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https://github.com/Laupetin/OpenAssetTools.git
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refactor: streamline weapon dumping
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163
src/ObjWriting/Game/T6/Weapon/AttachmentUniqueDumperT6.cpp
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163
src/ObjWriting/Game/T6/Weapon/AttachmentUniqueDumperT6.cpp
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#include "AttachmentUniqueDumperT6.h"
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#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/Weapon/AttachmentUniqueFields.h"
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#include "Game/T6/Weapon/WeaponStrings.h"
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#include "Weapon/AttachmentUniqueCommon.h"
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#include <cassert>
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#include <cstring>
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#include <sstream>
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#include <type_traits>
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using namespace T6;
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using namespace ::attachment_unique;
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namespace
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{
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class InfoStringFromWeaponAttachmentUniqueConverter final : public InfoStringFromStructConverter
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{
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protected:
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void FillFromExtensionField(const cspField_t& field) override
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{
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switch (static_cast<attachmentUniqueFieldType_t>(field.iFieldType))
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{
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case AUFT_ATTACHMENTTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
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break;
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case AUFT_HIDETAGS:
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{
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const auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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std::stringstream ss;
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auto first = true;
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for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::hideTags)>; i++)
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{
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const auto& str = m_get_scr_string(hideTags[i]);
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if (!str.empty())
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{
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if (!first)
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ss << "\n";
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else
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first = false;
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ss << str;
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}
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}
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m_info_string.SetValueForKey(std::string(field.szName), ss.str());
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break;
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}
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case AUFT_OVERLAYRETICLE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapOverlayReticleNames, std::extent_v<decltype(szWeapOverlayReticleNames)>);
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break;
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case AUFT_CAMO:
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{
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const auto* camo = *reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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if (camo)
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m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(camo->name)));
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else
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m_info_string.SetValueForKey(std::string(field.szName), "");
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break;
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}
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default:
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assert(false);
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break;
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}
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}
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public:
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InfoStringFromWeaponAttachmentUniqueConverter(const WeaponAttachmentUniqueFull* structure,
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const cspField_t* fields,
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const size_t fieldCount,
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std::function<std::string(scr_string_t)> scriptStringValueCallback)
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: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
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{
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}
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};
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void CopyToFullDef(const WeaponAttachmentUnique* attachment, WeaponAttachmentUniqueFull* fullDef)
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{
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fullDef->attachment = *attachment;
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if (attachment->szXAnims)
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{
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assert(sizeof(WeaponAttachmentUniqueFull::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
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memcpy(fullDef->szXAnims, attachment->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
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fullDef->attachment.szXAnims = fullDef->szXAnims;
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}
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if (attachment->hideTags)
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{
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assert(sizeof(WeaponAttachmentUniqueFull::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponAttachmentUniqueFull::hideTags)>);
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memcpy(fullDef->hideTags, attachment->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponAttachmentUniqueFull::hideTags)>);
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fullDef->attachment.hideTags = fullDef->hideTags;
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}
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if (attachment->locationDamageMultipliers)
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{
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assert(sizeof(WeaponAttachmentUniqueFull::locationDamageMultipliers) >= sizeof(float) * HITLOC_COUNT);
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memcpy(fullDef->locationDamageMultipliers, attachment->locationDamageMultipliers, sizeof(float) * HITLOC_COUNT);
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fullDef->attachment.locationDamageMultipliers = fullDef->locationDamageMultipliers;
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}
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}
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InfoString CreateInfoString(XAssetInfo<WeaponAttachmentUnique>* asset)
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{
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const auto fullDef = std::make_unique<WeaponAttachmentUniqueFull>();
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memset(fullDef.get(), 0, sizeof(WeaponAttachmentUniqueFull));
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CopyToFullDef(asset->Asset(), fullDef.get());
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InfoStringFromWeaponAttachmentUniqueConverter converter(fullDef.get(),
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attachment_unique_fields,
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std::extent_v<decltype(attachment_unique_fields)>,
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[asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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});
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return converter.Convert();
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}
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} // namespace
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namespace T6::attachment_unique
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{
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bool Dumper::ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset)
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{
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return true;
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}
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset)
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{
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// Only dump raw when no gdt available
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if (context.m_gdt)
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{
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const auto infoString = CreateInfoString(asset);
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GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE);
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infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE, gdtEntry);
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context.m_gdt->WriteEntry(gdtEntry);
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}
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else
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{
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const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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const auto infoString = CreateInfoString(asset);
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const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE);
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stream.write(stringValue.c_str(), stringValue.size());
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}
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}
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} // namespace T6::attachment_unique
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