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feat: accept aliases for asset type names
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@@ -1,19 +1,16 @@
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#pragma once
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#include "Game/IGame.h"
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namespace IW5
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{
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class Game final : public IGame
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class Game final : public AbstractGame
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{
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public:
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Game();
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[[nodiscard]] GameId GetId() const override;
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[[nodiscard]] const std::string& GetFullName() const override;
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[[nodiscard]] const std::string& GetShortName() const override;
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[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
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[[nodiscard]] asset_type_t GetAssetTypeCount() const override;
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[[nodiscard]] std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const override;
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[[nodiscard]] asset_type_t GetSubAssetTypeCount() const override;
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[[nodiscard]] std::optional<const char*> GetSubAssetTypeName(asset_type_t subAssetType) const override;
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};
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} // namespace IW5
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