mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-01 14:37:25 +00:00
refactor: streamline weapon dumping
This commit is contained in:
@@ -21,10 +21,10 @@
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#include "Techset/TechsetDumperT6.h"
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#include "Tracer/TracerDumperT6.h"
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#include "Vehicle/VehicleDumperT6.h"
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#include "Weapon/AssetDumperWeapon.h"
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#include "Weapon/AssetDumperWeaponAttachment.h"
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#include "Weapon/AssetDumperWeaponAttachmentUnique.h"
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#include "Weapon/AssetDumperWeaponCamo.h"
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#include "Weapon/AttachmentDumperT6.h"
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#include "Weapon/AttachmentUniqueDumperT6.h"
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#include "Weapon/CamoJsonDumperT6.h"
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#include "Weapon/WeaponDumperT6.h"
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#include "ZBarrier/ZBarrierDumperT6.h"
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using namespace T6;
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@@ -68,10 +68,10 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list, ASSET_TYPE_MENULIST)
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// DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def, ASSET_TYPE_MENU)
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DUMP_ASSET_POOL(localize::Dumper, m_localize, ASSET_TYPE_LOCALIZE_ENTRY)
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DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon, ASSET_TYPE_WEAPON)
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DUMP_ASSET_POOL(AssetDumperWeaponAttachment, m_attachment, ASSET_TYPE_ATTACHMENT)
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DUMP_ASSET_POOL(AssetDumperWeaponAttachmentUnique, m_attachment_unique, ASSET_TYPE_ATTACHMENT_UNIQUE)
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DUMP_ASSET_POOL(AssetDumperWeaponCamo, m_camo, ASSET_TYPE_WEAPON_CAMO)
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DUMP_ASSET_POOL(weapon::Dumper, m_weapon, ASSET_TYPE_WEAPON)
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DUMP_ASSET_POOL(attachment::Dumper, m_attachment, ASSET_TYPE_ATTACHMENT)
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DUMP_ASSET_POOL(attachment_unique::Dumper, m_attachment_unique, ASSET_TYPE_ATTACHMENT_UNIQUE)
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DUMP_ASSET_POOL(camo::JsonDumper, m_camo, ASSET_TYPE_WEAPON_CAMO)
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DUMP_ASSET_POOL(sound::SndDriverGlobalsDumper, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
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// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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@@ -1,19 +0,0 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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#include "InfoString/InfoString.h"
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namespace T6
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{
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class AssetDumperWeapon final : public AbstractAssetDumper<WeaponVariantDef>
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{
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static void CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef);
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static InfoString CreateInfoString(XAssetInfo<WeaponVariantDef>* asset);
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static void DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset);
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protected:
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bool ShouldDump(XAssetInfo<WeaponVariantDef>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset) override;
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};
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} // namespace T6
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@@ -1,94 +0,0 @@
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#include "AssetDumperWeaponAttachment.h"
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#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/Weapon/AttachmentFields.h"
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#include "Game/T6/Weapon/WeaponStrings.h"
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#include <cassert>
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#include <type_traits>
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using namespace T6;
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namespace T6
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{
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class InfoStringFromAttachmentConverter final : public InfoStringFromStructConverter
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{
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protected:
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void FillFromExtensionField(const cspField_t& field) override
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{
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switch (static_cast<attachmentFieldType_t>(field.iFieldType))
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{
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case AFT_ATTACHMENTTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
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break;
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case AFT_PENETRATE_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent_v<decltype(penetrateTypeNames)>);
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break;
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case AFT_FIRETYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames, std::extent_v<decltype(szWeapFireTypeNames)>);
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break;
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default:
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break;
