mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-05-31 21:47:44 +00:00
chore: small code cleanups
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parent
45689a29a1
commit
05ce73049d
@ -6,7 +6,7 @@ ParsedCsvRow::ParsedCsvRow(std::unordered_map<std::string, size_t>& headers, std
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{
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}
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std::string ParsedCsvRow::GetValue(const std::string& header, bool required) const
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std::string ParsedCsvRow::GetValue(const std::string& header, const bool required) const
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{
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if (this->headers.find(header) == this->headers.end())
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{
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@ -28,7 +28,7 @@ std::string ParsedCsvRow::GetValue(const std::string& header, bool required) con
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return value;
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}
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float ParsedCsvRow::GetValueFloat(const std::string& header, bool required) const
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float ParsedCsvRow::GetValueFloat(const std::string& header, const bool required) const
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{
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const auto& value = this->GetValue(header, required);
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if (!value.empty())
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@ -42,7 +42,7 @@ float ParsedCsvRow::GetValueFloat(const std::string& header, bool required) cons
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return {};
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}
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ParsedCsv::ParsedCsv(const CsvInputStream& inputStream, bool hasHeaders)
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ParsedCsv::ParsedCsv(const CsvInputStream& inputStream, const bool hasHeaders)
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{
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std::vector<std::vector<std::string>> csvLines;
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std::vector<std::string> currentLine;
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@ -55,7 +55,7 @@ ParsedCsv::ParsedCsv(const CsvInputStream& inputStream, bool hasHeaders)
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if (hasHeaders)
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{
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auto& headersRow = csvLines[0];
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const auto& headersRow = csvLines[0];
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for (auto i = 0u; i < headersRow.size(); i++)
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{
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this->headers[headersRow[i]] = i;
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@ -74,7 +74,7 @@ size_t ParsedCsv::Size() const
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return this->rows.size();
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}
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ParsedCsvRow ParsedCsv::operator[](size_t index) const
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ParsedCsvRow ParsedCsv::operator[](const size_t index) const
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{
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return this->rows.at(index);
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}
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@ -1,5 +1,7 @@
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#pragma once
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#include "Csv/CsvStream.h"
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#include "Utils/ClassUtils.h"
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#include <sstream>
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#include <unordered_map>
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@ -11,10 +13,10 @@ class ParsedCsvRow
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public:
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explicit ParsedCsvRow(std::unordered_map<std::string, size_t>& headers, std::vector<std::string> row);
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std::string GetValue(const std::string& header, bool required = false) const;
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float GetValueFloat(const std::string& header, bool required = false) const;
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_NODISCARD std::string GetValue(const std::string& header, bool required = false) const;
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_NODISCARD float GetValueFloat(const std::string& header, bool required = false) const;
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template<typename T> T GetValueInt(const std::string& header, bool required = false) const
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template<typename T> T GetValueInt(const std::string& header, const bool required = false) const
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{
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const auto& value = this->GetValue(header, required);
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if (!value.empty())
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@ -37,7 +39,7 @@ class ParsedCsv
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public:
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explicit ParsedCsv(const CsvInputStream& inputStream, bool hasHeaders = true);
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size_t Size() const;
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_NODISCARD size_t Size() const;
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ParsedCsvRow operator[](size_t index) const;
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};
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@ -1,6 +1,4 @@
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#pragma once
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#include <array>
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#include <string>
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namespace T6
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{
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@ -6,13 +6,12 @@
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#include "Game/T6/T6.h"
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#include "ObjContainer/SoundBank/SoundBankWriter.h"
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#include "Pool/GlobalAssetPool.h"
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#include "nlohmann/json.hpp"
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#include "Utils/StringUtils.h"
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#include <Utils/StringUtils.h>
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#include <climits>
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#include <cstring>
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#include <fstream>
