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chore: small code cleanups

This commit is contained in:
Jan 2024-02-10 10:52:02 +01:00
parent 45689a29a1
commit 05ce73049d
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GPG Key ID: 44B581F78FF5C57C
5 changed files with 36 additions and 37 deletions

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@ -6,7 +6,7 @@ ParsedCsvRow::ParsedCsvRow(std::unordered_map<std::string, size_t>& headers, std
{
}
std::string ParsedCsvRow::GetValue(const std::string& header, bool required) const
std::string ParsedCsvRow::GetValue(const std::string& header, const bool required) const
{
if (this->headers.find(header) == this->headers.end())
{
@ -28,7 +28,7 @@ std::string ParsedCsvRow::GetValue(const std::string& header, bool required) con
return value;
}
float ParsedCsvRow::GetValueFloat(const std::string& header, bool required) const
float ParsedCsvRow::GetValueFloat(const std::string& header, const bool required) const
{
const auto& value = this->GetValue(header, required);
if (!value.empty())
@ -42,7 +42,7 @@ float ParsedCsvRow::GetValueFloat(const std::string& header, bool required) cons
return {};
}
ParsedCsv::ParsedCsv(const CsvInputStream& inputStream, bool hasHeaders)
ParsedCsv::ParsedCsv(const CsvInputStream& inputStream, const bool hasHeaders)
{
std::vector<std::vector<std::string>> csvLines;
std::vector<std::string> currentLine;
@ -55,7 +55,7 @@ ParsedCsv::ParsedCsv(const CsvInputStream& inputStream, bool hasHeaders)
if (hasHeaders)
{
auto& headersRow = csvLines[0];
const auto& headersRow = csvLines[0];
for (auto i = 0u; i < headersRow.size(); i++)
{
this->headers[headersRow[i]] = i;
@ -74,7 +74,7 @@ size_t ParsedCsv::Size() const
return this->rows.size();
}
ParsedCsvRow ParsedCsv::operator[](size_t index) const
ParsedCsvRow ParsedCsv::operator[](const size_t index) const
{
return this->rows.at(index);
}

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@ -1,5 +1,7 @@
#pragma once
#include "Csv/CsvStream.h"
#include "Utils/ClassUtils.h"
#include <sstream>
#include <unordered_map>
@ -11,10 +13,10 @@ class ParsedCsvRow
public:
explicit ParsedCsvRow(std::unordered_map<std::string, size_t>& headers, std::vector<std::string> row);
std::string GetValue(const std::string& header, bool required = false) const;
float GetValueFloat(const std::string& header, bool required = false) const;
_NODISCARD std::string GetValue(const std::string& header, bool required = false) const;
_NODISCARD float GetValueFloat(const std::string& header, bool required = false) const;
template<typename T> T GetValueInt(const std::string& header, bool required = false) const
template<typename T> T GetValueInt(const std::string& header, const bool required = false) const
{
const auto& value = this->GetValue(header, required);
if (!value.empty())
@ -37,7 +39,7 @@ class ParsedCsv
public:
explicit ParsedCsv(const CsvInputStream& inputStream, bool hasHeaders = true);
size_t Size() const;
_NODISCARD size_t Size() const;
ParsedCsvRow operator[](size_t index) const;
};

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@ -1,6 +1,4 @@
#pragma once
#include <array>
#include <string>
namespace T6
{

