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chore: move using namespace out of namespace
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@@ -4,10 +4,10 @@
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#include <ufbx.h>
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using namespace BSP;
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namespace
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{
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using namespace BSP;
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void addFBXMeshToWorld(
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ufbx_node* node, std::vector<BSPSurface>& surfaceVec, std::vector<BSPVertex>& vertexVec, std::vector<uint16_t>& indexVec, bool& hasTangentSpace)
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{
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