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}
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}
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public:
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InfoStringFromAttachmentConverter(const WeaponAttachment* structure,
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const cspField_t* fields,
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const size_t fieldCount,
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std::function<std::string(scr_string_t)> scriptStringValueCallback)
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: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
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{
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}
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};
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} // namespace T6
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InfoString AssetDumperWeaponAttachment::CreateInfoString(XAssetInfo<WeaponAttachment>* asset)
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{
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InfoStringFromAttachmentConverter converter(asset->Asset(),
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attachment_fields,
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std::extent_v<decltype(attachment_fields)>,
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[asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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});
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return converter.Convert();
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}
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bool AssetDumperWeaponAttachment::ShouldDump(XAssetInfo<WeaponAttachment>* asset)
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{
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return true;
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}
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void AssetDumperWeaponAttachment::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
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{
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// Only dump raw when no gdt available
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if (context.m_gdt)
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{
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const auto infoString = CreateInfoString(asset);
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GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT);
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infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT, gdtEntry);
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context.m_gdt->WriteEntry(gdtEntry);
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}
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else
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{
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const auto assetFile = context.OpenAssetFile("attachment/" + asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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const auto infoString = CreateInfoString(asset);
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const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT);
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stream.write(stringValue.c_str(), stringValue.size());
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}
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}
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@@ -1,158 +0,0 @@
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#include "AssetDumperWeaponAttachmentUnique.h"
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#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/Weapon/AttachmentUniqueFields.h"
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#include "Game/T6/Weapon/WeaponStrings.h"
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#include <cassert>
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#include <cstring>
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#include <sstream>
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#include <type_traits>
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using namespace T6;
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namespace T6
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{
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class InfoStringFromWeaponAttachmentUniqueConverter final : public InfoStringFromStructConverter
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{
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protected:
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void FillFromExtensionField(const cspField_t& field) override
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{
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switch (static_cast<attachmentUniqueFieldType_t>(field.iFieldType))
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{
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case AUFT_ATTACHMENTTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
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break;
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case AUFT_HIDETAGS:
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{
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const auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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std::stringstream ss;
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auto first = true;
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for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::hideTags)>; i++)
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{
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const auto& str = m_get_scr_string(hideTags[i]);
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if (!str.empty())
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{
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if (!first)
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ss << "\n";
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else
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first = false;