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@ -6,13 +6,12 @@
#include "Game/T6/T6.h"
#include "ObjContainer/SoundBank/SoundBankWriter.h"
#include "Pool/GlobalAssetPool.h"
#include "nlohmann/json.hpp"
#include "Utils/StringUtils.h"
#include <Utils/StringUtils.h>
#include <climits>
#include <cstring>
#include <fstream>
#include <iostream>
#include <nlohmann/json.hpp>
using namespace T6;
namespace fs = std::filesystem;
@ -24,7 +23,7 @@ namespace
"devraw/",
};
_NODISCARD std::string GetSoundFilePath(SndAlias* sndAlias)
_NODISCARD std::string GetSoundFilePath(const SndAlias* sndAlias)
{
std::string soundFilePath(sndAlias->assetFileName);
@ -88,7 +87,7 @@ size_t GetValueIndex(const std::string& value, const std::string* lookupTable, s
return 0;
}
unsigned int GetAliasSubListCount(unsigned int startRow, const ParsedCsv& csv)
unsigned int GetAliasSubListCount(const unsigned int startRow, const ParsedCsv& csv)
{
auto count = 1u;
@ -132,11 +131,11 @@ bool LoadSoundAlias(MemoryManager* memory, SndAlias* alias, const ParsedCsvRow&
alias->assetFileName = memory->Dup(aliasFileName.data());
alias->assetId = Common::SND_HashName(aliasFileName.data());
auto secondaryName = row.GetValue("secondary");
const auto secondaryName = row.GetValue("secondary");
if (!secondaryName.empty())
alias->secondaryname = memory->Dup(secondaryName.data());
auto subtitle = row.GetValue("subtitle");
const auto subtitle = row.GetValue("subtitle");
if (!subtitle.empty())
alias->subtitle = memory->Dup(subtitle.data());
@ -206,7 +205,7 @@ bool LoadSoundAliasIndexList(MemoryManager* memory, SndBank* sndBank)
for (auto i = 0u; i < sndBank->aliasCount; i++)
{
auto idx = sndBank->alias[i].id % sndBank->aliasCount;
const auto idx = sndBank->alias[i].id % sndBank->aliasCount;
if (sndBank->aliasIndex[idx].value == std::numeric_limits<unsigned short>::max())
{
sndBank->aliasIndex[idx].value = i;
@ -280,7 +279,7 @@ bool LoadSoundAliasList(
{
// count how many of the next rows should be in the sound alias sub-list. Aliases are part of the same sub list if they have the same name for a
// different file
auto subListCount = GetAliasSubListCount(row, aliasCsv);
const auto subListCount = GetAliasSubListCount(row, aliasCsv);
if (subListCount < 1)
return false;
@ -297,7 +296,7 @@ bool LoadSoundAliasList(
return false;
// if this asset is loaded instead of stream, increment the loaded count for later
if (sndBank->alias[listIndex].head[i].flags.loadType == T6::SA_LOADED)
if (sndBank->alias[listIndex].head[i].flags.loadType == SA_LOADED)
(*loadedEntryCount)++;
else
(*streamedEntryCount)++;
@ -457,7 +456,7 @@ bool AssetLoaderSoundBank::LoadFromRaw(
memset(sndBank, 0, sizeof(SndBank));
sndBank->name = memory->Dup(assetName.c_str());
auto sndBankLocalization = utils::StringSplit(assetName, '.');
const auto sndBankLocalization = utils::StringSplit(assetName, '.');
// load the soundbank aliases
unsigned int loadedEntryCount = 0u, streamedEntryCount = 0u;
@ -525,12 +524,12 @@ bool AssetLoaderSoundBank::LoadFromRaw(
// add aliases to the correct sound bank writer
for (auto i = 0u; i < sndBank->aliasCount; i++)
{
auto* aliasList = &sndBank->alias[i];
const auto* aliasList = &sndBank->alias[i];
for (auto j = 0; j < aliasList->count; j++)
{
auto* alias = &aliasList->head[j];
const auto* alias = &aliasList->head[j];
if (sabsWriter && alias->flags.loadType == T6::SA_STREAMED)
if (sabsWriter && alias->flags.loadType == SA_STREAMED)
sabsWriter->AddSound(GetSoundFilePath(alias), alias->assetId, alias->flags.looping, true);
else if (sablWriter)
sablWriter->AddSound(GetSoundFilePath(alias), alias->assetId, alias->flags.looping);
@ -541,7 +540,7 @@ bool AssetLoaderSoundBank::LoadFromRaw(
if (sablWriter)
{
size_t dataSize = 0u;
auto result = sablWriter->Write(dataSize);
const auto result = sablWriter->Write(dataSize);
sablStream->close();
if (result)
@ -561,7 +560,7 @@ bool AssetLoaderSoundBank::LoadFromRaw(
if (sabsWriter)
{
size_t dataSize = 0u;
auto result = sabsWriter->Write(dataSize);
const auto result = sabsWriter->Write(dataSize);
sabsStream->close();
if (!result)

