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chore: adjust asset type names for light def
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@@ -11,7 +11,7 @@ namespace
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constexpr const char* ASSET_TYPE_NAMES[]{
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"xmodelpieces", "physpreset", "physconstraints", "destructibledef", "xanim", "xmodel", "material",
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"techniqueset", "image", "soundbank", "soundpatch", "clipmap_unused", "clipmap", "comworld",
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"gameworldsp", "gameworldmp", "mapents", "gfxworld", "gfxlightdef", "uimap", "font",
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"gameworldsp", "gameworldmp", "mapents", "gfxworld", "lightdef", "uimap", "font",
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"menulist", "menu", "localize", "weapon", "weapondef", "weaponvariant", "snddriverglobals",
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"fx", "fximpacttable", "aitype", "mptype", "mpbody", "mphead", "character",
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"xmodelalias", "rawfile", "stringtable", "packindex", "xglobals", "ddl", "glasses",
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@@ -27,7 +27,7 @@ namespace
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"gameworldmp",
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"mapents",
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"gfxworld",
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"gfxlightdef",
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"lightdef",
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"uimap",
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"font",
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"fonticon",
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