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ss << str;
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}
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}
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m_info_string.SetValueForKey(std::string(field.szName), ss.str());
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break;
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}
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case AUFT_OVERLAYRETICLE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapOverlayReticleNames, std::extent_v<decltype(szWeapOverlayReticleNames)>);
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break;
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case AUFT_CAMO:
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{
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const auto* camo = *reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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if (camo)
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m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(camo->name)));
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else
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m_info_string.SetValueForKey(std::string(field.szName), "");
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break;
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}
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default:
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assert(false);
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break;
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}
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}
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public:
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InfoStringFromWeaponAttachmentUniqueConverter(const WeaponAttachmentUniqueFull* structure,
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const cspField_t* fields,
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const size_t fieldCount,
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std::function<std::string(scr_string_t)> scriptStringValueCallback)
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: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
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{
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}
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};
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} // namespace T6
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void AssetDumperWeaponAttachmentUnique::CopyToFullDef(const WeaponAttachmentUnique* attachment, WeaponAttachmentUniqueFull* fullDef)
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{
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fullDef->attachment = *attachment;
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if (attachment->szXAnims)
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{
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assert(sizeof(WeaponAttachmentUniqueFull::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
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memcpy(fullDef->szXAnims, attachment->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
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fullDef->attachment.szXAnims = fullDef->szXAnims;
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}
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if (attachment->hideTags)
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{
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assert(sizeof(WeaponAttachmentUniqueFull::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponAttachmentUniqueFull::hideTags)>);
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memcpy(fullDef->hideTags, attachment->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponAttachmentUniqueFull::hideTags)>);
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fullDef->attachment.hideTags = fullDef->hideTags;
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}
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if (attachment->locationDamageMultipliers)
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{
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assert(sizeof(WeaponAttachmentUniqueFull::locationDamageMultipliers) >= sizeof(float) * HITLOC_COUNT);
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memcpy(fullDef->locationDamageMultipliers, attachment->locationDamageMultipliers, sizeof(float) * HITLOC_COUNT);
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fullDef->attachment.locationDamageMultipliers = fullDef->locationDamageMultipliers;
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}
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}
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InfoString AssetDumperWeaponAttachmentUnique::CreateInfoString(XAssetInfo<WeaponAttachmentUnique>* asset)
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{
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const auto fullDef = std::make_unique<WeaponAttachmentUniqueFull>();
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memset(fullDef.get(), 0, sizeof(WeaponAttachmentUniqueFull));
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CopyToFullDef(asset->Asset(), fullDef.get());
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InfoStringFromWeaponAttachmentUniqueConverter converter(fullDef.get(),
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attachment_unique_fields,
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std::extent_v<decltype(attachment_unique_fields)>,
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[asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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});
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return converter.Convert();
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}
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bool AssetDumperWeaponAttachmentUnique::ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset)
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{
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return true;
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}
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void AssetDumperWeaponAttachmentUnique::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset)
