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https://github.com/Laupetin/OpenAssetTools.git
synced 2026-06-06 16:52:35 +00:00
feat: accept aliases for asset type names
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@@ -5,6 +5,7 @@
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#include "IW5/GameIW5.h"
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#include "T5/GameT5.h"
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#include "T6/GameT6.h"
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#include "Utils/StringUtils.h"
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#include <cassert>
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@@ -24,3 +25,71 @@ IGame* IGame::GetGameById(GameId gameId)
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return result;
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}
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AbstractGame::AbstractGame(const char* const* assetTypeNames,
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const asset_type_t assetTypeCount,
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const char* const* subAssetTypeNames,
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const asset_type_t subAssetTypeCount)
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: m_asset_type_names(assetTypeNames),
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m_asset_type_count(assetTypeCount),
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m_sub_asset_type_names(subAssetTypeNames),
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m_sub_asset_type_count(subAssetTypeCount)
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{
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for (asset_type_t assetType = 0; assetType < assetTypeCount; ++assetType)
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{
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assert(assetTypeNames[assetType] != nullptr);
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AddAssetTypeNameAlias(assetType, assetTypeNames[assetType]);
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}
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}
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const std::vector<GameLanguagePrefix>& AbstractGame::GetLanguagePrefixes() const
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{
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static std::vector<GameLanguagePrefix> prefixes;
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return prefixes;
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}
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asset_type_t AbstractGame::GetAssetTypeCount() const
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{
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return m_asset_type_count;
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}
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std::optional<const char*> AbstractGame::GetAssetTypeName(const asset_type_t assetType) const
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{
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if (assetType < m_asset_type_count)
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return m_asset_type_names[assetType];
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return std::nullopt;
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}
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std::optional<asset_type_t> AbstractGame::FindAssetTypeByName(const std::string& potentialAssetTypeName) const
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{
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std::string lowerCaseName = potentialAssetTypeName;
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utils::MakeStringLowerCase(lowerCaseName);
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const auto existingAssetType = m_asset_type_name_lookup.find(lowerCaseName);
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if (existingAssetType != m_asset_type_name_lookup.end())
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return existingAssetType->second;
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return std::nullopt;
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}
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asset_type_t AbstractGame::GetSubAssetTypeCount() const
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{
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return m_sub_asset_type_count;
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}
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std::optional<const char*> AbstractGame::GetSubAssetTypeName(const asset_type_t subAssetType) const
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{
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if (subAssetType < m_sub_asset_type_count)
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return m_sub_asset_type_names[subAssetType];
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return std::nullopt;
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}
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void AbstractGame::AddAssetTypeNameAlias(const asset_type_t assetType, const std::string& assetTypeName)
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{
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std::string lowerCaseName = assetTypeName;
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utils::MakeStringLowerCase(lowerCaseName);
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m_asset_type_name_lookup.emplace(lowerCaseName, assetType);
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}
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