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refactor: streamline weapon dumping
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15
src/ObjWriting/Game/T6/Weapon/AttachmentUniqueDumperT6.h
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15
src/ObjWriting/Game/T6/Weapon/AttachmentUniqueDumperT6.h
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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#include "InfoString/InfoString.h"
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namespace T6::attachment_unique
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{
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class Dumper final : public AbstractAssetDumper<WeaponAttachmentUnique>
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{
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protected:
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bool ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset) override;
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};
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} // namespace T6::attachment_unique
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