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{
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// Only dump raw when no gdt available
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if (context.m_gdt)
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{
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const auto infoString = CreateInfoString(asset);
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GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE);
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infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE, gdtEntry);
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context.m_gdt->WriteEntry(gdtEntry);
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}
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else
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{
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const auto assetFile = context.OpenAssetFile("attachmentunique/" + asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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const auto infoString = CreateInfoString(asset);
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const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE);
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stream.write(stringValue.c_str(), stringValue.size());
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}
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}
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@@ -1,18 +0,0 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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#include "InfoString/InfoString.h"
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namespace T6
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{
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class AssetDumperWeaponAttachmentUnique final : public AbstractAssetDumper<WeaponAttachmentUnique>
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{
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static void CopyToFullDef(const WeaponAttachmentUnique* attachment, WeaponAttachmentUniqueFull* fullDef);
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static InfoString CreateInfoString(XAssetInfo<WeaponAttachmentUnique>* asset);
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protected:
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bool ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset) override;
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};
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} // namespace T6
|
@@ -1,23 +0,0 @@
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#include "AssetDumperWeaponCamo.h"
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#include "JsonWeaponCamoWriter.h"
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#include <format>
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using namespace T6;
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bool AssetDumperWeaponCamo::ShouldDump(XAssetInfo<WeaponCamo>* asset)
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{
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return true;
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}
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void AssetDumperWeaponCamo::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCamo>* asset)
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{
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const auto fileName = std::format("camo/{}.json", asset->m_name);
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const auto assetFile = context.OpenAssetFile(fileName);
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if (!assetFile)
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return;
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DumpWeaponCamoAsJson(*assetFile, asset->Asset());
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}
|
99
src/ObjWriting/Game/T6/Weapon/AttachmentDumperT6.cpp
Normal file
99
src/ObjWriting/Game/T6/Weapon/AttachmentDumperT6.cpp
Normal file
@@ -0,0 +1,99 @@
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#include "AttachmentDumperT6.h"
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#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/Weapon/AttachmentFields.h"
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#include "Game/T6/Weapon/WeaponStrings.h"
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#include "Weapon/AttachmentCommon.h"
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#include <cassert>
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#include <type_traits>
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using namespace T6;
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using namespace ::attachment;
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|
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namespace
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{
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class InfoStringFromAttachmentConverter final : public InfoStringFromStructConverter
|
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{
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||||
protected:
|
||||
void FillFromExtensionField(const cspField_t& field) override
|
||||
{
|
||||
switch (static_cast<attachmentFieldType_t>(field.iFieldType))
|
||||
{
|
||||
case AFT_ATTACHMENTTYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
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||||
break;
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||||
|
||||
case AFT_PENETRATE_TYPE:
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||||
FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent_v<decltype(penetrateTypeNames)>);
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||||
break;
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||||
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||||
case AFT_FIRETYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames, std::extent_v<decltype(szWeapFireTypeNames)>);
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||||
break;
|
||||
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||||
default:
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||||
break;
|
||||
