mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-05-12 21:31:43 +00:00
Add IW3 & IW5 SndCurve Dumping & Loading Logic (#766)
* Add dumper and loader call to parents. * Update docs. * Add loader logic from IW4. * Add dumper logic from IW4. * Update docs. * Add IW5 SndCurve dumper. * Clang format. --------- Co-authored-by: njohnson <gitea.nicholasjohnson.info>
This commit is contained in:
@@ -18,7 +18,7 @@ The following section specify which assets are supported to be dumped to disk (u
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| MaterialTechniqueSet | ✅ | ✅ | For shaders: only dumps/loads shader bytecode. |
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| GfxImage | ✅ | ✅ | |
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| snd_alias_list_t | ❌ | ❌ | |
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| SndCurve | ❌ | ❌ | |
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| SndCurve | ✅ | ✅ | |
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| LoadedSound | ✅ | ❌ | |
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| clipMap_t | ❌ | ❌ | |
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| ComWorld | ❌ | ❌ | |
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@@ -93,7 +93,7 @@ The following section specify which assets are supported to be dumped to disk (u
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| MaterialTechniqueSet | ❌ | ❌ | |
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| GfxImage | ✅ | ✅ | A few special image encodings are not yet supported. |
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| snd_alias_list_t | ❌ | ❌ | |
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| SndCurve | ❌ | ❌ | |
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| SndCurve | ✅ | ✅ | |
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| LoadedSound | ✅ | ❌ | |
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| clipMap_t | ❌ | ❌ | |
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| ComWorld | ❌ | ❌ | |
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@@ -15,6 +15,7 @@
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#include "PhysPreset/GdtLoaderPhysPresetIW3.h"
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#include "PhysPreset/RawLoaderPhysPresetIW3.h"
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#include "RawFile/AssetLoaderRawFileIW3.h"
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#include "Sound/LoaderSoundCurveIW3.h"
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#include "StringTable/AssetLoaderStringTableIW3.h"
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#include <memory>
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@@ -104,7 +105,7 @@ namespace
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collection.AddAssetCreator(image::CreateLoaderEmbeddedIW3(memory, searchPath));
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collection.AddAssetCreator(image::CreateLoaderExternalIW3(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSound>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundCurve>(memory));
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collection.AddAssetCreator(sound_curve::CreateLoaderIW3(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderLoadedSound>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderClipMapPvs>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderComWorld>(memory));
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@@ -0,0 +1,80 @@
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#include "LoaderSoundCurveIW3.h"
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#include "Game/IW3/IW3.h"
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#include "ObjLoading.h"
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#include "Parsing/Graph2D/Graph2DReader.h"
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#include "Pool/GlobalAssetPool.h"
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#include "Sound/SoundCurveCommon.h"
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#include "Utils/Logging/Log.h"
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#include <cstring>
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#include <format>
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#include <iostream>
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#include <sstream>
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using namespace IW3;
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namespace
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{
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class LoaderSoundCurve final : public AssetCreator<AssetSoundCurve>
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{
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public:
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LoaderSoundCurve(MemoryManager& memory, ISearchPath& searchPath)
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: m_memory(memory),
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m_search_path(searchPath)
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{
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}
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto fileName = sound_curve::GetFileNameForAssetName(assetName);
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const auto file = m_search_path.Open(fileName);
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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const auto sndCurveData = graph2d::Read("sound curve", "SNDCURVE", *file.m_stream, fileName, assetName);
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if (!sndCurveData)
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return AssetCreationResult::Failure();
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if (sndCurveData->knots.size() > std::extent_v<decltype(SndCurve::knots)>)
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{
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con::error("Failed to load SndCurve \"{}\": Too many knots ({})", assetName, sndCurveData->knots.size());
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return AssetCreationResult::Failure();
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}
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auto* sndCurve = m_memory.Alloc<SndCurve>();
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sndCurve->filename = m_memory.Dup(assetName.c_str());
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sndCurve->knotCount = static_cast<uint16_t>(sndCurveData->knots.size());
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for (auto i = 0u; i < std::extent_v<decltype(SndCurve::knots)>; i++)
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{
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if (i < sndCurveData->knots.size())
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{
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const auto& [x, y] = sndCurveData->knots[i];
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sndCurve->knots[i][0] = static_cast<float>(x);
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sndCurve->knots[i][1] = static_cast<float>(y);
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}
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else
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{
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sndCurve->knots[i][0] = 0;
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sndCurve->knots[i][1] = 0;
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}
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}
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return AssetCreationResult::Success(context.AddAsset<AssetSoundCurve>(assetName, sndCurve));
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}
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private:
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MemoryManager& m_memory;
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ISearchPath& m_search_path;
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};
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} // namespace
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namespace sound_curve
