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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-05-12 21:31:43 +00:00

chore: adjust asset type names for light def

This commit is contained in:
Jan Laupetin
2026-05-02 16:01:11 +02:00
parent d94d80b1a5
commit 0cbe0c2891
2 changed files with 2 additions and 2 deletions
+1 -1
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@@ -11,7 +11,7 @@ namespace
constexpr const char* ASSET_TYPE_NAMES[]{
"xmodelpieces", "physpreset", "physconstraints", "destructibledef", "xanim", "xmodel", "material",
"techniqueset", "image", "soundbank", "soundpatch", "clipmap_unused", "clipmap", "comworld",
"gameworldsp", "gameworldmp", "mapents", "gfxworld", "gfxlightdef", "uimap", "font",
"gameworldsp", "gameworldmp", "mapents", "gfxworld", "lightdef", "uimap", "font",
"menulist", "menu", "localize", "weapon", "weapondef", "weaponvariant", "snddriverglobals",
"fx", "fximpacttable", "aitype", "mptype", "mpbody", "mphead", "character",
"xmodelalias", "rawfile", "stringtable", "packindex", "xglobals", "ddl", "glasses",
+1 -1
View File
@@ -27,7 +27,7 @@ namespace
"gameworldmp",
"mapents",
"gfxworld",
"gfxlightdef",
"lightdef",
"uimap",
"font",
"fonticon",