}
|
||||
}
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||||
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||||
public:
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InfoStringFromAttachmentConverter(const WeaponAttachment* structure,
|
||||
const cspField_t* fields,
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||||
const size_t fieldCount,
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||||
std::function<std::string(scr_string_t)> scriptStringValueCallback)
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||||
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
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||||
{
|
||||
}
|
||||
};
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||||
|
||||
InfoString CreateInfoString(XAssetInfo<WeaponAttachment>* asset)
|
||||
{
|
||||
InfoStringFromAttachmentConverter converter(asset->Asset(),
|
||||
attachment_fields,
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||||
std::extent_v<decltype(attachment_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
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||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
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||||
return "";
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||||
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||||
return asset->m_zone->m_script_strings[scrStr];
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||||
});
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||||
|
||||
return converter.Convert();
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||||
}
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||||
} // namespace
|
||||
|
||||
namespace T6::attachment
|
||||
{
|
||||
bool Dumper::ShouldDump(XAssetInfo<WeaponAttachment>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetInfoStringFileNameForAssetName(asset->m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
}
|
||||
} // namespace T6::attachment
|
@@ -4,14 +4,12 @@
|
||||
#include "Game/T6/T6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace T6
|
||||
namespace T6::attachment
|
||||
{
|
||||
class AssetDumperWeaponAttachment final : public AbstractAssetDumper<WeaponAttachment>
|
||||
class Dumper final : public AbstractAssetDumper<WeaponAttachment>
|
||||
{
|
||||
static InfoString CreateInfoString(XAssetInfo<WeaponAttachment>* asset);
|
||||
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponAttachment>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset) override;
|
||||
};
|
||||
} // namespace T6
|
||||
} // namespace T6::attachment
|
163
src/ObjWriting/Game/T6/Weapon/AttachmentUniqueDumperT6.cpp
Normal file
163
src/ObjWriting/Game/T6/Weapon/AttachmentUniqueDumperT6.cpp
Normal file
@@ -0,0 +1,163 @@
|
||||
#include "AttachmentUniqueDumperT6.h"
|
||||
|
||||
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
|
||||
#include "Game/T6/ObjConstantsT6.h"
|
||||
#include "Game/T6/Weapon/AttachmentUniqueFields.h"
|
||||
#include "Game/T6/Weapon/WeaponStrings.h"
|
||||
#include "Weapon/AttachmentUniqueCommon.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <sstream>
|
||||
#include <type_traits>
|
||||
|
||||
using namespace T6;
|
||||
using namespace ::attachment_unique;
|
||||
|
||||
namespace
|
||||
{
|
||||
class InfoStringFromWeaponAttachmentUniqueConverter final : public InfoStringFromStructConverter
|
||||
{
|
||||
protected:
|
||||
void FillFromExtensionField(const cspField_t& field) override
|
||||
{
|
||||
switch (static_cast<attachmentUniqueFieldType_t>(field.iFieldType))
|
||||
{
|
||||
case AUFT_ATTACHMENTTYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
|
||||
break;
|
||||
|
||||
case AUFT_HIDETAGS:
|
||||
{
|
||||
const auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
|
||||
std::stringstream ss;
|
||||
auto first = true;
|
||||
|
||||
for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::hideTags)>; i++)
|
||||
{
|
||||
const auto& str = m_get_scr_string(hideTags[i]);
|
||||
if (!str.empty())
|
||||
{
|
||||
if (!first)
|
||||
ss << "\n";
|
||||
else
|
||||
first = false;
|
||||
|
||||
ss << str;
|
||||
}
|
||||
}
|
||||
|
||||
m_info_string.SetValueForKey(std::string(field.szName), ss.str());
|
||||
break;
|
||||
}
|
||||
|
||||
case AUFT_OVERLAYRETICLE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapOverlayReticleNames, std::extent_v<decltype(szWeapOverlayReticleNames)>);
|
||||
break;
|
||||
|
||||
case AUFT_CAMO:
|
||||
{
|
||||
const auto* camo = *reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
|
||||
|
||||
if (camo)
|
||||
m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(camo->name)));
|
||||
else
|
||||
m_info_string.SetValueForKey(std::string(field.szName), "");
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
InfoStringFromWeaponAttachmentUniqueConverter(const WeaponAttachmentUniqueFull* structure,
|
||||
const cspField_t* fields,
|
||||
const size_t fieldCount,
|
||||
std::function<std::string(scr_string_t)> scriptStringValueCallback)
|
||||
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
void CopyToFullDef(const WeaponAttachmentUnique* attachment, WeaponAttachmentUniqueFull* fullDef)
|
||||
{
|
||||
fullDef->attachment = *attachment;
|
||||
|
||||
if (attachment->szXAnims)
|
||||
{
|
||||
assert(sizeof(WeaponAttachmentUniqueFull::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
memcpy(fullDef->szXAnims, attachment->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
fullDef->attachment.szXAnims = fullDef->szXAnims;
|
||||
}
|
||||
|
||||
if (attachment->hideTags)
|
||||
{
|
||||
assert(sizeof(WeaponAttachmentUniqueFull::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponAttachmentUniqueFull::hideTags)>);
|
||||
memcpy(fullDef->hideTags, attachment->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponAttachmentUniqueFull::hideTags)>);
|
||||
fullDef->attachment.hideTags = fullDef->hideTags;
|
||||
}
|
||||
|
||||
if (attachment->locationDamageMultipliers)
|
||||
{
|
||||
assert(sizeof(WeaponAttachmentUniqueFull::locationDamageMultipliers) >= sizeof(float) * HITLOC_COUNT);
|
||||
memcpy(fullDef->locationDamageMultipliers, attachment->locationDamageMultipliers, sizeof(float) * HITLOC_COUNT);
|
||||
fullDef->attachment.locationDamageMultipliers = fullDef->locationDamageMultipliers;
|
||||
}
|
||||
}
|
||||
|
||||
InfoString CreateInfoString(XAssetInfo<WeaponAttachmentUnique>* asset)
