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https://github.com/Laupetin/OpenAssetTools.git
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feat: accept aliases for asset type names
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@@ -23,7 +23,12 @@ void SequenceZoneDefinitionEntry::ProcessMatch(ZoneDefinitionParserState* state,
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{
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const auto& typeNameToken = result.NextCapture(CAPTURE_TYPE_NAME);
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const auto maybeAssetType = state->m_asset_name_resolver.GetAssetTypeByName(typeNameToken.FieldValue());
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const auto maybeAssetType = state->m_game.and_then(
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[&typeNameToken](const IGame* game)
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{
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return game->FindAssetTypeByName(typeNameToken.FieldValue());
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});
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if (!maybeAssetType)
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throw ParsingException(typeNameToken.GetPos(), "Unknown asset type");
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@@ -12,10 +12,10 @@ ZoneDefinitionParserState::ZoneDefinitionParserState(std::string targetName, ISe
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m_definition->m_name = std::move(targetName);
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}
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void ZoneDefinitionParserState::SetGame(const GameId game)
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void ZoneDefinitionParserState::SetGame(const GameId gameId)
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{
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m_definition->m_game = game;
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m_asset_name_resolver = AssetNameResolver(game);
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m_definition->m_game = gameId;
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m_game = IGame::GetGameById(gameId);
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}
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namespace
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@@ -2,7 +2,6 @@
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#include "Parsing/IParserLineStream.h"
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#include "SearchPath/ISearchPath.h"
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#include "Zone/AssetNameResolver.h"
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#include "Zone/Definition/ZoneDefinition.h"
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#include <memory>
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@@ -15,7 +14,7 @@ class ZoneDefinitionParserState
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public:
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ZoneDefinitionParserState(std::string targetName, ISearchPath& searchPath, IParserLineStream& underlyingStream);
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void SetGame(GameId game);
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void SetGame(GameId gameId);
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void StartIPak(std::string ipakName);
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void StartIwd(std::string iwdName);
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@@ -26,7 +25,7 @@ public:
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IParserLineStream& m_underlying_stream;
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std::unordered_set<std::string> m_inclusions;
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AssetNameResolver m_asset_name_resolver;
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std::optional<IGame*> m_game;
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std::optional<ZoneDefinitionObjContainer> m_current_ipak;
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std::optional<ZoneDefinitionObjContainer> m_current_iwd;
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