2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-01 14:37:25 +00:00

refactor: streamline weapon dumping

This commit is contained in:
Jan Laupetin
2025-08-03 13:12:50 +02:00
parent 58de885ebe
commit 0546572ecf
68 changed files with 1380 additions and 1349 deletions

View File

@@ -21,10 +21,10 @@
#include "Techset/TechsetDumperT6.h"
#include "Tracer/TracerDumperT6.h"
#include "Vehicle/VehicleDumperT6.h"
#include "Weapon/AssetDumperWeapon.h"
#include "Weapon/AssetDumperWeaponAttachment.h"
#include "Weapon/AssetDumperWeaponAttachmentUnique.h"
#include "Weapon/AssetDumperWeaponCamo.h"
#include "Weapon/AttachmentDumperT6.h"
#include "Weapon/AttachmentUniqueDumperT6.h"
#include "Weapon/CamoJsonDumperT6.h"
#include "Weapon/WeaponDumperT6.h"
#include "ZBarrier/ZBarrierDumperT6.h"
using namespace T6;
@@ -68,10 +68,10 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list, ASSET_TYPE_MENULIST)
// DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def, ASSET_TYPE_MENU)
DUMP_ASSET_POOL(localize::Dumper, m_localize, ASSET_TYPE_LOCALIZE_ENTRY)
DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon, ASSET_TYPE_WEAPON)
DUMP_ASSET_POOL(AssetDumperWeaponAttachment, m_attachment, ASSET_TYPE_ATTACHMENT)
DUMP_ASSET_POOL(AssetDumperWeaponAttachmentUnique, m_attachment_unique, ASSET_TYPE_ATTACHMENT_UNIQUE)
DUMP_ASSET_POOL(AssetDumperWeaponCamo, m_camo, ASSET_TYPE_WEAPON_CAMO)
DUMP_ASSET_POOL(weapon::Dumper, m_weapon, ASSET_TYPE_WEAPON)
DUMP_ASSET_POOL(attachment::Dumper, m_attachment, ASSET_TYPE_ATTACHMENT)
DUMP_ASSET_POOL(attachment_unique::Dumper, m_attachment_unique, ASSET_TYPE_ATTACHMENT_UNIQUE)
DUMP_ASSET_POOL(camo::JsonDumper, m_camo, ASSET_TYPE_WEAPON_CAMO)
DUMP_ASSET_POOL(sound::SndDriverGlobalsDumper, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)

View File

@@ -1,19 +0,0 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace T6
{
class AssetDumperWeapon final : public AbstractAssetDumper<WeaponVariantDef>
{
static void CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef);
static InfoString CreateInfoString(XAssetInfo<WeaponVariantDef>* asset);
static void DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset);
protected:
bool ShouldDump(XAssetInfo<WeaponVariantDef>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset) override;
};
} // namespace T6

View File

@@ -1,94 +0,0 @@
#include "AssetDumperWeaponAttachment.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/Weapon/AttachmentFields.h"
#include "Game/T6/Weapon/WeaponStrings.h"
#include <cassert>
#include <type_traits>
using namespace T6;
namespace T6
{
class InfoStringFromAttachmentConverter final : public InfoStringFromStructConverter
{
protected:
void FillFromExtensionField(const cspField_t& field) override
{
switch (static_cast<attachmentFieldType_t>(field.iFieldType))
{
case AFT_ATTACHMENTTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
break;
case AFT_PENETRATE_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent_v<decltype(penetrateTypeNames)>);
break;
case AFT_FIRETYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames, std::extent_v<decltype(szWeapFireTypeNames)>);
break;
default:
break;
}
}
public:
InfoStringFromAttachmentConverter(const WeaponAttachment* structure,
const cspField_t* fields,
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{
}
};
} // namespace T6
InfoString AssetDumperWeaponAttachment::CreateInfoString(XAssetInfo<WeaponAttachment>* asset)
{
InfoStringFromAttachmentConverter converter(asset->Asset(),
attachment_fields,
std::extent_v<decltype(attachment_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
bool AssetDumperWeaponAttachment::ShouldDump(XAssetInfo<WeaponAttachment>* asset)
{
return true;
}
void AssetDumperWeaponAttachment::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("attachment/" + asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT);
stream.write(stringValue.c_str(), stringValue.size());
}
}