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@ -4,7 +4,6 @@
#include "ObjContainer/SoundBank/SoundBankTypes.h"
#include "Sound/FlacDecoder.h"
#include "Sound/WavTypes.h"
#include "Utils/Alignment.h"
#include "Utils/FileUtils.h"
#include <cstring>
@ -34,8 +33,8 @@ class SoundBankWriterImpl : public SoundBankWriter
inline static const std::string PAD_DATA = std::string(16, '\x00');
public:
explicit SoundBankWriterImpl(const std::string& fileName, std::ostream& stream, ISearchPath* assetSearchPath)
: m_file_name(fileName),
explicit SoundBankWriterImpl(std::string fileName, std::ostream& stream, ISearchPath* assetSearchPath)
: m_file_name(std::move(fileName)),
m_stream(stream),
m_asset_search_path(assetSearchPath),
m_current_offset(0),
@ -102,6 +101,7 @@ public:
m_entry_section_offset,
m_checksum_section_offset,
checksum,
{},
};
strncpy(header.dependencies, m_file_name.data(), header.dependencySize);
@ -118,7 +118,7 @@ public:
const auto& soundFilePath = sound.m_file_path;
const auto soundId = sound.m_sound_id;
size_t soundSize = -1;
size_t soundSize;
std::unique_ptr<char[]> soundData;
// try to find a wav file for the sound path
@ -129,8 +129,8 @@ public:
wavFile.m_stream->read(reinterpret_cast<char*>(&header), sizeof(WavHeader));
soundSize = static_cast<size_t>(wavFile.m_length - sizeof(WavHeader));
auto frameCount = soundSize / (header.formatChunk.nChannels * (header.formatChunk.wBitsPerSample / 8));
auto frameRateIndex = INDEX_FOR_FRAMERATE[header.formatChunk.nSamplesPerSec];
const auto frameCount = soundSize / (header.formatChunk.nChannels * (header.formatChunk.wBitsPerSample / 8));
const auto frameRateIndex = INDEX_FOR_FRAMERATE[header.formatChunk.nSamplesPerSec];
SoundAssetBankEntry entry{
soundId,
@ -159,10 +159,10 @@ public:
soundData = std::make_unique<char[]>(soundSize);
flacFile.m_stream->read(soundData.get(), soundSize);
auto decoder = FlacDecoder::Create(soundData.get(), soundSize);
const auto decoder = FlacDecoder::Create(soundData.get(), soundSize);
if (decoder->Decode())
{
auto frameRateIndex = INDEX_FOR_FRAMERATE[decoder->GetFrameRate()];
const auto frameRateIndex = INDEX_FOR_FRAMERATE[decoder->GetFrameRate()];
SoundAssetBankEntry entry{
soundId,
soundSize,
@ -189,7 +189,7 @@ public:
}
}
auto lastEntry = m_entries.rbegin();
const auto lastEntry = m_entries.rbegin();
if (!sound.m_streamed && lastEntry->frameRateIndex != 6)
{
std::cout << "WARNING: Loaded sound \"" << soundFilePath
@ -245,7 +245,7 @@ public:
{
if (!WriteEntries())
{
std::cerr << "An error occurred writing the sound bank entires. Please check output." << std::endl;
std::cerr << "An error occurred writing the sound bank entries. Please check output." << std::endl;
return false;
}