|
||||
{
|
||||
const auto fullDef = std::make_unique<WeaponAttachmentUniqueFull>();
|
||||
memset(fullDef.get(), 0, sizeof(WeaponAttachmentUniqueFull));
|
||||
CopyToFullDef(asset->Asset(), fullDef.get());
|
||||
|
||||
InfoStringFromWeaponAttachmentUniqueConverter converter(fullDef.get(),
|
||||
attachment_unique_fields,
|
||||
std::extent_v<decltype(attachment_unique_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace T6::attachment_unique
|
||||
{
|
||||
bool Dumper::ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
}
|
||||
} // namespace T6::attachment_unique
|
15
src/ObjWriting/Game/T6/Weapon/AttachmentUniqueDumperT6.h
Normal file
15
src/ObjWriting/Game/T6/Weapon/AttachmentUniqueDumperT6.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace T6::attachment_unique
|
||||
{
|
||||
class Dumper final : public AbstractAssetDumper<WeaponAttachmentUnique>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset) override;
|
||||
};
|
||||
} // namespace T6::attachment_unique
|
@@ -1,20 +1,22 @@
|
||||
#include "JsonWeaponCamoWriter.h"
|
||||
#include "CamoJsonDumperT6.h"
|
||||
|
||||
#include "Game/T6/CommonT6.h"
|
||||
#include "Game/T6/Json/JsonWeaponCamo.h"
|
||||
#include "Weapon/CamoCommon.h"
|
||||
|
||||
#include <iomanip>
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
using namespace nlohmann;
|
||||
using namespace T6;
|
||||
using namespace ::camo;
|
||||
|
||||
namespace
|
||||
{
|
||||
class JsonDumper
|
||||
class JsonDumperImpl
|
||||
{
|
||||
public:
|
||||
explicit JsonDumper(std::ostream& stream)
|
||||
explicit JsonDumperImpl(std::ostream& stream)
|
||||
: m_stream(stream)
|
||||
{
|
||||
}
|
||||
@@ -101,11 +103,22 @@ namespace
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace T6
|
||||
namespace T6::camo
|
||||
{
|
||||
void DumpWeaponCamoAsJson(std::ostream& stream, const WeaponCamo* weaponCamo)
|
||||
bool JsonDumper::ShouldDump(XAssetInfo<WeaponCamo>* asset)
|
||||
{
|
||||
const JsonDumper dumper(stream);
|
||||
dumper.Dump(weaponCamo);
|
||||
return true;
|
||||
}
|
||||
} // namespace T6
|
||||
|
||||
void JsonDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCamo>* asset)
|
||||
{
|
||||
const auto fileName = GetJsonFileNameForAssetName(asset->m_name);
|
||||
const auto assetFile = context.OpenAssetFile(fileName);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
const JsonDumperImpl dumper(*assetFile);
|
||||
dumper.Dump(asset->Asset());
|
||||
}
|
||||
} // namespace T6::camo
|
@@ -3,12 +3,12 @@
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
namespace T6
|
||||
namespace T6::camo
|
||||
{
|
||||
class AssetDumperWeaponCamo final : public AbstractAssetDumper<WeaponCamo>
|
||||
class JsonDumper final : public AbstractAssetDumper<WeaponCamo>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponCamo>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCamo>* asset) override;
|
||||
};
|
||||
} // namespace T6
|
||||
} // namespace T6::camo
|
@@ -1,11 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AssetDumpingContext.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
#include <ostream>
|
||||
|
||||
namespace T6
|
||||
{
|
||||
void DumpWeaponCamoAsJson(std::ostream& stream, const WeaponCamo* weaponCamo);
|
||||
} // namespace T6
|
@@ -1,10 +1,12 @@
|
||||
#include "AssetDumperWeapon.h"
|
||||
#include "WeaponDumperT6.h"
|
||||
|
||||
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
|
||||
#include "Game/T6/ObjConstantsT6.h"
|
||||
#include "Game/T6/Weapon/WeaponFields.h"
|
||||
#include "Game/T6/Weapon/WeaponStrings.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
#include "Weapon/AccuracyGraphWriter.h"
|
||||
#include "Weapon/WeaponCommon.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
@@ -12,8 +14,9 @@
|
||||
#include <type_traits>
|
||||
|
||||
using namespace T6;
|
||||
using namespace ::weapon;
|
||||
|
||||
namespace T6
|
||||
namespace
|
||||
{
|
||||
class InfoStringFromWeaponConverter final : public InfoStringFromStructConverter
|
||||
{
|
||||
@@ -281,208 +284,212 @@ namespace T6
|
||||
|
||||
return graph;
|
||||
}
|
||||
} // namespace T6
|
||||
|
||||
void AssetDumperWeapon::CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef)
|
||||
{
|
||||
fullDef->weapVariantDef = *weapon;
|
||||
|
||||
if (weapon->weapDef)
|
||||
void CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef)
|
||||
{
|
||||
fullDef->weapDef = *weapon->weapDef;
|
||||
fullDef->weapVariantDef.weapDef = &fullDef->weapDef;
|
||||
fullDef->weapVariantDef = *weapon;
|
||||
|
||||
if (weapon->weapDef)
|
||||
{
|
||||
fullDef->weapDef = *weapon->weapDef;
|
||||
fullDef->weapVariantDef.weapDef = &fullDef->weapDef;
|
||||
}
|
||||
|
||||
if (weapon->attachments)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachments) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachments)>);
|
||||
memcpy(fullDef->attachments, weapon->attachments, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachments)>);
|
||||
fullDef->weapVariantDef.attachments = fullDef->attachments;
|
||||
}
|
||||
|
||||
if (weapon->attachmentUniques)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachmentUniques) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachmentUniques)>);
|
||||
memcpy(fullDef->attachmentUniques, weapon->attachmentUniques, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachmentUniques)>);
|
||||
fullDef->weapVariantDef.attachmentUniques = fullDef->attachmentUniques;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.gunXModel)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::gunXModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
|
||||
memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
|
||||
fullDef->weapDef.gunXModel = fullDef->gunXModel;
|
||||
}
|
||||
|
||||
if (weapon->szXAnims)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
fullDef->weapVariantDef.szXAnims = fullDef->szXAnims;
|
||||
}
|
||||
|
||||
if (weapon->hideTags)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
|
||||
memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
|
||||
fullDef->weapVariantDef.hideTags = fullDef->hideTags;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackSoundMapKeys)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::notetrackSoundMapKeys) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
|
||||
memcpy(fullDef->notetrackSoundMapKeys,
|
||||
