)>);
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fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce;
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}
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if (fullDef->weapDef.locationDamageMultipliers)
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{
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assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::locationDamageMultipliers)>);
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memcpy(fullDef->locationDamageMultipliers,
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fullDef->weapDef.locationDamageMultipliers,
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sizeof(float) * std::extent_v<decltype(WeaponFullDef::locationDamageMultipliers)>);
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fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers;
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}
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}
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InfoString AssetDumperWeapon::CreateInfoString(XAssetInfo<WeaponCompleteDef>* asset)
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{
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const auto fullDef = std::make_unique<WeaponFullDef>();
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memset(fullDef.get(), 0, sizeof(WeaponFullDef));
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CopyToFullDef(asset->Asset(), fullDef.get());
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InfoStringFromWeaponConverter converter(fullDef.get(),
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weapon_fields,
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std::extent_v<decltype(weapon_fields)>,
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[asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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});
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return converter.Convert();
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}
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void AssetDumperWeapon::DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
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{
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auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
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const auto weapon = asset->Asset();
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const auto* weapDef = weapon->weapDef;
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if (!weapDef)
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return;
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if (weapDef->aiVsAiAccuracyGraphName && weapDef->originalAiVsAiAccuracyGraphKnots
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&& accuracyGraphWriter->ShouldDumpAiVsAiGraph(weapDef->aiVsAiAccuracyGraphName))
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{
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AccuracyGraphWriter::DumpAiVsAiGraph(
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context,
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ConvertAccuracyGraph(weapDef->aiVsAiAccuracyGraphName, weapDef->originalAiVsAiAccuracyGraphKnots, weapDef->originalAiVsAiAccuracyGraphKnotCount));
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}
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if (weapDef->aiVsPlayerAccuracyGraphName && weapDef->originalAiVsPlayerAccuracyGraphKnots
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&& accuracyGraphWriter->ShouldDumpAiVsPlayerGraph(weapDef->aiVsPlayerAccuracyGraphName))
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||||
{
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AccuracyGraphWriter::DumpAiVsPlayerGraph(context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsPlayerAccuracyGraphName,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnots,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnotCount));
|
||||
}
|
||||
}
|
||||
|
||||
bool AssetDumperWeapon::ShouldDump(XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperWeapon::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile("weapons/" + asset->m_name);
|
||||
|
||||
if (!assetFile)
|
||||
if (!weapDef)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
if (weapDef->aiVsAiAccuracyGraphName && weapDef->originalAiVsAiAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsAiGraph(weapDef->aiVsAiAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsAiGraph(context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsAiAccuracyGraphName,
|
||||
weapDef->originalAiVsAiAccuracyGraphKnots,
|
||||
weapDef->originalAiVsAiAccuracyGraphKnotCount));
|
||||
}
|
||||
|
||||
if (weapDef->aiVsPlayerAccuracyGraphName && weapDef->originalAiVsPlayerAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsPlayerGraph(weapDef->aiVsPlayerAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsPlayerGraph(context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsPlayerAccuracyGraphName,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnots,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnotCount));
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace IW4::weapon
|
||||
{
|
||||
bool Dumper::ShouldDump(XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
DumpAccuracyGraphs(context, asset);
|
||||
}
|
||||
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
|
||||
DumpAccuracyGraphs(context, asset);
|
||||
}
|
||||
} // namespace IW4::weapon
|
||||
15
src/ObjWriting/Game/IW4/Weapon/WeaponDumperIW4.h
Normal file
15
src/ObjWriting/Game/IW4/Weapon/WeaponDumperIW4.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/IW4/IW4.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace IW4::weapon
|
||||
{
|
||||
class Dumper final : public AbstractAssetDumper<WeaponCompleteDef>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponCompleteDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset) override;
|
||||
};
|
||||
} // namespace IW4::weapon
|
||||
Reference in New Issue
Block a user