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{
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std::unique_ptr<AssetCreator<AssetSoundCurve>> CreateLoaderIW3(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<LoaderSoundCurve>(memory, searchPath);
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}
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} // namespace sound_curve
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@@ -0,0 +1,13 @@
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#pragma once
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#include "Asset/IAssetCreator.h"
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#include "Game/IW3/IW3.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <memory>
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namespace sound_curve
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{
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std::unique_ptr<AssetCreator<IW3::AssetSoundCurve>> CreateLoaderIW3(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace sound_curve
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@@ -18,6 +18,7 @@
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#include "PhysPreset/RawLoaderPhysPresetIW5.h"
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#include "RawFile/LoaderRawFileIW5.h"
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#include "Script/LoaderScriptFileIW5.h"
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#include "Sound/LoaderSoundCurveIW5.h"
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#include "StringTable/LoaderStringTableIW5.h"
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#include "Weapon/GdtLoaderWeaponIW5.h"
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#include "Weapon/LoaderAttachmentIW5.h"
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@@ -140,7 +141,7 @@ namespace
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collection.AddAssetCreator(image::CreateLoaderEmbeddedIW5(memory, searchPath));
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collection.AddAssetCreator(image::CreateLoaderExternalIW5(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSound>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundCurve>(memory));
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collection.AddAssetCreator(sound_curve::CreateLoaderIW5(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderLoadedSound>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderClipMap>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderComWorld>(memory));
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@@ -0,0 +1,80 @@
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#include "LoaderSoundCurveIW5.h"
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#include "Game/IW5/IW5.h"
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#include "ObjLoading.h"
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#include "Parsing/Graph2D/Graph2DReader.h"
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#include "Pool/GlobalAssetPool.h"
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#include "Sound/SoundCurveCommon.h"
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#include "Utils/Logging/Log.h"
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#include <cstring>
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#include <format>
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#include <iostream>
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#include <sstream>
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using namespace IW5;
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namespace
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{
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class LoaderSoundCurve final : public AssetCreator<AssetSoundCurve>
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{
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public:
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LoaderSoundCurve(MemoryManager& memory, ISearchPath& searchPath)
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: m_memory(memory),
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m_search_path(searchPath)
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{
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}
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto fileName = sound_curve::GetFileNameForAssetName(assetName);
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const auto file = m_search_path.Open(fileName);
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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const auto sndCurveData = graph2d::Read("sound curve", "SNDCURVE", *file.m_stream, fileName, assetName);
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if (!sndCurveData)
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return AssetCreationResult::Failure();
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if (sndCurveData->knots.size() > std::extent_v<decltype(SndCurve::knots)>)
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{
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con::error("Failed to load SndCurve \"{}\": Too many knots ({})", assetName, sndCurveData->knots.size());
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return AssetCreationResult::Failure();
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}
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auto* sndCurve = m_memory.Alloc<SndCurve>();
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sndCurve->filename = m_memory.Dup(assetName.c_str());
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sndCurve->knotCount = static_cast<uint16_t>(sndCurveData->knots.size());
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for (auto i = 0u; i < std::extent_v<decltype(SndCurve::knots)>; i++)
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{
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if (i < sndCurveData->knots.size())
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{
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const auto& [x, y] = sndCurveData->knots[i];
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sndCurve->knots[i][0] = static_cast<float>(x);
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sndCurve->knots[i][1] = static_cast<float>(y);
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}
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else
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{
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sndCurve->knots[i][0] = 0;
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sndCurve->knots[i][1] = 0;
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}
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}
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return AssetCreationResult::Success(context.AddAsset<AssetSoundCurve>(assetName, sndCurve));
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}
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private:
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MemoryManager& m_memory;
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ISearchPath& m_search_path;
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};
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} // namespace
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namespace sound_curve
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{
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std::unique_ptr<AssetCreator<AssetSoundCurve>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<LoaderSoundCurve>(memory, searchPath);
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}
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} // namespace sound_curve
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@@ -0,0 +1,13 @@
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#pragma once
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#include "Asset/IAssetCreator.h"
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#include "Game/IW5/IW5.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <memory>
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namespace sound_curve
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{