View File

@@ -1,158 +0,0 @@
#include "AssetDumperWeaponAttachmentUnique.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/Weapon/AttachmentUniqueFields.h"
#include "Game/T6/Weapon/WeaponStrings.h"
#include <cassert>
#include <cstring>
#include <sstream>
#include <type_traits>
using namespace T6;
namespace T6
{
class InfoStringFromWeaponAttachmentUniqueConverter final : public InfoStringFromStructConverter
{
protected:
void FillFromExtensionField(const cspField_t& field) override
{
switch (static_cast<attachmentUniqueFieldType_t>(field.iFieldType))
{
case AUFT_ATTACHMENTTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
break;
case AUFT_HIDETAGS:
{
const auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
std::stringstream ss;
auto first = true;
for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::hideTags)>; i++)
{
const auto& str = m_get_scr_string(hideTags[i]);
if (!str.empty())
{
if (!first)
ss << "\n";
else
first = false;
ss << str;
}
}
m_info_string.SetValueForKey(std::string(field.szName), ss.str());
break;
}
case AUFT_OVERLAYRETICLE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapOverlayReticleNames, std::extent_v<decltype(szWeapOverlayReticleNames)>);
break;
case AUFT_CAMO:
{
const auto* camo = *reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
if (camo)
m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(camo->name)));
else
m_info_string.SetValueForKey(std::string(field.szName), "");
break;
}
default:
assert(false);
break;
}
}
public:
InfoStringFromWeaponAttachmentUniqueConverter(const WeaponAttachmentUniqueFull* structure,
const cspField_t* fields,
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{
}
};
} // namespace T6
void AssetDumperWeaponAttachmentUnique::CopyToFullDef(const WeaponAttachmentUnique* attachment, WeaponAttachmentUniqueFull* fullDef)
{
fullDef->attachment = *attachment;
if (attachment->szXAnims)
{
assert(sizeof(WeaponAttachmentUniqueFull::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
memcpy(fullDef->szXAnims, attachment->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
fullDef->attachment.szXAnims = fullDef->szXAnims;
}
if (attachment->hideTags)
{
assert(sizeof(WeaponAttachmentUniqueFull::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponAttachmentUniqueFull::hideTags)>);
memcpy(fullDef->hideTags, attachment->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponAttachmentUniqueFull::hideTags)>);
fullDef->attachment.hideTags = fullDef->hideTags;
}
if (attachment->locationDamageMultipliers)
{
assert(sizeof(WeaponAttachmentUniqueFull::locationDamageMultipliers) >= sizeof(float) * HITLOC_COUNT);
memcpy(fullDef->locationDamageMultipliers, attachment->locationDamageMultipliers, sizeof(float) * HITLOC_COUNT);
fullDef->attachment.locationDamageMultipliers = fullDef->locationDamageMultipliers;
}
}
InfoString AssetDumperWeaponAttachmentUnique::CreateInfoString(XAssetInfo<WeaponAttachmentUnique>* asset)
{
const auto fullDef = std::make_unique<WeaponAttachmentUniqueFull>();
memset(fullDef.get(), 0, sizeof(WeaponAttachmentUniqueFull));
CopyToFullDef(asset->Asset(), fullDef.get());
InfoStringFromWeaponAttachmentUniqueConverter converter(fullDef.get(),
attachment_unique_fields,
std::extent_v<decltype(attachment_unique_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
bool AssetDumperWeaponAttachmentUnique::ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset)
{
return true;
}
void AssetDumperWeaponAttachmentUnique::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("attachmentunique/" + asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE);
stream.write(stringValue.c_str(), stringValue.size());
}
}

View File

@@ -1,18 +0,0 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace T6
{
class AssetDumperWeaponAttachmentUnique final : public AbstractAssetDumper<WeaponAttachmentUnique>
{
static void CopyToFullDef(const WeaponAttachmentUnique* attachment, WeaponAttachmentUniqueFull* fullDef);
static InfoString CreateInfoString(XAssetInfo<WeaponAttachmentUnique>* asset);
protected:
bool ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset) override;
};
} // namespace T6

View File

@@ -1,23 +0,0 @@
#include "AssetDumperWeaponCamo.h"
#include "JsonWeaponCamoWriter.h"
#include <format>
using namespace T6;
bool AssetDumperWeaponCamo::ShouldDump(XAssetInfo<WeaponCamo>* asset)
{
return true;
}
void AssetDumperWeaponCamo::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCamo>* asset)
{
const auto fileName = std::format("camo/{}.json", asset->m_name);
const auto assetFile = context.OpenAssetFile(fileName);
if (!assetFile)
return;
DumpWeaponCamoAsJson(*assetFile, asset->Asset());
}