fullDef->weapDef.notetrackSoundMapKeys,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
|
||||
fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackSoundMapValues)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::notetrackSoundMapValues) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
|
||||
memcpy(fullDef->notetrackSoundMapValues,
|
||||
fullDef->weapDef.notetrackSoundMapValues,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
|
||||
fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.worldModel)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::worldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
|
||||
memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
|
||||
fullDef->weapDef.worldModel = fullDef->worldModel;
|
||||
}
|
||||
|
||||
if (weapon->attachViewModel)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachViewModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModel)>);
|
||||
memcpy(fullDef->attachViewModel, weapon->attachViewModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModel)>);
|
||||
fullDef->weapVariantDef.attachViewModel = fullDef->attachViewModel;
|
||||
}
|
||||
|
||||
if (weapon->attachWorldModel)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachWorldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModel)>);
|
||||
memcpy(fullDef->attachWorldModel, weapon->attachWorldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModel)>);
|
||||
fullDef->weapVariantDef.attachWorldModel = fullDef->attachWorldModel;
|
||||
}
|
||||
|
||||
if (weapon->attachViewModelTag)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachViewModelTag) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModelTag)>);
|
||||
memcpy(fullDef->attachViewModelTag, weapon->attachViewModelTag, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModelTag)>);
|
||||
fullDef->weapVariantDef.attachViewModelTag = fullDef->attachViewModelTag;
|
||||
}
|
||||
|
||||
if (weapon->attachWorldModelTag)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachWorldModelTag) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModelTag)>);
|
||||
memcpy(fullDef->attachWorldModelTag, weapon->attachWorldModelTag, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModelTag)>);
|
||||
fullDef->weapVariantDef.attachWorldModelTag = fullDef->attachWorldModelTag;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.parallelBounce)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * SURF_TYPE_NUM);
|
||||
memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * SURF_TYPE_NUM);
|
||||
fullDef->weapDef.parallelBounce = fullDef->parallelBounce;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.perpendicularBounce)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * SURF_TYPE_NUM);
|
||||
memcpy(fullDef->perpendicularBounce, fullDef->weapDef.perpendicularBounce, sizeof(float) * SURF_TYPE_NUM);
|
||||
fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.locationDamageMultipliers)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * HITLOC_COUNT);
|
||||
memcpy(fullDef->locationDamageMultipliers, fullDef->weapDef.locationDamageMultipliers, sizeof(float) * HITLOC_COUNT);
|
||||
fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.weaponCamo && fullDef->weapDef.weaponCamo->name)
|
||||
{
|
||||
strncpy(fullDef->weaponCamo, fullDef->weapDef.weaponCamo->name, std::extent_v<decltype(WeaponFullDef::weaponCamo)>);
|
||||
}
|
||||
}
|
||||
|
||||
if (weapon->attachments)
|
||||
InfoString CreateInfoString(XAssetInfo<WeaponVariantDef>* asset)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachments) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachments)>);
|
||||
memcpy(fullDef->attachments, weapon->attachments, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachments)>);
|
||||
fullDef->weapVariantDef.attachments = fullDef->attachments;
|
||||
const auto fullDef = std::make_unique<WeaponFullDef>();
|
||||
memset(fullDef.get(), 0, sizeof(WeaponFullDef));
|
||||
CopyToFullDef(asset->Asset(), fullDef.get());
|
||||
|
||||
InfoStringFromWeaponConverter converter(fullDef.get(),
|
||||
weapon_fields,
|
||||
std::extent_v<decltype(weapon_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
|
||||
if (weapon->attachmentUniques)
|
||||
void DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachmentUniques) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachmentUniques)>);
|
||||
memcpy(fullDef->attachmentUniques, weapon->attachmentUniques, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachmentUniques)>);
|
||||
fullDef->weapVariantDef.attachmentUniques = fullDef->attachmentUniques;
|
||||
}
|
||||
auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
|
||||
const auto weapon = asset->Asset();
|
||||
const auto* weapDef = weapon->weapDef;
|
||||
|
||||
if (fullDef->weapDef.gunXModel)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::gunXModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
|
||||
memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
|
||||
fullDef->weapDef.gunXModel = fullDef->gunXModel;
|
||||
}
|
||||
|
||||
if (weapon->szXAnims)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
fullDef->weapVariantDef.szXAnims = fullDef->szXAnims;
|
||||
}
|
||||
|
||||
if (weapon->hideTags)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
|
||||
memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
|
||||
fullDef->weapVariantDef.hideTags = fullDef->hideTags;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackSoundMapKeys)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::notetrackSoundMapKeys) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
|
||||
memcpy(fullDef->notetrackSoundMapKeys,
|
||||
fullDef->weapDef.notetrackSoundMapKeys,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
|
||||
fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackSoundMapValues)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::notetrackSoundMapValues) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
|
||||
memcpy(fullDef->notetrackSoundMapValues,
|
||||
fullDef->weapDef.notetrackSoundMapValues,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
|
||||
fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.worldModel)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::worldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
|
||||
memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
|
||||