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#include <iostream>
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#include <nlohmann/json.hpp>
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using namespace T6;
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namespace fs = std::filesystem;
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@ -24,7 +23,7 @@ namespace
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"devraw/",
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};
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_NODISCARD std::string GetSoundFilePath(SndAlias* sndAlias)
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_NODISCARD std::string GetSoundFilePath(const SndAlias* sndAlias)
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{
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std::string soundFilePath(sndAlias->assetFileName);
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@ -88,7 +87,7 @@ size_t GetValueIndex(const std::string& value, const std::string* lookupTable, s
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return 0;
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}
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unsigned int GetAliasSubListCount(unsigned int startRow, const ParsedCsv& csv)
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unsigned int GetAliasSubListCount(const unsigned int startRow, const ParsedCsv& csv)
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{
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auto count = 1u;
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@ -132,11 +131,11 @@ bool LoadSoundAlias(MemoryManager* memory, SndAlias* alias, const ParsedCsvRow&
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alias->assetFileName = memory->Dup(aliasFileName.data());
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alias->assetId = Common::SND_HashName(aliasFileName.data());
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auto secondaryName = row.GetValue("secondary");
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const auto secondaryName = row.GetValue("secondary");
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if (!secondaryName.empty())
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alias->secondaryname = memory->Dup(secondaryName.data());
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auto subtitle = row.GetValue("subtitle");
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const auto subtitle = row.GetValue("subtitle");
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if (!subtitle.empty())
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alias->subtitle = memory->Dup(subtitle.data());
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@ -206,7 +205,7 @@ bool LoadSoundAliasIndexList(MemoryManager* memory, SndBank* sndBank)
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for (auto i = 0u; i < sndBank->aliasCount; i++)
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{
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auto idx = sndBank->alias[i].id % sndBank->aliasCount;
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const auto idx = sndBank->alias[i].id % sndBank->aliasCount;
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if (sndBank->aliasIndex[idx].value == std::numeric_limits<unsigned short>::max())
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{
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sndBank->aliasIndex[idx].value = i;
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@ -280,7 +279,7 @@ bool LoadSoundAliasList(
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{
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// count how many of the next rows should be in the sound alias sub-list. Aliases are part of the same sub list if they have the same name for a
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// different file
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auto subListCount = GetAliasSubListCount(row, aliasCsv);
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const auto subListCount = GetAliasSubListCount(row, aliasCsv);
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if (subListCount < 1)
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return false;
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@ -297,7 +296,7 @@ bool LoadSoundAliasList(
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return false;
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// if this asset is loaded instead of stream, increment the loaded count for later
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if (sndBank->alias[listIndex].head[i].flags.loadType == T6::SA_LOADED)
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if (sndBank->alias[listIndex].head[i].flags.loadType == SA_LOADED)
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(*loadedEntryCount)++;
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else
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(*streamedEntryCount)++;
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@ -457,7 +456,7 @@ bool AssetLoaderSoundBank::LoadFromRaw(
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memset(sndBank, 0, sizeof(SndBank));
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sndBank->name = memory->Dup(assetName.c_str());
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auto sndBankLocalization = utils::StringSplit(assetName, '.');
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const auto sndBankLocalization = utils::StringSplit(assetName, '.');
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// load the soundbank aliases
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unsigned int loadedEntryCount = 0u, streamedEntryCount = 0u;
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@ -525,12 +524,12 @@ bool AssetLoaderSoundBank::LoadFromRaw(
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// add aliases to the correct sound bank writer
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for (auto i = 0u; i < sndBank->aliasCount; i++)
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{
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auto* aliasList = &sndBank->alias[i];
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const auto* aliasList = &sndBank->alias[i];
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for (auto j = 0; j < aliasList->count; j++)
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{
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auto* alias = &aliasList->head[j];
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const auto* alias = &aliasList->head[j];
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if (sabsWriter && alias->flags.loadType == T6::SA_STREAMED)
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if (sabsWriter && alias->flags.loadType == SA_STREAMED)
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sabsWriter->AddSound(GetSoundFilePath(alias), alias->assetId, alias->flags.looping, true);
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else if (sablWriter)
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sablWriter->AddSound(GetSoundFilePath(alias), alias->assetId, alias->flags.looping);
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@ -541,7 +540,7 @@ bool AssetLoaderSoundBank::LoadFromRaw(
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if (sablWriter)