View File

@@ -0,0 +1,99 @@
#include "AttachmentDumperT6.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/Weapon/AttachmentFields.h"
#include "Game/T6/Weapon/WeaponStrings.h"
#include "Weapon/AttachmentCommon.h"
#include <cassert>
#include <type_traits>
using namespace T6;
using namespace ::attachment;
namespace
{
class InfoStringFromAttachmentConverter final : public InfoStringFromStructConverter
{
protected:
void FillFromExtensionField(const cspField_t& field) override
{
switch (static_cast<attachmentFieldType_t>(field.iFieldType))
{
case AFT_ATTACHMENTTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
break;
case AFT_PENETRATE_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent_v<decltype(penetrateTypeNames)>);
break;
case AFT_FIRETYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames, std::extent_v<decltype(szWeapFireTypeNames)>);
break;
default:
break;
}
}
public:
InfoStringFromAttachmentConverter(const WeaponAttachment* structure,
const cspField_t* fields,
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{
}
};
InfoString CreateInfoString(XAssetInfo<WeaponAttachment>* asset)
{
InfoStringFromAttachmentConverter converter(asset->Asset(),
attachment_fields,
std::extent_v<decltype(attachment_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
} // namespace
namespace T6::attachment
{
bool Dumper::ShouldDump(XAssetInfo<WeaponAttachment>* asset)
{
return true;
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile(GetInfoStringFileNameForAssetName(asset->m_name));
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT);
stream.write(stringValue.c_str(), stringValue.size());
}
}
} // namespace T6::attachment

View File

@@ -4,14 +4,12 @@
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace T6
namespace T6::attachment
{
class AssetDumperWeaponAttachment final : public AbstractAssetDumper<WeaponAttachment>
class Dumper final : public AbstractAssetDumper<WeaponAttachment>
{
static InfoString CreateInfoString(XAssetInfo<WeaponAttachment>* asset);
protected:
bool ShouldDump(XAssetInfo<WeaponAttachment>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset) override;
};
} // namespace T6
} // namespace T6::attachment

View File

@@ -0,0 +1,163 @@
#include "AttachmentUniqueDumperT6.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/Weapon/AttachmentUniqueFields.h"
#include "Game/T6/Weapon/WeaponStrings.h"
#include "Weapon/AttachmentUniqueCommon.h"
#include <cassert>
#include <cstring>
#include <sstream>
#include <type_traits>
using namespace T6;
using namespace ::attachment_unique;
namespace
{
class InfoStringFromWeaponAttachmentUniqueConverter final : public InfoStringFromStructConverter
{
protected:
void FillFromExtensionField(const cspField_t& field) override
{
switch (static_cast<attachmentUniqueFieldType_t>(field.iFieldType))
{
case AUFT_ATTACHMENTTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
break;
case AUFT_HIDETAGS:
{
const auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
std::stringstream ss;
auto first = true;
for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::hideTags)>; i++)
{
const auto& str = m_get_scr_string(hideTags[i]);
if (!str.empty())
{
if (!first)
ss << "\n";
else
first = false;
ss << str;
}
}
m_info_string.SetValueForKey(std::string(field.szName), ss.str());
break;
}
case AUFT_OVERLAYRETICLE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapOverlayReticleNames, std::extent_v<decltype(szWeapOverlayReticleNames)>);
break;
case AUFT_CAMO:
{
const auto* camo = *reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
if (camo)
m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(camo->name)));
else
m_info_string.SetValueForKey(std::string(field.szName), "");
break;
}
default:
assert(false);
break;
}
}
public:
InfoStringFromWeaponAttachmentUniqueConverter(const WeaponAttachmentUniqueFull* structure,
const cspField_t* fields,
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{
}
};
void CopyToFullDef(const WeaponAttachmentUnique* attachment, WeaponAttachmentUniqueFull* fullDef)
{
fullDef->attachment = *attachment;
if (attachment->szXAnims)
{
assert(sizeof(WeaponAttachmentUniqueFull::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
memcpy(fullDef->szXAnims, attachment->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
fullDef->attachment.szXAnims = fullDef->szXAnims;
}
if (attachment->hideTags)
{
assert(sizeof(WeaponAttachmentUniqueFull::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponAttachmentUniqueFull::hideTags)>);
memcpy(fullDef->hideTags, attachment->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponAttachmentUniqueFull::hideTags)>);
fullDef->attachment.hideTags = fullDef->hideTags;
}
if (attachment->locationDamageMultipliers)
{
assert(sizeof(WeaponAttachmentUniqueFull::locationDamageMultipliers) >= sizeof(float) * HITLOC_COUNT);
memcpy(fullDef->locationDamageMultipliers, attachment->locationDamageMultipliers, sizeof(float) * HITLOC_COUNT);
fullDef->attachment.locationDamageMultipliers = fullDef->locationDamageMultipliers;
}
}
InfoString CreateInfoString(XAssetInfo<WeaponAttachmentUnique>* asset)
{
const auto fullDef = std::make_unique<WeaponAttachmentUniqueFull>();
memset(fullDef.get(), 0, sizeof(WeaponAttachmentUniqueFull));
CopyToFullDef(asset->Asset(), fullDef.get());
InfoStringFromWeaponAttachmentUniqueConverter converter(fullDef.get(),
attachment_unique_fields,
std::extent_v<decltype(attachment_unique_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
} // namespace
namespace T6::attachment_unique
{
bool Dumper::ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset)
{
return true;
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE);
stream.write(stringValue.c_str(), stringValue.size());
}
}
} // namespace T6::attachment_unique

