mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-06-06 08:42:35 +00:00
feat: pathnodes are added through the GLTF file
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@@ -91,11 +91,12 @@ namespace gltf
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public:
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std::optional<std::string> xmodel;
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std::optional<std::string> spawnpoint;
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std::optional<std::string> pathnode;
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std::optional<std::string> flags;
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};
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NLOHMANN_DEFINE_TYPE_EXTENSION(JsonNodeExtras, xmodel, spawnpoint, flags);
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NLOHMANN_DEFINE_TYPE_EXTENSION(JsonNodeExtras, xmodel, spawnpoint, flags, pathnode);
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class JsonNode
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{
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@@ -108,6 +108,11 @@ namespace BSP
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BSPSpawnPointType type;
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};
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struct BSPPathNode
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{
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vec3_t origin;
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};
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struct BSPData
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{
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std::string name;
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@@ -118,6 +123,7 @@ namespace BSP
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std::vector<BSPLight> lights;
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std::vector<BSPSpawnPoint> spawnpoints;
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std::vector<BSPPathNode> pathnodes;
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};
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// BSPGameConstants:
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@@ -586,6 +586,26 @@ namespace
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return true;
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}
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bool addPathNode_Node(const gltf::JsonNode& node)
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{
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assert(node.extras);
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assert(node.extras->pathnode);
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BSPPathNode pathnode;
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Eigen::Matrix4f nodeMatrix = createNodeMatrix(node);
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Eigen::Vector4f position(0, 0, 0, 1.0f);
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Eigen::Vector4f transformedPosition = nodeMatrix * position;
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pathnode.origin.x = transformedPosition.x();
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pathnode.origin.y = transformedPosition.y();
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pathnode.origin.z = transformedPosition.z();
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RhcToLhcCoordinates(pathnode.origin.v);
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m_bsp->pathnodes.emplace_back(pathnode);
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return true;
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}
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bool addSpawnPointNode(const gltf::JsonNode& node)
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{
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assert(node.extras);
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@@ -641,6 +661,9 @@ namespace
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if (m_is_world_gfx && node.extras->spawnpoint)
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return addSpawnPointNode(node);
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if (m_is_world_gfx && node.extras->pathnode)
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return addPathNode_Node(node);
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}
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if (node.mesh)
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@@ -116,6 +116,17 @@ namespace
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}
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}
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void addPathNodesToEntString(BSP::BSPData* bsp, std::string& entityString)
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{
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for (auto& pathnode : bsp->pathnodes)
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{
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entityString.append("{\n");
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entityString.append(std::format("\"origin\" \"{}\"\n", BSP::BSPUtil::convertVec3ToString(pathnode.origin)));
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entityString.append(std::format("\"classname\" \"{}\"\n", "node_pathnode"));
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entityString.append("}\n");
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}
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}
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constexpr const char* DEFAULT_MAP_ENTS_STRING = R"({
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"entities": [
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{
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@@ -167,6 +178,8 @@ namespace BSP
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addSpawnsToEntString(bsp, entityString);
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addPathNodesToEntString(bsp, entityString);
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MapEnts* mapEnts = m_memory.Alloc<MapEnts>();
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mapEnts->name = m_memory.Dup(bsp->bspName.c_str());
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