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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 00:32:34 +00:00

feat: pathnodes are added through the GLTF file

This commit is contained in:
LJW-Dev
2026-03-22 20:24:14 +08:00
committed by Jan Laupetin
parent dd14988bad
commit 096efd03c0
4 changed files with 44 additions and 1 deletions
+2 -1
View File
@@ -91,11 +91,12 @@ namespace gltf
public:
std::optional<std::string> xmodel;
std::optional<std::string> spawnpoint;
std::optional<std::string> pathnode;
std::optional<std::string> flags;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonNodeExtras, xmodel, spawnpoint, flags);
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonNodeExtras, xmodel, spawnpoint, flags, pathnode);
class JsonNode
{
+6
View File
@@ -108,6 +108,11 @@ namespace BSP
BSPSpawnPointType type;
};
struct BSPPathNode
{
vec3_t origin;
};
struct BSPData
{
std::string name;
@@ -118,6 +123,7 @@ namespace BSP
std::vector<BSPLight> lights;
std::vector<BSPSpawnPoint> spawnpoints;
std::vector<BSPPathNode> pathnodes;
};
// BSPGameConstants:
+23
View File
@@ -586,6 +586,26 @@ namespace
return true;
}
bool addPathNode_Node(const gltf::JsonNode& node)
{
assert(node.extras);
assert(node.extras->pathnode);
BSPPathNode pathnode;
Eigen::Matrix4f nodeMatrix = createNodeMatrix(node);
Eigen::Vector4f position(0, 0, 0, 1.0f);
Eigen::Vector4f transformedPosition = nodeMatrix * position;
pathnode.origin.x = transformedPosition.x();
pathnode.origin.y = transformedPosition.y();
pathnode.origin.z = transformedPosition.z();
RhcToLhcCoordinates(pathnode.origin.v);
m_bsp->pathnodes.emplace_back(pathnode);
return true;
}
bool addSpawnPointNode(const gltf::JsonNode& node)
{
assert(node.extras);
@@ -641,6 +661,9 @@ namespace
if (m_is_world_gfx && node.extras->spawnpoint)
return addSpawnPointNode(node);
if (m_is_world_gfx && node.extras->pathnode)
return addPathNode_Node(node);
}
if (node.mesh)
@@ -116,6 +116,17 @@ namespace
}
}
void addPathNodesToEntString(BSP::BSPData* bsp, std::string& entityString)
{
for (auto& pathnode : bsp->pathnodes)
{
entityString.append("{\n");
entityString.append(std::format("\"origin\" \"{}\"\n", BSP::BSPUtil::convertVec3ToString(pathnode.origin)));
entityString.append(std::format("\"classname\" \"{}\"\n", "node_pathnode"));
entityString.append("}\n");
}
}
constexpr const char* DEFAULT_MAP_ENTS_STRING = R"({
"entities": [
{
@@ -167,6 +178,8 @@ namespace BSP
addSpawnsToEntString(bsp, entityString);
addPathNodesToEntString(bsp, entityString);
MapEnts* mapEnts = m_memory.Alloc<MapEnts>();
mapEnts->name = m_memory.Dup(bsp->bspName.c_str());