View File

@@ -0,0 +1,15 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace T6::attachment_unique
{
class Dumper final : public AbstractAssetDumper<WeaponAttachmentUnique>
{
protected:
bool ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset) override;
};
} // namespace T6::attachment_unique

View File

@@ -1,20 +1,22 @@
#include "JsonWeaponCamoWriter.h"
#include "CamoJsonDumperT6.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/Json/JsonWeaponCamo.h"
#include "Weapon/CamoCommon.h"
#include <iomanip>
#include <nlohmann/json.hpp>
using namespace nlohmann;
using namespace T6;
using namespace ::camo;
namespace
{
class JsonDumper
class JsonDumperImpl
{
public:
explicit JsonDumper(std::ostream& stream)
explicit JsonDumperImpl(std::ostream& stream)
: m_stream(stream)
{
}
@@ -101,11 +103,22 @@ namespace
};
} // namespace
namespace T6
namespace T6::camo
{
void DumpWeaponCamoAsJson(std::ostream& stream, const WeaponCamo* weaponCamo)
bool JsonDumper::ShouldDump(XAssetInfo<WeaponCamo>* asset)
{
const JsonDumper dumper(stream);
dumper.Dump(weaponCamo);
return true;
}
} // namespace T6
void JsonDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCamo>* asset)
{
const auto fileName = GetJsonFileNameForAssetName(asset->m_name);
const auto assetFile = context.OpenAssetFile(fileName);
if (!assetFile)
return;
const JsonDumperImpl dumper(*assetFile);
dumper.Dump(asset->Asset());
}
} // namespace T6::camo

View File

@@ -3,12 +3,12 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace T6
namespace T6::camo
{
class AssetDumperWeaponCamo final : public AbstractAssetDumper<WeaponCamo>
class JsonDumper final : public AbstractAssetDumper<WeaponCamo>
{
protected:
bool ShouldDump(XAssetInfo<WeaponCamo>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCamo>* asset) override;
};
} // namespace T6
} // namespace T6::camo

View File

@@ -1,11 +0,0 @@
#pragma once
#include "Dumping/AssetDumpingContext.h"
#include "Game/T6/T6.h"
#include <ostream>
namespace T6
{
void DumpWeaponCamoAsJson(std::ostream& stream, const WeaponCamo* weaponCamo);
} // namespace T6

