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refactor: streamline weapon dumping
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@@ -14,8 +14,8 @@
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#include "Script/ScriptDumperIW5.h"
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#include "Sound/LoadedSoundDumperIW5.h"
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#include "StringTable/StringTableDumperIW5.h"
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#include "Weapon/AssetDumperWeapon.h"
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#include "Weapon/AssetDumperWeaponAttachment.h"
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#include "Weapon/AttachmentJsonDumperIW5.h"
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#include "Weapon/WeaponDumperIW5.h"
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using namespace IW5;
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@@ -56,8 +56,8 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list, ASSET_TYPE_MENULIST)
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DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def, ASSET_TYPE_MENU)
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DUMP_ASSET_POOL(localize::Dumper, m_localize, ASSET_TYPE_LOCALIZE_ENTRY)
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DUMP_ASSET_POOL(AssetDumperWeaponAttachment, m_attachment, ASSET_TYPE_ATTACHMENT)
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DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon, ASSET_TYPE_WEAPON)
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DUMP_ASSET_POOL(attachment::JsonDumper, m_attachment, ASSET_TYPE_ATTACHMENT)
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DUMP_ASSET_POOL(weapon::Dumper, m_weapon, ASSET_TYPE_WEAPON)
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// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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// DUMP_ASSET_POOL(AssetDumperSurfaceFxTable, m_surface_fx_table, ASSET_TYPE_SURFACE_FX)
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