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std::unique_ptr<AssetCreator<IW5::AssetSoundCurve>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace sound_curve
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@@ -9,6 +9,7 @@
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#include "PhysPreset/PhysPresetInfoStringDumperIW3.h"
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#include "RawFile/RawFileDumperIW3.h"
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#include "Sound/LoadedSoundDumperIW3.h"
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#include "Sound/SndCurveDumperIW3.h"
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#include "StringTable/StringTableDumperIW3.h"
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using namespace IW3;
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@@ -28,7 +29,7 @@ void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
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));
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RegisterAssetDumper(std::make_unique<image::DumperIW3>());
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// REGISTER_DUMPER(AssetDumpersnd_alias_list_t)
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// REGISTER_DUMPER(AssetDumperSndCurve)
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RegisterAssetDumper(std::make_unique<sound_curve::DumperIW3>());
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RegisterAssetDumper(std::make_unique<sound::LoadedSoundDumperIW3>());
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// REGISTER_DUMPER(AssetDumperClipMap)
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// REGISTER_DUMPER(AssetDumperComWorld)
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@@ -0,0 +1,27 @@
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#include "SndCurveDumperIW3.h"
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#include "Sound/SndCurveDumper.h"
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#include "Sound/SoundCurveCommon.h"
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using namespace IW3;
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namespace sound_curve
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{
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void DumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetSoundCurve::Type>& asset)
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{
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const auto* sndCurve = asset.Asset();
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const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(sndCurve->filename));
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if (!assetFile)
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return;
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SndCurveDumper dumper(*assetFile);
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const auto knotCount = std::min(static_cast<size_t>(sndCurve->knotCount), std::extent_v<decltype(SndCurve::knots)>);
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dumper.Init(knotCount);
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for (auto i = 0u; i < knotCount; i++)
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dumper.WriteKnot(sndCurve->knots[i][0], sndCurve->knots[i][1]);
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}
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} // namespace sound_curve
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@@ -0,0 +1,13 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW3/IW3.h"
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namespace sound_curve
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{
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class DumperIW3 final : public AbstractAssetDumper<IW3::AssetSoundCurve>
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{
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::AssetSoundCurve::Type>& asset) override;
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};
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} // namespace sound_curve
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@@ -15,6 +15,7 @@
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#include "RawFile/RawFileDumperIW5.h"
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#include "Script/ScriptDumperIW5.h"
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#include "Sound/LoadedSoundDumperIW5.h"
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#include "Sound/SndCurveDumperIW5.h"
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#include "StringTable/StringTableDumperIW5.h"
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#include "Weapon/AttachmentJsonDumperIW5.h"
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#include "Weapon/WeaponDumperIW5.h"
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@@ -40,7 +41,7 @@ void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
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));
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RegisterAssetDumper(std::make_unique<image::DumperIW5>());
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// REGISTER_DUMPER(AssetDumpersnd_alias_list_t)
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// REGISTER_DUMPER(AssetDumperSndCurve)
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RegisterAssetDumper(std::make_unique<sound_curve::DumperIW5>());
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RegisterAssetDumper(std::make_unique<sound::LoadedSoundDumperIW5>());
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// REGISTER_DUMPER(AssetDumperclipMap_t)
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// REGISTER_DUMPER(AssetDumperComWorld)
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@@ -0,0 +1,27 @@
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#include "SndCurveDumperIW5.h"
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#include "Sound/SndCurveDumper.h"
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#include "Sound/SoundCurveCommon.h"
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using namespace IW5;
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namespace sound_curve
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{
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void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetSoundCurve::Type>& asset)
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{
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const auto* sndCurve = asset.Asset();
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const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(sndCurve->filename));
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if (!assetFile)
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return;
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SndCurveDumper dumper(*assetFile);
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const auto knotCount = std::min(static_cast<size_t>(sndCurve->knotCount), std::extent_v<decltype(SndCurve::knots)>);
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dumper.Init(knotCount);
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for (auto i = 0u; i < knotCount; i++)
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dumper.WriteKnot(sndCurve->knots[i][0], sndCurve->knots[i][1]);
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}
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} // namespace sound_curve
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@@ -0,0 +1,13 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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namespace sound_curve
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{
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class DumperIW5 final : public AbstractAssetDumper<IW5::AssetSoundCurve>
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{
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetSoundCurve::Type>& asset) override;
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};
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} // namespace sound_curve
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Block a user