View File

@@ -1,10 +1,12 @@
#include "AssetDumperWeapon.h"
#include "WeaponDumperT6.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/Weapon/WeaponFields.h"
#include "Game/T6/Weapon/WeaponStrings.h"
#include "InfoString/InfoString.h"
#include "Weapon/AccuracyGraphWriter.h"
#include "Weapon/WeaponCommon.h"
#include <cassert>
#include <cstring>
@@ -12,8 +14,9 @@
#include <type_traits>
using namespace T6;
using namespace ::weapon;
namespace T6
namespace
{
class InfoStringFromWeaponConverter final : public InfoStringFromStructConverter
{
@@ -281,208 +284,212 @@ namespace T6
return graph;
}
} // namespace T6
void AssetDumperWeapon::CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef)
{
fullDef->weapVariantDef = *weapon;
if (weapon->weapDef)
void CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef)
{
fullDef->weapDef = *weapon->weapDef;
fullDef->weapVariantDef.weapDef = &fullDef->weapDef;
fullDef->weapVariantDef = *weapon;
if (weapon->weapDef)
{
fullDef->weapDef = *weapon->weapDef;
fullDef->weapVariantDef.weapDef = &fullDef->weapDef;
}
if (weapon->attachments)
{
assert(sizeof(WeaponFullDef::attachments) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachments)>);
memcpy(fullDef->attachments, weapon->attachments, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachments)>);
fullDef->weapVariantDef.attachments = fullDef->attachments;
}
if (weapon->attachmentUniques)
{
assert(sizeof(WeaponFullDef::attachmentUniques) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachmentUniques)>);
memcpy(fullDef->attachmentUniques, weapon->attachmentUniques, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachmentUniques)>);
fullDef->weapVariantDef.attachmentUniques = fullDef->attachmentUniques;
}
if (fullDef->weapDef.gunXModel)
{
assert(sizeof(WeaponFullDef::gunXModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
fullDef->weapDef.gunXModel = fullDef->gunXModel;
}
if (weapon->szXAnims)
{
assert(sizeof(WeaponFullDef::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
fullDef->weapVariantDef.szXAnims = fullDef->szXAnims;
}
if (weapon->hideTags)
{
assert(sizeof(WeaponFullDef::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
fullDef->weapVariantDef.hideTags = fullDef->hideTags;
}
if (fullDef->weapDef.notetrackSoundMapKeys)
{
assert(sizeof(WeaponFullDef::notetrackSoundMapKeys) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
memcpy(fullDef->notetrackSoundMapKeys,
fullDef->weapDef.notetrackSoundMapKeys,
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys;
}
if (fullDef->weapDef.notetrackSoundMapValues)
{
assert(sizeof(WeaponFullDef::notetrackSoundMapValues) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
memcpy(fullDef->notetrackSoundMapValues,
fullDef->weapDef.notetrackSoundMapValues,
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues;
}
if (fullDef->weapDef.worldModel)
{
assert(sizeof(WeaponFullDef::worldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
fullDef->weapDef.worldModel = fullDef->worldModel;
}
if (weapon->attachViewModel)
{
assert(sizeof(WeaponFullDef::attachViewModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModel)>);
memcpy(fullDef->attachViewModel, weapon->attachViewModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModel)>);
fullDef->weapVariantDef.attachViewModel = fullDef->attachViewModel;
}
if (weapon->attachWorldModel)
{
assert(sizeof(WeaponFullDef::attachWorldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModel)>);
memcpy(fullDef->attachWorldModel, weapon->attachWorldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModel)>);
fullDef->weapVariantDef.attachWorldModel = fullDef->attachWorldModel;
}
if (weapon->attachViewModelTag)
{
assert(sizeof(WeaponFullDef::attachViewModelTag) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModelTag)>);
memcpy(fullDef->attachViewModelTag, weapon->attachViewModelTag, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModelTag)>);
fullDef->weapVariantDef.attachViewModelTag = fullDef->attachViewModelTag;
}
if (weapon->attachWorldModelTag)
{
assert(sizeof(WeaponFullDef::attachWorldModelTag) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModelTag)>);
memcpy(fullDef->attachWorldModelTag, weapon->attachWorldModelTag, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModelTag)>);
fullDef->weapVariantDef.attachWorldModelTag = fullDef->attachWorldModelTag;
}
if (fullDef->weapDef.parallelBounce)
{
assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * SURF_TYPE_NUM);
memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * SURF_TYPE_NUM);
fullDef->weapDef.parallelBounce = fullDef->parallelBounce;
}
if (fullDef->weapDef.perpendicularBounce)
{
assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * SURF_TYPE_NUM);
memcpy(fullDef->perpendicularBounce, fullDef->weapDef.perpendicularBounce, sizeof(float) * SURF_TYPE_NUM);
fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce;
}
if (fullDef->weapDef.locationDamageMultipliers)
{
assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * HITLOC_COUNT);
memcpy(fullDef->locationDamageMultipliers, fullDef->weapDef.locationDamageMultipliers, sizeof(float) * HITLOC_COUNT);
fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers;
}
if (fullDef->weapDef.weaponCamo && fullDef->weapDef.weaponCamo->name)
{
strncpy(fullDef->weaponCamo, fullDef->weapDef.weaponCamo->name, std::extent_v<decltype(WeaponFullDef::weaponCamo)>);
}
}
if (weapon->attachments)
InfoString CreateInfoString(XAssetInfo<WeaponVariantDef>* asset)
{
assert(sizeof(WeaponFullDef::attachments) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachments)>);
memcpy(fullDef->attachments, weapon->attachments, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachments)>);
fullDef->weapVariantDef.attachments = fullDef->attachments;
const auto fullDef = std::make_unique<WeaponFullDef>();
memset(fullDef.get(), 0, sizeof(WeaponFullDef));
CopyToFullDef(asset->Asset(), fullDef.get());
InfoStringFromWeaponConverter converter(fullDef.get(),
weapon_fields,
std::extent_v<decltype(weapon_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
if (weapon->attachmentUniques)
void DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
{
assert(sizeof(WeaponFullDef::attachmentUniques) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachmentUniques)>);
memcpy(fullDef->attachmentUniques, weapon->attachmentUniques, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachmentUniques)>);
fullDef->weapVariantDef.attachmentUniques = fullDef->attachmentUniques;
}
auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
const auto weapon = asset->Asset();
const auto* weapDef = weapon->weapDef;
if (fullDef->weapDef.gunXModel)
{
assert(sizeof(WeaponFullDef::gunXModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
fullDef->weapDef.gunXModel = fullDef->gunXModel;
}
if (weapon->szXAnims)
{
assert(sizeof(WeaponFullDef::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
fullDef->weapVariantDef.szXAnims = fullDef->szXAnims;
}
if (weapon->hideTags)
{
assert(sizeof(WeaponFullDef::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
fullDef->weapVariantDef.hideTags = fullDef->hideTags;
}
if (fullDef->weapDef.notetrackSoundMapKeys)
{
assert(sizeof(WeaponFullDef::notetrackSoundMapKeys) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
memcpy(fullDef->notetrackSoundMapKeys,
fullDef->weapDef.notetrackSoundMapKeys,
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys;
}
if (fullDef->weapDef.notetrackSoundMapValues)
{
assert(sizeof(WeaponFullDef::notetrackSoundMapValues) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
memcpy(fullDef->notetrackSoundMapValues,
fullDef->weapDef.notetrackSoundMapValues,
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues;
}
if (fullDef->weapDef.worldModel)
{
assert(sizeof(WeaponFullDef::worldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
fullDef->weapDef.worldModel = fullDef->worldModel;
}
if (weapon->attachViewModel)
{
assert(sizeof(WeaponFullDef::attachViewModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModel)>);
memcpy(fullDef->attachViewModel, weapon->attachViewModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModel)>);
fullDef->weapVariantDef.attachViewModel = fullDef->attachViewModel;
}
if (weapon->attachWorldModel)
{
assert(sizeof(WeaponFullDef::attachWorldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModel)>);
memcpy(fullDef->attachWorldModel, weapon->attachWorldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModel)>);
fullDef->weapVariantDef.attachWorldModel = fullDef->attachWorldModel;
}
if (weapon->attachViewModelTag)
{
assert(sizeof(WeaponFullDef::attachViewModelTag) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModelTag)>);
memcpy(fullDef->attachViewModelTag, weapon->attachViewModelTag, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModelTag)>);
fullDef->weapVariantDef.attachViewModelTag = fullDef->attachViewModelTag;
}
if (weapon->attachWorldModelTag)
{