fullDef->weapDef.worldModel = fullDef->worldModel;
|
||||
}
|
||||
|
||||
if (weapon->attachViewModel)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachViewModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModel)>);
|
||||
memcpy(fullDef->attachViewModel, weapon->attachViewModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModel)>);
|
||||
fullDef->weapVariantDef.attachViewModel = fullDef->attachViewModel;
|
||||
}
|
||||
|
||||
if (weapon->attachWorldModel)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachWorldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModel)>);
|
||||
memcpy(fullDef->attachWorldModel, weapon->attachWorldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModel)>);
|
||||
fullDef->weapVariantDef.attachWorldModel = fullDef->attachWorldModel;
|
||||
}
|
||||
|
||||
if (weapon->attachViewModelTag)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachViewModelTag) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModelTag)>);
|
||||
memcpy(fullDef->attachViewModelTag, weapon->attachViewModelTag, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModelTag)>);
|
||||
fullDef->weapVariantDef.attachViewModelTag = fullDef->attachViewModelTag;
|
||||
}
|
||||
|
||||
if (weapon->attachWorldModelTag)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::attachWorldModelTag) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModelTag)>);
|
||||
memcpy(fullDef->attachWorldModelTag, weapon->attachWorldModelTag, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModelTag)>);
|
||||
fullDef->weapVariantDef.attachWorldModelTag = fullDef->attachWorldModelTag;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.parallelBounce)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * SURF_TYPE_NUM);
|
||||
memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * SURF_TYPE_NUM);
|
||||
fullDef->weapDef.parallelBounce = fullDef->parallelBounce;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.perpendicularBounce)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * SURF_TYPE_NUM);
|
||||
memcpy(fullDef->perpendicularBounce, fullDef->weapDef.perpendicularBounce, sizeof(float) * SURF_TYPE_NUM);
|
||||
fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.locationDamageMultipliers)
|
||||
{
|
||||
assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * HITLOC_COUNT);
|
||||
memcpy(fullDef->locationDamageMultipliers, fullDef->weapDef.locationDamageMultipliers, sizeof(float) * HITLOC_COUNT);
|
||||
fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.weaponCamo && fullDef->weapDef.weaponCamo->name)
|
||||
{
|
||||
strncpy(fullDef->weaponCamo, fullDef->weapDef.weaponCamo->name, std::extent_v<decltype(WeaponFullDef::weaponCamo)>);
|
||||
}
|
||||
}
|
||||
|
||||
InfoString AssetDumperWeapon::CreateInfoString(XAssetInfo<WeaponVariantDef>* asset)
|
||||
{
|
||||
const auto fullDef = std::make_unique<WeaponFullDef>();
|
||||
memset(fullDef.get(), 0, sizeof(WeaponFullDef));
|
||||
CopyToFullDef(asset->Asset(), fullDef.get());
|
||||
|
||||
InfoStringFromWeaponConverter converter(fullDef.get(),
|
||||
weapon_fields,
|
||||
std::extent_v<decltype(weapon_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
|
||||
void AssetDumperWeapon::DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
|
||||
{
|
||||
auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
|
||||
const auto weapon = asset->Asset();
|
||||
const auto* weapDef = weapon->weapDef;
|
||||
|
||||
if (!weapDef)
|
||||
return;
|
||||
|
||||
if (weapDef->aiVsAiAccuracyGraphName && weapDef->originalAiVsAiAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsAiGraph(weapDef->aiVsAiAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsAiGraph(
|
||||
context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsAiAccuracyGraphName, weapDef->originalAiVsAiAccuracyGraphKnots, weapDef->originalAiVsAiAccuracyGraphKnotCount));
|
||||
}
|
||||
|
||||
if (weapDef->aiVsPlayerAccuracyGraphName && weapDef->originalAiVsPlayerAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsPlayerGraph(weapDef->aiVsPlayerAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsPlayerGraph(context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsPlayerAccuracyGraphName,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnots,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnotCount));
|
||||
}
|
||||
}
|
||||
|
||||
bool AssetDumperWeapon::ShouldDump(XAssetInfo<WeaponVariantDef>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperWeapon::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile("weapons/" + asset->m_name);
|
||||
|
||||
if (!assetFile)
|
||||
if (!weapDef)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
if (weapDef->aiVsAiAccuracyGraphName && weapDef->originalAiVsAiAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsAiGraph(weapDef->aiVsAiAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsAiGraph(context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsAiAccuracyGraphName,
|
||||
weapDef->originalAiVsAiAccuracyGraphKnots,
|
||||
weapDef->originalAiVsAiAccuracyGraphKnotCount));
|
||||
}
|
||||
|
||||
if (weapDef->aiVsPlayerAccuracyGraphName && weapDef->originalAiVsPlayerAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsPlayerGraph(weapDef->aiVsPlayerAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsPlayerGraph(context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsPlayerAccuracyGraphName,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnots,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnotCount));
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace T6::weapon
|
||||
{
|
||||
bool Dumper::ShouldDump(XAssetInfo<WeaponVariantDef>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
DumpAccuracyGraphs(context, asset);
|
||||
}
|
||||
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
|
||||
DumpAccuracyGraphs(context, asset);
|
||||
}
|
||||
} // namespace T6::weapon
|
14
src/ObjWriting/Game/T6/Weapon/WeaponDumperT6.h
Normal file
14
src/ObjWriting/Game/T6/Weapon/WeaponDumperT6.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
namespace T6::weapon
|
||||
{
|
||||
class Dumper final : public AbstractAssetDumper<WeaponVariantDef>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponVariantDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset) override;
|
||||
};
|
||||
} // namespace T6::weapon
|
Reference in New Issue
Block a user