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{
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size_t dataSize = 0u;
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auto result = sablWriter->Write(dataSize);
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const auto result = sablWriter->Write(dataSize);
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sablStream->close();
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if (result)
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@ -561,7 +560,7 @@ bool AssetLoaderSoundBank::LoadFromRaw(
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if (sabsWriter)
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{
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size_t dataSize = 0u;
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auto result = sabsWriter->Write(dataSize);
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const auto result = sabsWriter->Write(dataSize);
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sabsStream->close();
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if (!result)
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@ -4,7 +4,6 @@
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#include "ObjContainer/SoundBank/SoundBankTypes.h"
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#include "Sound/FlacDecoder.h"
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#include "Sound/WavTypes.h"
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#include "Utils/Alignment.h"
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#include "Utils/FileUtils.h"
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#include <cstring>
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@ -34,8 +33,8 @@ class SoundBankWriterImpl : public SoundBankWriter
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inline static const std::string PAD_DATA = std::string(16, '\x00');
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public:
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explicit SoundBankWriterImpl(const std::string& fileName, std::ostream& stream, ISearchPath* assetSearchPath)
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: m_file_name(fileName),
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explicit SoundBankWriterImpl(std::string fileName, std::ostream& stream, ISearchPath* assetSearchPath)
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: m_file_name(std::move(fileName)),
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m_stream(stream),
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m_asset_search_path(assetSearchPath),
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m_current_offset(0),
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@ -102,6 +101,7 @@ public:
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m_entry_section_offset,
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m_checksum_section_offset,
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checksum,
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{},
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};
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strncpy(header.dependencies, m_file_name.data(), header.dependencySize);
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@ -118,7 +118,7 @@ public:
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const auto& soundFilePath = sound.m_file_path;
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const auto soundId = sound.m_sound_id;
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size_t soundSize = -1;
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size_t soundSize;
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std::unique_ptr<char[]> soundData;
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// try to find a wav file for the sound path
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@ -129,8 +129,8 @@ public:
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wavFile.m_stream->read(reinterpret_cast<char*>(&header), sizeof(WavHeader));
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soundSize = static_cast<size_t>(wavFile.m_length - sizeof(WavHeader));
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auto frameCount = soundSize / (header.formatChunk.nChannels * (header.formatChunk.wBitsPerSample / 8));
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auto frameRateIndex = INDEX_FOR_FRAMERATE[header.formatChunk.nSamplesPerSec];
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const auto frameCount = soundSize / (header.formatChunk.nChannels * (header.formatChunk.wBitsPerSample / 8));
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const auto frameRateIndex = INDEX_FOR_FRAMERATE[header.formatChunk.nSamplesPerSec];
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SoundAssetBankEntry entry{
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soundId,
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@ -159,10 +159,10 @@ public:
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soundData = std::make_unique<char[]>(soundSize);
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flacFile.m_stream->read(soundData.get(), soundSize);
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auto decoder = FlacDecoder::Create(soundData.get(), soundSize);
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const auto decoder = FlacDecoder::Create(soundData.get(), soundSize);
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if (decoder->Decode())
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{
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auto frameRateIndex = INDEX_FOR_FRAMERATE[decoder->GetFrameRate()];
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const auto frameRateIndex = INDEX_FOR_FRAMERATE[decoder->GetFrameRate()];
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SoundAssetBankEntry entry{
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soundId,
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soundSize,
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@ -189,7 +189,7 @@ public:
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}
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}
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auto lastEntry = m_entries.rbegin();
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const auto lastEntry = m_entries.rbegin();
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if (!sound.m_streamed && lastEntry->frameRateIndex != 6)
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{
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std::cout << "WARNING: Loaded sound \"" << soundFilePath
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@ -245,7 +245,7 @@ public:
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{
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if (!WriteEntries())
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{
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std::cerr << "An error occurred writing the sound bank entires. Please check output." << std::endl;
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std::cerr << "An error occurred writing the sound bank entries. Please check output." << std::endl;
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return false;
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}
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