assert(sizeof(WeaponFullDef::attachWorldModelTag) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModelTag)>);
memcpy(fullDef->attachWorldModelTag, weapon->attachWorldModelTag, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModelTag)>);
fullDef->weapVariantDef.attachWorldModelTag = fullDef->attachWorldModelTag;
}
if (fullDef->weapDef.parallelBounce)
{
assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * SURF_TYPE_NUM);
memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * SURF_TYPE_NUM);
fullDef->weapDef.parallelBounce = fullDef->parallelBounce;
}
if (fullDef->weapDef.perpendicularBounce)
{
assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * SURF_TYPE_NUM);
memcpy(fullDef->perpendicularBounce, fullDef->weapDef.perpendicularBounce, sizeof(float) * SURF_TYPE_NUM);
fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce;
}
if (fullDef->weapDef.locationDamageMultipliers)
{
assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * HITLOC_COUNT);
memcpy(fullDef->locationDamageMultipliers, fullDef->weapDef.locationDamageMultipliers, sizeof(float) * HITLOC_COUNT);
fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers;
}
if (fullDef->weapDef.weaponCamo && fullDef->weapDef.weaponCamo->name)
{
strncpy(fullDef->weaponCamo, fullDef->weapDef.weaponCamo->name, std::extent_v<decltype(WeaponFullDef::weaponCamo)>);
}
}
InfoString AssetDumperWeapon::CreateInfoString(XAssetInfo<WeaponVariantDef>* asset)
{
const auto fullDef = std::make_unique<WeaponFullDef>();
memset(fullDef.get(), 0, sizeof(WeaponFullDef));
CopyToFullDef(asset->Asset(), fullDef.get());
InfoStringFromWeaponConverter converter(fullDef.get(),
weapon_fields,
std::extent_v<decltype(weapon_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
void AssetDumperWeapon::DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
{
auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
const auto weapon = asset->Asset();
const auto* weapDef = weapon->weapDef;
if (!weapDef)
return;
if (weapDef->aiVsAiAccuracyGraphName && weapDef->originalAiVsAiAccuracyGraphKnots
&& accuracyGraphWriter->ShouldDumpAiVsAiGraph(weapDef->aiVsAiAccuracyGraphName))
{
AccuracyGraphWriter::DumpAiVsAiGraph(
context,
ConvertAccuracyGraph(weapDef->aiVsAiAccuracyGraphName, weapDef->originalAiVsAiAccuracyGraphKnots, weapDef->originalAiVsAiAccuracyGraphKnotCount));
}
if (weapDef->aiVsPlayerAccuracyGraphName && weapDef->originalAiVsPlayerAccuracyGraphKnots
&& accuracyGraphWriter->ShouldDumpAiVsPlayerGraph(weapDef->aiVsPlayerAccuracyGraphName))
{
AccuracyGraphWriter::DumpAiVsPlayerGraph(context,
ConvertAccuracyGraph(weapDef->aiVsPlayerAccuracyGraphName,
weapDef->originalAiVsPlayerAccuracyGraphKnots,
weapDef->originalAiVsPlayerAccuracyGraphKnotCount));
}
}
bool AssetDumperWeapon::ShouldDump(XAssetInfo<WeaponVariantDef>* asset)
{
return true;
}
void AssetDumperWeapon::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("weapons/" + asset->m_name);
if (!assetFile)
if (!weapDef)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
stream.write(stringValue.c_str(), stringValue.size());
if (weapDef->aiVsAiAccuracyGraphName && weapDef->originalAiVsAiAccuracyGraphKnots
&& accuracyGraphWriter->ShouldDumpAiVsAiGraph(weapDef->aiVsAiAccuracyGraphName))
{
AccuracyGraphWriter::DumpAiVsAiGraph(context,
ConvertAccuracyGraph(weapDef->aiVsAiAccuracyGraphName,
weapDef->originalAiVsAiAccuracyGraphKnots,
weapDef->originalAiVsAiAccuracyGraphKnotCount));
}
if (weapDef->aiVsPlayerAccuracyGraphName && weapDef->originalAiVsPlayerAccuracyGraphKnots
&& accuracyGraphWriter->ShouldDumpAiVsPlayerGraph(weapDef->aiVsPlayerAccuracyGraphName))
{
AccuracyGraphWriter::DumpAiVsPlayerGraph(context,
ConvertAccuracyGraph(weapDef->aiVsPlayerAccuracyGraphName,
weapDef->originalAiVsPlayerAccuracyGraphKnots,
weapDef->originalAiVsPlayerAccuracyGraphKnotCount));
}
}
} // namespace
namespace T6::weapon
{
bool Dumper::ShouldDump(XAssetInfo<WeaponVariantDef>* asset)
{
return true;
}
DumpAccuracyGraphs(context, asset);
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
stream.write(stringValue.c_str(), stringValue.size());
}
DumpAccuracyGraphs(context, asset);
}
} // namespace T6::weapon

View File

@@ -0,0 +1,14 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace T6::weapon
{
class Dumper final : public AbstractAssetDumper<WeaponVariantDef>
{
protected:
bool ShouldDump(XAssetInfo<WeaponVariantDef>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset) override;
};
} // namespace T6::weapon